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Thread 716199129

360 posts 224 images /v/
Anonymous No.716199129 >>716199267 >>716200150 >>716200353 >>716201724 >>716201895 >>716203463 >>716205112 >>716208928 >>716209159 >>716209280 >>716209340 >>716209593 >>716211194 >>716211851 >>716212404 >>716212467 >>716212616 >>716213032 >>716213490 >>716214071 >>716214110 >>716214979 >>716222557 >>716231830 >>716237098 >>716238531 >>716238751 >>716238787 >>716247194 >>716252067
Volumetric fog (aka ANTI-SOUL GAS)
How do we solve the CONTAGION known as anti-soul gas?
Anonymous No.716199212 >>716199368 >>716199542 >>716203463 >>716212109 >>716213032 >>716214071 >>716227308
Anonymous No.716199267 >>716199348 >>716205112 >>716205205 >>716209539 >>716217118 >>716241312
>>716199129 (OP)
Retarded faggot, fog is kino and atmospheric. Also, you don't know what volumetric means, it doesn't apply to this.
Anonymous No.716199268 >>716214071 >>716222704 >>716228657 >>716236542
Anonymous No.716199297
turn it off in the settings/use a custom shader.

You DO play on pc, right?
Anonymous No.716199348 >>716199413 >>716201817 >>716202491 >>716204705 >>716209068 >>716209689 >>716213148 >>716213382 >>716214071 >>716227478 >>716236586 >>716237132 >>716247334
>>716199267
Fog is kino when it's used CORRECTLY (e.g. Silent Hill).

Every modern game blindly applying excessive amounts because "DUUUDE IT'S NEW ENGINE TECH WE GOTTA USE THE NEW TECHHH!!!!" is fucking RETARDED
Anonymous No.716199368
>>716199212
Love this since I grew up in the Appalachians.
Anonymous No.716199370
>We've gone full-sergal back to fucking N64 fog
lol... lmao
Anonymous No.716199413
>>716199348
Its actually because new monitors use shitty tech an the bright contrast will burn into your screen.
New games all have the hud fade out after a second of non-use for the same reason.
Anonymous No.716199463 >>716209539
Post the Persona screenshot where they removed the fog and /v/ still complained
Anonymous No.716199542 >>716199575 >>716199904 >>716200610 >>716200695 >>716200874 >>716202709 >>716205267 >>716207303 >>716208360 >>716209650 >>716211969 >>716241404 >>716246350 >>716247447
>>716199212
Meanwhile, when developers weren't retarded aesthetically
Anonymous No.716199575 >>716199665 >>716222593 >>716243586
>>716199542
CRTs could handle this level of vibrancy with no ill effects, modern displays can't.
Anonymous No.716199635
complain on social media. complaining on 4chan does nothing.
Anonymous No.716199665 >>716199916
>>716199575
shut up retard
Anonymous No.716199680
how do we vent out the gas we're choking on it
Anonymous No.716199724 >>716199875
Anonymous No.716199783 >>716252068
Anonymous No.716199839 >>716200038
Anonymous No.716199875 >>716199930
>>716199724
Anonymous No.716199904 >>716200097
>>716199542
God….video games will never be this good again will they?
Anonymous No.716199916
>>716199665
Is my post not favorable to your narrative?
Anonymous No.716199930 >>716200137
>>716199875
Anonymous No.716199997 >>716200038 >>716203243 >>716203463
Anonymous No.716200038
>>716199839
>>716199997
Booty blasted AAA dev. Sorry your games look like shit. Just remove the shitty rendering fog, faggot
Anonymous No.716200097 >>716201652 >>716210153 >>716212534
>>716199904
In theory they should be but only retards seem to make indie games outside of a handful of exceptions
free engines and tools exist right now that gives a single individual infinitely more power than anything devs in the 90s ever had and yet essentially no indie games feel like these old industry made games, despite many devs trying to rip them off
why can't games be good again? there's something in the way clearly but its not impossible
Anonymous No.716200137 >>716200478 >>716208612 >>716222997
>>716199930
Anonymous No.716200150
>>716199129 (OP)
Fog looks more atmospheric.
Anonymous No.716200168 >>716203707
Anonymous No.716200197 >>716203228 >>716223490 >>716243716
Anonymous No.716200260
>put in the anti-soul gas
Anonymous No.716200274 >>716201548
Anonymous No.716200310 >>716201170 >>716207843 >>716209830 >>716212191 >>716240008
Anonymous No.716200353 >>716229607
>>716199129 (OP)
Fog creates sense of depth when used correctly, I agree that there are games out there with shitty volumetric fog settings, but claiming volumetric fog is completely unnecessary is retarded.
De-saturating something far off in the distance is an art fundamental to make something LOOK GOOD
Anonymous No.716200408
I must applaud you, OP, for documenting so many examples. Now the retards who say this doesn't exist have no excuse.
Anonymous No.716200478 >>716200538 >>716202318 >>716236771
>>716200137
Anonymous No.716200524 >>716200610 >>716205297 >>716222909
Anonymous No.716200538 >>716200659 >>716202318 >>716232674 >>716236771 >>716252534
>>716200478
Anonymous No.716200610 >>716208674 >>716210296
>>716200524
Rendering fog made sense back in the 5th gen. You know, when 3D was brand new and a huge struggle for systems.

