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Anonymous No.715913993 >>715915242 >>715915624 >>715915865 >>715918601 >>715918668 >>715920021 >>715921814 >>715922056 >>715922745 >>715926619 >>715932965
Hitman Freelancer
i don't get it, the minimal planning shit especially feels very anti-Hitman
Anonymous No.715914159
It's shit, the entire world of assassination bullshit and 3 in general are dogshit
Nu Hitman peaked at 2
Anonymous No.715915242
>>715913993 (OP)
I agree, what draws me to WoA is setting up some large fantastical rube goldberg death and you just can't do that in freelancer.
Anonymous No.715915624
>>715913993 (OP)
Bsaically they tried a proper live service game and it wasn't actually bad. But the majority of players didn't get that shit like escalations, challenges, etc were there to play and instead just bitched there was no new level so as time went on, we got less and less shit and they realized the game was pretty much done after Hitman 2. Hitman 3 is the most bare bones shit yet and they made this RNG mode as a shitty offer to try to appease zoom-zooms while the A team work on the James bond game
Anonymous No.715915865
>>715913993 (OP)
it feels like Todd's magic radiant quests and infinite missions, but it's always the same
took me too long to figure out they are just skinning the same mechanics with an RNG this time
but now I can put my finger on it why I always felt freelancer sucks
the lookouts make it extra lame
you can cheese freelancer and win, but the way it personally feels is super boring for me

they made it feel like a chore
Anonymous No.715916446 >>715917434
If you can't do at least 1 hardcore Freelancer run, then you are an eternal shitter at Hitman.
Anonymous No.715917434
>>715916446
The problem isn't that it's hard
It's just tedious for the most part if you want to do SA and even far worse in the showdowns since the safest way is to just kill every fucking target
Anonymous No.715918561 >>715920897 >>715922275 >>715925353
i love freelancer personally. it gives the game infinite repeatability. i'm doing my first hardcore campaign now. had to save scum the first few because the upped difficulty rocked my socks, but once i got used to it its been pretty smooth sailing as long as i don't try anything stupid
Anonymous No.715918601 >>715921295
>>715913993 (OP)
its for stream niggers, not for hitman players
Anonymous No.715918668 >>715919162
>>715913993 (OP)
Escalations were the best thing of the nu-hitman games. They should have gone all-in on that shit
Anonymous No.715919162 >>715919285 >>715920376
>>715918668
i need to do more of those, i did a few but there must be two dozen of them if not more? this game just seems to have endless content.

the ones i did were ok
>kill dude
>kill dude plus kill another dude in this way
>3rd stage: kill dude plus kill other dude plus kill this extra dude in a weird fashion not at all mentioned by the first two
Anonymous No.715919259
this site is very helpful for freelancer
https://flamewing.github.io/hitman-freelancer-leaders/
Anonymous No.715919285 >>715919624
>>715919162
The Paris escalations add mines and shit, they're dope
Anonymous No.715919624
>>715919285
that sounds sweet, i'll check them next time i play. i love this game because its not a puzzle, but it kinda is in how you have to handle things once the difficulty is cranked up/rules get added. you only get good at it by failing a billion times, its rewarding.
Anonymous No.715920021 >>715920203 >>715920376
>>715913993 (OP)
>minimal planning
you literally start at a safehouse and can bring whatever you've acquired with you. hows that minimal? you get like 6 hints as to who the target is right down to them wearing sunglasses or smoking
Anonymous No.715920203 >>715920723
>>715920021
>random number generator and pick any item
>not minimal effort
even i got what he meant
Anonymous No.715920376 >>715920723 >>715920724
>>715919162
If you're on console it won't matter but if you're on PC get the peacock mod


>>715920021
It doesn't really matter, tho. You're given so much RNG that planning is pointless
>your target is a foodie
Great, now is the target in a place where you can only poison food in public but it isn't an area with a disguise allowed that lets you poison food? too bad
Anonymous No.715920723 >>715921246
>>715920203
>can bring any items acquired already
>given 6 hints about the target

what more planning would you like? this was the complaint
>the minimal planning shit especially feels very anti-Hitman

>>715920376
already on peacock, i moved over like a year ago now. great decision even though it does have a few of its own bugs. a big one that bothers me is you know how you get xp from going into new areas on a map you've never been? that works fine in story mode, but if you do freelancer first and get into those areas, its not counted at all. so i've got several maps where the 'exploration' thing is 27/29, or any unfinished number, because it just doesn't count it. not that i care, but its one bug i noticed. bugs aside i'd never go back to non-peacock
Anonymous No.715920724 >>715920968 >>715921246
I think it's a great mode, I just wish they would enable variant versions of the maps like the sapienza election.

