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Anonymous No.716012847 [Report] >>716013427 >>716013672 >>716013821 >>716013924 >>716014024 >>716014726 >>716014807 >>716014830 >>716015393 >>716016601 >>716019551 >>716023747 >>716025030 >>716025320
Indie games just don't feel genuine to me

I don't know what causes it, they always feel like they were made by aliens who never played games themselves, only heard about what they were like from secondhand accounts, they never feel like raw games and ideas straight from the tap
Anonymous No.716013427 [Report] >>716013672 >>716014584 >>716018328
>>716012847 (OP)
No, you retard, they're made by people who have no life outside of playing video games. And that makes games not feel as "real" because of incestuous inspiration. Also, because you can't have nostalgia for them. Growing up with something goes a long fucking way.
Anonymous No.716013672 [Report] >>716014584
>>716012847 (OP)
>>716013427
Nah, it's because most of them are shit, just like most games in general are shit. We only fondly remember the top 0.1% of games that were released in past years, pretending that somehow that was the norm in the past.

If you discard 999 out of every 1000 indie games you'll find things that are worth playing.
Anonymous No.716013821 [Report]
>>716012847 (OP)
This is what happens when you marinate your brain in Chinese gacha slop.
Anonymous No.716013924 [Report]
>>716012847 (OP)
it's because most indie games are just rip offs of popular games created by more talented people
Anonymous No.716014024 [Report]
>>716012847 (OP)
Indie games can't compete with old games that had a team of people working on it with a decent salary and benefits.
Anonymous No.716014584 [Report] >>716014778 >>716014864
>>716013427
>>716013672
>lso, because you can't have nostalgia for them. Growing up with something goes a long fucking way.
>We only fondly remember the top 0.1% of games that were released in past years, pretending that somehow that was the norm in the past.
I often play 20+ year old games I never heard of before and feel like a kid playing my first game ever though
Anonymous No.716014726 [Report]
>>716012847 (OP)
this OP is legitimately so retarded Im just going to assume its bait to fish for good indie games to play
Anonymous No.716014778 [Report] >>716015258
>>716014584
Have you played a curated selection or random shit? Because shovelware isn't a recent thing. If you actually explore libraries beyond what is recommended, you can find a lot of garbage.
Anonymous No.716014807 [Report]
>>716012847 (OP)
>Indie games just don't feel genuine to me

Some are cool, like long-term passion projects where the devs actually stick around and try to make something different. For example, that goofy ass game Exanima, the devs have been polishing that turd for over a decade now iirc. Still totally fun, makes me respect the craft.

The ones that don't feel genuine to me are the ones way too heavily derivative of what they're inspired from. Practically orbiting a popular/known IP and cloning it. Especially ones that copy the old goats like Chrono Trigger.
Anonymous No.716014830 [Report] >>716015049 >>716022523
>>716012847 (OP)
Play better games then. (ones made by Japanese developers)
Anonymous No.716014864 [Report] >>716015258
>>716014584
emulating PS2 games blackpilled me that the overwhelming majority of games, regardless of era, are bad. Even the games I had nostalgia for because I played them as a kid were just alright most of the time.
Anonymous No.716015049 [Report] >>716015348 >>716015412
>>716014830
Only the japanese make real games same way only they make real anime
Anonymous No.716015258 [Report] >>716015378
>>716014778
>>716014864
I've played more obscure old games that made me feel something, than I've played curated indie games that made me feel something, and by a lot
Anonymous No.716015348 [Report]
>>716015049
I think they know how to make games more "timeless." Goes back to their culture and dedication to the craftsmanship/artistry.

