← Home ← Back to /v/

Thread 715973376

533 posts 198 images /v/
Anonymous No.715973376 >>715973636 >>715973706 >>715973749 >>715973756 >>715973864 >>715973891 >>715974776 >>715974965 >>715975150 >>715975438 >>715975894 >>715976321 >>715976768 >>715976961 >>715978253 >>715978348 >>715978978 >>715979472 >>715979663 >>715979797 >>715980139 >>715980612 >>715981068 >>715981253 >>715981874 >>715982162 >>715982514 >>715982774 >>715983001 >>715983335 >>715983375 >>715984215 >>715984460 >>715984524 >>715985536 >>715985809 >>715990436 >>715991985 >>715993598 >>715996008 >>715996426
When does it become a problem?
Anonymous No.715973573
When the game doesn't have proper LoD and mipmaps.
Anonymous No.715973636
>>715973376 (OP)
>Optimization?
>Not my problem
Anonymous No.715973706
>>715973376 (OP)
model very good saar
Anonymous No.715973749 >>715973873 >>715974037 >>715974067 >>715974094 >>715974176 >>715974716 >>715977761 >>715982642 >>715983251 >>715993001 >>715996404 >>715996501
>>715973376 (OP)
Isn't that a good thing? If it's just a texture then it's not 3D, it's flat and unrealistic looking.
Anonymous No.715973756 >>715974179
>>715973376 (OP)
I don't get it
Anonymous No.715973864 >>715974037 >>715974282 >>715974378 >>715974718 >>715983251
>>715973376 (OP)
What is wrong with this?
Anonymous No.715973873
>>715973749
retard
Anonymous No.715973891 >>715977198
>>715973376 (OP)
It shows insane incompetency but isn't a massive issues as modern GPU can push a lot of polys and performance bottlenecks are usually found elsewhere. But in a game with assets this badly handled I'm expecting postprocess and other things to be equally bad or worse.
I'm just wondering how does shit like that pass through any QA or how does it come into existence in the first place. This is first week with 3D modelling software tier.
Anonymous No.715973907 >>715974661 >>715974829 >>715974870 >>715978978 >>715980813 >>715989210 >>715993713 >>715996573
Anonymous No.715974037 >>715974327 >>715975018 >>715975206 >>715990321
>>715973749
>>715973864
The buttons anons.
The green and red buttons should not need to be a 3d face split like that to make the shapes inside.
They could just be flat textures.
Anonymous No.715974067 >>715974153
>>715973749
Google normal map
Anonymous No.715974094 >>715976975
>>715973749
It's like a tree plastered with 8k textures and build with 2 million polygons and every single leaf is a textured 3d model. Nobody is ever going to notice or appreciate it but it tanks performance.
Anonymous No.715974153 >>715974497
>>715974067
Umm sweetie this is 2025 we don't use such things anymore.
Anonymous No.715974176 >>715974497 >>715974809 >>715975094 >>715977645 >>715979108 >>715979162 >>715979291 >>715981289 >>715981303 >>715981976 >>715982165 >>715982274 >>715986807 >>715990757 >>715994731 >>715996840
>>715973749
This explains it better than I could
Anonymous No.715974179 >>715974304
>>715973756
Instead of just making a texture and a bump map that would simulate 3D effect on the buttons perfectly, they slapped far more verts on those buttons than necessary. It's basically more work for a worse outcome.
Anonymous No.715974282
>>715973864
What sounds better to you? 2 tris? Or 5000? For something you will never interact with or even look closely at?
Anonymous No.715974304
>>715974179
>It's basically more work
So close to being right until here.
Anonymous No.715974327 >>715994365
>>715974037
Yeah, but it doesn't look like an obscene amount to the point where it would cause issues. It might even save on memory since they're just vertices.
Anonymous No.715974378
>>715973864
One of the many reasons why you're getting <30FPS on 1080p on a 5090. The example is isolated but when you boot up the game it doesn't stay in this isolated state. Optimization down the drain.
Anonymous No.715974438 >>715974523
it communicates other deeper issues, like no level of detail resource management or optimization of anything
Anonymous No.715974497 >>715974615
>>715974153
See >>715974176
Anonymous No.715974523
>>715974438
Just slap nanite on top to save more dev time and wreck the performance even more, ez.
Anonymous No.715974615
>>715974497
Um youre wrong. Tim said Nanite(tm) will solve everything. Have sex. Youre brown. Good morning saar.
Anonymous No.715974661
>>715973907
Stupid people shouldn't be allowed to make videogames. And it's only going to get worse with AI.
Anonymous No.715974716
>>715973749
It is a good thing when you do hard surface modeling as art, but games are not art.
Anonymous No.715974718
>>715973864
The 1 and 0 symbols are not raised/lowered and thus should not be modeled separately from the rest of the surface. It's wasting polygons.
Anonymous No.715974776 >>715976575 >>715990091
>>715973376 (OP)
>When does it become a problem?
When 4chan is only reddit screencaps
Anonymous No.715974809 >>715975318 >>715975741 >>715980252 >>715982905 >>715983501 >>715997647
>>715974176
Now show it from an angle faggot.
Anonymous No.715974829 >>715975975 >>715976813
>>715973907
What's this from?
Anonymous No.715974870 >>715978582 >>715983153
>>715973907
How is that even possible, a goddamn box with some cylinders on it is like 100 tris.
You have to be doing this shit on purpose by doing like 10 subdivisions that dont change the look of it at all
Did this nigger never look up a fucking blender tutorial
Anonymous No.715974965
>>715973376 (OP)
Isn’t that like 50 triangles?
Anonymous No.715975018 >>715975105 >>715975187
>>715974037
And they would look like shit in high resolutions.
They would also look flat from angles.
bitch fuckerson !!qy9r8E3PPXE No.715975025
>i think im traumatised
Anonymous No.715975081 >>715975282 >>715989196 >>715997712
Ya'll niggas arguing about triangles and never made a videogame in your life. If it works fine then why do you care?
>look he made thing in that way, he could clearly done it in different way!
Anonymous No.715975094 >>715975376 >>715975419 >>715975614 >>715977047 >>715978207 >>715988206
>>715974176
Aren't maps more expensive to render than just more triangles?
Anonymous No.715975105 >>715975225
>>715975018
bump mapping is a year 2000 technology.
Anonymous No.715975150 >>715975186
>>715973376 (OP)
What game even?
Anonymous No.715975186 >>715976813
>>715975150
>ship door
>Indian modeling polycounts

I'm guessing Starfield.
Anonymous No.715975187
>>715975018
No anon, you're still not seeing it.
I'm not talking about the metal ring that juts out.
I'm talking about the FLAT TEXTURE LIKE surface they sculpted fucking shapes into that could literally be a texture instead and be exactly the same.
Anonymous No.715975206 >>715975561 >>715977917 >>715978067 >>715990321
Entire thread is retarded except this guy >>715974037

The problem with OP image is NOT "the raised ring could have been a normal map." That's up to the developer. It doesn't really matter, it's not that many triangles for modern hardware.
The problem is "the I and the O on the flat face of the button are made of triangles." The symbols on the buttons are modeled.
The I and the O are not higher or lower than the surface around them. They do not need to be polgyons at all, in any circumstance real or imaginary, since a game was first textured some time in the early 80's. They could be a fucking PNG with no mapping and still look right. Modeling the symbols on the flat button faces is utter madness, the mistake of an artist who has absolutely zero comprehension of what they're trying to do, and only the most basic understanding of the tools they're using.

Also, I work in industrial automation and while the green start button being recessed is correct, the red stop button should be raised so you can palm slap it in a panic.
Anonymous No.715975225 >>715975352 >>715980285 >>715984123
>>715975105
Retard.
And they would look like shit in high resolutions.
They would also look flat from angles.
Bump mapping doesn't solve any of those issues.
Anonymous No.715975282
>>715975081
>it works fine
that's the problem, it does not
Anonymous No.715975318
>>715974809
Why are you on /v/ if you dont play video games
Anonymous No.715975352
>>715975225
You don't even understand what part of the buttons is being discussed.
Anonymous No.715975376
>>715975094
They're about the same
Anonymous No.715975387 >>715996454
yes you can use a normal map but acting like those few polygons are an optimization disaster on modern GPUs is just as retarded
Anonymous No.715975419 >>715976354
>>715975094
No
But retard ue5 devs using 3-4 textures that are all 4k layered ontop of eachother for one prop does
Anonymous No.715975438
>>715973376 (OP)
What you don't have 200 gigas of free space for my latest AAA slopa?
Anonymous No.715975439 >>715975493 >>715975645 >>715975927 >>715978915 >>715983341 >>715984761 >>715995178
>started learning Blender a month ago
>I'm always careful to not make the geometry too complex
>use modifiers and textures instead
>meanwhile people in the industry are just lol lmaoing their way through stuff
Really gets the ol' nogging jogging
Anonymous No.715975493
>>715975439
They're H1Bs
Anonymous No.715975561 >>715976573
>>715975206
The raised emergency stop button would be seperate to the normal stop button

Still need a regular on/off
Anonymous No.715975614
>>715975094
Unless you using gay tracing, no, specially for an object that need be rendered across whole gameplay area.

