Thread 716135698 - /v/ [Archived: 165 hours ago]

Anonymous
7/22/2025, 3:26:31 PM No.716135698
1746106123804478
1746106123804478
md5: 7dd4e7fd351d09bf09968ab45a98ab40🔍
Is it impossible for AAA to have good complex level design? When's the last time you played AAA where the levels weren't either linear lines or open empty fields of nothing? Even nuDoom couldn't get proper levels
Replies: >>716138231
Anonymous
7/22/2025, 3:29:36 PM No.716135941
stop being such a underaged faggot
Anonymous
7/22/2025, 3:34:50 PM No.716136342
why didn't they just conclude that he was a retard since they didn't mention any other playtester doing this
Replies: >>716136583 >>716140450
Anonymous
7/22/2025, 3:37:53 PM No.716136583
>>716136342
the game is meant for retards
Anonymous
7/22/2025, 4:00:20 PM No.716138231
>>716135698 (OP)
it's not impossible but devs don't have the incentive to do it anymore. in the past before modern conventions got put in place making dense convoluted levels was just how devs approached filling out a game, it was the only toolkit thy knew. now they know they don't have to do that.
Replies: >>716138347
Anonymous
7/22/2025, 4:01:59 PM No.716138347
>>716138231
Indie retro shooters are actually full of games with complex level design, because they know their audience and don't have to dumb it down to be more accessible
Anonymous
7/22/2025, 4:33:29 PM No.716140450
>>716136342
You're going to be really disappointed when you find out how many stupid people there are in the world.
Anonymous
7/22/2025, 4:37:37 PM No.716140706
Capture
Capture
md5: 8f2bf90b56f0e94f4675d5e4cf7387d8🔍
>Maze like elements
Replies: >>716143293
Anonymous
7/22/2025, 5:14:08 PM No.716143293
>>716140706
kek
Anonymous
7/22/2025, 5:46:49 PM No.716145563
reminder that le complexity doesnt mean good level design. complexity is the opposite of good level design in most cases because you failed at creating something intuitive