Anonymous
7/22/2025, 4:36:28 PM No.716140637
>To understand why this is a bad thing, we have to confront a hard truth that few people seem to want to face about the Zelda games, including Nintendo themselves. But here it is: the physics system is nothing remarkable. Before you get your codpiece in a twist, keep in mind: that doesn't equate to mediocre gameplay. As a whole, it's hugely elevated by generally a great open world, player freedom, load-out options, and some unique supplemental mechanics like climbing, champion powers and cooking.
>But in terms of actual complexity, there's not much going on. There's not much *depth*. And that wouldn't be a problem. Except that the series has increasingly leaned on its simulation elements more and more as time has gone by, while refusing to implement basic adventure elements such as character development, creative questlines, a plot that makes sense or even an interesting setting. Which leaves you with physics as your one and only way to engage with the game.
>So prepare to build, again and again, and again and again and again.
This was 6 years ago today. Before Tears of the Kingdom, before Echoes of Wisdom. Looking back, do you believe he was right about the direction the Zelda series is taking?
>But in terms of actual complexity, there's not much going on. There's not much *depth*. And that wouldn't be a problem. Except that the series has increasingly leaned on its simulation elements more and more as time has gone by, while refusing to implement basic adventure elements such as character development, creative questlines, a plot that makes sense or even an interesting setting. Which leaves you with physics as your one and only way to engage with the game.
>So prepare to build, again and again, and again and again and again.
This was 6 years ago today. Before Tears of the Kingdom, before Echoes of Wisdom. Looking back, do you believe he was right about the direction the Zelda series is taking?
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