Unless you been using multiple 4k textures like a retard.
Anonymous No.715975645
>>715975439
sir i did the needful very quick
Anonymous No.715975741 >>715975869 >>715976110 >>715991309
>>715974809
The coins constantly rotate. Have you never played or even seen a Mario game in your life?
Anonymous No.715975816 >>715975925 >>715979790 >>715988558
Anonymous No.715975869 >>715976110
>>715975741
I think that he doesn't know what texture mapping is, which is weird because that image explains it.
Anonymous No.715975894
>>715973376 (OP)
It's not a problem
UnReal Engine 5 tm Nanite tm will fix it
Anonymous No.715975925
>>715975816
The stop button looks better than this
Anonymous No.715975927 >>715978056
>>715975439
They're getting paid by the job not the hour, so optimizing is not in the budget
Anonymous No.715975957 >>715976125
I assume it's done like to make it easier to define different surfaces within the button. The green/red outter parts are simple plastic, they don't reflect light that good. The I and O parts are glass, they are glossy like real glass, they glow when the button turns on.
The I symbol thing is literally just 2 extra triangles. The O part is a bit more, but it should be still nothing for a modern GPU.
Anonymous No.715975975 >>715976134
>>715974829
Anon it says what it's from in the fucking image.
Anonymous No.715976110 >>715976248 >>715976258 >>715976336
>>715975741
>>715975869
When the coin is near 90-degree angle, you can see it's a completely flat disk.
Anonymous No.715976125
>>715975957
Texture maps do this
Specular and roughness have existed for 25+ years
Anonymous No.715976134 >>715976621 >>715976782 >>715977508 >>715977747 >>715982997 >>715985534
>>715975975
Ok how am I supposed to know garten of banban is a game and not just some weird zoomer slang.
Anonymous No.715976161 >>715976256 >>715976810 >>715976875 >>715985746
Anonymous No.715976248 >>715977003
>>715976110
>when the coin is on its side
>you only see the side
>it looks flat
Yeah, that is how coins work
Anonymous No.715976256 >>715976314 >>715976574 >>715976576 >>715978980
>>715976161
Isn't this shit almost as taxing as just adding more tris?
Anonymous No.715976258
>>715976110
Surely you're able to provide an image of this if it's such a glaring issue.
Anonymous No.715976314
>>715976256
No
Anonymous No.715976321
>>715973376 (OP)
see Bloobber retards who are 3d vis artists and dont understand optimization
so in SH2 remake you have high-poly trees which you can barely see killing performance
Anonymous No.715976336 >>715976679 >>715977003
>>715976110
The coins are concave, so coins in Mario Galaxy are also completely flat disks if you look from the 90-degree angle.
Anonymous No.715976354
>>715975419
>using 3-4 textures
more like 8
I hate the PBR meme so much
Anonymous No.715976419 >>715976535 >>715976584 >>715976638 >>715976859
Wait so is this how optimization works? Finding shit like this?
Anonymous No.715976535
>>715976419
Optimization works by not doing shit like this in the first place
Anonymous No.715976549
God all these polygons are getting me so erect.
Anonymous No.715976573 >>715976854
>>715975561
Emergency stop is a mushroom head for maximum surface area and can be anywhere.
Regular stop is the normal button shape, but should still be raised, by the logic I said before. Start is recessed so you can't push it accidentally by leaning against it, and stop is raised so you can hit it easily.
Anonymous No.715976574
>>715976256
Bump mapping wouldn't even be a thing if that were true. Do you think nobody ran stress tests on this shit in the history of the practice?
Anonymous No.715976575
>>715974776
No idea who this is, but the ugly pretentious fuck looks British to me.
Anonymous No.715976576
>>715976256
could be even worse depending on gpu also more dev effort
Anonymous No.715976584
>>715976419
no it's more complicated that that
some operations are faster than others and on some gpus you can draw 5 millions tris per scenes and still get 500fps but it's all subsequent operations like lighting, all the textures you could slap on your surfaces and everything that rapes your framerates
basically when rendering a scene you get a debug list on the side that shows how much each operations take in milliseconds and you try to reduce everything at the same time to hit your fps targets
Anonymous No.715976621
>>715976134
cuh this garten can't banban fr sheeesh
Anonymous No.715976638
>>715976419
among other things, yes
you stare at charts and profilers and determine what is taking the most resources and why, then you change it
Anonymous No.715976679
>>715976336
Anonymous No.715976768
>>715973376 (OP)
I knew shits royally fucked with Dark Ages barely looking better than fucking Serious Sam 4 and needing a 3080 to be playable
Anonymous No.715976782
>>715976134
do you not have access to the internet, you stupid fucking idiot?
Anonymous No.715976810 >>715977026 >>715978086
>>715976161
Right looks awful.
Anonymous No.715976813
>>715974829
Seems like Lethal Company
>>715975186
faggot
Anonymous No.715976854 >>715976974
>>715976573
Yeah, that makes sense
All the machines i work with use the same shape button for power, start and stop

But they were designed by the french, so thats probably why
Anonymous No.715976859
>>715976419
Yes. You sand down all the rough edges and the pile of dust you end up with is optimization.

Only modern game design is something I can't think of to continue this metaphor, but it's all rough edges.
Anonymous No.715976875 >>715976971
>>715976161
New sewer cover on the right, 20 year old sewer cover on the left
Anonymous No.715976961 >>715977240
>>715973376 (OP)
Dude must fear texturing.
Anonymous No.715976971
>>715976875
kek
Anonymous No.715976974
>>715976854
These are more sensible guidelines than OSHA rules. Lots of companies do shit cheaply and ignore what's "best" because they didn't want to order the correct part, or wanted to use some shit they had lying around.
Anonymous No.715976975 >>715978236
>>715974094
This is why crysis looks as good as it did btw
Anonymous No.715977003 >>715977764
>>715976336
>>715976248
That's why I said NEAR 90-degree angle.
It's the same with bump map bullet holes in walls. It's a hole, so you won't be able to see it from a perfect 90-degree angle. But when you are near that angle the 3d illusion disappears.
I remember noticing it back in 2005 in Fear.
Anonymous No.715977026 >>715986507
>>715976810
You're not special
Anonymous No.715977047
>>715975094
GPUs have easier time displaying maps(which are just textures in the end) than shitload of ever smaller triangles.
Anonymous No.715977198 >>715977954
>>715973891
Nu-games are full of bad topology like this, Dragons Dogma 2 and MH Wilds are great examples.
You could just simply delete half of the vertices blindly and people would see no difference yet they would already get half as heavy.
There's no quality control.
Sure new gpus can push a lot but it all adds up and ends up in a situation in which frame generation becomes the norm or otherwise the game is stuttering mess.
Anonymous No.715977240 >>715977397
>>715976961
Everybody fears texturing.
Anonymous No.715977397 >>715977648
>>715977240
I don't. Once you got your workflow going it's fast and even fun.
Anonymous No.715977508
>>715976134
Because it was pretty big fad a couple years ago. It was notoriously lazy mascot horror and huge success.
Anonymous No.715977645
>>715974176
Soul vs Souless
Anonymous No.715977648 >>715978707
>>715977397
Any good texturing tutorials for a newb? tutorials about anything at all are welcome, not just texturing
Anonymous No.715977725 >>715977806 >>715977929 >>715977943 >>715978432 >>715978809 >>715982104 >>715995406 >>715996673
What happened to the talent in the industry?
Anonymous No.715977747
>>715976134
Nigga there's like 8 games and each one gets shilled to fuck
Anonymous No.715977761
>>715973749
You use some sort of normal or displacement map here because the player will almos never be in a physical position to notice that the depth is fake.
Anonymous No.715977764
>>715977003
Bump-maps are more primitive so ofc it's easier to notice. But even they are pretty convincing as long as you aren't pixel peeping like an autist.
Anonymous No.715977806 >>715991682
>>715977725
i miss when games looked comfy
Anonymous No.715977917 >>715994327
>>715975206
Anonymous No.715977929
>>715977725
Smashed and slammed!
Anonymous No.715977943 >>715978206 >>715978331
>>715977725
Fuck it, I'm dragging my CRT out of the closet and I'm replaying WC3.
WoW died long time ago.
Anonymous No.715977954 >>715989152 >>715996215
>>715977198
>Sure new gpus can push a lot
They can push a lot but they're not fucking genie lamps.
There are a lot of conditions and asterisks to the fact that, if you have everything loaded and evenly spaced out, the GPU will absolutely blow through low billions of polygons at reasonable speeds.

A great example is Metaphor, which makes even really good machines chug while looking like utter ass.
The technique they used was correct, they just didn't implement any culling on that rendering pass. So the GPU has to render every single asset loaded in the level at max detail from an overhead camera position and... it's just not going to do that in reasonable time.
Anonymous No.715978056
>>715975927
But it's literally less effort to use a texture than to make another model.
Anonymous No.715978067
>>715975206
seeing the posts in this thread reminds me of when pajeets were impressed by fingerprints on some models in the gta 6 trailer thinking it was next gen magic
Anonymous No.715978086 >>715986507
>>715976810
Troll
Anonymous No.715978206 >>715978331 >>715978363 >>715991846
>>715977943
What's the matter? don't you like leveling 1-60 lonely without ever adding anyone to your friend's list and having all in-game communication outsourced to third-party apps?? Don't you like quasi-sociopathic Discord communities and all that that entails??
Anonymous No.715978207
>>715975094
If it were just one coin. But there are multiple in a scene, so you multiply the polycount by the number of instances. Meanwhile, generally you only have to load the texture once. You just need the memory for it since you're dealing with multiple textures rather than just the diffuse one.
Anonymous No.715978236
>>715976975
Wrong, they made the shaders and lighting look as good as they could but they always focused on stuff you can actually see. Check out the actual model and texture quality of less important objects and they are very much 2008 but all the assets that would have a lot of screen time were insane.
Anonymous No.715978253
>>715973376 (OP)
I can see this being useful to bake onto a game-ready model but small stuff like this doesn't really require such a workflow
Anonymous No.715978331
>>715977943
>>715978206
Hey wait you guys love snide zoomer cliques too???
Anonymous No.715978348 >>715978494
>>715973376 (OP)
Really the worst part is that this game artist spent so much time modelling something I can't jerk off to.
Anonymous No.715978363
>>715978206
Get out of my head.
Anonymous No.715978432
>>715977725
>low poly fruits and veggies
https://youtu.be/Y7S0RwnYZ1g?si=K8Wp3XVzuW5PI8Uw
Anonymous No.715978494
>>715978348
>he can't jerk it to buttons
Anonymous No.715978582 >>715978830 >>715978991
>>715974870
People take assets from asset packs all the time. He probably grabbed the antenna mesh from an asset pack meant for movies or some other non-realtime media.
Anonymous No.715978707
>>715977648
It's been years since I started learning 3D so I'm afraid I don't have any up to date beginner tutorials to share.
UV mapping was a toughest part to learn for me, so I suggest you learn how to efficiently do that in your program of choice.
Anonymous No.715978809
>>715977725
Good talent is expensive. You can get cheap overseas labor for 1/5th the price and get results around half the quality. Its an easy decision for corpos to make. Don't like it? Stop rewarding them with your purchase. They do it because they know you'll buy it anyway.
Anonymous No.715978830 >>715978978
>>715978582
That's yanderedev with the toothbrush.
iirc the Banban guys used an iPad app to make their models and that app is terrible for topology when you use sculpt tools.
Anonymous No.715978915 >>715979004
>>715975439
>use modifiers and textures instead
what do you think happens when you export a mesh with a modifier anon? please explain
Anonymous No.715978947 >>715979048 >>715999205
It's not a problem because Nvidia GPUs sell better than AMD. All the (((investors))) are happy
Anonymous No.715978978 >>715980982
https://www.youtube.com/watch?v=hf27qsQPRLQ
As long the triangle is larger than 2x2 pixels, it's fine.

