[CRIPPLING NEWS] YOU HAVE TO SET YOUR SWITCH 2 TO 720P TO ENJOY 60FPS - /v/ (#716137486) [Archived: 183 hours ago]

Anonymous
7/22/2025, 3:49:49 PM No.716137486
swtch
swtch
md5: a5eb74ca72545bc29d3b1c60d4050a73🔍
Oh no no no... Hell naww!
Replies: >>716137713 >>716139030 >>716139406 >>716139789 >>716139872 >>716139897 >>716140358 >>716144574 >>716145815 >>716153374 >>716154172 >>716154454 >>716154931 >>716154965 >>716155289
Anonymous
7/22/2025, 3:52:53 PM No.716137713
>>716137486 (OP)
pretty sure ps4 runs hitman at 30
Replies: >>716137803
Anonymous
7/22/2025, 3:54:20 PM No.716137803
>>716137713
pretty sure ps4 is also 12 years old
Replies: >>716137864 >>716139723 >>716139960 >>716146416 >>716149983 >>716154515
Anonymous
7/22/2025, 3:55:16 PM No.716137864
>>716137803
and switch 2 is a portable device
Replies: >>716138130 >>716139172
Anonymous
7/22/2025, 3:59:08 PM No.716138130
>>716137864
so what you're saying is that switch 2 is a 720p ps4 port machine
Replies: >>716138220
Anonymous
7/22/2025, 4:00:12 PM No.716138220
>>716138130
kinda I suppose
Replies: >>716138421
Anonymous
7/22/2025, 4:03:10 PM No.716138421
>>716138220
... 12 years later

That's the big part you're omitting here.
Replies: >>716138493 >>716138498
Anonymous
7/22/2025, 4:04:06 PM No.716138493
>>716138421
12 years later you can now fit your ps4 in your pocket
Replies: >>716138723 >>716139338
Anonymous
7/22/2025, 4:04:13 PM No.716138498
>>716138421
nta, but you omitted that
Anonymous
7/22/2025, 4:05:23 PM No.716138576
>4K? Heh, watch this
>2fps
Anonymous
7/22/2025, 4:07:35 PM No.716138723
>>716138493
But the PS4 isn't a 720p machine
Replies: >>716139809
Anonymous
7/22/2025, 4:11:34 PM No.716139030
>>716137486 (OP)
60FPS finna be too spicy for switchoids KEK!
Anonymous
7/22/2025, 4:13:44 PM No.716139172
>>716137864
This is docked.
if you want the portable specs, they're even worse
Replies: >>716139329
Anonymous
7/22/2025, 4:16:11 PM No.716139329
mmk
mmk
md5: a10ec7601fbf7e7a1383bca27749a610🔍
>>716139172
The device is still portable and thus constrained by power draw, thermals and its size. Only retarded people expected Switch 2 to be better than it is.
Anonymous
7/22/2025, 4:16:21 PM No.716139338
>>716138493
>fit your ps4 in your pocket
But why would I want to fit shitty ports of mutiplats from a decade ago in my pocket?
Replies: >>716147364
Anonymous
7/22/2025, 4:17:23 PM No.716139406
>>716137486 (OP)
Is this the resolution in system settings? Why would the game be tied to it? Is it using DLSS to upscale to your system resolution? Normally you get super sampling when you down sample to 720p it’s not supposed to change rendering
Replies: >>716140084
Anonymous
7/22/2025, 4:22:36 PM No.716139723
>>716137803
the gameboy was a portable nes (8 year difference)
the gameboy advance was a portable snes (10 year difference)
the ds was a portable n64 (9 year difference)
the 3ds was a portable gamecube (9 year difference)
the switch was a portable, more power efficient wii u (literal rebrand)
the switch 2 is now a portable, more efficient ps4

how is this hard to understand? nintendo hasn't tried to keep up with cutting edge graphical fidelity since the n64 and gamecube eras. they always go about a generation or half-generation backward for stability
Replies: >>716140237 >>716146501 >>716154297
Anonymous
7/22/2025, 4:23:49 PM No.716139789
>>716137486 (OP)
DF thinks it’s a combo of rendering to match the selected resolution and also DLSS
Anonymous
7/22/2025, 4:23:59 PM No.716139809
>>716138723
It 600p-900p in most games lol
Anonymous
7/22/2025, 4:25:04 PM No.716139872
>>716137486 (OP)
How is that surprising considering it's not that stronger than a Switch 1?
