>>716191249 (OP)too risky when there are other routes of having a game with continuous monetization like mtx instead of the traditional mmo sub model, a real modern mmo that wasn't slop would cost in the ballpark of a billion dollars to develop, now add on server costs trying to handle the load that would be the amount of players playing that would be required to rake back your dev budget and you see why it's a different world than back in the 2000s