>>715973376 (OP) this is probably fine

>>715978830 absolutely not fine
>>715973907 not fine at all man
Anonymous No.715978980 >>715981006
>>715976256
There's also a thing called displacement mapping where you get the GPU to tesselate the surface and then actually offset the geometry by the displacement in the texture. You effectively then have a choice between doing parallax occlusion mapping OR displacement with more or less the same data and can pick the faster one.
So which is faster? Well, the tricky part is that it depends on the GPU. The benefit to parallax occlusion mapping is that you're doing it with just the shader so the GPU can assign all its shader processing to chunks of the surface and go fast. Having to process the tesselation and triangles for displacement mapping is extra work that has the potential to waste GPU cycles. BUT certain GPUs have dedicated hardware for tesselation and geometry processing and so if you don't use them then it's "wasted" silicon. You can offload some of the shader processing to the dedicated geometry processing. So the answer is, one is faster on some cards, the other is faster on the others. And now you know why "optimising" is a meme spouted by people who don't understand the first thing about PC GPUs.
Anonymous No.715978991 >>715979390 >>715987113
>>715978582
I've seen this before
>some shitty modder grabs some model from elsewhere and puts it into the game
>friend complains the mod causes the game to slow to a crawl or freeze up
>I take a look at the mod
>model itself is 2.5m faces with 8x 8k textures
Anonymous No.715979004 >>715979341
>>715978915
cant he just apply the modifier before exporting it?
Anonymous No.715979048 >>715979207
>>715978947
Both nV and AyyMD have the same shareholders.
Anonymous No.715979108
>>715974176
But jeets can't make this, the picrel explanation is useless, since it's not something studios using Unreal Engine will be able to do
Anonymous No.715979162 >>715979281 >>715979390 >>715980252
>>715974176
>fake detail
>fake frames
all so tiresome
Anonymous No.715979207
>>715979048
You'd think , but they don't
Anonymous No.715979281
>>715979162
It's computer graphics. It's all fake.
Anonymous No.715979291 >>715979380 >>715979516 >>715979605 >>715980147 >>715986423 >>715995403
>>715974176
How would you even go about making a normal map. Wouldn't you still need a higher quality version to build it off of?
Anonymous No.715979341 >>715979895
>>715979004
yes, of course. but what do you think happens to the geometry of the mesh once he applies the modifiers? do you think the geometry stays not "too complex"?
the meshes in the op aren't even complex, they might look messy to an untrained eye because of triangulation, you could argue it would be better to use a normal map but then the details would look bad when inspected from up close
Anonymous No.715979380
>>715979291
Yes.
But there are "sculpting tools" like zbrush that makes easy making super detailed models.
Anonymous No.715979390 >>715979645 >>715979727 >>715987113
>>715978991
Gun model from Hunt Down the Freeman

>>715979162
Normal maps has been a standard thing for over 20 years. The illusion of depth is incomparable to generating fake frames and smearing the result
Anonymous No.715979472 >>715979641 >>715979708
>>715973376 (OP)
ITT: clueless retards who think geometry is a bigger bottleneck than textures
By doing this they avoided using texture maps entirely, both normal and albedo
Anonymous No.715979516
>>715979291
Idk how the industry does it but it's how I do it. You make a high poly model with all the details and whatnot and then bake it onto the game-ready model. High poly can be something as high as 3 million faces compared to the game-ready one which is about 10k faces or something.
Anonymous No.715979605
>>715979291
The map isn't built at runtime, usually the artist makes a higher poly version of the mesh and bakes that into a normal map.
Anonymous No.715979641
>>715979472
>Fills the screen with 1x1 pixel quads
What could go wrong?
Anonymous No.715979645
>>715979390
This is like when someone with autism posts a poor meme with 2 billion colors and file size is 5mb, when reducing the colors to 50k or something would reduce the filesize, without any noticeable deterioration to image quality
Anonymous No.715979663
>>715973376 (OP)
While this is very likely the result of pajeet tier development, there IS actually a good reason to do this. We are well into the memory bandwidth limited era of GPUs and hundreds of flat shaded triangles *can* be more efficient than doing a texel read from (often multiple) maps.
Anonymous No.715979708 >>715980083
>>715979472
multiple small models with tons of tris will add up and bottleneck the game anyway
we should just return to the xbox 360/ps3 tier graphics which were good enough and then focus all in on gameplay
but that would require actually hiring good gameplay designers so just wowing with graphics is easier
Anonymous No.715979727
>>715979390
Oof. That's gotta have an excessive amount of useless faces there.
Anonymous No.715979782 >>715980191
>smutbase models are better optimized than pajeet made models in aaa games
Anonymous No.715979790 >>715990962
>>715975816
that's neat but only looks good in that single pose
the model wouldn't work in montion
Anonymous No.715979797 >>715980068 >>715980070 >>715980127 >>715980169 >>715982028 >>715984379 >>715985384 >>715989789
>>715973376 (OP)
doing the buttons with polys is not that bad, but the geo on these is not great.

like whats the point of adding so many edges to the inner side of the top button, and why not do the same bellow???

here I fixed it.
Anonymous No.715979895
>>715979341
Just bake to a low poly
Anonymous No.715980056 >>715980206 >>715980253
That's literally fucking nothing, even phone GPUs can handle millions of tris these days, and this is probably LODed anyway.
>b-but muh thin triangles overdraw!!1!
It's not 2005 anymore
Anonymous No.715980068 >>715980624
>>715979797
>modelling in squares
your fixed version won't look that good when each square gets subdivided into triangles
Anonymous No.715980070
>>715979797
bethesda HIRE THIS MAN
Anonymous No.715980083
>>715979708
PS3 graphics look pretty bad when blown up to your average normie's 80" 4k OLED tv.
Anonymous No.715980127 >>715980242 >>715980624 >>715981505 >>715984379 >>715996380
>>715979797
>center of the second button is filled with useless quads instead of just being a single vertex
this board is hilarious
Anonymous No.715980139
>>715973376 (OP)
SAAR
Anonymous No.715980147
>>715979291
The magic word you're looking for is retopology.
Anonymous No.715980157 >>715980272
>use textures
>VGH LAZY DEVS
>use proper model
>VGH MUH PERFORMANCE
Anonymous No.715980169 >>715980221 >>715980624
>>715979797
I would take the vertices on the innerside of the red button and merge them all. No point having it like that.
Anonymous No.715980191 >>715984237
>>715979782
Some furryfucker: needs to make sure his shit runs on a 1060 because that's what he fucking has
AAA Hindu: who cares saar, bossman will render it on a 6090
Anonymous No.715980206 >>715980253 >>715980701
>>715980056
>t. UE5 dev
Anonymous No.715980221
>>715980169
internally it is still using tris, merging will let the modelling program decide how the tris are arranged instead of you setting that up manually
Anonymous No.715980242 >>715981880
>>715980127
how would you vertex paint it then?
Anonymous No.715980252
>>715979162
>>715974809
>muh realism in mario
kek. Gaymers having no idea what they're talking about again.
Anonymous No.715980253 >>715980701 >>715980775
>>715980056
GPUs are still weak to sub 2x2 triangles.
>>715980206
The whole point of nanite is to avoid using sub 2x2 triangles, with the triangles that do that being drawn with the CPU instead.
Anonymous No.715980272
>>715980157
>>use textures
>>VGH LAZY DEVS
I will never ever complain about a nice parallax mapped texture. That shit gets me hard like nothing else
Anonymous No.715980285 >>715987525
>>715975225
If you're using anything over 1080p, you're the retard.
Anonymous No.715980490 >>715980737
I have zero respect for graphicsfags. It's not that I think they're below me, it's that they are below me.
Anonymous No.715980612 >>715980841 >>715982497
>>715973376 (OP)
>When does it become a problem?
When 4gb of ram aren't enough to play videogames.
Anonymous No.715980624 >>715980791 >>715980810 >>715981039 >>715981578 >>715983853 >>715984379
>>715980068
>modelling in squares
you mean quads? also it doesn't make a difference it will look the same

>>715980127
>>715980169
closing cylinders like this helps make normals cleaner in general, you can do a single vertex if you want to. I prefer to do a grid to not get weird shit later
Anonymous No.715980701 >>715980982
>>715980206
Nah I use Bevy

>>715980253
Maybe but if you feel like you need to reduce the number of small triangles in your game to increase performance you probably have some much bigger problems to tackle first.
Anonymous No.715980737
>>715980490
>yapping about graphicsfags
>when the thread is about optimization so games can run on toasters
Wrong thread buddy
Anonymous No.715980775 >>715980982
>>715980253
>The whole point of nanite is to avoid using sub 2x2 triangles
Doesn't a certain shouty autist have an entire video demonstrating that nanite's problem is that it basically ONLY creates sub-2x2 triangles?
Anonymous No.715980791 >>715981797 >>715990070
>>715980624
also if you ever want to subdivide the mesh for whatever reason, the triangles will fuck your shit up too.
Anonymous No.715980810 >>715981485
>>715980624
bruh just split your normals lmao
Anonymous No.715980813
>>715973907
>more triangle than an entire ps1 game for a box with a button on it that looks like its from an NES game
lmao
Anonymous No.715980841 >>715980997
>>715980612
Like now?
Anonymous No.715980982 >>715981496
>>715980701
Take a look at the video at >>715978978
It's EXTREMELY taxing, like 50x performance reduction because it has to invent several cope triangles.

>>715980775
I dunno, but as far i know, it is slow because its just not very well optimized.
If you manually try to keep your triangle budget to more or less use triangles bigger than 2x2 pixels, you're getting a shitton of geometry detail that is not very heacy.
Anonymous No.715980997
>>715980841
Yes.
Anonymous No.715981005
I don't nearly care about high poly count, but I want my sharp textures with good contrast back.
Anonymous No.715981006
>>715978980
Anonymous No.715981013 >>715981127 >>715981231
>y2k + 25
>still using meshes and triangles
Wake up gramps, the future is all about compute shaders and point clouds.
Anonymous No.715981039
>>715980624
literally just use custom normals
Anonymous No.715981068 >>715981209
>>715973376 (OP)
okay the retard in the reddit cap, and the ones baffled in this thread who "know better", can teach me how to make my games when they show me theirs that sold the same amount as this one, until then, I think I can do the same in mine knowing well it doesn't hurt the performance in such a low complexity scene as here
Anonymous No.715981127
>>715981013
That would take a shitload of storage to work, and you can't animate it.
Anonymous No.715981209 >>715982336
>>715981068
If you're happy being the next yanderedev be our guest
Anonymous No.715981231 >>715981425
>>715981013
I want voxel based graphics to make a comeback.
>that's retarded
I know.
Anonymous No.715981253 >>715981439 >>715981640 >>715981784 >>715981929 >>715982186 >>715994646
>>715973376 (OP)
the harsh truth for a lot of obsessives on the internet in general is that in making literally ANYTHING, not just videogames, "good enough" is the target. The process is entirely irrelevant.
>but you should use normalmaps!
>but you should make sure all your models are properly subdivided!

they don't care. If the game runs at a "playable framerate" (whatever the general public will accept and still buy) it's getting greenlit. Craftsmanship matters to people who pay attention, but 80% of people who buy any product absolutely do not give a shit.

please note that this applies to anything made for the public's consumption like
>movies
>network television
>restaurant chains
>appliances

I'm sorry anons. If you want bespoke artistry, you're looking in the wrong places. At best some weirdo will be crafting something for like 10 years and you might get to enjoy it. Factorio is one example of this and while it sets a noble example, is not going to be the norm.
Anonymous No.715981289
>>715974176
disingenuous technology
Anonymous No.715981303 >>715981419 >>715981440 >>715981695 >>715981851 >>715990214
>>715974176
However, for the textures that form the second coin looks 3D, you need "shaders", right? So, in addition to rendering the polygons as in the first case, in the second case there is a mini "program" running all the time indicating how that coin as whole needs to be rendered, taking into account the various textures that form it, the position of the camera, etc. In other words, it is quite possible that the second coin is "heavier" for the computer than the first.
Anonymous No.715981419
>>715981303
shaders can be batched so it is actually cheaper to have tons of the odyssey coins on screen (because all their shaders would be calculated in one go) than the galaxy ones since they would take more tris
Anonymous No.715981425
>>715981231
>that's retarded
We'll be retarded together.
Anonymous No.715981439 >>715981695
>>715981253
Faggots call it autism epidemic, I call it opportunity for better future.
Anonymous No.715981440
>>715981303
If you had both coins once then it would be heavier.
If you have both coins 1000 times then the 2nd would be better.
Anonymous No.715981485
>>715980810
split normals in many engines get interpreted as split edges and it can cause problems with lods and some shaders.