Replies: >>716140203
Anonymous
7/22/2025, 4:25:22 PM No.716139897
immortals-of-aveum-ue-5-1-game-runs-awful-on-series-s-v0-apbyjl2kwljb1immortals-of-aveum-ue-5-1-game-runs-awful-on-series-s-v0-apbyjl2kwljb1immortals-of-aveum-ue-5-1-game-runs-awful-on-series-s-v0-apbyjl2kwljb1immortals-of-aveum-ue-5-1-game-runs-awful-on-
>>716137486 (OP)
NOT LIKE THIS!!!!
Anonymous
7/22/2025, 4:26:20 PM No.716139960
>>716137803
What a weird, nonsensical post
Replies: >>716145076 >>716153671
Anonymous
7/22/2025, 4:27:59 PM No.716140084
>>716139406
Its like in the good old days pf the ps3, games just render at the resolution you select. Well, at least in the case of hitman
Replies: >>716141229 >>716153423
Anonymous
7/22/2025, 4:29:25 PM No.716140203
>>716139872
>it's not that stronger than a Switch 1?
can you show me a vanilla Switch 1 running TOTK at 60 FPS locked?
Anonymous
7/22/2025, 4:30:03 PM No.716140237
1751749445491493 1528837257384
1751749445491493 1528837257384
md5: ee560220a158af7ed445602001eba307🔍
>>716139723
>they always go about a generation or half-generation backward for stability
No, it's too increase profits. They get away with selling old hardware at a premium price because they know people will buy it anyway. The switch 2 uses a graphics architecture and manufacturing process from the year 2020
Replies: >>716141951
Anonymous
7/22/2025, 4:31:48 PM No.716140358
>>716137486 (OP)
meanwhile my pc that is years old at this point gives me 165fps
Replies: >>716141409
Anonymous
7/22/2025, 4:45:45 PM No.716141229
>>716140084
Does it work in other games too? I would gladly play bananza in 720p if i could get a locked 60
Anonymous
7/22/2025, 4:47:41 PM No.716141368
well done jimbo. your fancy switch 2 is on par with *check notes* a ps5 pro
Anonymous
7/22/2025, 4:48:11 PM No.716141409
>>716140358
meanwhile your PC is 12x the size of a Nintendo Switch
Anonymous
7/22/2025, 4:49:40 PM No.716141530
it would be a hard sell if it had steam
Anonymous
7/22/2025, 4:55:35 PM No.716141951
>>716140237
Yes, I'm aware that it went with an 8nm process. You can't go with a completely new, leading generation of hardware, have a battery pack that lasts a while, and be cheap all at the same time.
>old hardware at a premium price
the switch 2 hardware is competitively priced. the japanese price is partially subsidized by a higher international cost, but the switch 2 isn't an "expensive" option. $450 *is* about a $70 markup from an inflation adjusted $300 from 2017, while the JP price is about $30-$40 below that price. It's not hard to see that the Switch 2 hovers pretty close to an effective value of $400, which is competitive among all the other comparable current handhelds in the market.
Replies: >>716142959
Anonymous
7/22/2025, 5:09:59 PM No.716142959
>>716141951
>You can't go with a completely new, leading generation of hardware, have a battery pack that lasts a while, and be cheap all at the same time.
They could have if they used a bigger battery. The steam deck 2 battery is 2.5x and the console is cheaper, and it released 3 years prior
>but its weaker!!1
It's not. Games only look worse becsuse it hasnt got DLSS
>but the switch 2 isn't an "expensive" option. $450 *is* about a $70 markup from an inflation adjusted $300 from 2017
The switch 1 was also overpriced considering the hardware specifications. They used 5 year old hardware for the switch 1 top, they released 2013 hardware in 2017. Nintendo always makes sure to make a profit on their consoles, only because they can. Not because of any necessity you can dream up, it's because they can get away with it. Nintendo is literally the richest company in all of Japan and it's also by far the most profitable of the 3 big console manufacturers.
