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Thread 716175930

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Anonymous No.716175930 [Report] >>716176630 >>716177882 >>716178309 >>716178969 >>716179346 >>716179802 >>716179907 >>716181092 >>716181316 >>716183065 >>716184345 >>716184548 >>716184590
>Dark Souls but for people with brainrot
Anonymous No.716176630 [Report] >>716177810 >>716178251 >>716180545 >>716181316 >>716185034 >>716188914
>>716175930 (OP)
Explain to me (you cant) in what way dark souls is in any shape of form more complex than elden ring
Anonymous No.716177810 [Report] >>716178341
>>716176630
https://www.youtube.com/watch?v=sr0ayFx4tBY
Anonymous No.716177882 [Report]
>>716175930 (OP)
damn it will be the best selling shitch poo game ever, then
Anonymous No.716178251 [Report]
>>716176630
No fast travel for the majority of the game is an instant filter for most nu-gamers.
Anonymous No.716178309 [Report]
>>716175930 (OP)
More like Dark Souls for people with scarlet rot
Anonymous No.716178341 [Report] >>716178509 >>716178894
>>716177810
OMG LE DOOR THAT DOESN'T OPEN FROM THIS SIDE!! GENIUS LEVEL DESIGN MIYAZAKI
Anonymous No.716178509 [Report]
>>716178341
>ask for an explanation
>get an explanation
>start shitting yourself
Anonymous No.716178894 [Report] >>716179659
>>716178341
i genuinely dont understand how nusoftware secondaries can dismiss level design so easily given that the series started out as the player exploring dangerous and forgotten places with the occasional gimmick boss
i guess thats what happens when your first game was ds3 or god forbid elden ring itself
>captcha: 2x ass
Anonymous No.716178969 [Report]
>>716175930 (OP)
Dark Souls but for people who want content copypasted across an open world instead of just replaying the game
Anonymous No.716179346 [Report] >>716179746
>>716175930 (OP)

I could never get into Elden Ring for that reason, possibly because its a newer release with the same jank but am able to get into the older Souls games. I like the combat in Black Myth Wukong as well, feels faster paced and more fluid, not locked into place when attacking, animations are better (can't stand how slow you swing and attack in Elden Ring and their other games). Much of the difficulty in Elden Ring feels artificial only because of how clunky it is. An example of this is the attack animations and attack speeds which you're not only locked into but are unrealistic compared to irl combat and other games.
Anonymous No.716179441 [Report] >>716179592
>game came out years ago
>people still make threads about it just to seethe
fucking lmao
Anonymous No.716179592 [Report] >>716187824
>>716179441
Soulsisters got buttfucked so hard they can't live without diapers anymore, please understand
Anonymous No.716179659 [Report] >>716179934 >>716180545
>>716178894
all of the games have good level design. What people say they like about dark souls 1 "level design" they mean to say world design with interconnected zones. Level deign is not just how how area connects top another, theres more to it than that. Acting like dark souls 1 level design was the best in the series and it was never good again just makes the whole discussion seem like people arent arguing in good faith.
Anonymous No.716179746 [Report] >>716179869
>>716179346
Original Dark Souls had a pace and flow to the combat that was balanced. Enemies more or less were the same speed as you. By Elden Ring it's completely unbalanced with the enemies being much faster and you're still using Dark Souls 1 moves. Nothing to do with difficulty it just isn't as enjoyable. Compare to Bloodborne where they actually implemented new moves for the player to compensate.
Anonymous No.716179802 [Report]
>>716175930 (OP)
Wrong image. DS2 came out 11 years ago.
Anonymous No.716179849 [Report] >>716180060
Elden mid...worst Fromsoft game ever made...
Anonymous No.716179869 [Report]
>>716179746
You didn't play any of the games you're talking about, as usual
Anonymous No.716179907 [Report] >>716180096 >>716180392
>>716175930 (OP)
Actually it's Dark Souls that's for the brain rotted, they can't handle riding a horse for 1 minute while taking in the sights in ER, they need their "content" conveyor-fed continuously so they cannot take open-world at all.
Anonymous No.716179934 [Report] >>716180172
>>716179659
If you watch the video, it goes into detail about how painstaking the devs were to make sure what you could see in the distance matched up with the actual layout of the world. In Elden Ring, there are a plenty of outright errors in this domain (just think of any of those massive catacombs boss rooms with light coming in from windows that don't actually exist in the overworld). Dark Souls was designed with more care and complexity in its world. Elden Ring is bigger, but lazier.
Anonymous No.716180060 [Report]
>>716179849
yeah even the worst game is still pretty good, reminds me of the doom franchise
Anonymous No.716180096 [Report] >>716180263
>>716179907
nu-From tards admitting that Starfield is more sophisticated than Elden Ring because it's even bigger and emptier
Anonymous No.716180172 [Report] >>716181341
>>716179934
>(just think of any of those massive catacombs boss rooms with light coming in from windows that don't actually exist in the overworld)
Which ones?
Anonymous No.716180263 [Report]
>>716180096
That's a super weird and nonsensical projection, but you do you since I'm frankly not interested in disentangling whatever retardation you've got going there.
Anonymous No.716180289 [Report]
skibidi maidenless caelid ohio rizz touch grace fr on margott
Anonymous No.716180392 [Report] >>716180567
>>716179907
That doesn't even make any sense because Dark Souls is open world. The only difference is that it doesn't have massive fields of empty space. But there is still a lot of navigating.
Also says the faggot arguing for the game that has spawn points right next to boss rooms.
Anonymous No.716180495 [Report] >>716180797
Level design has simply gotten worse in newer games.
Theres no point in using shortcuts when you can just fast travel between bonfires.
Also, shortcuts were never realistic, but they used to have a kind of internal logic.
I still remember that shortcut in Bloodborne between Yharnam and Forbidden woods.
Isn't forbidden for a reason?
Why is there a path to this forbidden place next to a clinic, completely out in the open?
Anonymous No.716180510 [Report]
This OP is shit. Quick, rank every Soulslike you've played.
>DS1=Sekiro>>DS3=Lies of P>ER=Khazan>>>Code Vein=DS2>Enotria
Anonymous No.716180545 [Report] >>716188914
>>716176630
Dark Souls 1 has a mechanic where you get infected with a parasite, and if you feed it 100k souls, you get a worm on your head.

