Thread 715945472 - /v/ [Archived: 141 hours ago]

Anonymous
7/20/2025, 8:54:52 AM No.715945472
1739369507840497
1739369507840497
md5: 30a1b6a6b7fe152a9ca45005e3c93d63🔍
Do (You) think safe/save-rooms or hubs should be consistently safe in vidya?
Replies: >>715945543 >>715945551 >>715947769 >>715947832 >>715948417 >>715948430 >>715948754 >>715949365 >>715953472 >>715955812
saucy
7/20/2025, 8:56:46 AM No.715945543
>>715945472 (OP)
Well yeah, not much use for a cinematic game if the point of cinema is to constantly engage the player.
Anonymous
7/20/2025, 8:56:59 AM No.715945551
>>715945472 (OP)
Yes, that's their whole purpose. I do think it's cool what games like Silent Hill 4 did where they fuck with the safe room gradually to make you feel unsafe there.
Anonymous
7/20/2025, 8:57:00 AM No.715945553
who goes around with a big ass marker and decides to write "Is it Safe?" in the middle of the floor?
Replies: >>715945629 >>715945670 >>715945785 >>715947052
Anonymous
7/20/2025, 8:58:14 AM No.715945614
yes but do the thing where occasionally there is a threat immediately outside the door, just once or twice to fuck with the player
Anonymous
7/20/2025, 8:58:34 AM No.715945629
1730484348993693
1730484348993693
md5: dab3a129cad65afecdbb1b68e9d1c45d🔍
>>715945553
Same person who went back in time and installed a module to the engineer suit AI to tell us that you are supposed to shoot the limbs off of the never before seen monsters upon first contact
Replies: >>715948621
Anonymous
7/20/2025, 8:59:37 AM No.715945670
>>715945553
>person writes "Is it Safe?" on the floor then hides in a stall
>Necromorph walks in, can't read, shambles about and hopefully leaves
>human comes in, reads the message and knows someone is still alive in here, let's them know it's safe
Come the fuck on man.
Replies: >>715945751 >>715946119
Anonymous
7/20/2025, 9:00:49 AM No.715945751
>>715945670
Why not write something like "Imma try hiding here or going there" instead
Replies: >>715945832
Anonymous
7/20/2025, 9:01:29 AM No.715945785
>>715945553
he hallucinated that text
Anonymous
7/20/2025, 9:02:26 AM No.715945832
>>715945751
Maybe they were hoping someone with an inner monologue would put two and two together. This is why yellow paint exists.
Replies: >>715945856
Anonymous
7/20/2025, 9:03:04 AM No.715945856
>>715945832
We're talking about the in-universe reasoning not the dev one anon
Anonymous
7/20/2025, 9:09:47 AM No.715946119
>>715945670
Does Isaac do that
Anonymous
7/20/2025, 9:12:15 AM No.715946214
1742150321633275
1742150321633275
md5: a27d575f873953f72767ac7d7dc920b1🔍
I think the weapon upgrade system is kinda bad in DS1
Replies: >>715955607
Anonymous
7/20/2025, 9:32:43 AM No.715947052
1746588091628743
1746588091628743
md5: 49d67dcae49f79c3f603d4b36061ec37🔍
>>715945553
>who goes around with a big ass marker
Isn't that literally the plot of the game
Replies: >>715947907 >>715948289 >>715948662 >>715949968 >>715950095 >>715953828
Anonymous
7/20/2025, 9:50:00 AM No.715947769
1746448208797030
1746448208797030
md5: b1eeda89222454cab23b601ec4318c14🔍
>>715945472 (OP)
Did Dead Space even have negromorph ambushes in saferooms
Replies: >>715948662
Anonymous
7/20/2025, 9:51:42 AM No.715947832
>>715945472 (OP)
>Is it safe?
No, is locker.
Replies: >>715954521
Anonymous
7/20/2025, 9:53:24 AM No.715947907
1452300260897
1452300260897
md5: 5fc24277ee9f923e2e2f9f4cd1a9d7bb🔍
>>715947052
you motherfucker
Anonymous
7/20/2025, 10:02:37 AM No.715948289
carlos
carlos
md5: f66dfdac460b9e2c7db2fdc3699a1492🔍
>>715947052
Anonymous
7/20/2025, 10:05:46 AM No.715948417
>>715945472 (OP)
I do, but accessing them should not be easy to discourage escaping hunter-type enemies. This was a problem I thought the RE2make had since it was just optimal to dip into a safe room until the Tyrant left.