>It's not hard to see that the Switch 2 hovers pretty close to an effective value of $400,
There is no way the switch 2 hardware costs more than $330 to produce assemble and distribute
Replies: >>716144959 >>716145247
Anonymous
7/22/2025, 5:33:11 PM No.716144574
>>716137486 (OP)
FUCK digital foundry
Replies: >>716147893 >>716154013
Anonymous
7/22/2025, 5:38:50 PM No.716144959
>>716142959
>The steam deck 2 battery is 2.5x and the console is cheaper, and it released 3 years prior
steam deck 2? you mean the OLED?
It's a 5200 mAh vs 6500 mAh capacity. the OLED's battery life also comes from the fact that you can manually restrict the average power consumption, and its render target is literally smaller.
>It's not.
It is effectively weaker for most games, which deal with more graphical compute than CPU compute. not to mention that it literally draws more power than the switch 2 to get reasonably comparable (if slightly worse) performance at a lower resolution.
>Games only look worse becsuse it hasnt got DLSS
DLSS is a silver bullet here though. the fact that the switch 2 has an upscaler that not only pushes out more frames but frames that look better *is* a point in its favor from the fundamental architecture side (ie tensorcores)
>The switch 1 was also overpriced considering the hardware specifications.
you are talking out of your ass.
the switch literally made $40 per unit on raw manufacturing cost, and that's not even factoring in R&D costs. It was literally the best bang-for-buck console of its generation by a country mile.
>There is no way the switch 2 hardware costs more than $330 to produce assemble and distribute
you have a fundamental misunderstanding of the pricing for handheld components, much less their assembly and pack-in accessories like docks, chargers, etc. The steam deck and switch 1 both had razor thin margins. There is very little that suggests that the switch 2 has anything but a somewhat thin margin when you take a weighted average of JP units and international price units together.
Replies: >>716145260
saucy
7/22/2025, 5:40:36 PM No.716145076
>>716139960
I've been seeing this mantra more lately.

Many are saying this.
Anonymous
7/22/2025, 5:42:27 PM No.716145221
Why is the switch 2 targeting 30-60 fps still? Whats the point of a 120hz screen then?
Replies: >>716145574 >>716146642 >>716154418
Anonymous
7/22/2025, 5:42:45 PM No.716145247
>>716142959
>They used 5 year old hardware for the switch 1 top, they released 2013 hardware in 2017.
>Tegra X1 released in Q2 2015
I know this is hard for a retard like you to understand, but you're trying to compare mobile SoC's to desktop hardware benchmarks. No matter how much you want to insist otherwise, the Switch is a mobile device with hybrid capabilities. Again, the Switch 1 costed about $260 per unit to manufacture. Explain how they were ripping you off for profit by asking for $40 on top of the raw cost.
Replies: >>716145653
Anonymous
7/22/2025, 5:42:55 PM No.716145260
>>716144959
>when you take a weighted average of JP units and international price units together.
Those data points are entirely useless for determine the manufacturing costs
Replies: >>716145990
Anonymous
7/22/2025, 5:46:58 PM No.716145574
>>716145221
>Why is the switch 2 targeting 30-60 fps still?
This is like asking why the PS5 targets 30-60 still.
>Whats the point of a 120hz screen then?
40 FPS and 60 FPS are both integer (half and third) multiples for vsync that looks smooth, with VRR smoothing out any small fluctuations in FPS. We already know from the Steam Deck that 40 FPS is way better than 30 FPS and acceptable on a mobile device for anything other than a character action game.
I was always more excited for stuff like this, which is a more realistic and consistently nailed upgrade in performance rather than
>wowowowow look at all these games running at 120 FPS on a handheld
>I get 5 hours of battery life like this too!
Replies: >>716145973
Anonymous
7/22/2025, 5:47:46 PM No.716145653
>>716145247
>I know this is hard for a retard like you to understand, but you're trying to compare mobile SoC's to desktop hardware benchmarks
you utter fucking luddite imbecile, the switch 1 used a MOBILE CHIP from 2013
Replies: >>716146075
Anonymous
7/22/2025, 5:49:52 PM No.716145815
1723993148032673
1723993148032673
md5: bc5b210888983f4ad05e1297edb5caa3🔍
>>716137486 (OP)
>60% difference between 720p and 1080p
>10% difference between 1080p and 2160p
Huh?