Look what happened as soon as devs got to the 6th gen and made games for exponentially more powerful hardware? Most REMOVED the now unnecessary rendering fog for crystal clear visuals >>716199542
Anonymous No.716200618
Anonymous No.716200640 >>716204886
>Unreal Engine
just edit the .ini file
Anonymous No.716200659 >>716200946 >>716205203
>>716200538
Anonymous No.716200693
Anonymous No.716200695 >>716209221
>>716199542
Anonymous No.716200807 >>716202252
Anonymous No.716200826
Anonymous No.716200874 >>716201207
>>716199542
All SEGA 90s slop looks the same.
Anonymous No.716200946 >>716200997
>>716200659
Anonymous No.716200997 >>716219182
>>716200946
Anonymous No.716201005 >>716201897
Anonymous No.716201063 >>716201897
Anonymous No.716201135 >>716201897
Anonymous No.716201170 >>716202626
>>716200310
I feel like in this case they do it because you can't see shit on the left unless it's an oled display
Anonymous No.716201207
>>716200874
I'd rather 100 same-looking crisp games than 100 same-looking foggy ones.
Anonymous No.716201308
Anonymous No.716201548 >>716201648 >>716204703
>>716200274
What game?
Anonymous No.716201648
>>716201548
Why do you care? It has anti soul gas
Anonymous No.716201652 >>716210153
>>716200097
People making nostalgiagoggles indieslop are still going to be deriving their ideas from the 25 years of almost unfiltered console garbage we are currently going through.
Consoles got left behind by PC, but that's not where the money was, so games stagnated.
Anonymous No.716201724
>>716199129 (OP)
This autist is now at the point where he's photoshopping actual photos and getting mad at how shit they look.
Anonymous No.716201817
>>716199348
top is unrealistic (no water in the desert) but somewhat needed in 2d to distinguish between far and near objects
Anonymous No.716201895
>>716199129 (OP)
anti soul gas is good phrase
Anonymous No.716201897 >>716202365
>>716201063
>>716201005
>>716201135
are you being ironic here?
Anonymous No.716202252
>>716200807
this so tasty
Anonymous No.716202318
>>716200478
>>716200538
I know they're doing this volumetric fog thing to mask the low-poly surfaces in the distance but man, I prefer less fog instead just for visual clarity at this point.
Anonymous No.716202365
>>716201897
Nah he's genuinely retarded
Anonymous No.716202491
>>716199348
thats not volumetric fog you retard
Anonymous No.716202626
>>716201170
wuh? I can see shit just fine in dark scenes on a VA display
How the fuck IPS ever became the standard is a mystery.
Anonymous No.716202709 >>716203834 >>716204302 >>716212725
>>716199542
>>>LE SUMMER BEACH BLUE SKY 1999/2000 I HAVE ALL OF THE NOSTALGIAS U GUISE!!!!
Not a single one of you NPC cocksucks has single solitary unique opinion or form of taste. You're all carbon copies of one another, other people's opinions and other people's beliefs and you don't even fucking REALIZE IT.
Anonymous No.716203228
>>716200197
they put so much fog that the sword is bending down from the weight
Anonymous No.716203243 >>716204123 >>716220649
>>716199997
isn't the upper imagine from ico, a stylized ps2 release? I don't think they fall under UE5 fog
Anonymous No.716203463
>>716199129 (OP)
>>716199212
Nier being foggy is a feature. I used mods to remove it and the game became soulless.
Every other example in these pictures is correct though.