>>715920376
Learn to deal with your target in multiple ways. I like it for forcing me into situations where I can't rely on already knowing their path or setup
Anonymous No.715920897 >>715921094
>>715918561
>it gives the game infinite repeatability
holy buzzwords
Anonymous No.715920968 >>715921275 >>715921382
>>715920724
> I just wish they would enable variant versions of the map
freelancer variations!

https://www.nexusmods.com/hitman3/mods/437

it adds all the extra story maps (which sometimes are different time of day etc) to the rotation.
Anonymous No.715921094
>>715920897
it's like how repetitive telenovelas appeal the latinx woman, freelancer appeals the gamer on the same intellectual level. it's for those rick and morty geniuses. we wouldn't get why freelancer is amazing. apparently reddit loves freelancer.
Anonymous No.715921246 >>715921758
>>715920723
Weird, but Freelancer itself is buggy as fuck. A lot of story things still happen and fuck up so much stuff. Paris has a few warping NPCs for example

>>715920724
It's not about learning to deal with the target in multiple ways, anon
It's just tedious to do it as SA but you can usually do most missions in 10 minutes or less and generally do the showdowns in about 20 minutes or less but it's stil all pointelss

Also try this mod for more variety in addition to the freelancer variations. This mod does not work with freelancer variation's maps but do work when it gives you the base game version of the map
https://www.nexusmods.com/hitman3/mods/609
Anonymous No.715921275
>>715920968
oooh nice one
Anonymous No.715921295
>>715918601
hitman without freelancer is fucking baby mode, it's incredibly easy
Anonymous No.715921382 >>715921758
>>715920968
Plus the new maps it adds too, like the train.
IIRC the tutorial maps from 1 but as real locations, the train, and hantu port.
Anonymous No.715921557 >>715921835 >>715922008
What are the worst maps in the series?

Personally dubai, colorado and chongqin come to mind
Anonymous No.715921758 >>715921835
>>715921246
bugs happen no matter what, the whole mode is an afterthought even if its a good one, but it can lead to bugs/unintentional issues. and thats the stock game. adding other maps is 95% good, but yeah you'll occasionally get bugs. picrel is one of my targets who somehow got put at the bottom of the map even though they are out of bounds, and there is no underground level at all anyways for this map

>>715921382
https://www.nexusmods.com/hitman3/mods/588
hantu is an extra dl, but by the same guy. i had a lot of fun with it even though its basically user-made because its a sniper map made into a playable map
Anonymous No.715921814
>>715913993 (OP)
Having to improvise tests your map knowledge and knowledge of the core mechanics. That combined with your rating not mattering outside of Prestige objectives means that weapons and tools that arenโ€™t of much use during an SA run get their time to shine.
Anonymous No.715921835 >>715921974 >>715922008
>>715921557
In the nu-Hitman series?
Not too familiar with 3's maps but I would say Whittleton Creek
It's just shit in so many ways, it's like they said 'what if each house was its own special map' and then didn't try to get any sort of theme going overall for the level

The only reason to really go anywhere is missions stories or some of the challenges since it's incredibly easy to just get SA/SO only it

>>715921758
What map is that and what mod?
Anonymous No.715921974 >>715922417
>>715921835
The theme is it's an American suburb
Anonymous No.715922008 >>715922138 >>715922265 >>715922417
>>715921557
bangkok. its not even a hotel and its so tiny.

>>715921835
that pic was cuba, its the ica facility test map but redone to look like cuba. it comes with freelancer variations.

https://www.nexusmods.com/hitman3/mods/863

note again that it comes WITH freelancer variations, so if you have that you don't need to dl this specific mod
Anonymous No.715922056
>>715913993 (OP)
it's not good. They missed the mark with it
Anonymous No.715922138 >>715922503
>>715922008
how are you calling it buggy when you're playing it on an unsupported map
Anonymous No.715922265 >>715922503
>>715922008
Its weird how theres so many people for a 'hotel' with 12 rooms and 2 suites
Anonymous No.715922275
>>715918561
>infinite repeatability
not really, once i finished a hardcore run i pretty much had no reason to do another
Anonymous No.715922417 >>715922467
>>715921974
It's still shit for the simple reason of outside of the non-story related things, you don't need to do much, The whole 'go find evidence' was onyl there to force you to go to other areas imo

