>>715893616 (OP)>yet this criticism is still leveraged towards Doom 3, which feels much more like a Doom gameFirst of all, no. Doom 3 is even further from classic Doom than Eternal and Dark Ages are. At least in Eternal and Dark Ages, you have very open spaces where you fight dozens of enemies at once. Enemies that YOU CAN ACTUALLY SEE.
In Doom 3, you exclusively have absurdly tiny corridors where you fight 1-5 enemies at once, in pitch fucking darkness. Doom 1 and 2 were about carnage, and despite achieving it in a different way, Eternal and Dark Ages are about carnage as well. Doom 3 was a pathetic attempt to make System Shock without any of the imm-sim elements.
Second of all, the real reason why people shit on Doom 3 isn't that it is different. It' because it's shit. If it was a GOOD survival horror. If the level design was good. If the encounter design was good. If the weapons were good, All would be forgotten.
But Doom 3 fails in the most fundamental, basic, objective criteria for a shooter. The level design is attrocious. The combat is attrocious. The weapons are some of the worst I've ever used in any game. It's boring. It's so visually bland it actually makes navigation harder than it should me.
Aside from that one cool song, there is literally NOTHING redeemable about Doom 3, it flopped every metric of what makes a game good.
I don't give a shit about Doom IP. I grew up with Heretic, Duke and Blood, I haven't even played Doom until like 2000 when aformentioned Build Engine games, Quake games, Unreal and Half-life made it a quaint curiosity.
But Doom 3 was just pure trash, regardless of any implication of any IP.