>>716199997
This is another retarded example.
Anonymous No.716203707
>>716200168
next dis nigga posting fog of war from an rts game
Anonymous No.716203834 >>716203946
>>716202709
>more than one person likes the same thing?????
Yeah people like good stuff and dislike shit stuff, you complete fucking moron. Kill yourself for posting such garbage.
Anonymous No.716203946 >>716210371
>>716203834
Anonymous No.716204118
Genshin Impact has the nicest colors in a game in the past ... I dunno like 15+ years I suppose.
But even it has anti-soul gas lol.
Anonymous No.716204123
>>716203243
>Noo don't call out old anti soul gas just the new ones
Fuck off boomer shill
Anonymous No.716204302 >>716204580
>>716202709
Humans like sun, deal with it faggot.
Anonymous No.716204580 >>716208690
>>716204302
It's hilariously ironic that a gamer shutin said this
Anonymous No.716204703
>>716201548
Dark Cloud 2
Anonymous No.716204705
>>716199348
Modded looks better
Anonymous No.716204886
>>716200640
that wont work
Anonymous No.716205112
>>716199129 (OP)
Based OP
>>716199267
Cringe P
Anonymous No.716205203
>>716200659
>7th pic
>darkest pixel close up has 15% brightness
>darkest pixel further ahead has 42% brightness
that's just low contrast combined with shitty monitor icc profile or photoshop for the memes. go into the game's display settings and adjust the gamma, contrast and brightness, and the problem will solve itself. not fog to blame.
Anonymous No.716205205
>>716199267
fog is always present in real life but 99% of the time its indiscernible as its too thin.
sadly no developer is gonna spend the time to develop fog and allocate gpu resources to it just to make it not show up. not render it at all when its supposed to not be seeable with the naked eye? never heard of such a thing
Anonymous No.716205267 >>716205307
>>716199542
wtf happened
Anonymous No.716205297 >>716206652 >>716207131
>>716200524
>20 year old console port that had to run on a PS2 with doesn't have the visual fidelity of reality
What's your point with this, retard-sama?
Anonymous No.716205307 >>716205428
>>716205267
>tiled water
i will trade for fog, gladly
Anonymous No.716205428 >>716211419 >>716211470 >>716227284
>>716205307
the tiles looked like foamy waves.
I prefer it to the realistic murky waves we got now.
foamy waves are fun. murky waves are depressing. not fit for a mario game at all.
Anonymous No.716206652
>>716205297
My point is that it has ugly anti soul gas retard
Anonymous No.716207131 >>716207320
>>716205297
Read the filename. That anon (not the one that just replied to you, he's a poser) is posting examples of justified uses of fog. The images titled "anti soul gas," on the other hand, are unjustified uses of fog.
Anonymous No.716207303
>>716199542
>blue skies beach aesthetic
nothing can beat this if you disagree you're probably some chinaman who hasnt seen the sun through the beijing smog in 101 years
Anonymous No.716207320 >>716207858
>>716207131
>It's old game therefore the gas is justified!
Kys
Anonymous No.716207353 >>716207672 >>716208665
Im so happy persona 4 got rid of the anti soul gas in the remaster.
Anonymous No.716207672 >>716207737
>>716207353
die
Anonymous No.716207737 >>716207829
>>716207672
You will die from huffing all that gas
Anonymous No.716207829
>>716207737
I will huff that gas
Anonymous No.716207843 >>716210019 >>716211183 >>716238965 >>716240745
>>716200310
You're not gonna get an image like the left in a game unless you have an oled display
Anonymous No.716207858 >>716208094
>>716207320
Instead of acting like an idiot, you could've asked properly why it's justified for old games to have fog. Or you could've scrolled up the thread just a little bit for the answer.
Anonymous No.716208094 >>716208186
>>716207858
Stfu gas apologist
Anonymous No.716208186
>>716208094
you better stfu or ill gas u
Anonymous No.716208360 >>716208391 >>716221617
>>716199542
>DUDE OVERSATURATED COLOURS SO COOL
I fucking hate 90s kids with a passion.
Anonymous No.716208391
>>716208360
>autistic zoomer
Anonymous No.716208430 >>716209176 >>716209389 >>716212671 >>716212765
Is P4 the only game where the gas is soulful? How did it do it?
Anonymous No.716208612 >>716209116 >>716222997
>>716200137
top game? Looks comfy.
Anonymous No.716208665
>>716207353
I hate this because like silent hill fog is an actual part of the setting.
Anonymous No.716208674
>>716200610
old simple depth fog was better than modern crap that completely covers the scene ruining all the contrast and details
Anonymous No.716208690
>>716204580
>everyone here is a sad agoraphobe like me
think again
Anonymous No.716208928
>>716199129 (OP)
sorry, no one here can solve it. complain all you want it will be in modern game and devs don't care what people in /v/ wants.
If you are autistic enough just make a mod for every game that has one
Anonymous No.716209068
>>716199348
The modded one looks pretty great, the fog is not really hiding anything so why are they using it there?
Anonymous No.716209116
>>716208612
Valkyria Based Profile ps2
the PS4 game is good too, but it has small budget so aaa fags didnt like it
Anonymous No.716209159
>>716199129 (OP)
Remove thirdies from development, good luck with that.
Anonymous No.716209176 >>716209621
>>716208430
PS2 fog is usually always good.
Anonymous No.716209213 >>716209293
I like how the disingenuous comparisons are often shamelessly just youtube video screenshots, which even on good displays with correct calibration often look bad and washed out compared to in the actual games.
Anonymous No.716209221 >>716212441 >>716213097
>>716200695
Retard San Francisco is so notoriously foggy that its fog has a dedicated Wikipedia article