>>715922008
Oh it's a modded map. I thought it was the main game ones so I was confsued but if it's a modded map then check out the bug reports
Anonymous No.715922467 >>715922786
>>715922417
>outside of the non-story related things, you don't need to do much
That's every Hitman mission
Anonymous No.715922503 >>715922642
>>715922138
because bugs can arise no matter what map you're on. its not uncommon for freelancer complaints. adding an extra map and seeing a bug isn't much different. they're pretty rare overall though and won't ruin your playthrough. one bug out of a dozen runs is ok with me since i get extra maps in rotation overall

>>715922265
i feel like bangkok started as a mini-clone of paris but then they forgot about it, later rushed it to completion. its weird how there is no outer-perimeter. its just a very undercooked map. i think colorado is way to small too but it at least feels more complete
Anonymous No.715922642 >>715922763
>>715922503
That bug you're experiencing doesn't happen on official maps
Anonymous No.715922745
>>715913993 (OP)
>ok bro you need the season pass but also you need the year long pass the game is free but you need the dlc and you also need the Hitman Deluxe edition not to be confused with the Hitman Edition (The first game) also not to be confused with Hitman online or better known as Hitman 5 but not the actual Hitman 5
judaic devs
Anonymous No.715922763
>>715922642
i had it happen in chongqing before i used any mods at all
Anonymous No.715922786 >>715922895
>>715922467
Not really
If you look at say, Paris, you have two targst
You have a few ways to get into the mansion and a few ways to kill them
In Whittleton Creek, you have two houses and easy ways to SA/SO them
Anonymous No.715922895 >>715923202 >>715924763
>>715922786
If you're just doing the story on Hitman literally every mission has a mission story where they feed you a free kill and all the tools you need to get it
Anonymous No.715923202 >>715923236
>>715922895
nta but the story missions are basically tutorials. once you know the maps and how all the mechanics work, thats why freelancer is so fun
Anonymous No.715923236 >>715923614
>>715923202
exactly
whittleton is one of the best freelancer maps
Anonymous No.715923614 >>715923692
>>715923236
whittleton is a medium map for me. not great, not bad. if paris is 10/10 then whittleton is like a 7.
everyones ratings will differ, i don't even hate colorado and thats consistently ranked worst
Anonymous No.715923692 >>715924067
>>715923614
How good a map is really depends on how you're playing it, even on Freelancer
Whittleton has a ton of flexibility, Paris is overall the best map though imo
Anonymous No.715924067 >>715924625 >>715924763
>>715923692
i think paris gets the benefit of when they were releasing it, they kept tuning it. it got a lot of attention from the devs. so there is something to find in every nook and cranny of the map. sapienza is the same. later maps didn't get the same attention to detail
Anonymous No.715924625 >>715924763 >>715924863 >>715925013
>>715924067
Sapeniza feels kind of unfinished, the town area is dead space
Anonymous No.715924763 >>715924895
>>715922895
Then you misunderstand the point I'm making

>>715924067
>>715924625
The idea was originally they would do a map every two months and work on the side aspects outside of the main mission but they pissed off a lot of retards who thought 'only SA/SO matters on the main target' so they had to scrap the idea and we saw the extent of how bad it became in Himan 3
Anonymous No.715924863 >>715924965
>>715924625
Sapienza was delayed various times, so it wasnโ€™t unfinished. The town was designed that way deliberately to be an alternate path into the mansion and also for the church bell tower to be used as a sniper nest. Thereโ€™s also the fact that the town is used for bonus missions and ETs.
Anonymous No.715924895 >>715924967
>>715924763
If your point is it's too easy to SA/SO then you're missing the point of Hitman, it's not the story missions
Anonymous No.715924965 >>715926958
>>715924863
For the base game there's no reason to visit the town at all
For everything else there's a lot of paths in the town that just don't go anywhere that you never need to visit
Anonymous No.715924967
>>715924895
I didn't say anything about difficulty

Please clarify what you believe my point is
Anonymous No.715925013 >>715925528 >>715925697
>>715924625
sapienza is a perfect example of them starting a map and going overboard (meanwhile bangkok and colorado are small as fuck). it does have a dead zone when you're running through the little town corridors. but overall its a solid map. it didn't need the underground area at all - that should have been saved for a diff map
Anonymous No.715925353
>>715918561
Same, freelancer is just a better and official Hitman roulette.
Anonymous No.715925528 >>715925747
>>715925013
If they removed the lab and developed the town sapienza would be the best map
Anonymous No.715925697 >>715925926
>>715925013
You need the underground lab since the whole reason youโ€™re sent to kill Silvio and Francesca is to stop the virus from being made, so there has to be a โ€œdestroy the virusโ€ objective in there somewhere.
Anonymous No.715925747 >>715925874 >>715925926
>>715925528
i don't even hate the underground part but its so unneeded. and every time you do the map you have to go underground to at least kill the virus. it becomes a chore on an otherwise nice map.
Anonymous No.715925874 >>715926161
>>715925747
All the underground sections in Hitman feel weak because they're full of long corridors with nothing interesting happening
Santa Fortuna is even worse
Anonymous No.715925926
>>715925747
fug whittleton too with collecting clues every time. so glad i could mod that out!

