Thread 715941583 - /v/ [Archived: 222 hours ago]

Anonymous
7/20/2025, 7:06:57 AM No.715941583
FF2_PR_StatIncrease
FF2_PR_StatIncrease
md5: 79f932643201a5496924cd28a9f884b3🔍
When it comes to stat names what naming convention is best and how many stats should a game really have?
Replies: >>715941896 >>715942242 >>715942327 >>715942571 >>715942823 >>715943608 >>715943619 >>715943891 >>715944143 >>715945480 >>715946242 >>715946662 >>715946764 >>715947223
Anonymous
7/20/2025, 7:12:16 AM No.715941813
Yes.
Anonymous
7/20/2025, 7:13:15 AM No.715941843
it shouldn't have stats and also it should always have stagger
Anonymous
7/20/2025, 7:13:20 AM No.715941850
ATK
DEF
LCK
Anonymous
7/20/2025, 7:14:12 AM No.715941896
>>715941583 (OP)
I like stat names that have good 3 letter shorthands.

How many depends entirely on the game. Some games have the complexity to support more stats. Some games benefit from having fewer stats for simplicity's sake.
Anonymous
7/20/2025, 7:15:29 AM No.715941956
Attack, Defense, Magic and Speed. Everything else is convoluting the game for the sake of convolution.
Replies: >>715942074
Anonymous
7/20/2025, 7:18:34 AM No.715942074
>>715941956
Why is there attack and magic if defense works against both? Shouldn't it just be attack, defense and speed?
Replies: >>715942994
Anonymous
7/20/2025, 7:22:17 AM No.715942242
>>715941583 (OP)
Phys ATK/DEF
Mag ATK/DEF
Speed
HP
MP

Give them names like strength, intelligence, whatever if you want
Replies: >>715942505 >>715942508 >>715942636
Anonymous
7/20/2025, 7:25:01 AM No.715942327
>>715941583 (OP)
name it weird shit
as many stats as possible
Anonymous
7/20/2025, 7:26:01 AM No.715942354
doing damage is the only actual stat
everything else is pretend
Anonymous
7/20/2025, 7:30:26 AM No.715942505
>>715942242
>strength (phys atk)
>constitution (phys def)
>intelligence (mag atk)
>willpower (mag def)
>agility (speed)
>stamina (hp)
>wisdom (mp)
some games might want a stat that increases casting speed since it don't make sense for agility to do it
Anonymous
7/20/2025, 7:30:35 AM No.715942508
>>715942242
So you want straight stats only with no RNG elements like Evasion or Critical hit checks?
Replies: >>715942709
Anonymous
7/20/2025, 7:32:15 AM No.715942571
statpuking
statpuking
md5: 0dbfcd56c7feaf1d09ce80040ebba347🔍
>>715941583 (OP)
>and how many stats should a game really have?
As many as possible.
Replies: >>715942856
Anonymous
7/20/2025, 7:33:58 AM No.715942636
>>715942242
>Speed
Speed as in what? Movement speed? Attack speed? Cast speed?
Replies: >>715942709
Anonymous
7/20/2025, 7:36:02 AM No.715942709
>>715942508
Those are substats
>>715942636
Whatever the game decides it needs from a speed stat
Anonymous
7/20/2025, 7:38:39 AM No.715942803
1749024291502
1749024291502
md5: a4f68a2153c0756487e70c02be11bea3🔍
Are there actually any games with actual confusing stat names?
Most I see is weird implementation, shit like Dark souls resistance being incredibly unclear and fucking useless. I could see some game adding both endurance and constitution which would be fucking unclear and confusing at a glance
Luck could also mechanically be various different things in a variety of fucking games
Replies: >>715942907 >>715942928 >>715943883 >>715947690 >>715947737
Anonymous
7/20/2025, 7:39:08 AM No.715942823
>>715941583 (OP)
STR
AGI
STA
INT
WIS
CHA

All you need
Anonymous
7/20/2025, 7:40:03 AM No.715942856
>>715942571
>As many as possible.
This. It keeps shit diverse in games instead of everyone funneling into the same 4 fucking boring minmaxing stats.
In fact, make it so that different classes and different item slots get different effects from the same stats.
>Boots with speed dropped. Cool now I run faster.
>Dagger with speed dropped. Cool now I attack faster.