https://en.wikipedia.org/wiki/San_Francisco_fog
Anonymous No.716209280 >>716209468
>>716199129 (OP)
That is soul INJECTION gas you fucking faggot.
The only reason to turn the effect off is if you are playing on a potato and it csn’t handle it.
Anonymous No.716209293 >>716209510
>>716209213
Why do YouTube screenshots of old games look crisp and beautiful
Anonymous No.716209340
>>716199129 (OP)
Make it weather dependent and fill it with monsters once it gets too strong
Anonymous No.716209350
Video game devs have severely bad eyes and they think that the whole world fogs up 4 yards away from their bespectacled face. Gamers keep trying to point out their "realistic" fog realistically only happens when you're looking at things miles in the distance falls on deaf ears. "NO," the developer says, "THE STARBUCKS ACROSS THE STREET IS SO SMUDGED BY THE VOLUMETRIC FOG THAT I CAN BARELY SEE IT."
Anonymous No.716209389
>>716208430
Because it's part of the plot...?
Anonymous No.716209412
Kek the shitposter seething about old games having fog too can only post examples where the fog was clearly a conscious aesthetic and weather choice, and the foreground is still crystal clear

At least post Turok or something
Anonymous No.716209468
>>716209280
>the game looking worse is a good thing because it uses more computational power
these are the mental gymnastics of a poorfag trying to justify the purchase of a new GPU
Anonymous No.716209510 >>716209834 >>716212409
>>716209293
Because the graphics are simplistic and don't need an actual high bitrate to not look like shit due to lack of detail. Compare to any game with heavy particle effects and more complex scenes and videos will shit the bed and become garbled. Or with more complex settings, people can fuck up videos in any number of ways like trying to capture HDR gameplay but outputting SDR or having incorrect gamma settings.
Anonymous No.716209539
>>716199267
>>716199463
Good bait.
When fog is used intentionally as a part of artistic vision with or without any additional crutch functionality, it is a good fog. When it is slapped everywhere mindlessly "just because: everyone is doing it, it is on by default, we can't think on any other way" or for any other reason like this - it is bad fog.
In Persona fog is a plot device - removal was retarded decision made by some pajeet, who had never played the original game let alone read and understood any of internal notes of original developers nor talked to the director and artists of the original game.
Anonymous No.716209593
>>716199129 (OP)
being able to see too much stuff on the screen disorients and confuses the normie. First they used depth of field but that was too noticeable and immersion breaking so they've increasingly been graduating to volumetric fog
Anonymous No.716209621 >>716209734
>>716209176
In 20 years a zoomer in his 40s is going to say the same thing about switch games
Anonymous No.716209650 >>716209786
>>716199542
>old as shit games from systems that can't handle fog
lol retarded boomer nigger
Anonymous No.716209689 >>716225878 >>716251281
>>716199348
It's used correctly in your pic though?
Obscuring distant landscapes in "fog" gives an impression of atmospheric scattering of light.
BotW has some days were it's almost turned off completely to really give you a clear, fresh day feeling. Without the more cozy, misty days that feeling would be missing, making the game world less believable.
Anonymous No.716209734
>>716209621
Maybe but they would be retarded to do that in most cases because Switch is low end while PS2 was high end back in the day.