Damn near everyone else is chasing trends and making games & content that age like milk. Japan's quality (at least back then) was more wine-like. They still got devs/teams out there that still do, surely.
Anonymous No.716015378 [Report] >>716015805
>>716015258
>plays shovelware
>this makes me... le feel something again
its over, reroll this life
Anonymous No.716015393 [Report]
>>716012847 (OP)
i kind of agree as far as a certain type of game that gets branded "indie" developed by western would be devs who just wanna make a game but lack any grasp of fundamental gameplay principles etc, and use lo fi retro aesthetics and uninspired punched up vapid dialogue as a lazy defense mechanism
however awesome games still come out all the time, often designed by people with connections to the crusty arcade era. but they usually don't get much hype
Anonymous No.716015412 [Report]
>>716015049
like moeblob anime with dancing link
Anonymous No.716015805 [Report] >>716015950
>>716015378
Well yeah, if old shovelware can make me feel wonder and excitement more often than lauded indie games it's a problem
Anonymous No.716015950 [Report] >>716016409
>>716015805
name the last 5 indies you played
Anonymous No.716016409 [Report] >>716016559
>>716015950
Blue Prince, Look Outside, Mika and the Witch's Mountain, Haste Broken Worlds, Easy Delivery Co. demo

Out of those only Look Outside came close to making me feel what old games usually make me feel, a genuine spark of interest
Anonymous No.716016559 [Report] >>716016929
>>716016409
Stop playing shit then
Anonymous No.716016601 [Report] >>716016651
>>716012847 (OP)
Because indie games are quite literally not genuine. They're pretending to be from a certain era while not capturing the graphical limitations, audio limitations, processing limitations, or file size limitations of the time. They don't realize the art style they're aping was devised within the confines of "You can only display x sprites on screen, y background layers, and z different colors simultaneously and the sprites can only be 8x8, 16x8, 16x16 or 32x16" for example.
Devs back then read the developer manual and tried to make the game look as good as possible on that system. Indie devs are doing they opposite: they're purposely trying to make their game look worse than what's possible on current hardware. Ironically enough fucking McDonald's making a literal Game Boy Color game that can run on real hardware in 2023 is more genuine and soulful that what indie devs do.
Anonymous No.716016651 [Report]
>>716016601
>t. thinks every indie is a mother clone
Anonymous No.716016929 [Report]
>>716016559
I played most of the highly acclaimed indie games as they released and I had the same experience, very few of them are inspiring
Anonymous No.716017414 [Report]
Anonymous No.716018212 [Report]
Indie devs don't actually like games, it's a get rich quick scheme for them
Anonymous No.716018328 [Report] >>716020678 >>716022450
>>716013427
>incestuous inspiration
Not a real thing it’s a meme midwits have pushed for hundreds of years
Anonymous No.716019551 [Report] >>716020857 >>716022635 >>716025852
>>716012847 (OP)
weird sentiment to have, and oddly specific to only include indies in that if you ask me. I get where you're coming from OP but I think the issue is not limited to indies and is moreso a case of modern games looking a bit too "clean".

as a counterpoint, I think the Freedom Planet games are very "genuine" in your terms.
Anonymous No.716020678 [Report] >>716022279
>>716018328
t. uninspired hack fraud
Anonymous No.716020857 [Report] >>716021648
>>716019551
>character looks stunned from getting bounced backwards
Alright, that's kinda cute.
Anonymous No.716021648 [Report]
>>716020857
wish I had more webms about these two games. Surprised that so many indie lovers have never played them let alone heard of them
Anonymous No.716022279 [Report]
>>716020678
Mozart was a hack for being inspired by JS Bach
Anonymous No.716022450 [Report]
>>716018328
No, it's definitely a real thing. If you don't know what he means then you're a fucking retard, simple as.
Anonymous No.716022523 [Report]
>>716014830
Or he could play better games in general. Sea of Stars is a poor example of a GOOD game.
Anonymous No.716022635 [Report] >>716022732 >>716023067 >>716023091 >>716023302 >>716026328
>>716019551
>posts a shameless Sonic ripoff
That's the difference between older developers and the indie fags that rip them off, older weren't trying to make a "Sonic-inspired game", they just made Sonic.
Anonymous No.716022732 [Report]
>>716022635
older devs*
Anonymous No.716023067 [Report]
>>716022635
But there were a bunch of Sonic bootlegs back then, too. Remember the kamizazee squirrel and Bubsy?
Anonymous No.716023091 [Report]
>>716022635
that's a fair criticism, Freedom Planet shamelessly uses reskinned Sonic characters as a base. Freedom Planet 2 has a more original look though.
https://www.youtube.com/watch?v=Rs_BFgY-24s