Replies: >>716146971
Anonymous
7/22/2025, 5:52:02 PM No.716145973
>>716145574
Ps5 plugs into a 60hz screen
Its also a shitty amd mini pc so who cares

Why waste the money putting in a 120hz screen to not aim for 120fps? Its not even a good screen
Replies: >>716146338
Anonymous
7/22/2025, 5:52:22 PM No.716145990
>>716145260
They provide context for the markup.
https://www.ft.com/content/a781c853-3fed-4dfc-b940-4137546180de
From this, we know the raw manufacturing costs are about $340. This doesn't include shipping, initial R&D, software support, tariffs, etc.., which we can abstract as another $30-$50 per unit.
The hardware is being sold at a significant loss in Japan since the JPY is an incredibly weak currency, but JP is about 1/4-1/3 of the Switch market. On the other hand, it's being sold at around an estimated $60-$80 profit in the US. These aren't big margins of profit.
Playstation almost always sells at a loss (to sell PSN), and the PS5 costs about $450 to make. They sold it at launch for $500. If you do the napkin math, it's not hard to see that Nintendo isn't raking in a huge amount of money per unit, even though they're sold at a profit.
Anonymous
7/22/2025, 5:53:29 PM No.716146075
>>716145653
>the switch 1 used a MOBILE CHIP from 2013
>>Tegra X1 released in Q2 2015
Anonymous
7/22/2025, 5:54:54 PM No.716146172
poor nintendo with their portable monopoly
god forbid they take a 50 dollar loss to be able to run a five year old game at 30fps
Replies: >>716146458
Anonymous
7/22/2025, 5:55:35 PM No.716146231
The one zoomer tendie is really trying hard to defend his corpo overlords today
Replies: >>716146294 >>716146458
Anonymous
7/22/2025, 5:56:30 PM No.716146294
>>716146231
Imagine getting upset at vidya companies or treating them as enemies
Replies: >>716147023
Anonymous
7/22/2025, 5:57:02 PM No.716146338
>>716145973
it's like you didn't read anything I said about vsync and VRR.
you can get locked 40 FPS, and it'll be smooth (approx 1/3 smoother) without tearing because it's an integer fractional multiple of 120 FPS. A 120 Hz screen lets you do:
>60 FPS
>40 FPS
>30 FPS
all with even framepacing, if for some reason the VRR isn't working well with the game, or if you want to make different performance profiles. this is very good for a mobile device.
Anonymous
7/22/2025, 5:58:05 PM No.716146416
1623655244512
1623655244512
md5: a47efcb4c681e4f2ab5916445b253134🔍
>>716137803
SPBP
Anonymous
7/22/2025, 5:58:46 PM No.716146458
>>716146172
>>716146231
>no argument about the actual margin once numbers come out
it's fine to admit you loathe nintendo or resent them for not selling this shit at a loss. just stop intellectualizing it and say you don't like them
Replies: >>716146782
Anonymous
7/22/2025, 5:59:17 PM No.716146501
>>716139723
To be honest:
GBA was much more powerful than a SNES. It's 2D capabilities were more like SEGA Saturn or the Super Scaler arcade boards.
Anonymous
7/22/2025, 6:01:09 PM No.716146642
>>716145221
You could play games on locked 40 FPS, like on Steam Deck. Better than 30 but worse than 60.
Replies: >>716146971 >>716147091
Anonymous
7/22/2025, 6:02:59 PM No.716146782
>>716146458
spend 500$ for no game and substandard 20fps
no thanks
Replies: >>716147359
Anonymous
7/22/2025, 6:06:03 PM No.716146971
>>716145815
It's probably 1080p upscaled to 4K, that 10% difference is due to DLSS overhead.

>>716146642
It's a VRR screen, so they could target any framerate, it doesn't have to be a submultiple of the screen refresh rate.
Replies: >>716147295 >>716156713 >>716157114
Anonymous
7/22/2025, 6:06:37 PM No.716147023
>>716146294
im sure gary bowser doesnt think theyre evil at all
Anonymous
7/22/2025, 6:07:21 PM No.716147091
>>716146642
IMO, most SRPGs on the Switch 2 would probably be better at 40 FPS running with a lower power profile for better battery life than full 60 FPS.
Anonymous
7/22/2025, 6:10:08 PM No.716147295
>>716146971
>It's a VRR screen, so they could target any framerate
VRR means the screen won't tear at a variable framerate, and that the screen will do its best to dynamically change its refresh rate. It doesn't mean that the game won't have noticeable dips in smoothness of animation if the differences are big enough.