I will use one vertex or the grid depending on the situation, you can see I used one vertex in this models canons. but I also used the polys to make the race flag pattern, that way the texture looks higher res than it actually is.
Anonymous No.715981496
>>715980982
>I dunno, but as far i know, it is slow because its just not very well optimized.
Well, I'm far from an expert so blind leading the blind here, but it would appear that the problem is that it is in fact very well optimised... it's just optimised to generate 1 triangle per pixel coverage to make their math real easy - aka optimal. The problem is this is terribly sub-optimal for today's GPUs where they assume that the majority of triangles will cover at least several pixels and therefore they only need to check degenerate cases per 2x2 pixels but nanite forces this check for every single write.
I'm sure if nanite like techniques become more commonplace GPUs will learn how to handle these cases optimally but at the moment it's ugly graphics and ugly performance all so cheaply thrown out UE5 slop can save a buck by not doing LOD.
Anonymous No.715981505 >>715994031
>>715980127
You mean a single face.
Anonymous No.715981578 >>715981745 >>715984971
>>715980624
Anonymous No.715981640
>>715981253
>If the game runs at a "playable framerate"
which means sub 30fps with the best hardware available
Anonymous No.715981695
>>715981303
normalmapping is incredibly light on resources and has been built into shader pipelines for decades.

the main reason they essentially lowered the poly count on the coin is that the sheer amount of coins in oddyssey compared to galaxy is tremendously higher. You find stacks of them strewn about in random places, but in galaxy there's only like maybe 30 per map if that.

>>715981439
I personally enjoy products with an obsessive's touch and attention to detail but most people aren't willing to pay the extra amount it would really take to make this happen. So we're stuck with mediocrity with few exceptions. The main reason modding can be so impressive is that the main restriction for most developers and their vision is time. The longer it takes to make something, the less time you're actively selling it, and the more money you're spending on labor/upkeep/licensing costs. Modders have essentially unlimited time so they can really pay attention to every single detail.
Anonymous No.715981745 >>715981795
>>715981578
I know what I made, I hope you didn't draw that it takes like 2 seconds to hit triangulate
Anonymous No.715981784 >>715982329 >>715993458
>>715981253
>"good enough" is the target.
That's pussy talk from some "fake it to make it" wannabe.
>If a job is worth doing, it's worth doing right.
>Worth getting it right the first time
>Measure twice, cut once
>The harder I work, the more luck I seem to have
>It's the little details that are vital. Little things make big things happen
>If you can't do the little things right, you will never do the big things right
Not many quotes about half assing everything and just barely doing an adequate job.
Anonymous No.715981795 >>715981882
>>715981745
It took me 1 year in paint to draw those triangles
Anonymous No.715981797
>>715980791
>left
Can you make a bundt pan
Anonymous No.715981837 >>715981997 >>715982000 >>715982028 >>715982106
Anonymous No.715981851
>>715981303
There's always a shader running. Fixed function cards haven't existed in a LONG time. Fixed function APIs are emulated by the driver by passing pre-made shaders to the GPU and modern Vulkan/DX12 pipelines require explicit shader programs no matter what. With all that overhead, a few hundred instructions to calculate per-pixel light based on some maps is essentially "free" whereas the overhead to process extra geometry and setup/teardown shader passes for 1 line shaders might be noticeably slower.
Anonymous No.715981874 >>715982263
>>715973376 (OP)
even a switch can handle that
why do non-dev retards act like they know shit?
Anonymous No.715981880
>>715980242
he can't because he's a disingenuous little nig
Anonymous No.715981882
>>715981795
its so fucking over, just use grid fill and triangulate next time
Anonymous No.715981929 >>715982058 >>715982329
>>715981253
>making literally ANYTHING, not just videogames, "good enough" is the target
And this is why Japan leads the world in science, because they don't just leave it at good enough, they strive for engineering perfection. They're literally working on re-growing human teeth to make dental work obsolete while you staple two pieces of shit you found in a dumpster together and sit back and smugly think to yourself "good 'nuff."
Anonymous No.715981932 >>715982034 >>715985071
the human eye cannot see past 30 degrees
Anonymous No.715981976
>>715974176
i think the Galaxy coin looks better...
Anonymous No.715981997
>>715981837
worst ones so far
Anonymous No.715982000
>>715981837
thats nice too,
Anonymous No.715982028
>>715981837
>>715979797
why are you like this
Anonymous No.715982034 >>715982393
>>715981932
Anonymous No.715982058 >>715982171
>>715981929
I hope you're not comparing growing teeth in a lab with modeling a button in a video game
Anonymous No.715982104
>>715977725
Every video game company collectively forced out white men from the industry and replaced them with women and jeets.
Anonymous No.715982106
>>715981837
wont that ring of triangles have really disgusting and crunchy shadowing in game?
Anonymous No.715982162
>>715973376 (OP)
This is the modern equivalent of retards trying to make tunnels or rounded corners in Hammer by using the fucking carve tool.

It's an inelegant, inefficient, and fucking lazy solution to a problem that was already solved.
Anonymous No.715982165 >>715982454 >>715987354
>>715974176
why don't the coins in mario have ridges
Anonymous No.715982171
>>715982058
They're not growing teeth in a lab, they're reprogramming your body to grow teeth in your mouth.
And the analogy is, your dumb ass would have been satisfied with modern dental science of drilling into the jaw bone and screwing a titanium post into the hole, because it's "good enough."
Anonymous No.715982186
>>715981253
>please note that this applies to anything made for the public's consumption like
Yes, now try to imagine living in the United States or Bolivia. Where do you think there are more people qualified and equipped to make good movies? And better television programs? And serve you better in restaurants? Etc.
This is literally the basic difference between living in a decent country and living in a shithole. Even if you are "rich" in Bolivia, you will not escape the problem of living in an entire nation where services and products are poorly made.
What Western corporations are doing is literally taking labor from shitholes (India, for example) and putting them to work serving rich citizens. The consequence we see in games is that citizens of rich countries are noticing that the gaming industry is no longer capable of producing quality products. They're getting shit. Just like when they eat something at a restaurant where the cooks are Indian, they leave with a stomachache...
Anonymous No.715982198 >>715982390 >>715982429 >>715982951 >>715983475 >>715987469 >>715987783 >>715990687 >>715990874
>want to get into 3D modeling
>try making a model
>it takes hours and looks like shit
>oh silly faggot, you did it the hard way, you could have done X and saved hours, look "insert clip of blender shortcut that did in fact make it look easier"
>this happens every time
Anonymous No.715982203 >>715982479 >>715982495 >>715982513 >>715982580
Why are 3D models still triangle-based? It obviously creates a lot of problems, for example when rendering any kind of curves. Is there really no better way to do it?
Anonymous No.715982263 >>715982340 >>715982649 >>715982810
>>715981874
>why do non-dev retards act like they know shit?
Same reason non-dev retards jump to its defense by trying to undermine it.
That is one button in a whole game, likely full of fuck ups like that.
It all adds up.
Anonymous No.715982274
>>715974176
>FULLY MODELLED COINSLOT
Anonymous No.715982329 >>715982751
>>715981784
go ahead and argue with the board of directors about why your visionary platformer is taking 6 months longer than you told them it would and you have no guaranteed deadline, why you need another 30 artists and another corner of their office building, and how they can coordinate this with their marketing division.

An indie dev doesn't have to worry about this. You have no clue what you're talking about. All those nice little idioms mean well but the bottom line is you either produce or you're out the fucking door. Applies to EVERYTHING

>>715981929
japan's culture of detail, artisanship, etc, is all well and good but it has its downsides. Their reach is diminished simply due to the inability to shit out their widgets, but their reach is also much higher BECAUSE of the reputation their products tend to enjoy. They also do the same peer-reviewed science that Western nations do. I'm not really sure your dental anecdote is really relevant, anon.

