>>715924536 (OP)Frankly, I am not really a fan of any of them.
>KongJust get bigger and able to punch through concrete. Nothing really unique or special or interesting.
>OstrichProbably the best one because it allows you to cheese a lot of bananas and flying is generally useful.
>ZebraPointless. Literally only useful because they made stupid terrain that you fall through if you don't use it. Feels completely artificial
>ElephantWhy? Why did they make one whose entire gimmick is sucking stuff up but DOESN'T spit it out? You just pull out chunks like normal. If it made it so your trunk was like a gun after sucking stuff up it could have been cool.
>SnakeFeels like SHIT to control thanks to its slow as fuck walk. The charged jump doesn't feel very smooth. Slowdown feels random and is mostly used for a few challenges.
Overall a disappointing gimmick that doesn't feel like it opens up the game's sandbox. Most of them feel like they're designed for the level you get them and then in certain specific sections. Only the Kong and Ostrich felt generally useful, with the Snake occasionally cheesing puzzles. Elephant and Zebra are total fails.