>>716066013>Get 10x the players of PoE1That is just false, it got around 2x the peak concurrent players, which IS great considering it was paid. However, that doesn't mean all customers are created equal. PoE1 has a dedicated base of players who consistently buy MTX every league and PoE2 was not set up to be league based. It was originally billed as having occasional resets with no structure. As in, once they made the initial sales, there was not going to be regular sales of supporter packs like PoE1 has with every league launch.
The problem? PoE2's retention really wasn't that much better than PoE1's. We can see that objectively with the release of 0.2 for PoE2 and the Secrets of the Atlas for PoE1. Both games had the same amount of players after a month.
Now though, they opted for the dumbest decision. PoE2 is now adopting a PoE1 style league system which is hampering development. Now instead of adding new features and balance passes regularly to be tested by the community, they're adding a lot of things all at once.
Also, just to be clear, GGG literally said they were going to continue to update PoE1 as long as it had an audience. You can't get mad at PoE1 players for saying "Yeah, we're here. Why have we not gotten a new league in a year?" when GGG said they would. And before you say anything, PoE1 players DID show up. Again, after 1 month of Secrets of the Atlas it had the same number of players as PoE2 did a month after 0.2, so either both games are sharing an audience or PoE1 players are just as dedicated (if not a little moreso) than PoE2 ones. Also GGG themselves are greedy and want to get supporter pack money from PoE 1 and 2 simultaneously. It is in their financial interest to keep both games alive.