I should also say that in the US, Japan's original reputation for manufacturing etc was the same as what China ended up being. Which is cheap, voluminous labor and production. That changed at some point in the last 30-40 years.
Anonymous No.715982336 >>715982623
>>715981209
I don't see anyone making the lethal company dev "the next yanderedev" since it's the game the door in the OP is from, so your comment is irrelevant, nigger
Anonymous No.715982340 >>715982456 >>715982529
>>715982263
you're not rendering every single button in the game at once you fucking retard
Anonymous No.715982341 >>715982495
because its the simplest shape you can make and gpus are good at calculating triangles, with quads you game would have to choose how to interpret the current shape for every single quad and it would be slower.
Anonymous No.715982390 >>715982656
>>715982198
>learning a skill takes time
Anonymous No.715982393
>>715982034
>DLSS fake degrees
nice try
Anonymous No.715982429 >>715982656
>>715982198
Whenever this happens you're learning something new. Keep doing it and it'll get easier.
Anonymous No.715982454
>>715982165
No Kirbies in Mushroom Kingdom.
Anonymous No.715982456 >>715982828
>>715982340
you retard, that fag is saying that if a dev fucks up with one mesh so hard who is to say other models ingame aren't fucked up like that as well?
Anonymous No.715982479 >>715982803
>>715982203
Because it's the computationally cheapest way to represent a three dimensional object in a three dimensional space, because trigonometry exists. If you know an angle and the length of two sides, you can solve for the rest of the triangle. If you do this four times you can create a solid object (a triangular pyramid). Robotics use the same math to comprehend their limb movements and their position in space and know how to move the tip of a limb to a 3D point in relation to the robot's zero coordinates.
Anonymous No.715982495
>>715982203
fucked the reply
>>715982341
Anonymous No.715982497
>>715980612
There's already zero excuse for this shit. Devs are coming up with ever more inefficient ways of doing things because they assume people will just perpetually increase their processing power and memory and that can excuse their shit code, shit models, shit maps, overdetailed textures, etc.
Anonymous No.715982513
>>715982203
Because computers are retarded and need to break down every shape into the smallest geometric form with straight edges. And well the smallest geometric shape you can draw a surface on happens to be a triangle
Anonymous No.715982514
>>715973376 (OP)
considering this game doesn't make my GPU spin up to max speed just by opening the main menu, like some other similar simplistic looking games, I'm willing to give this a pass
Anonymous No.715982529 >>715982658
>>715982340
Nice deflection with some baby-like name calling.
Insulting people doesn't make your argument valid, it just make you look like more of a clown.
Here, have this.
Anonymous No.715982580
>>715982203
Anonymous No.715982623
>>715982336
Why are you sucking yanderedevs dick so much?
You scared someone is going to take his only claim to fame away?
Anonymous No.715982642
>>715973749
Anonymous No.715982649
>>715982263
>that surface mesh
jesus christ what the fuck
Anonymous No.715982656 >>715983265
>>715982429
>>715982390
true.. though am I truly leaning if I am watching and reading how to do it?
sure following steps is one thing to help create something but if something else arises that wasn't in the setps/directions it's feels like I'm back at square one with not knowing what to do, it's a viscous cycle and feels I don't really "progress"
Anonymous No.715982658
>>715982529
I'm not using it to make my argument valid, I'm calling you a fucking retard.
Anonymous No.715982695 >>715982743 >>715982748 >>715982810 >>715982829 >>715983072 >>715983137
Anonymous No.715982743
>>715982695
based and redpilled
Anonymous No.715982748
>>715982695
NINTENDO
Anonymous No.715982751 >>715983203
>>715982329
>go ahead and argue with the board of directors about why your visionary platformer is taking 6 months longer than you told them it would
I know you thought you were being clever typing that but modern devs who are doing all the workarounds and dogshit modelling are missing deadlines just fine.
If you get good at doing things right the first time and settle into that good practice then you will save yourself time in the long run.
Anonymous No.715982774 >>715983474 >>715983583
>>715973376 (OP)
all the retards ITT can have an opinion on what's wrong with the game when they make their own "lethal company" that will sell at least 100K copies, get fucked niggers
Anonymous No.715982803 >>715983559
>>715982479
This makes perfect sense when it comes to things that are not round or curved. I hope the next big jump, equivalent to the jump from 2D games to 3D games, is related to the way we fundamentally render 3D objects.
Anonymous No.715982810
>>715982263
>>715982695
>mfw i have a pantyhose fetish and i see a poorly optimized 3d model
Anonymous No.715982828 >>715983142
>>715982456
what game do you think the buttons are from?
Anonymous No.715982829 >>715982959
>>715982695
>Blender crashed to take this picture
Anonymous No.715982905
>>715974809
god, are you genuinely retarded. If you can't figure that out yourself don't expect people to spoonfeed you. Normal maps have been a thing in gayming for so long. Devs do this kind of shit to optimize their games. See the liquid shaders in half life alyx and cs2. It's doesn't have any physics or liquid simulation, it's literally just a shader
Anonymous No.715982951
>>715982198
Welcome to life. Don't give up.
Anonymous No.715982959 >>715983110 >>715983151 >>715983281 >>715983410 >>715989807
>>715982829
oh come on now blender isn't that bad
Anonymous No.715982997 >>715985562
>>715976134
i have never heard of this game before and i came to the conclusion that it's the name of the game. Not even trying to show off since that's just common sense
Anonymous No.715983001
>>715973376 (OP)
Modern GPU is so strong nowadays we need to invent new bullshit problems like LLM to justify its existence. Measly few hundreds more vertices is nothing.
Anonymous No.715983072
>>715982695
You're basically a video game dev veteran. Go on you crazy guy, drop a resume to any AAA dev and they'll gladly offer you a job with a 7 figures salary.
Anonymous No.715983110
>>715982959
now thats a coin.

how long to render that beast
Anonymous No.715983137
>>715982695
>this will be games in 2025
Anonymous No.715983142 >>715983301
>>715982828
lethal company, fucked up meshes
Anonymous No.715983145 >>715983226 >>715983227 >>715983240 >>715983257 >>715983268 >>715983474 >>715983626 >>715985052 >>715985317 >>715985514 >>715989434
>HURRR DURRRR IT COULD BE A TEXTURE
its 3d because it FUCKING ANIMATES YOU RETARDS
the inner part presses in when you press the button
Anonymous No.715983151
>>715982959
STOP IT
GET SOME HELP
Anonymous No.715983153
>>715974870
>You have to be doing this shit on purpose
That could be the case, some contractor upset and doing a bit of sabotage
Anonymous No.715983203 >>715983556
>>715982751
there simply aren't enough capable developers to do things the "Right Way" anon. At least with the amount of money companies (and by proxy consumers) are willing to pay for quality talent. I'm sorry but people are cheap so we rely on "efficiency" and outsourced labor.