For sub 60 FPS performance, VRR is best to iron out 2-5 FPS, depending on the base FPS. Locking to an integer fraction of the base refresh rate will always give you the best results
Replies: >>716147831 >>716157258
Anonymous
7/22/2025, 6:11:08 PM No.716147359
>>716146782
>$500
$450
>substandard 20fps
where?
Anonymous
7/22/2025, 6:11:15 PM No.716147364
>>716139338
Japan never played those games
Anonymous
7/22/2025, 6:17:31 PM No.716147831
>>716147295
>smoothness of animation
That's depends on the game, if it was originally designed to run at a specific framerate or not.
Anonymous
7/22/2025, 6:18:14 PM No.716147893
>>716144574
I've seen tendies mald about DF before.
Anonymous
7/22/2025, 6:19:30 PM No.716147971
Any news on Xenoblade 2? That one was a blurry mess on the switch and zelda works like a charm so xeno should work too
Anonymous
7/22/2025, 6:44:03 PM No.716149983
1752860430683764
1752860430683764
md5: 0c38ea00fe22c953957ad9100ec601a8🔍
>>716137803
tendies in shambles
Replies: >>716150656
Anonymous
7/22/2025, 6:53:06 PM No.716150656
>>716149983
I don't think this is the own you think it is
>Western games that actually take advantage of stronger hardware like the PS5 look much worse from an artistic standpoint compared to their older counterparts on PS3 / Xbox360
>Japanese games continue to be developed on the PS4, since the Playstation brand is pretty dead in Japan after Sony California thought it was a good idea to sabotage out of jealousy/racism against the Japanese
Switch 2 is also much stronger than the PS4, one blatant example is the amount of RAM allocated for games (10GB on Switch 2 vs 5.5GB on PS4)
Replies: >>716151767 >>716153906 >>716154742
Anonymous
7/22/2025, 7:07:37 PM No.716151767
1739878524854278
1739878524854278
md5: c4f5572026e468fbc102021e8ed8cc61🔍
>>716150656
>Switch 2 is also much stronger than the PS4
source: the crack pipe. comparisons say otherwise.
Replies: >>716154430
Anonymous
7/22/2025, 7:28:45 PM No.716153259
Isn't this thing supposed to have DLSS and frame gen?
Anonymous
7/22/2025, 7:30:00 PM No.716153363
I thought Switch 2 was supposed to be powerful?
Anonymous
7/22/2025, 7:30:10 PM No.716153374
>>716137486 (OP)
PC truly is the Shitcher 2: Assassin's of Tendies.

NuMan 1-3 was doing 60FPS in 20*16*.
Anonymous
7/22/2025, 7:30:44 PM No.716153423
>>716140084
I remember picking 480p on PS3 to see if it improved performance only to find Fallout 3 was then rendered at a jaggy and muddy 480p with the same shitty frame rate
Anonymous
7/22/2025, 7:31:56 PM No.716153513
naseem is not happy
https://www.youtube.com/watch?v=OiemHh8jXnU
Replies: >>716153865
Anonymous
7/22/2025, 7:33:55 PM No.716153671
speg
speg
md5: d1e5be1bad5bf58ca6e656d45b48b996🔍
>>716139960
No... no that's a fairly apt, topical post.
Anonymous
7/22/2025, 7:36:31 PM No.716153865
>>716153513
nasneed needs to go back to his country
Anonymous
7/22/2025, 7:36:55 PM No.716153906
uli
uli
md5: 8d0e4ffe72b2696f69088e69882ac0da🔍
>>716150656
>Switch 2 is also much stronger than the PS4
I don't think this is the own you think it is.
Anonymous
7/22/2025, 7:38:14 PM No.716154013
>>716144574
Digital Foundry is fine. Where they get annoying is in face offs where one version drops to 29 frames in on obscure part for one quick second while the other stays at 30 and then they say the one that’s 30 performs better. While technically true this means they perform the same. Or when they mention 1 missing frame every 30 seconds for a 60fps games and then make a big deal over it and being sensitive to
It. Or in these switch 2 reviews they don’t know how to report on DLSS so they mention the internal resolution but only say upscale to DLSS compared with something upscale to FSR when these two things aren’t the same. They admit the DLSS gives better image quality and you can see it in screenshots and videos. But AI upscaling that actually works seems to throw off their technical analysis because they can’t measure it
Replies: >>716157661
Anonymous
7/22/2025, 7:40:04 PM No.716154172
>>716137486 (OP)
I forgot what game I used to play that ran better if you set the internal TV resolution to 480p on switch. I would also play N64 games at 480p because they look too clean at 1080p.
