>>715956765>>715956602you are both wrong
TDA is Eternal, but like "nintendo switch" version. Everything is dumbed down and streamlined, less decision making. Lower skill floor and ceiling. Less quick thinking. Most players will master the game on the first playthrough.
>>715957910>nothing is preventing you from switching weapons as often as you want.stops you from blocking. and gives you zero benefit because spamming impaler + shield throw is already the most dps you can do in the game and everything else is a sidegrade.
>quickswapping is not a skill issuethis is revisionism. "running out of ammo" was by far the loudest complaint heard about eternal. anyone who properly utilized their arsenal never ever ran into this skill issue.
> it feels slow compared to eternal but imo its mostly because of constant slow motion and the lck of meathook.auto sprint gives you like permanent 600 UPS, it's faster than eternal but ground speed doesn't equal fast. overwatch has 1/3 the ground speed of both games but is 10 times faster than both games. you can go fast in apex but it's a slow fps.
>but they made it for people like you. who wanted the challenge and difficulty.they made it less of a challenge because now you can ignore armor entirely since you get it passively from breaking armor, or using the flail.. not a single person who enjoyed eternal wanted to dumb it down. again, it's made for people who wanted the "switch" version.
>in eternal adds during boss encounters ware basically free health/ammo.you don't know what the anon is talking about, but you are both wrong. TDA is still about target prio, but the map design doesn't properly let enemies chase the slayer around, so it feels a lot of the time like you are just in a 1v1. most large arenas are intentionally split into sections that enemies arent allowed to cross.