these two games blow Sonic games out of the water so I don't really see a major issue with that anyways. Inspiration can sometimes give birth to great things
Anonymous No.716023302 [Report] >>716023550
>>716022635
>Autist likes Sonic
>Sonic games autist likes are no longer being made
>In fact, new Sonic games are kinda shit
>Autist decides to make his own Sonic, with blackjack and hookers
Honestly I respect that. People bitch about "ripoffs" but for every original indie game there's 10 that are just "fuck, it would be nice if we had more of [game]", and some of them are even good.
Anonymous No.716023550 [Report]
>>716023302
>People bitch about "ripoffs" but for every original indie game there's 10 that are just "fuck, it would be nice if we had more of [game]", and some of them are even good.
and hopefully we get more devs who think like this
Anonymous No.716023747 [Report]
>>716012847 (OP)
Outer Wilds.
Anonymous No.716025030 [Report]
>>716012847 (OP)
play hero lodge, faggot
Anonymous No.716025042 [Report]
It's because you're stupid and don't know what the term indie means. Words cannot describe how fucking tired of you people I am.
Anonymous No.716025320 [Report]
>>716012847 (OP)
>Indie games just don't feel genuine to me
Yeah because you only play bad ones. Because you play bad and boring games in general.
>my soulless movie game rpg doesn't seem good when it has a low budget???????
I mean holy shit, these are the type of people who need to get struck by lightning to realize they're standing out in the middle of a thunderstorm. It's just boring really.
Anonymous No.716025852 [Report]
>>716019551
Could never get into Freedom Planet. Beyond the really cringey story and voice acting, all the parts of the gameplay where they stopped aping sonic just felt bad. The combat and boss fights were pretty shit too.
Ended up liking Spark a lot more
Anonymous No.716026087 [Report]
because most of the time they are unoriginal and are just self referencial nostalgia bullshit meant to emulate retro games and retro game sensibilities. there are very much real and interesting indie games out there that are truly one of a kind, but they are quite rare
Anonymous No.716026328 [Report]
>>716022635
>That's the difference between older developers and the indie fags that rip them off, older weren't trying to make a "Sonic-inspired game", they just made Sonic.
KEK
How do you think game genres even get created in the first place?
A game genre only comes into existence when enough people make a high amount of ripoff and "-like" games based on whatever the original game was, and this isn't something that magically started when indie games properly began in the 2010s
This shit happened every gen, especially in the 90s - 00s, but instead of calling them "-like" games like we do now, most were just called (x) clones or (x) killer

Mario took the world by storm and all of a sudden, people made games that played similarly to Mario as they had jumping mechanics and collecting shit. So many in fact that Miyamoto originally tried to patent jumping as a mechanic so he can get them all to fuck off.
Sonic is the worst example you could have used since he's the first showcase of making one of those games and showing how effective it can be, Yuji Naka played Mario and thought "I can make this better" and then he made Sonic, but Sonic is still clearly inspired by Mario in its core gameplay, which is why we call it a platformer

Crash is based off Sonic, Rayman is based off Mario, Spyro is based off Mario etc

FPS games weren't called an FPS, they were just DOOM clones or Quake clones. Someone makes an FPS today that plays like CoD and people will call it a CoD-like but when CoD first came out it was advertised as a Medal of Honor killer

The only difference today is there are so many games in existence that we now have sub-genres in a main genre so for Sonic's style we now have a Sonic-like as a sub genre of platformer