To say SOTC or Persona 4 or MGS3 is better without the atmospheric fog would be fucking retarded. But BOTW in most cases looks better without its overused fog.
Anonymous No.716209786 >>716209964 >>716210046
>>716209650
>can't handle fog
Fog used to be the result of limitations braindead nigger, devs spent time and money trying to combat it so they can render the full scene
Anonymous No.716209830 >>716210047 >>716238965
>>716200310
this is one of the major reasons why OLED is better
Anonymous No.716209834
>>716209510
You're free to hunt down proper screenshots to prove anons wrong
Anonymous No.716209858 >>716211123
Anonymous No.716209964
>>716209786
>Defending anti soul gas
Anonymous No.716210019 >>716212640 >>716231760 >>716232394
>>716207843
I'm looking at it on an IPS monitor right now, what the absolute FUCK are you talking about
Anonymous No.716210046
>>716209786
yeah and with graphics cards falling behind, they are bringing it back.
but if they apply fog to the bad textures, they get called out for making a game that cant be run, so they just pour fog over the whole screen, which makes the game run worse than if there was no fog in the first place and they didnt use lower res textures in harder to see areas.
Anonymous No.716210047 >>716210390
>>716209830
I can see left just fine on my LED monitor
Anonymous No.716210153
>>716200097
>>716201652
what is it with inds and tinting everything purple/brown
Anonymous No.716210296
>>716200610
How are the generations of hardware/software categorized? Could you please explain a bit more?
Anonymous No.716210371
>>716203946
>wojaknigger calling anyone unoriginal
Anonymous No.716210390 >>716212186 >>716238965
>>716210047
yeah of course dumbass the image is edited to exaggerate the problem to get across what it's trying to portray.
LED monitors uses LED's to light up the entire screen at all times so that's why even in pitch black environments, your monitor glows and produces light and that's where you get that sort of effect you see in the picture.

Each individual pixel in an OLED is its own color and light source and can be lit or partially lit as needed, so the black pixels are 100% off when they need to be.
Anonymous No.716211123 >>716243052
>>716209858
Around the same time The Witcher 2 also had a nice use of DoF. Nowadays it seems relegated exclusively to cutscenes.
Anonymous No.716211138 >>716211997
It's all about the right distance.
Anonymous No.716211183 >>716231760
>>716207843
Then how am I seeing it on my IPS monitor
Anonymous No.716211194
>>716199129 (OP)
the best part of the anti-soul gas is that it actually WORSENS performance, unlike older 3D games you used it to increase performance by limiting how much of the area is visible
Anonymous No.716211419
>>716205428
>the tiles looked like foamy waves.
Nah, they just look like stripes as the tiling is really bad.
Anonymous No.716211470
>>716205428
i see. so if you were princess peach this would be your reaction to seeing the tiled water?
Anonymous No.716211851
>>716199129 (OP)
We need volumetric fog to hide the low poly models/LODs in the distance (few meters in front of you).
No, we can't optimize our games.
Anonymous No.716211969 >>716222430
>>716199542
the problem with volumetric fog is that most players claim that it actually looks better.
Or rather they claim games with volumetric fog turned off look worse (because the fog hides low quality distance render and lod)

fog also adds a simple way to add depth, because your eyes can't focus on things in the distance on a screen.
Anonymous No.716211997
Then
>fog was either a solid wall because lmao render distance
>or was a significant distance from the camera/player to properly convey a sense of scale
Now
>lmao all fog starts 50m from the player at all times, good luck seeing anything!