Yes they're missing deadlines and they're already using shortcuts. The documentation and knowledge is already out there for literally every single one of them to use and yet they're not doing it. It's not like these things are lostec, they're just harder than relying on an asset store and the engine to do all of your work. YOU can get good at doing things. You are a single person and you can set the best example you can, but you're not going to change the industry without some serious culture changes. I don't really think that this is hard to understand.
Anonymous No.715983226 >>715983359 >>715983451
>>715983145
couldn't you animate a 2D texutre?
Anonymous No.715983227 >>715983451
>>715983145
you can do this with a collection of normal maps tho
Anonymous No.715983240
>>715983145
please tell me this is bait
Anonymous No.715983251 >>715983332
>>715973749
>>715973864
India is closer to extinction than having normal air quality
Anonymous No.715983257
>>715983145
Anonymous No.715983265
>>715982656
>though am I truly leaning if I am watching and reading how to do it?
By asking that question you have proved you are more intelligent than most people you'll ever meet.
I think the answer you're looking for is, no. By simply copying what you've been told to do, you are not learning. To learn, you need to know WHY you did that, to comprehend the underlying principles which resulted in that action, so you can use that deeper knowledge to create your own ways of doing things. Midwits will tell you there's a "right" way of doing something, but there's really only a "best so far" way of doing it, and true innovators with a full understanding of their craft will create the new best way in the future. You want to be one of those guys, and what stands in your way is sifting through the endless midwit garbage dump that is youtube or other "free" educations. Teaching you the fundamental concepts, the "why," is the kind of thing university is for, or at least it used to be. I haven't been there in a long time.
Anonymous No.715983268 >>715983451
>>715983145
It could've been done with a texture change
Anonymous No.715983281
>>715982959
Mama mia
Anonymous No.715983301 >>715983579
>>715983142
fucked up meshes and yet you can run the game on a thinkpad from 2012
Anonymous No.715983332
>>715983251
god i fucking wish
Anonymous No.715983335
>>715973376 (OP)
>you NEED the 5090, goy
You're not tricking me with your slop, little jewniggers.
Anonymous No.715983341
>>715975439
>people
not exactly humans
Anonymous No.715983352 >>715983450 >>715983453 >>715983457 >>715983504 >>715983572 >>715983714 >>715984065
What do I win
Anonymous No.715983359
>>715983226
Yes. It's still a 3d object with a texture slapped over it so you just move the object to simulate being pressed.
Anonymous No.715983375 >>715983583
>>715973376 (OP)
>OH NOOOOOO , look at all those useless polygons in the successful game I didn't make , what a fucking looser this guy , making a full game in such poor quality but I still ate it up like a good goy, but still let's have a laugh at him because there's no other way for me to cope with being a useless retaaaaaard NOOOOOO
Anonymous No.715983410 >>715996765
>>715982959
uh oh...
Anonymous No.715983450
>>715983352
LMAO
Anonymous No.715983451
>>715983226
>>715983227
>>715983268
do you not realize how much more work that is compared to a simple model animation for a singular button in the entire game?
>yeah bro just do everything like you have unlimited time in the world
Anonymous No.715983453
>>715983352
A sleepover with the local tranny
nice work anon
Anonymous No.715983457
>>715983352
Based
Anonymous No.715983474
>>715983145
Jesus christ anon.
You can have a button that animates with a texture on a flat surface.
You just sound like faggots like this >>715982774 that try to sound clever by generalising a hostile comment without knowing shit
Anonymous No.715983475
>>715982198
That's completely natural, you learn as you go.
One day you will find yourself in that position, teaching another hapless newb tricks you never thought of.
Anonymous No.715983501
>>715974809
What's your point? You'd rather have a full geometry coin regardless of how minimal the gain would be, than more intricate levels?
Anonymous No.715983504 >>715983598
>>715983352
Nothing, until you get some smoothing groups on that outer circle
Anonymous No.715983556 >>715983978
>>715983203
>there simply aren't enough capable developers to do things the "Right Way"
there are
but companies dont want to hire "straight white guys"
and they have purposefully built an atmosphere at the companies to drive away those people
Anonymous No.715983559
>>715982803
>This makes perfect sense when it comes to things that are not round or curved
Congratulations, you just had the same thought as the guy who invented the curve G-Code that CNC machines use to make perfect circles. Instead of representing the curve as a bunch of small line segments like a 3D modeling program might do, they instead designate a centerpoint and a radius, and where to stop and start along that radius arc. Geometry then turns those instructions into stepper motor movements. As far as I know, this hasn't been translated into 3D modeling yet, because spheres are more complex than circles. I might be wrong and just not know about it.
Anonymous No.715983572 >>715983639 >>715983668
>>715983352
.000000000000000000000000000000000000000000000001% more FPS when you're actively rendering the button
Anonymous No.715983579
>>715983301
the game renders like way under what your display is at to get that filter
Anonymous No.715983583
>>715983375
>>715982774
Hahah you are so fucking salty.
>Muh precious furry devs LEAVE ZEEK ALONE!!!!
>REEEE
Anonymous No.715983598 >>715983696
>>715983504
Oh sure, no problem. Let me just zoom out a bit!
Anonymous No.715983626 >>715984091 >>715994409
>>715983145
Now I understand. It was modeled as poly because they need the edges so it can properly rendered as line art.
Anonymous No.715983639 >>715983773 >>715993667
>>715983572
This is what optimization is, yes. Why is /v/ so retarded now?
Anonymous No.715983668 >>715983821
>>715983572
rendering alpha is not cheap so it probably didn't change anything, but its funny tho
Anonymous No.715983696
>>715983598
I can still see the edges.
Anonymous No.715983714
>>715983352
Unironically smarter than most people at microsoft
Anonymous No.715983715
kino
Anonymous No.715983773
>>715983639
/v/ and 4ch have been infested by retards and turdies
Anonymous No.715983776
sheeesh this modeling be bussin and easy, dont know why you chuds like to complain about nothing
Anonymous No.715983821 >>715983968
>>715983668
>alpha
Just make the inner triangle slightly slanted at a proper angle and then make sure the button is only halfway through a wall in every use case to hide anything outside of the button.
Anonymous No.715983853 >>715983994
>>715980624
how do i made a cyinder like that in blender
Anonymous No.715983887 >>715983942 >>715984256
its always funny watching how fucking stupid armchair modelers, who never made a game, are in these threads
Anonymous No.715983942 >>715984079
>>715983887
post models you made
Anonymous No.715983968
>>715983821
Based and the only real gamedev in here
Anonymous No.715983978
>>715983556
Don't be disingenuous by leaving out the second half of that statement . Outsourced labor with US oversight costs maybe 30% of what it would cost to staff everything onshore. Sorry anon but that's way too much money for publicly held companies to pass up.
Anonymous No.715983994 >>715984609
>>715983853
Anonymous No.715984065 >>715984093 >>715984219 >>715984286 >>715986048 >>715988510 >>715989789
>>715983352
fuck you bih check this shit out
Anonymous No.715984079 >>715984140 >>715984160 >>715997606
>>715983942
Anonymous No.715984091 >>715984247
>>715983626
But they could have just made the texture look like that?
Anonymous No.715984093
>>715984065
lmao based
Anonymous No.715984123
>>715975225
>They would also look flat from angles.
Anon, are you being retarded on purpose?
Do you see that those buttons are 3d in the sense they have depth, because as far as I looks, they're just flat 3d models.
Anonymous No.715984140
>>715984079
Anonymous No.715984160
>>715984079
Cmon. We're all industry experts here.
Anonymous No.715984215
>>715973376 (OP)
you can't rt textures
Anonymous No.715984219
>>715984065
we've hit the peak
Anonymous No.715984237 >>715984401
>>715980191
Those furryfuckers have 5090s.
Anonymous No.715984247 >>715984452 >>715985152 >>715985427
>>715984091
Won't scale nicely across multiple resolutions.
Anonymous No.715984256
>>715983887
I worked on orc massage :)
Anonymous No.715984286
>>715984065
unironically genius on a console where alpha is dirt cheap
Anonymous No.715984379 >>715984557 >>715984784 >>715987531
>>715979797
>>715980127
>>715980624
wrong
Anonymous No.715984401
>>715984237
and yet they make things that justg werk on anything.
Furries singlehandedly hold up the west
Anonymous No.715984452 >>715985514
>>715984247
1. the game looks like fried shit aliased all to hell anyway what does it matter, I've never seen a screenshot of lethal company that made me go "wow nice grafics"
2. Players who are on 8K monitors pushing their eyeballs up against random buttons to see the otherwise imperceptible artifacting in the texture can go fuck themselves.
Anonymous No.715984460
>>715973376 (OP)
when you're a nigger that doesn't have his own game for us to criticize
Anonymous No.715984524
>>715973376 (OP)
Whoever modelled this is a retard, no wonder people are getting laid off. I half wonder though if card manufacturers are happy that it happens because it means they can keep selling cards at exorbitant prices when game visuals had in fact plateued generations ago.
Anonymous No.715984557 >>715984781 >>715998395
>>715984379
redpill me on this
Anonymous No.715984609 >>715984784
>>715983994
but grid fill is like 30 faces more
Anonymous No.715984753
Anonymous No.715984761 >>715985112 >>715985351 >>715987993
>>715975439
What do you make? I tried learning Blender, but then I realized that I don't know what do make for practice.
Anonymous No.715984781 >>715985320
>>715984557
https://www.youtube.com/watch?v=hf27qsQPRLQ&t=864s
Anonymous No.715984784 >>715984983
>>715984609
it looks nicer and causes less problems later and it can be subdivided, if you dont care about that you can do this autism >>715984379
Anonymous No.715984971
>>715981578
And?
Anonymous No.715984983 >>715985608
>>715984784
what kinda problems could happen with good old fan
Anonymous No.715985052 >>715985193
>>715983145
The symbols being part of the model is the problem, those parts don't animate separately from the rest and could have been a texture. Someone was just being lazy mapping textures to vertices because they know consumer hardware will handle it.
Anonymous No.715985071
>>715981932
it's 90Β° summer today and i can still see just fine. checkmate, atheist.
Anonymous No.715985112
>>715984761
You need to have some kind of insane unattainable end-goal in mind or you won't care about your education. Then break your goal down into little tiny parts and do the parts you think you can manage with your current level of knowledge. If you run into a roadblock it's motivation to learn more.
Anonymous No.715985152 >>715985514
>>715984247
Anonymous No.715985193 >>715985309
>>715985052
i mean why would you when those are the only buttons in the game
Anonymous No.715985253 >>715985345 >>715998728
I am a master
Anonymous No.715985309 >>715985741
>>715985193
Because it's bad practice and I guarantee you these aren't the only models this happens with.
Anonymous No.715985317
>>715983145
I don't see any animation in that png
Anonymous No.715985320
>>715984781
Thank you RFK Jr.
Anonymous No.715985345 >>715998728
>>715985253
God DAMN
Anonymous No.715985351
>>715984761
Be like the old artists before AI. Make naked bodies
Anonymous No.715985384
>>715979797
>not using max area topology
faggot
Anonymous No.715985427 >>715985514
>>715984247
Multiple ways to deal with that like having textures for different resolutions or draw distances which is the most common
or use textures that can scale with resolution
or use mipmaps
Anonymous No.715985514
>>715984452
>the game looks like fried shit aliased all to hell
I won't comment on the artstyle I think it is hideous and zoomers have brain damage, but on this situation >>715983145 having the button symbols modeled has practical function beyond simply using texture.
>>715985152
>>715985427
My point still stand that the dev want the symbols to be drawn in-game as opposed to use pre-drawn texture. I have no intention to defend their decision.
Anonymous No.715985534
>>715976134
The fact that it says "fun facts" should tell you that the words preceding it is the subject. It also literally says "in the game". This is basic reading comprehension, retard.
Anonymous No.715985536
>>715973376 (OP)
This is why you will need 32GB VRAM in near future.
Unoptimized trash.
Absolutely no reason for some button to have that many polygons.
Anonymous No.715985562
>>715982997
same, i first dismissed it as nonsense but after reading the whole pic i decided it must be a name of something
Anonymous No.715985608 >>715985817
>>715984983
- normals can look weird at the center because of the long triangles.
- can't subdivide cleanly to make a highpoly mesh and sculpt details later for a normal map or whatever you want do with that later.
- you dont need to fuck with splitting normals which can fuck some shaders, like an inverted hull outline
Anonymous No.715985741 >>715985903
>>715985309
And yet the game runs on less than 4gb of vram
It's still low poly, like everything else in the game.

In this situation, using actual textures would cost more VRAM than what's being used, based on how its set up in this game.
Anonymous No.715985746
>>715976161
POM never ceases to make me hard.
Anonymous No.715985809
>>715973376 (OP)
When it doesn't matter and only placates autismos and texture is all you need. I love old textures in old games because you get a clear idea of what the polygon block or well is supposed to convey instead of being detailed to the point of the cum stain on the wall having 100000 polys.
Anonymous No.715985817
>>715985608
thank you
i only do 3d modelling as a hobby so i don't have much experience with everything
Anonymous No.715985869
now whos gonna make a prallax occlussion map to put the entire button in one polygon?
Anonymous No.715985903 >>715986304
>>715985741
That's a fair point, I still think it's bad practice and could have been further optimised. You generally want to be using as few polys as possible. Basically the game could run on even less with optimisation measures.
Anonymous No.715986048
>>715984065
OH NO NO NO! Nvidia Executies, our response??
Anonymous No.715986062 >>715986120 >>715986314 >>715986638 >>715987983
How did ancient devs make such sovlfvl lighting?
Anonymous No.715986120
>>715986062
vertex color lightmaps
Anonymous No.715986304 >>715986474
>>715985903
The game is already optimized to hell and back m8, it could literally do with more polygons if anything in other areas of the game.
It's at the point where cutting more has such a degree of diminishing returns that the only thing you're achieving is wasting time.

GPUs are capable of handling way more polygons than you think, the issue arises when you have a high amount of polygon density which isn't even relevant to this game.

Considering how simple their texture/lighting solutions are, arguing that "its not an optimized model" is fucking retarded in the grand scheme of things
Anonymous No.715986314
>>715986062
They were limited by the technology they were working with, thus had to improvise.
Anonymous No.715986423
>>715979291
Yes. Unreal Engine 5 and nanite now try their best to convince everyone to completely kill retopology to make development faster, or rather cheaper, since games now take more time than every to develop, despite constant shortcuts like real time raytracing.
Anonymous No.715986474 >>715986659
>>715986304
You should always seek to exceed, anon. Making a game run on a potato from the 90s would be an achievement.
Anonymous No.715986507
>>715977026
>>715978086
The shadows look bad.
Anonymous No.715986638 >>715986797
>>715986062
They understood how light worked and diffused off of objects, and built around it. Old artists and programmers used to have understanding outside of games. They read books, watched movies, went outside, studied life itself, etc...

New artists and programmers have only played videogames and posted oline.
Anonymous No.715986659
>>715986474
That's not an achievement that's just designing a game for DOS
this game can already run on piece of shit hardware from a decade or two ago anyway
Anonymous No.715986797
>>715986638
>They understood how light worked and diffused off of objects, and built around it
Your post has a point but this statement is kind of gibberish. They understood how light worked and IMITATED it with baked lighting instead of simulating it. Like an actual artist who can paint light and shadows on canvas, compared to a photographer who goes "painting? why? the camera does it for me"
Anonymous No.715986807 >>715987231 >>715991358 >>715995868
>>715974176
The Japanese are so much better than westerners when it comes to making videogames.
Anonymous No.715986990 >>715987327
>they don't know Bungie did ray tracing in a Halo 2 map on the OG xbox
Anonymous No.715987113 >>715996023
>>715979390
>>715978991
Anonymous No.715987231 >>715987407 >>715994208
>>715986807
Anonymous No.715987327 >>715987613
>>715986990
Not real time.
Anonymous No.715987354
>>715982165
Mario went through with the final solution
Anonymous No.715987407
>>715987231
>they were actually going to do a presentation on how they "optimized" this game
do they just have no self awareness?
Anonymous No.715987469
>>715982198
Next you'll bitch about talent as if people good at a skill haven't practiced for years
Anonymous No.715987525 >>715987691
>>715980285
1440p is the bare minimum for 2025, and that's only if you're poor. Consoles output 4K, and we'll need at least 8K for high quality VR in the future.
Anonymous No.715987531
>>715984379
Anonymous No.715987613 >>715988021 >>715988276
>>715987327
Yes real time. It was a rotating fan under a light source and the player cast a real time shadow while standing under it also.
Anonymous No.715987691 >>715989596
>>715987525
yes and if you're under 6'6 you will die a virgin
Anonymous No.715987783
>>715982198
Your parents were probably perfectionists who berated you anytime you fucked up or did something less than efficiently. There's nothing wrong with not being a prodigy that perfects skills instantly, you're in the same boat as 99% of the human race in that respect.
Anonymous No.715987983
>>715986062
>Low-poly png template on the fireplace screen
>Light maps
>Reflections on the mirror being a carbon copy of the room mirrored on the other end.
Fuck lads, we have developed too fast. Everything soulful and why I always go back to old games, I fucking love this shit.
Anonymous No.715987993
>>715984761
Try recreating your own room.
Look around yourself and find the tiniest and simplest thing in there, like a cup or a pen, and then start from it.

