Anonymous
7/19/2025, 7:03:24 PM No.715894907
Random food for thought question about fighting games in comparison to other competitive genres.
I've been playing fighting games for a long time, and gotten pretty decent at them.
One of the things I've noticed however, as someone who plays a lot of PvP oriented games, is that they rarely even encroach on having both deep and balanced gameplay, even rivaling a random movie spinoff fighting game, or most obscure fighting games.
What do I mean by that?
Well take some recent examples I've played Dark and Darker, Hunt Showdown, For Honor, and more; I've put 1000s of hours into these games and they all have glaringly HUMONGOUS like planet size balance issues.
Dark and Darker for example rogues at high elo will wait behind doors in stealth anywhere from 5-15 minutes waiting for a solo to pass by, and that backstab for an insta-kill or near one (2 hits) with no counterplay.
Theres loads of unbalanced builds, and strats that keep you from even playing the game.
Hunt Showdown high elo is just camping and never moving holding an angle for 20+ minutes.
I'm not going to go into more detail but my question is why do competitive games suffer from so much design balance issues, while random literal who fighting games; while having unfair characters and broken shit, never encroach anywhere near that trajectory?
I dont get how players who primarily play fightan, or even arena fps, and RTS can "branch out" to these random competitive games and redflags cannot be shooting off in their head about how disgusting the gameplay and balance is. Maybe its just me.
I've been playing fighting games for a long time, and gotten pretty decent at them.
One of the things I've noticed however, as someone who plays a lot of PvP oriented games, is that they rarely even encroach on having both deep and balanced gameplay, even rivaling a random movie spinoff fighting game, or most obscure fighting games.
What do I mean by that?
Well take some recent examples I've played Dark and Darker, Hunt Showdown, For Honor, and more; I've put 1000s of hours into these games and they all have glaringly HUMONGOUS like planet size balance issues.
Dark and Darker for example rogues at high elo will wait behind doors in stealth anywhere from 5-15 minutes waiting for a solo to pass by, and that backstab for an insta-kill or near one (2 hits) with no counterplay.
Theres loads of unbalanced builds, and strats that keep you from even playing the game.
Hunt Showdown high elo is just camping and never moving holding an angle for 20+ minutes.
I'm not going to go into more detail but my question is why do competitive games suffer from so much design balance issues, while random literal who fighting games; while having unfair characters and broken shit, never encroach anywhere near that trajectory?
I dont get how players who primarily play fightan, or even arena fps, and RTS can "branch out" to these random competitive games and redflags cannot be shooting off in their head about how disgusting the gameplay and balance is. Maybe its just me.
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