Anonymous
7/20/2025, 10:06:00 AM No.715948430
>>715945472 (OP)
In Resident Evil they should always be completely safe. But since the safe room is so closely tied to RE, that means any other game with a safe room SHOULD NOT be safe, since they are derivative, and have to subvert expectations to stand out.
Replies: >>715948484
Anonymous
7/20/2025, 10:07:18 AM No.715948484
>>715948430
But then players come to expect this Unsafe Room all the time, defeating the purpose of marking it as a Safe Room to start with.
Replies: >>715948560
Anonymous
7/20/2025, 10:09:05 AM No.715948560
>>715948484
The problem is that Resident Evil popularized the safe room. It's the original. The rest are copies. So yeah, they will be very predictable until someone comes up with a different idea.
Replies: >>715948667
Anonymous
7/20/2025, 10:10:37 AM No.715948621
>>715945629
I like to think the suit AI is smart, chatgpt would've absolutely made the connection itself going by the writing on the walls
Replies: >>715949170
Anonymous
7/20/2025, 10:11:39 AM No.715948662
>>715947052
kek
>>715947769
not sure, remaster had a director thing that spawns them randomly while you backtrack or even just fucks with the ventilation making sounds but no enemies
Anonymous
7/20/2025, 10:11:42 AM No.715948667
>>715948560
what if we make the safe room unsafe, but everywhere else in the game is actually safe
Replies: >>715948717
Anonymous
7/20/2025, 10:13:04 AM No.715948717
file
file
md5: 7421e38a389e04113304103897aadde9🔍
>>715948667
also, what if we make the safe room literally a room of safes
or a room in a safe?
Replies: >>715949205
Anonymous
7/20/2025, 10:14:04 AM No.715948754
>>715945472 (OP)
Yes, but they should be breached during the climax of the story.
Anonymous
7/20/2025, 10:23:44 AM No.715949170
>>715948621
I like to think the suggestion was Isaac hallucinating because of the Marker
Anonymous
7/20/2025, 10:24:56 AM No.715949205
>>715948717
Safe Room is a room full of safes, but some of the safes are full of things that are unsafe if you open them.
Anonymous
7/20/2025, 10:28:11 AM No.715949365
>>715945472 (OP)
Yeah, but there should one or two instances where an enemy surprise attacks you so you are always on your guard.
Anonymous
7/20/2025, 10:41:03 AM No.715949968
>>715947052
I wasn't really looking at the picture and thought he referred to that at first
Anonymous
7/20/2025, 10:44:00 AM No.715950095
>>715947052
I'm reminded of a guy who said he makes jokes like these and then replies to himself four times to harvest (You)s.
Anonymous
7/20/2025, 11:47:23 AM No.715952612
Yes
Anonymous
7/20/2025, 12:07:42 PM No.715953472
>>715945472 (OP)
If your game doesn't have an actual pause, then safe rooms should be permanently safe.
Anonymous
7/20/2025, 12:15:46 PM No.715953828
1724986551606199
1724986551606199
md5: 82219f4ea1bed4e0c0a4df62f5326821🔍
>>715947052
Anonymous
7/20/2025, 12:31:11 PM No.715954521
1659561462684218
1659561462684218
md5: 3232d52e8c8daa13fae9e47db232819d🔍
>>715947832
got me
Anonymous
7/20/2025, 12:53:43 PM No.715955516
Re2make did this wrong
If you duck into a safe room while Mr X is actively on your trail, he should be able to follow you in and chase you out
Only if he isn't currently chasing you, should safe rooms be safe unless you shoot a gun inside
But instead he just stops at the door like a retard and loses his scariness
Anonymous
7/20/2025, 12:55:39 PM No.715955607
>>715946214
>use these rare items called nodes to either unlock special rooms for supplies, or upgrade your guns
>except most of the special rooms also contain a node
>and you can buy nodes for 10k credits
Anonymous
7/20/2025, 1:00:53 PM No.715955812
>>715945472 (OP)
It should be either always safe, or unsafe only once, around the mid-game