Don't take too much attention to details, just mix simple shapes together until you make a "low-poly" version of the things until you're finished making a replica of your room.

The secret is always set yourself big goals and then break it down in smaller and smaller steps. DON'T just keep it in mind, write it down like an HTML list or something, branching from the big goals into smaller goals within it.
Anonymous No.715988021
>>715987613
Jesus, that game is full of surprises
Anonymous No.715988206
>>715975094
no, rendering texture is relatively free - on the gpu it is just a look up of normal value for given uv. The only cost, that doesnt affect performance is that the texture needs to be loaded into gpu memory.
Anonymous No.715988276 >>715988436
>>715987613
Nigga thinking Dynamic Lighting is ray tracing.
Anonymous No.715988436 >>715988923 >>715988973
>>715988276
>TRACE the RAYS of light from the source to the endpoint and shadow what the light doesn't hit
???
Anonymous No.715988510
>>715984065
Enjoy the z-fighting, anon
Anonymous No.715988558
>>715975816
well done, but unpractical for anything closer to camera
face animation would be almost impossible, and shook shadow is part of texture.
Anonymous No.715988698 >>715988926
Nothing wrong with this. With this little geometry it might even be faster than using normal maps and textures.
Anonymous No.715988923
>>715988436
Ray tracing also involves the dispersal and diffusion of light.
It's an accurate enough simulation that people were able to recreate a pinhole camera in minecraft.
It's able to account for multiple dynamic sources and alter the softness of shadows.
Anonymous No.715988926 >>715989210
>>715988698
It's not.
Anonymous No.715988973 >>715989797
>>715988436
Lmao, nigga never heard of rasterization
Anonymous No.715989152
>>715977954
wtf? culling most of the time doesn't even needs to be implemented, gpu will handle it by default, unless there is plenty of procedurally generated geometry. How can they be so incompetent?
Anonymous No.715989196
>>715975081
I've made 3d models and quake/hl maps. You have not. Sit down, child.
Anonymous No.715989210
>>715988926
Even if it's not that's like 100 triangles which is basically free even on the lowest end iGPU. Nothing to be traumatized by unlike >>715973907.
Anonymous No.715989295
>I-I-IS THAT A SLIGHTLY EXCESSIVE USE OF POLYGONS
>AHHHHHHHHH I'M TRAUMATIZED
the example in the OP isn't even that bad, you can still count the polygons with your naked eye.
you have no idea how many tris even a shitty GPU is capable of rendering at once.
Anonymous No.715989434
>>715983145
>it FUCKING ANIMATES YOU RETARDS
>uploads a picture instead of a video
Anonymous No.715989596 >>715989769
>>715987691
True, but there is a cheat code, make at least $750,000 a year and buy any luxury car, the chicks will be impressed by your pocketbook and leave their husbands for you.
Anonymous No.715989769
>>715989596
please refrain from trolling outside of /b/
Anonymous No.715989789
>>715979797
>>715984065
fuck it, I'll keep it going, en engine, procedural parrallax occlussion map,
one fucking polygon
Anonymous No.715989797
>>715988973
>rastaization
me ting this next gen tec ya hear? bomboclat rude boy
Anonymous No.715989807
>>715982959
>3.7 million vertices
Lol. Any time my contract expires and they move to replace me with "overseas subcontractors" instead of paying me what bonuses I'm fucking owed, I place shit like this into whatever I'm working on and leave them to figure it out.
>t, managed to sneak a statue with 4 million objects in it's eyes into a game background when they fucked me over on my payments.
Took them a full year of repeated updates before they finally nuked the area the statue was in and rebuilt it from scratch, all new objects, never realizing it was just the one...
Anonymous No.715990070 >>715990491
>>715980791
You gotta add supporting loops or edge creases for the triangulated model; not that I disagree with you, but that's what's causing the subdivision to round the edges. It doesn't really have to do with the triangles, but the lack of vertices to calculate from.
Anonymous No.715990091
>>715974776
that's one extremely punchable face
Anonymous No.715990214
>>715981303
you're retarded
Shader code is always used to display anything on the screen, there is no such thing like displaying graphics on screen without it. Here it only boils down to 'fragment shader look up values from these 2 textures', which is effectively free and boils down to two lines of code. No matter how big is the texture, lookup is free. The only issue is to load the texture initially into memory, and that boils down to developers to determine which textures should be loaded or not.
Anonymous No.715990321
>>715974037
>>715975206
They need to be split so the light can easily/properly turn on/off, you morons.
Anonymous No.715990436
>>715973376 (OP)
this is fine, like this button is literally just 4 additional vertex points, big deal.
does lethal company even use bump maps to begin with?
Anonymous No.715990491 >>715996153
>>715990070
even if you add support edgeloops the center is gonna get all fucky, when you subdivide a fan it turns into a weird star that is half triangles half quads, if you plan on subdividing I would not use triangles at all anywhere.
Anonymous No.715990687
>>715982198
I started modeling and texturing last year. I only learned what sharp edges in Blender are actually for last month.
Anonymous No.715990757 >>715990952
>>715974176
Think about all the autism and attention of detail that goes into this though. Think about how long it took to develop the game. Your average game dev cannot be expected to have this level of care.
Anonymous No.715990874
>>715982198
Someday you'll learn that you can point all your area lights to your cursor by pressing shift+T with them selected.
Some other day you'll learn you can snap to your selected camera using ctrl+numpad 0, pressing N to get the small tools out, View tab, and locking camera to view for easy-peazy camera placement.
And the you realize you can parent your camera to an empty plain axis placed on the model for smooth rotations around the object, easy depth-of-field, and easy tracking.
Fun times. My models still look like crap. Working on it.
Anonymous No.715990952
>>715990757
>average game dev cannot be expected to bake a normal map
Anonymous No.715990962
>>715979790
This anon is correct, why do you think the actual model's coat has to be split down the back?
Anonymous No.715991309 >>715992920
>>715975741
Show it then. You won't, because flat surfaces look like flat shit in 3d.
Anonymous No.715991358
>>715986807
these techniques were developed by westerners
Anonymous No.715991682
>>715977806
As long as we have TAA and DLSS and stuff like that, we're never going back. Only crispy clean picture can be comfy.
Anonymous No.715991846
>>715978206
>leveling 1-60 lonely
You can't do even that. The leveling is so braindead unfun, the only reason it exists is so blizzdrone paypiggies could buy level boosts.
Anonymous No.715991985 >>715992174
>>715973376 (OP)
Does anyone have that post about how GameFreak programmed the battles on the 3DS Pokemon games? And it was loading in like 2 models of everything (or something like that)?
Anonymous No.715992174
>>715991985
I haven't read it, but if I remember correctly the only parts of the game that actually used the 3D screen were the cave and the battles, the rest was rendered in 2D. It wouldn't surprise me if GF was so fucking retarded that instead of loading everything once and rendering two camera angles, they loaded everything twice and rendered each once.
Anonymous No.715992587 >>715992856
why the hell aren't all you in 3dgc!! we need more anons please
Anonymous No.715992856
>>715992587
Because I'm scared of your schizos
>>>/3/994610
How long has this guy kept this up? 2 years?
Anonymous No.715992920
>>715991309
You can see absolutely any video of Mario Odyssey and nobody has ever complained about how the coins look.
If you have a specific angle that's a problem then show me that angle.
Anonymous No.715993001
>>715973749
U never developed a game
Anonymous No.715993307 >>715993372 >>715998143
It's time, /v/. I will make my first 3D model.
I will make a pistol.
Anonymous No.715993372 >>715993468 >>715993498
>>715993307
okay here we go!!
Anonymous No.715993438 >>715993523 >>715994170
And now I subdivide?
Anonymous No.715993458
>>715981784
>t. unemployed guy that has never done anything
Anonymous No.715993468
>>715993372
it's perfect, ship it.
Anonymous No.715993498
>>715993372
Oh no your edge flow is already FUCKED
Anonymous No.715993523 >>715993970 >>715994248
>>715993438
Like this?
Anonymous No.715993598
>>715973376 (OP)
Literally irrelevant amount of polys. Nodevs need to be banned from speaking about game development under penalty of death
Anonymous No.715993667
>>715983639
>what is opportunity cost
pot, meet kettle
Anonymous No.715993713
>>715973907
>Something that you're seeing throughout the entire game
>Clearly going for a "minimalist, but almost impossibly round for a computer game" look
Idk, I dont get this one. It seems like a tactical choice to devote most of the games resources to making one frequently seen objects be Pixar levels of round.
Anonymous No.715993970 >>715994056 >>715994479
>>715993523
NOW we're talking!!
Anonymous No.715994031
>>715981505
No I mean a single vertex, a single face gets triangulated into what I'm talking about anyway
Anonymous No.715994056
>>715993970
OH, a gun.
Thought you were going somewhere else
Anonymous No.715994170
>>715993438
benis gun
Anonymous No.715994208
>>715987231
crapcom is a westoid company bro and has been since the ps3 if not earlier
Anonymous No.715994248 >>715994293
>>715993523
Anon you're going about this completely wrong
Anonymous No.715994293
>>715994248
Ebin .DDD
Anonymous No.715994319
Are there seriously fucking retards on /v/, the hobbyist videogame board for smelly basement dwellers, arguing over whether textures are more resource consuming than tons of polygons? Is this real? How did you faggots survive to reach adulthood?
Anonymous No.715994327
>>715977917
You know how some microwaves have the number pads so you can type in the cooking time? They slap a sticker onto each button to tell you what number that button is, because a sticker is fast and efficient and gets the job done effectively. If you made that microwave for a video game, the equivalent of slapping on a sticker would be applying a texture (a flat image that is very easy for the computer to display).
Instead of doing that, the dev in the OP did the equivalent of breaking out an engraving kit and carving every number into every button, one by one. Not only was this a waste of time because a texture did the same thing, it means the computer's graphics systems will have to process all of those engravings over and over again forever. It was a waste of time for the developer and made the game run slower all because the developer didn't remember stickers exist.
Anonymous No.715994365
>>715974327
U are a complete ignorant.
Anonymous No.715994409
>>715983626
Every post is bait…

Did you just troll me into posting on v!
Fuck (you)!!!
Cheap fucking bait board! I’m never coming back to this hell.


