>>716001501I think it had more thought put into it than it's given credit for. Brevity is the soul of wit, and Dragon's Dogma doesn't waste your time. It poses a concept at the beginning, and answers it in its finale, with gameplay no less, rather than a cutscene.
>The delightful and ever-novel pleasure of a useless occupationGenuinely a great portrayal of this quote in its gameplay and ending. Playing God is boring as shit, which is why (You) kill yourself so you can play the adventure again in NG+.