There's literally no valid argument against convoluted stat systems.
saucy
7/20/2025, 7:40:38 AM No.715942879
HP (Hit points)
MP (Magic Points)
TECH (Technical Points)
SPD (Speed Points)
EVA (Evasion Points)
DEF (Defense Points)
S. LUCK (Soft Luck)
H. LUCK (Hard Luck)
Replies: >>715942928
Anonymous
7/20/2025, 7:41:17 AM No.715942907
>>715942803
Constitution and wisdom should NOT be that far down. CON is at least A-tier.
Anonymous
7/20/2025, 7:46:43 AM No.715942928
>>715942803
I wish luck wasn't such a trash tier stat in most games. Crits are fun but often you get like 1 crit per 5 points of luck or whatever while str is often 1 point for 1 damage.

>>715942879
>TECH (Technical Points)
Why is it not shortened TP?
>SPD (Speed Points)
>EVA (Evasion Points)
>DEF (Defense Points)
Why are these "points"?
Replies: >>715946109
Anonymous
7/20/2025, 7:47:47 AM No.715942994
>>715942074
obviously, your magic is also your magic defense
Replies: >>715943247 >>715943616
Anonymous
7/20/2025, 7:50:03 AM No.715943083
Height
Weight
Bust
Waist
Hips
Blood pressure
Replies: >>715943341
Anonymous
7/20/2025, 7:54:46 AM No.715943247
>>715942994
games that do this are cringe with no exception
Anonymous
7/20/2025, 7:56:50 AM No.715943341
>>715943083
Don't forget hematocrit, A1C and urine specific gravity
Anonymous
7/20/2025, 8:04:25 AM No.715943608
>>715941583 (OP)
For some reason Agility is my favorite stat. Just sounds cool.
Anonymous
7/20/2025, 8:04:32 AM No.715943616
>>715942994
So one stat pulls double duty but everything else only does one thing? Unbalanced.
Anonymous
7/20/2025, 8:04:37 AM No.715943619
>>715941583 (OP)
For tile based strategy games, movement and jump (for verticality) are a must
Anonymous
7/20/2025, 8:12:51 AM No.715943883
are ya feeling lucky
are ya feeling lucky
md5: aa84146a9b2062bac40e751c1cf54976🔍
>>715942803
All I'm reading is that /vrpg/ are a bunch of LCKlets.
Replies: >>715945445
Anonymous
7/20/2025, 8:13:01 AM No.715943891
>>715941583 (OP)
Magic, Int and Spirit could be simply combined into one stat

HP, MP, Strength, Magic, Agility, Stamina
Anonymous
7/20/2025, 8:14:34 AM No.715943947
I don't like optimising my stats ad fiddling with menus. I hate enemies and bosses without HP bars, and with multiple phases and weak spots you have to brute force your way to figuring out. I hate always feeling weak. Is there any hope of me enjoying a turn based RPG?
Anonymous
7/20/2025, 8:20:04 AM No.715944143
>>715941583 (OP)
What a fucking ugly font
Holy shit
Anonymous
7/20/2025, 8:54:06 AM No.715945445
>>715943883
what game
Anonymous
7/20/2025, 8:54:58 AM No.715945480
>>715941583 (OP)
saucy
7/20/2025, 9:09:33 AM No.715946109
>>715942928
Tech points for all things related to M.DEF, M. ATK, Flee probability, susceptibility to status ailments, and how often the player would crit an HP potion, heal, MP potion or Esuna.

SPD for how fast the character is. Whether he goes first in a melee fight, or if he goes last.

Evasion for whether or not a character can evade melee or critical strikes, also raises the potential for stealing.

DEF for defensive options, how well the character can take a hit. No DEF, get mauled by normal attacks on higher difficulties.
Replies: >>715946147
Anonymous
7/20/2025, 9:10:48 AM No.715946147
>>715946109
Points imply a resource like health or mana.
Replies: >>715946182
saucy
7/20/2025, 9:11:37 AM No.715946182
>>715946147
True enough, I just get used to calling all stats, "stat points"
Anonymous
7/20/2025, 9:12:47 AM No.715946242
>>715941583 (OP)
SPECIAL remains my favorite since 1998
Replies: >>715946290 >>715946563
Anonymous
7/20/2025, 9:13:55 AM No.715946289
JRPGs raise you stats automatically so you might as well not have any stats at all since they have no purpose, except FF2 since it's more like a WRPG.
saucy
7/20/2025, 9:13:56 AM No.715946290
Lilura1 Fallout 1 SPECIAL Stats
Lilura1 Fallout 1 SPECIAL Stats
md5: 030b4a2db7c1269e9db91044f5d00dc8🔍
>>715946242
>we need a stat that does everything
>I gotchu senpai.
Replies: >>715946563 >>715946884
Anonymous
7/20/2025, 9:19:13 AM No.715946494
1751596824422765
1751596824422765
md5: c466013fc1bae5b7aa1914e478f6775f🔍
Let me guess, you need more?
Anonymous
7/20/2025, 9:20:53 AM No.715946563
>>715946242
>>715946290
is it trademarked or can anyone use it?
Replies: >>715947402
Anonymous
7/20/2025, 9:23:14 AM No.715946662
>>715941583 (OP)
How many stats depends on game mechanics but ideally it's better to keep it simple, for me I usually prefer separated physical/magical stats at least. I see many people suggesting to do something like gen1 pokemon where Special is one stat and doubles as both offense and defense: don't do that, it's fucking retarded and very limiting.