>>716211138
HP2010 sure does look nice.
Anonymous No.716212107
Anonymous No.716212109
>>716199212
I'm convinced RE2R uses it to darken the scene for muh spooks while explicitly avoiding going to black because most people using IPS screens wouldn't be able to see shit due to the low contrast ratio. Admittedly HDR (even before you fix it) dramatically reduces the effect simply by nature of the game assuming if you are enabling HDR your screen has a respectable contrast ratio.
Anonymous No.716212157
Anonymous No.716212186 >>716212212
>>716210390
>yeah of course dumbass the image is edited to exaggerate the problem
But the left looks great. Where's the problem?
Anonymous No.716212191
>>716200310
>oled vs lcd
Anonymous No.716212212 >>716212256
>>716212186
this bait is stale
Anonymous No.716212256
>>716212212
No, seriously. If the left looks great on my LED monitor and right doesn't, where's the problem? What problem would OLED solve if the left looks great on LED?
Anonymous No.716212404
>>716199129 (OP)
DEIGA
Diversity
Equity
Inclusion
Gas
Accessibility

I want it all gone
Anonymous No.716212409 >>716212596
>>716209510
>i-it's youtube's fault
Pathetic
You are a liar

Pic is a 20 year old game, looks better than modern NFS and has more details than Forza

Deal with it. Dilate tranny. Go back to your suicide therapy.
Anonymous No.716212441
>>716209221
Love me san fran fog.
Anonymous No.716212463
>oh no Just buy a 3070ti
kek
Filthy shills

Killzone on PS3 had better graphics than this
Anonymous No.716212467
>>716199129 (OP)
fog fucking sucks when its used as a draw distance effect, but sometimes its a necessity in games like OoT
it absolutely looks awful in most tripple A slop because it makes everything look washed out.
Anonymous No.716212534 >>716248225
>>716200097
because in order for me to make a game that looks like that, I need this thing called money, but if I have none of it to start with I have to spend all my time working for CEO V. Schlomo instead
Anonymous No.716212596 >>716212878
>>716212409
Anonymous No.716212616
>>716199129 (OP)
Fog works in specific cases like horror settings, polluted or very foggy regions.
Not EVERYWHERE like modern devs do!
In Ocarina, it was done in the lost woods : it worked. In Mario 64, haze maze and the clock level had it : it worked. I wouldn't want it in hyrule field during sunny daytime nor outside Peach 's castle...
Anonymous No.716212640
>>716210019
He bought an OLED monitor and needs to tell himself it was a necessary purchase.
Anonymous No.716212671 >>716233810
>>716208430
the left looks better
Anonymous No.716212707 >>716213090
most sold games on steam are EA football, PUBG: Battlegrounds, GTA V

Why do we have to consider what they have to say about games ?
80% of steam userbase still lock in the 1050ti using 300 mods and patches to run their shit AAA games at 44 unlocked fps

Their ultimate dream is to run Cyberpunk 2077 at low res 720p

And when they beg for Koei Tecmo ports, they complain their 1050ti cant run at 4k60fps
Anonymous No.716212725
>>716202709
>NOO YOU CANT HAVE AN OPINION BECAUSE
>ITS NOT CONTRAIRIAN ENOUGH!!!
????
Anonymous No.716212765 >>716233883
>>716208430
This has more to do with color temperature than removal of fog to be honest
Considering they lost the source code and this is reverse engineer, it's fine. Also it's a PSVita port
Anonymous No.716212878
>>716212596
I like to use outrun tweaks to play with the HUD disabled.
Anonymous No.716213032
>>716199129 (OP)
>>716199212
I like fog effects.

