>>716024850the visuals are downgraded from odyssey. it's just that the games not made properly.
you can tell from the atrocious pop-in with no fade or effect and the fact things load in too late after the camera has already started displaying the environment.
This game was just shit out with a lower standard of care. if optimized correctly this would easily run on switch 1.
>but the terrain is super expensivenope it's low poly shit and modifying vertex positions has no cost at all. the gamecube was doing this shit.
in fact destroying the outer layer of levels actually decreases the total number of vertex points. the only digging that would increase the vertex count is digging lots of tunnels under ground but you don't see those tunnels unless you're in them so most of the time they can be culled from GPU drawing.
Stuff like the materials that create paths when you throw them also increase vertex counts but these have been in other games it's up to the devs to limit these.
all the slowdown in this game is due to just general programming incompetence. not some amazing system that only the switch 2 can run.