>>716179659
>>all of the games have good level design
Excluding 2.
Anonymous No.716180567 [Report] >>716180710
>>716180392
>The only difference is that it doesn't have massive fields of empty space
90% of DS levels are factually empty corridors, most of which are linear too, you might have agoraphobia but that doesn't mean DS isn't just as empty as ER, if not more
Anonymous No.716180710 [Report] >>716181062
>>716180567
It's not and anyone who has played the games can see right through this bullshit so not sure what your endgame is exactly.
Anonymous No.716180773 [Report]
guys this faggot makes this thread every single day, why do we keep taking the shitty bait?
Anonymous No.716180797 [Report]
>>716180495
The backyard of a clinic that appeared to have been dumping bodies in the location there for weeks?
Within dungeons shortcuts mean a lot in Elden Ring. They have some of the best verticality and most mazelike design in the series, so just being able to teleport to a bonfire from the start doesn't say anything about your ability to navigate around from it.
Anonymous No.716181062 [Report] >>716181608
>>716180710
>It's not and anyone who has played the games can see right through this bullshit
The only bullshit people see through is the one you try to peddle daily on this board with these threads.
DS levels are tiny empty rat "mazes", I know you have to try really hard to make your peacock wheel of a TRVE and PVRE gaymer on this shithole of a board, but nobody really takes you seriously which is why ER has eclipsed all of the Dark Souls games.
Anonymous No.716181092 [Report]
>>716175930 (OP)
The only people I know irl that liked this game are people that did not play souls games in the past. They thought it was amazing when all I saw was them ctrl+c/ctrl+v the asymlum demon from 2011 across the map 30 times.
Anonymous No.716181316 [Report]
>>716175930 (OP)
>>716176630
allow me to destroy both of you:
thing i like, good and fun
thing YOU like, poopy stinky bad yuck yuck yuck! you'd have to be a drooling fucking mongoloid to like it, you should do the world a favor and conserve oxygen for the rest of us (with good taste, that don't like thing you like) by killing yourself, preferrably in the most painful way possible, you have no friends, you have terrible taste, you've never done anything worthwhile in your life, nobody will miss you
Anonymous No.716181341 [Report] >>716182248
>>716180172
The one catacomb you find in Radahn's arena, for an example. Look up near the roof and you'll see what are clearly windows, and you fill not find those windows present when you look at where you are on the map in the overworld.

