>>716072413 >Considering the game isn't designed as an action packed third-person shooter Are we talking about the same game that couldn't even keep it in its pants for F I V E fucking minutes with a crash, instant assault of monsters and a chase section that ends with you getting jumped the second you get your gun instead of building up
>>716072241 (OP) It's a horror game first and foremost so it doesn't really matter. Probably intentional even so people don't accidentally get filtered by difficulty which can ruin the horror.
>>716072241 (OP) Nah, I don't think so. >inb4 Longshot, Torque Bow Sure, those ones are stronger but this beast works in literally all situations.
Anonymous
7/21/2025, 8:29:07 PM No.716073434
remakeslop
Anonymous
7/21/2025, 8:29:39 PM No.716073475
>>716072823 they have about the same kill time on slashers
Anonymous
7/21/2025, 8:33:45 PM No.716073774
>>716072241 (OP) >Make starting gun weak as shit, the player bins it the moment it gets anything better >Make starting gun too powerful, the player uses it the entire game never using the rest At least that way you get attached to it
>>716072823 The starting gun has the benefit of being well, the starting gun so you had a billion ammo stashed somewhere and the effectiveness kinda depended on the enemy types >>716072957 RE4 absolutely had you use other guns depending on the situation at least, you weren't using the pistol against three shield niggas charging you or the stupid popped head ganados or stuff like the regenerators
Anonymous
7/21/2025, 8:35:53 PM No.716073945
>>716072241 (OP) This is only a thing in JRPGs/CRPGs/etc, where 'nunber go up' is all that matters. Can't happen in any other genre
Anonymous
7/21/2025, 8:36:05 PM No.716073969
>>716073774 You know, you don't have to make the player fight the exact same enemy as you did from the start if you want people to switch Hell, even variants of basic enemies can spice things up, which DS1 has but it still doesn't matter because the said gun is so powerful
>>716072773 >me when the survival horror game with weapons forces you to survive against enemies attacking instead of walking in dark hallways listening to Isaacs pneumonic bronchitis 4 packs a day of Newport's breathing for 8hrs. >le horror game has.....le monsters???? >ohh but the suspense, I need silence to be broken by loud violins every 10 minutes to feel the buildup and catharsis
>>716074316 I dunno man they could've waited at least a bit more to build things up The village encounter is extremely early in RE4 too but it wouldn't be so cool if the parts before it weren't way calmer
Dead Space 1 was piss easy because the encounters were always designed in a way to allow a good deal of time for you to register things going on and the enemy types didn't really play around the limb shooting gimmick. There should've been basic slasher variants where the limbs were in different places and angles altogether and some with some ways to block them
Anonymous
7/21/2025, 9:25:19 PM No.716077627
>>716073212 Depending on the entry this shit was worse than a pea shooter too tho