>>716042692This ->
>>716042891Pressing select will highlight routes you can go to/ interact with, and things you can interact with almost always have a brighter appearance compared to the prerendered background. Kinda like in old cartoons a bookshelf or something that eventually in the scene gets interacted with is just slightly lighter or darker or less detailed than the rest of the background
But to
>>716042692 other points,
>slow pacedYou really can't blame a game that started production on the 64, and released as a first instalment for the company on a different hardware to be turbo optimized, do you? For what it is, with the hardware available for the time, it's fine (but to your point, that's why a remake would've been amazing, instead of a reboot)
>Boring combatI think this is just one of those things, I don't think there's a way to sell someone on atb if all they've known is action combat. Since combat is (or at keast SHOULD BE) such a major part of rog gameplay, it's entirely subjective, because MANY gamers don't mind, or even (like in my case) prefer turn based, or to a lesser extent atb
>Nonsensical enemy designsIt's not pokemon, where creatures are intended to reflect their environments. These are monsters, many of which take inspiration from myths, previous FFs because to lont time series fans you just expect [certain enemy], and in Vincent's case book/ movie monsters. It's about fun and fantasy, not intended to be some hyper realistic immersive experience.
>Camera and targeting in combat, and no in-combat descriptions Yeah, admittedly not too notch, but it was the first of it's kind for square. You can't blame them for not mastering something the first time. It's how games were before developers used patches as holy crutches
>Spells feel same-y or nicheYeah, og ff was like that, but usually those niche abilities are there to make getting certain or rare rewards/ equipment MUCH easier, if not the only method. Just rewarding exploration.