As for naming, if you are playing a game where there is no interaction with stats outside of battle, then name them accordingly. Something like "strength" is fine, but "intelligence" is already vague, and "luck" is just stupid.
Absolutely avoid shit like "agility" being a factor for turn order, hit rate, crit rate, and evasion all at once, that's just an overpowered stat. Those should be all separate and appropriately named.
Anonymous
7/20/2025, 9:25:53 AM No.715946764
>>715941583 (OP)
I just finished this game and it was awful. As for stats, strength, agility, intelligence, vitality and luck at a minimum. I do like Fallout's SPECIAL though, it covers just about everything.
Anonymous
7/20/2025, 9:28:24 AM No.715946884
>>715946290
Agility is definitely far too powerful in 1 and 2, but by New Vegas (and 4 if you don't like how low value Charisma is in NV lol) I think they had shit pretty worked out.
Anonymous
7/20/2025, 9:33:59 AM No.715947102
Lyndis
Lyndis
md5: a969df5d1d43ed43a2136dd80dfb790d🔍
This is all nice and good, but it's time to settle the most important point.

Is it Agility or Dexterity?
Replies: >>715947612
Anonymous
7/20/2025, 9:37:10 AM No.715947223
>>715941583 (OP)
STR (Spiritual TRaining)
DEF (Damage EFficiencey)
MAG (Maximum Acceleration Gained)
WIL (Wild Influence Limit)
AGI (Armor GIfts)
Anonymous
7/20/2025, 9:39:12 AM No.715947293
81234-4
81234-4
md5: 8a4dbacffe251fad2babae44770ebc65🔍
just name them whatever you want them to be.
saucy
7/20/2025, 9:41:27 AM No.715947402
>>715946563
It's trademarked, but the stats themselves are conventional. Anyone can list them in a row like that, but you cannot arrange them to say "SPECIAL."
Anonymous
7/20/2025, 9:46:34 AM No.715947612
>>715947102
2 separate stats, Agility determines evasion, Dexterity determines hit rate.
Neither should determine speed, or one stat becomes way more overpowered than the other, although you could argue it's already in favor of Agility here(if you are not getting hit at all, it doesn't matter if it takes you more attempts to hit)
Anonymous
7/20/2025, 9:48:15 AM No.715947690
>>715942803
Currently working on a game that has a few weird ones:
>Aura
>Saline
>Mercurial
>Sulfine
>Prowess

Most of the stats are your usual strength, armor, etc., but good luck guessing what those ones do without contect.
Replies: >>715947881 >>715947929 >>715948043
Anonymous
7/20/2025, 9:49:17 AM No.715947737
>>715942803
High luck should turn you into Gladstone Gander. You should basically succeed even when you fail.
Anonymous
7/20/2025, 9:52:49 AM No.715947881
>>715947690
Why would you intentionally make it confusing though? That just reduces player agency and makes the game more about grinding or RNG.
Replies: >>715949001
Anonymous
7/20/2025, 9:53:49 AM No.715947929
>>715947690
why would I guess when I can just read the manual?
Anonymous
7/20/2025, 9:57:00 AM No.715948043
>>715947690
You forgot, sanguine, phlegmatic, choleric, and melancholic.
Replies: >>715949001
Anonymous
7/20/2025, 10:19:56 AM No.715949001
>>715947881
It's not intentionally confusing, I needed to describe things that not many games seem to do so there isn't much common language. There'll be UI, tooltips, tutorial, etc. that I hope will make this perfectly clear. Just thought the weird names fit what OP was asking about.

>>715948043
I did actually consider those four instead of the three, but decided it was too much work. It's for an alignment-like system that determines outcomes of quests and I don't have the ressources for a fourth ending for everything.
Replies: >>715949031
Anonymous
7/20/2025, 10:20:42 AM No.715949031
>>715949001
>There'll be UI, tooltips, tutorial, etc. that I hope will make this perfectly clear.
Oh well ok then