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Thread 716135698

10 posts 4 images /v/
Anonymous No.716135698 [Report] >>716138231
Is it impossible for AAA to have good complex level design? When's the last time you played AAA where the levels weren't either linear lines or open empty fields of nothing? Even nuDoom couldn't get proper levels
Anonymous No.716135941 [Report]
stop being such a underaged faggot
Anonymous No.716136342 [Report] >>716136583 >>716140450
why didn't they just conclude that he was a retard since they didn't mention any other playtester doing this
Anonymous No.716136583 [Report]
>>716136342
the game is meant for retards
Anonymous No.716138231 [Report] >>716138347
>>716135698 (OP)
it's not impossible but devs don't have the incentive to do it anymore. in the past before modern conventions got put in place making dense convoluted levels was just how devs approached filling out a game, it was the only toolkit thy knew. now they know they don't have to do that.
Anonymous No.716138347 [Report]
>>716138231
Indie retro shooters are actually full of games with complex level design, because they know their audience and don't have to dumb it down to be more accessible
Anonymous No.716140450 [Report]
>>716136342
You're going to be really disappointed when you find out how many stupid people there are in the world.
Anonymous No.716140706 [Report] >>716143293
>Maze like elements
Anonymous No.716143293 [Report]
>>716140706
kek
Anonymous No.716145563 [Report]
reminder that le complexity doesnt mean good level design. complexity is the opposite of good level design in most cases because you failed at creating something intuitive