Cyka
Anonymous No.715994479 >>715994757 >>715994838 >>715998143
>>715993970
Okay I didn't like the subdivision and went back a bit!
Anonymous No.715994646 >>715996505
>>715981253
>expecting the absolute bare minimum of effort to be put into optimization so a game that looks like it came out 30 years ago doesn't require a quantum computer to run decently makes you an "obsessive autist" with impossibly high standards

You don't hate yourself nearly enough, bespoke my fucking balls you faggot dork.
Anonymous No.715994731
>>715974176
>fully modeled
hehehe
Anonymous No.715994757
>>715994479
It's becoming real, you have to stop before it's too late!
Anonymous No.715994838 >>715995312
>>715994479
Okay I learned how to do a new thing!
Anonymous No.715994859 >>715995038 >>715996769 >>715998134 >>715998256
What's the fucking point in training faggots to model when AI will be doing it soon anyway?
Anonymous No.715995038 >>715995251
>>715994859
>what's the point in having sex with my girlfriend when Tyron will be doing it soon anyway?
Anonymous No.715995178
>>715975439
U are using blender, which is shit for sculpting, no wonder
Anonymous No.715995251 >>715995364
>>715995038
Correct, why not outsource if you can?

I like how dipshits like you always try to imply cuckoldry is somehow inherently bad because you suck at logic and can only rely on baseless axioms, it makes it VERY easy to mog you intellectually.
Anonymous No.715995312 >>715995394 >>715996129 >>715996323
>>715994838
This is pretty fun!!
Anonymous No.715995364
>>715995251
Anonymous No.715995394 >>715995560 >>715998221
>>715995312
Have fun being replaced by AI in 2 years, dipshit.
Anonymous No.715995403
>>715979291
This is literally how its made, u need a high poly to retopo into a low poly, then bake on it
Anonymous No.715995406
>>715977725
back then one guy could model AND texture 10 models a day because they were such low quality by today's standards. today that job is outsourced to indonesian sweatshops and the guy who then made 10 models a day now spends 2 weeks on one complex model + 1 week of texturing
Anonymous No.715995560
>>715995394
good morning sir
Anonymous No.715995868
>>715986807
On average not really. Japanese game development began slipping around the PS3/360 era and aside from a few studios like Capcom who spearheaded new engines even back then it never recovered. I'm not saying every Japanese game dev is bad but if you look at the output many of them are still making games based on PS2 design principles like segmented areas, characters doesn't interact with the environment and basic physics only.
Anonymous No.715996008
>>715973376 (OP)
vector > raster
Anonymous No.715996023
>>715987113
a 5k tri toothbrush isn't what makes yandere sim chug
Anonymous No.715996129 >>715996323
>>715995312
Nice.
Couple tips, in case you don't know:
Press Ctrl + B to bevel individual edges, so you can make these sharp edges near the stock rounder.
Press I to inset, so you can make a hole for the barrel and details extra within the stock.
Anonymous No.715996153
>>715990491
just grab those fan loops and relax them back into circles after subdividing will take you 20 seconds

You do have loop tools installed right?
Anonymous No.715996214
How has nobody posted the banban models?
Anonymous No.715996215
>>715977954
>A great example is Metaphor
Heh I'm playing the game right now on console and I'm constantly wondering how can it look so bad when it is essentially a PS3 game at best. The lack of AA is so bad there are numerous instances where solid background objects seem to be moving during cutscenes.
Anonymous No.715996323 >>715996392 >>715996894
>>715995312
>>715996129
I think I understand now!!
Anonymous No.715996380
>>715980127
Fucking retard lmao
Anonymous No.715996392
>>715996323
now add breasts
Anonymous No.715996404
>>715973749
You can get the exact same effect using a texture and normal maps for a fraction of the performance cost
Anonymous No.715996426
>>715973376 (OP)
When the polygons are smaller than the rendered pixel.
Anonymous No.715996454
>>715975387
It's indicative of an unoptimized whole, retard-kun.
Anonymous No.715996501
>>715973749
>t. Raj from outsourcing
Anonymous No.715996505
>>715994646
I don't make the fucking rules. Sorry to burst your bubble on how shit actually works. High standards get in the way of the bottom line
Anonymous No.715996573
>>715973907
>incompetent furfag developer
>he also made millions with this game

I should be mad but he scammed everyone successfully so good for him
Anonymous No.715996673
>>715977725
They decided that too many white men where running the industry.
Anonymous No.715996765 >>715997607
>>715983410
is zbrush even used anymore? I always had a feeling its fucked up UI would be the death of it
Anonymous No.715996769 >>715996863
>>715994859
you can have AI(actual indians) do it for you now
Anonymous No.715996840
>>715974176
its funny how second life players have known about this since 2003 since that's how people make content for that game yet everyone here seems surprised games have "fake" effects lol
Anonymous No.715996863
>>715996769
God, this game was such a gem
Anonymous No.715996894 >>715997938
>>715996323
Okay I think it's nearly done!
Anonymous No.715997606
>>715984079
Faggot
Anonymous No.715997607
>>715996765
It's still the industry standard
Anonymous No.715997647
>>715974809
Kek we're cooked
Anonymous No.715997712
>>715975081
But it doesn't though, you nigger speaking ape
Anonymous No.715997938 >>715998143 >>715998927
>>715996894
How do I get rid of this grid?
Anonymous No.715998134
>>715994859
2 more weeks sar
Anonymous No.715998143 >>715998610
>>715993307
>>715994479
>>715997938
Are you sure this is your first model?
Anonymous No.715998221
>>715995394
2 more weeks sir
Anonymous No.715998256 >>715998424
>>715994859
What's the point in doing anything when AI will replace every human endeavour soon? Oh well, might as well kill ourselves. You should go first, I'll be right behind you.
Anonymous No.715998395
>>715984557
when the game renders to your screen it is calculating and transforming 3D objects (meshes made up of triangles) to a 2D space (your screen) -- when it "rasterizes" it assigns the pixels on your screen to these 3D triangles. Naturally, the raw edges of pixels do not translate 1:1 to the sides of a triangle and so a lot of the GPU's calculations goes into defining essentially how much of an influence that triangle has on that pixel when applying shaders later on in the pipeline.

Basically, if there are larger triangles on the screen, your GPU doesn't have to focus on calculating multiple edges
Anonymous No.715998424 >>715998525
>>715998256
Because I'd rather pursue pleasures than money making endeavors?
>shit, my microwave heats up food faster, might as well blow my brains out
?
Anonymous No.715998525 >>715998587
>>715998424
>we'll totally live in a post-scarcity utopia with lots of free time guys!
Only a small percentage will, you will be left to die on the street, as will we all.
Anonymous No.715998587 >>715998769
>>715998525
...and? Are you implying pretending otherwise on a moldovian diaper sniffing forum will change things?
Anonymous No.715998610 >>715998781
>>715998143
Yes. An anon in here taught me what a bevel was and a YouTube video taught me "If it isn't connected in real life then it doesn't uave to be connected in your model"
Anonymous No.715998728 >>715998853
>>715985253
>>715985345
this is blasphemy, you bitch
Anonymous No.715998769 >>715998858
>>715998587
And telling people to give up doing things right now because something will happen is a stupid thing to do.
Anonymous No.715998781
>>715998610
That YouTube video gave good advice. Trying to model everything in a single connected model is a noob trap that leads to headache.
Anonymous No.715998853
>>715998728
Suck my 2 inch cock bitch
Anonymous No.715998858 >>715998930 >>715998970
>>715998769
Why? Investing in a skill that will be completely redundant IS silly.
Anonymous No.715998927
>>715997938
overlay options
Anonymous No.715998930 >>715999074
>>715998858
Pretty sure handmade swords are still in demand.
Anonymous No.715998970 >>715999074
>>715998858
People still buy furniture made by hand despite the fact that pasteboard monstrosities are sold by Ikea for cheap. Just because you can't conceive why doesn't mean there's no reason.
Anonymous No.715999074 >>715999124 >>715999141
>>715998930
>>715998970
>physical goods
>the same as digitally produced assets

lol
Anonymous No.715999124 >>715999268
>>715999074
>Goalpost moving
Anonymous No.715999141 >>715999268
>>715999074
>misses the point
The point is human involvement in the process.
Anonymous No.715999205 >>715999707
>>715978947
AMD cards are worse than Nvidia cards. AMD also has investors. Video game companies do not profit from Nvidia and AMD selling cards.
You are retarded.
Anonymous No.715999268 >>715999372 >>715999375
>>715999124
>>715999141
Nope, you are making a false equivalence. AI can generate digital assets, it cannot manufacture physical goods. If you were advocating for learning carpentry or blacksmithing when these were on the cusp of being able to be produced without direct human involvement, you'd be just as retarded.
Anonymous No.715999372 >>715999493
>>715999268
Nigger the point is that someone is going to want something made by a human simply because a human made it.
Anonymous No.715999375 >>715999493
>>715999268
Anon. Read this very slowly and digest what it means.

Human. Involvement. Is. Considered. More. Valuable. Than. Automated. Processes.
Anonymous No.715999493 >>715999557 >>715999649
>>715999372
Beyond an extremely niche market? No.
>>715999375
>Human. Involvement. Is. Considered. More. Valuable. Than. Automated. Processes.
Take this statement, reverse it, and you'd be right. Automated processes have infinitely higher value to mass production than any degree of human involvement. Humans do NOT matter to the assembly lines.
Anonymous No.715999557 >>715999634
>>715999493
Okay so you're just that misanthropic, you could have lead with that so we could ignore you as a retard.
Anonymous No.715999573 >>715999718
Make something and claim AI made it. Win-win.
Anonymous No.715999634
>>715999557
Since when is mass production humanitarian?
Anonymous No.715999649 >>715999780
>>715999493
>Mass produced have higher value
For the companies making it.
Things made by humans are more valuable by default.
Anonymous No.715999707
>>715999205
>Video game companies do not profit from Nvidia and AMD selling cards.
Nvidia keeps giving Epic Games money though. If Nvidia didn't sell well, they wouldn't have money to give to Epic games
Anonymous No.715999718
>>715999573
I've done this before and when I revealed it wasn't actually AI people got even more upset at me lmao
Anonymous No.715999780
>>715999649
making something affordable creates value in that it extracts value from people who couldn't otherwise afford that thing.

>can't afford a Ferrari
>can afford a camry
>wow I can own a car now

if only lambos existed the overall market for cars would be miniscule. Enjoy your tiny intro to how an economy of scale works