>>715925697
yeah story-wise it works out fine, but later when you go back it becomes annoying
Anonymous No.715926161
>>715925874
they were fun at first. knocking out a guard, slowly making my way forward.. but after the 50th time, i can get in and out so fast anyways its like why even bother? the only time the cooidoor sections are fun is if your first time playing
Anonymous No.715926619 >>715926743
>>715913993 (OP)
What bothers me about freelancer is how they'll take out good weapons you'd find on the map in the main game while also adding guaranteed good weapons
Anonymous No.715926659
Anonymous No.715926743 >>715927080 >>715927220 >>715929782
>>715926619
freelancer doesn't change any enemy loadouts or gun spawns
Anonymous No.715926958
>>715924965
>For the base game there's no reason to visit the town at all
There's one killing method where you have to meet the private investigator in town that going to call up the female scientist and will leave her alone unprotected at the docks.
The clock tower is a good place to finish sniping challenges
The docks also have a shortcut to the mansion's tunnel IIRC
Anonymous No.715927080 >>715928953
>>715926743
It removes all silenced weapons apart from the dubai guards for some reason
Anonymous No.715927220
>>715926743
Please stop lying, thanks.
Anonymous No.715928953
>>715927080
It does far more
It's designed to be frustrating
Anonymous No.715929782 >>715930528 >>715933070
>>715926743
It changes a ton of weapon placements actually. I can't see how you'd miss shit like the mendoza sniper rifle or turning katanas into tantos unless you just don't know the maps to begin with

on that note why do they turn all the katanas into tantos and treat katanas like they're so much more valuable when the tanto is just better in every way
Anonymous No.715930528 >>715930668
>>715929782
Tantos can be hidden on Hitman's person. Katanas cannot unless you have a disguise
Originally they had planned to do a ninja challenge in every level
Anonymous No.715930668 >>715931023 >>715931047
>>715930528
Yes and I'm asking why they either remove or replace the katanas in freelancer like the other valuable weapons when they aren't desirable to have in the first place
Anonymous No.715931023
>>715930668
Freelancer gives the impression they didn't spend a lot of time polishing it, it has several gamebreaking bugs and doesn't feel very balanced
Anonymous No.715931047
>>715930668
Originally there was meant to be multiple weapon kill challenges in Freelancer. It was originally going to be you couldn't take a weapon in a briefcase, it had to be put on site in one of the drop locations but they completely ripped most of the features from freelancer

This is just part of it not being changed. So they have less katanas because originally, they wanted you to have to put a katana yourself and make it harder to do hthe challenge

There was a bunch of shit like that. Peacock put in some of them in their random mode or whatever the extra mod was called, like killing 10 people in a level with an assault rifle.
Anonymous No.715931238 >>715931509
We need NEW MISSIONS. I have done every missions in every conceivable way. Poison, pistol only, fiberwire only, sniper, accident, no loadout, all on master difficulty with no saves. Escalations and all this garbage is worthless filler. They need to focus on the actual game.
Anonymous No.715931509
>>715931238
play freelancer
Anonymous No.715932629 >>715932813
I stopped playing this game when I found out that the game crashes once you knock out too many people.

So fucken stupid
Anonymous No.715932813
>>715932629
>fucken
Good morning, Sar!
Anonymous No.715932965
>>715913993 (OP)
I hated regular Hitman but love Freelancer. The problem with hitman is that because its so scripted it feels like its almost impossible to fail a mission unless you are retarded.

Freelancer's randomness makes it so you have to deal with what the situation you are given. The fun is that as you get better and learn where items are, you can basically make your own luck. Same with if you keep doing well you then are able to bring more items that make it easier, but because you can lose them that gives doing the missions correctly more meaning. In regular hitman if you fail you just restart, but in freelancer, you lose your shit and that adds to the fun.
Anonymous No.715933070
>>715929782
the shop npc and case pickups are randomized. the rest is the same as any normal map aside from npcs being random