Anonymous
7/22/2025, 7:40:15 PM No.716154184
Wait, I can get better performance out of games if I lower the resolution? Does this work for Donkey Kong?
Anonymous
7/22/2025, 7:41:49 PM No.716154297
>>716139723
>(literal rebrand)
Imagine being this retarded. Also all the handhelds besides Gameboy were slightly more powerful, like the GBA having way more 3D games than the SNES and New 3DS literally playing Hyrule Warriors and Xenoblade Chronicles.
Anonymous
7/22/2025, 7:42:43 PM No.716154354
>PCtards giving opinions in console threads
Explain.
Anonymous
7/22/2025, 7:43:31 PM No.716154418
>>716145221
Because retards keep asking for 120hz, HDR, and 4k, which have nothing to do with video games.
Replies: >>716155047
Anonymous
7/22/2025, 7:43:42 PM No.716154430
>>716151767
Which comparisons? S2 docked is much better than PS4. Handheld is more on par, it has slightly less TFLOPS in handheld (1.71 vs 1.84) but it’s a decade more efficient design that offloads things like decompression to dedicated hardware. It’s got more RAM and an SSD. If you’re gonna say cyberpunk because of geometry differences in a screenshot, don’t. That’s not what that means. Cyberpunk also runs far worse on PS4
Anonymous
7/22/2025, 7:44:01 PM No.716154454
>>716137486 (OP)
we all know Nintenkids don't even know what "720p" is and likely don't care
Anonymous
7/22/2025, 7:44:37 PM No.716154486
Graphical leaps in this industry haven't been really felt since 05-06 retards.
Replies: >>716155142
Anonymous
7/22/2025, 7:44:54 PM No.716154515
>>716137803
out of 10
Anonymous
7/22/2025, 7:48:03 PM No.716154742
>>716150656
This is why S2 specs aren’t an issue. Developers need hundreds of millions in budgets and giant development teams to make high fidelity engines. The hardware no longer holds back the artwork so bad art is now bad graphics no matter the fidelity. The PS4 hardware, and probably even the Xbone, were and still are “good enough” and beyond the sweet spot so-to-speak. Switch 2 is well past this sweet spot. Most active Steam users don’t have hardware that’s as good as current gen consoles. 50% of active PS users are on PS4.
Anonymous
7/22/2025, 7:50:35 PM No.716154931
>>716137486 (OP)
A handheld doing 4k at 36fps is pretty good though.
Anonymous
7/22/2025, 7:51:01 PM No.716154965
>>716137486 (OP)
why the fuck did you save this picture as a gif?
Anonymous
7/22/2025, 7:52:07 PM No.716155047
>>716154418
sorry about your eyesight
Anonymous
7/22/2025, 7:53:35 PM No.716155142
>>716154486
Facts. I remember when neogaf was blowing their load over some building window reflections in a PS4 killzone game reveal and I didn’t understand why I was supposed to be impressed.
Anonymous
7/22/2025, 7:55:22 PM No.716155270
Wish I just bought a Ps5 Pro, anything third party runs like ass…
Anonymous
7/22/2025, 7:55:44 PM No.716155289
>>716137486 (OP)
just like current gen consoles then?
Anonymous
7/22/2025, 8:14:50 PM No.716156713
>>716146971
There's no VRR when docked.
Anonymous
7/22/2025, 8:20:20 PM No.716157114
>>716146971
>It's a VRR screen, so they could target any framerate, it doesn't have to be a submultiple of the screen refresh rate.
you can do that on fixed rate displays too as long as theyre 120hz. you can run them at any hz between 60 and 120 and you could do half rate vsync for framerates below 60.

the real benefits of VRR is lower lag vsync and you can have synced frames even when the frames drop
Anonymous
7/22/2025, 8:22:02 PM No.716157258
>>716147295
>Locking to an integer fraction of the base refresh rate will always give you the best results
only true for 2d games that work on frames rather than timers
Anonymous
7/22/2025, 8:26:50 PM No.716157661
>>716154013
>While technically true this means they perform the same.
retard