This is something that would have actually been accounted for in DS1.
Anonymous No.716181608 [Report] >>716182248
>>716181062
DS presents you with a challenge and you have to find a way to deal with it. ER presents you with a challenge and you can just run off and level up 100 times somewhere else.
Anonymous No.716182248 [Report] >>716182439
>>716181341
>Look up near the roof and you'll see what are clearly windows, and you fill not find those windows present when you look at where you are on the map in the overworld.
Maybe because you're above a huge fucking cliff you can't even inspect, nice try though.
Where's the other many examples.
>>716181608
DS doesn't present you with anything, the game is braindead and you could also grind as much as you'd like at any point
Not like it matters since the game is effectively over at the class selection screen, DS1 Pyro alone doesn't play by the rules and the enemies are so helpless you don't even really need the Zwei or the Drake Sword to break the game in half
Anonymous No.716182439 [Report] >>716182593
>>716182248
>Maybe because you're above a huge fucking cliff you can't even inspect
retard post lol, but because you're a brown third worlder that doesn't eat breakfast you lack the brain power to even begin to unpack where you went wrong on this literary adventure through brainletism
Anonymous No.716182593 [Report] >>716184439
>>716182439
>Uhm I achkstually can't see where the light comes from fr fr so it doesn't make sense
>Lordran? Totally makes sense topographically thoughlbeit you're brown and stupid if you disagree
Anonymous No.716183065 [Report] >>716183448 >>716184025 >>716184524
>>716175930 (OP)
So whats the darks souls but for contrarians
Anonymous No.716183448 [Report]
>>716183065
"Getting Over It"
Anonymous No.716184025 [Report]
>>716183065
Lords of the Fallen remake.
Anonymous No.716184345 [Report]
>>716175930 (OP)
explain what that means without sounding like you have brainrot yourself
Anonymous No.716184439 [Report] >>716185410
>>716182593
The point is that when the devs don't put cliffs or other obstructions in the way, those areas are visible from other areas and they are where they should be, no matter how sensible or insensible the arrangement of the levels is. Elden Ring does not achieve this.

I don't know why you keep asking for examples and then getting upset when given examples.
Anonymous No.716184524 [Report]
>>716183065
Nioh
Anonymous No.716184548 [Report]
>>716175930 (OP)
all souls-like games are for people with brainrot
Anonymous No.716184590 [Report]
>>716175930 (OP)
Agreed
Anonymous No.716185034 [Report] >>716187374 >>716188914
>>716176630
The boss arenas aren't all fucking giant squares or circles.

Check out how unique a beginner boss like Taurus demon is compared to later entries:

>narrow bridge overlooked by a tower
>boss size vs arena size cause space issues for new players
>tower has a circular arena with archers, archers will attack during fight if the player is impatient or ignores them or can be cleared beforehand
>fight encourages plunging attacks
>if you wait at the top the boss will jump up and fight you there
>there are broken parts off the bridge/walkway that the player or the demon can fall from
>can choose to fight him head on

All this is just the environment. No faggot anime flips or mega combos from bosses. Well thought out and deliberate.
Anonymous No.716185410 [Report]
>>716184439
>When devs don't put cliffs in places that obstruct view you can see shit from a distance
>But when they do you can't wtf???
Do you even read the shit you write?
How is a single catacomb's ruined ceiling nonsensical when you literally can't even argue it is but the quite evidently illogical layout of Lordran is totally okay?
Why must you insist with these dogshit posts every single day? Do you think you're fighting some sort of culture war?
Is your life so miserable that you have to spend literally every single day writing nonsense like this to annoy strangers online?
Anonymous No.716187374 [Report]
>>716185034
It applies to Demon's Souls as well. The boss arenas really got simplified.
Anonymous No.716187824 [Report]
>>716179592
>Source: my ass
You're such a butt hurt dumb boy!

All of the FromSoftware's video games are objectively amazing!

DEAL WITH IT!

You NEED to GET GOOD already so that you won't get killed and humiliated by the mobs and the bosses!
Anonymous No.716188914 [Report]
>>716176630
>>716180545
>>716185034
>Dark Souls 1 has a mechanic where you get infected with a parasite, and if you feed it 100k souls, you get a worm on your head.
More so than complexity, I think what has been lacking from subsequent Fromsoft games is the Adventure. DeS,DS, and DS2 I think all made great attempts at creating a sense of adventure. There's places to get lost, places to find weird things, hidden places, impossible places, weird NPCs to find, weird mechanics to engage with that really are kinda pointless but are good set dressing.
If anyone has played TTRPGS (D&D and the like) you know what I'm saying. A good DM inserts these little quirks into their games/story. It might be irrelevant, but you're free to engage with it regardless. It adds flavour and life to what would otherwise be a generic dungeon crawl/fantasy hack and slash.
I think the Pit in Majula is the best example of this. There's this pit. You die if you drop down. But if you buy this really expensive ring you can just survive. But the area down there is pretty hard. Or you can wait till later in the game until you find a guy who builds ladders (himself not easy to find), who will then charge you through the nose to build a ladder into the pit. But how deep? All the way? Half way? You don't know what to expect. There's locked doors, a covenant, a bosses, treasures, but you have no way of knowing until you take the plunge.