>>716011824I'm not super familiar with Haze but from what I understand it falls into the "bad apples" or "rogue division" case where some experimental unit fucks shit up. It's meant to be very self contained whereas the root of Spec Ops' conflict lies in the propaganda and evangelization of America's military "heroes." Every soldier wants to be a great hero who kills a bunch of bad guys and is revered for it but no one wants to stop and think how those bad guys consider themselves to be the heroes from their point of view.
To relate this back to OP's post, Bioshock 1 and 2 were seen as smart games for smart gamers at the time of their release because at the very least they questioned and revolved around the idea of uncontained capitalism where morality was cast aside for the sake of some nebulous idea of technological progress that was supposed to make life better somehow. It's a fun what-if in a unique underwater setting. Then Infinite comes along with themes like "what if every time your nose bled that was parallel dimension where another you did something" and other incoherent musings. Like what are you supposed to get from Bioshock Infinite after finishing it? That you should sacrifice yourself for some nonsensical notion that killing yourself in the future would erase a version of you from the past who might become bad in a different timeline and hop into your dimension via a quantum portal?