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md5: ca51b7372f1e113127c9fb935d03316f
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How do you feel about the 'formula' of most of Nintendo's recent big title games? I enjoyed most games before the Switch came out, but I started to notice and feel something really wrong. It's like the developers are struggling and killing themselves to make these really big worlds that look good from a distance, but like every other open world game are completely empty when you reach any corner of it. Then, as if to meet a quota on time, you're sent to dozens of these really sparse looking zones that look like they were made with a level editor that came with the game. Also you collect an emerald or a nut, and get to look forward to 300 more of those I guess.
tl;dr: I don't like thing.
>>716082035can I trust a guy named Plant
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md5: cd6d5e83b5fc0e613d5dcb2d2cfda653
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>>716081931 (OP)All of these have the Unity + anti soul gas aesthetic, truly disgusting, Nintendo peaked with the Wii
HERE I GO!
>How do you feel about the 'form-
BRAAAAAAAAA-Actually you bring up a valid point. They're too reliant on an established formula to play it safe. They sometimes venture out of this safety zone, but do it far less often then they should.
Anyways
BRAAAAAAAAAAAAAAAP
HAVE A ROTTEN DAY!
>>716081931 (OP)mini dungeons/bonus levels are bad now that Nintendo does them?
>>716081931 (OP)Forgotten Land is not the same formula as the other games.
>>716081931 (OP)It's the slop era of Nintendo
>>716081931 (OP)half of those are not open world wtf
>>716081931 (OP)>How do you feel about the 'formula' of most of Nintendo's recent big title games?What formula? You haven't posted anything consistent enough to call it a formula.
They're in their Ubislop copy-paste phase.
i lost your point when you included forgotten land