>>716092981>bonfire systeman infinity of games focused on cool interconnected worlds at any varied level of nonlinearity have "rest on this checkpoint which respawns enemies and sends your shit to full", its a staple. Unless you think some random shit like Astlibra or Environmental Station Alpha has anything to do with dark souls
>estus flask systemone of the few things that remained and its arguably one of the blandest and shallowest mechanics/facets of sekiro, they would benefit immensely from a new take on their healing system
>same boss systems and designsthey look and feel wildly different, are different to fight, have huge differences in how they are set up, so much that it can even be seen when a repurposed tomoe is ported to ER and it becomes notable how much of the work is already done for you compared to the other ER bosses when you try to port her into a functioning sekiro boss
>same area designyoure such a retarded faggot, literally none of the games in the souls demon+trilogy have the same area design in the first place, and its completely different with wolfs' new mobility
>even the same type of "everything goes to shit or has already gone to shit" storythats just your ludicrously retarded headcanon
the game even makes it clear that so much of what went wrong with ashina is because wolf himself brutally raped any and every single thing that ashina still had going for its successful defense. He even kills isshin(forma de santo) for fucks sake. And wolfs' entire journey is far more centered on himself and his unrelated mission than the world, as opposed to souls games where your entire mission is just the general world/location/setting at the same time as you start as a nobody