>>715927515Thanks! I have not, I'm still operating on LM 3.30. I'm not so sure deleting vanilla levels would save that much space since /v/orld 3 is a full hack, and since most levels are made by different people I don't know how many common external resources could be shared either, but I might take a closer look.
What I am fairly certain of is that there are many exgfx pages that could be optimised, such as pages that are almost identical to vanilla graphics pages save for a single custom sprite. But again, I don't intend to try to add more characters at this stage and will instead focus on trying to complete what I have.