They can be overused, but I like them in areas that are actually supposed to be foggy or maybe very humid and muggy, like a "steaming rainforest."
Anonymous No.716213090
>>716212707
Seems like a developer issue desu
Anonymous No.716213097
>>716209221
>irl anti soul gas
Anonymous No.716213148 >>716213453
>>716199348
>ZABITO FOGA
Anonymous No.716213382
>>716199348
Sephiroth did this
Anonymous No.716213453
>>716213148
kek
Anonymous No.716213490
>>716199129 (OP)
its the same issue as with aa and motion blur.
talent dilution.
most successful people in gamedev are not the most talented ones. its the ones that have the best networking skills.
this is how we got here.
Anonymous No.716213775 >>716213923
Is there a way to remove the gas from Nier Automata?
Anonymous No.716213923 >>716214316
>>716213775
with reshade you can tweak the contrast and color balance to do it(use the levels2 shader) and there's probably a setting in those debug menu mods too
Anonymous No.716214071
>>716199129 (OP)
>>716199212
>>716199268
>>716199348
which one is supposed to look better
Anonymous No.716214110 >>716214228 >>716214519
>>716199129 (OP)
Fog is realistic you bloody bastart bitch
Anonymous No.716214228 >>716214351
>>716214110
>Larping as a pajeet for (you)s
Oh how low did we fall...
Anonymous No.716214316
>>716213923
Thanks, I'll try it out when I choose to replay it.
Anonymous No.716214349
>not using a 1500W Portable 8 LED Fog Smoke Machine with Controller in your Gaming Room
NGMI
Anonymous No.716214351 >>716217232
>>716214228
I'm from /biz/ so this isn't new for me.
Anonymous No.716214481 >>716214848
Soul fog...
Anonymous No.716214519
>>716214110
>companies outsource development to india
>suddenly smog appears in games
lmao, anti-soul gas is actually an indian filter
Anonymous No.716214848
>>716214481
>pic 4 doesn't have yoko taro hideobars
fixed
Anonymous No.716214979 >>716215061 >>716215307 >>716216269 >>716242784
>>716199129 (OP)
I'm with using Reshade to remove the fog in games which don't have existing mods or accessible cvars to remove it completely. I used a Reshade addon called Shader Toggler. It is not a post-processing shader effect but rather an addon which scans the game's shaders and interrupts the rendering pipeline to prevent them being drawn. So you scan, cycle through the render targets to find the shader responsible for fog, and disable it.

It had varying success. Some games had graphical glitches, not sure if this is a limitation of how the addon scans for or disables the shades, or if the fog shaders are inextricably linked to other stuff in the engine. Some games like Oblivion Remastered just straight up crashed. Seemed to work fine out Star Wars Outlaws. I'll try out some others.
Anonymous No.716215061 >>716216693 >>716220837 >>716242784
>>716214979
Anonymous No.716215307 >>716218672
>>716214979
>or if the fog shaders are inextricably linked to other stuff in the engine
It's this for sure. But that's cool, is it on the forums? I know they have defog shaders(or shaders that add real fog if that's your thing) but I haven't used any of the addons since they added that feature.
Anonymous No.716216269
>>716214979
Why didn't you adjust levels while you're at it?
Anonymous No.716216693
>>716215061
looks better. Games need atmosphere to sell depth and not look like 90s slop
Anonymous No.716216975 >>716219716
I wonder who could be behind thinking every single place on the planet is foggy..
Anonymous No.716217118
>>716199267
True. DeS is full of SOVL because of its overuse of fog in its areas.
Anonymous No.716217232
>>716214351
I follow the /biz/creed
>buy high sell low
Anonymous No.716218672 >>716219769
>>716215307
>But that's cool, is it on the forums? I
Not sure, saw it a while ago as the Reshade installer optionally installs addons now and there's a link to each addon's github with instructions how to use it. Never bothered using it until the other week when I was looking for ways to remove fog from SWO and thought of it.

I mainly used its sister addon before, REST (reshade effect shader toggler) which allows you to not block shaders but to draw reshade effects under them. Just as janky and crash prone but useful for drawing effects under the HUD, AO under fog, etc. Occasionally got it to draw stuff underneath DLSS which helps both performance for expensive effects and brings the image together somewhat by applying the same upscaling/taa/dithering to the reshade effects.
Anonymous No.716219182
>>716200997
why are games getting worse with draw distance as time goes on? Is open world THAT hard to optimize? Or are game companies just retarded and turn the volumetric fog to eleven for no reason? There has tpo be a reaosn or I will kill myself
Anonymous No.716219716
>>716216975
this also explains the brown colouring of everything
Anonymous No.716219769
>>716218672
thanks for the info
Anonymous No.716220594
Anonymous No.716220649
>>716203243
The difference is simple:
>soul gas
Stays in the background.
>anti-soul gas
Covers the whole scene.
Anonymous No.716220837 >>716221430 >>716221737 >>716242784
>>716215061
I crushed blacks a bit but I don't have photoshop installed on this PC. Fog wasn't the biggest offender here.
Anonymous No.716221430 >>716221858
>>716220837
your monitor is fucking broken
Anonymous No.716221617
>>716208360
>getting this mad over colors
Anonymous No.716221737 >>716222083
>>716220837
inb4 anon is using a wide gamut screen and not clamping to srgb for sdr content.
Anonymous No.716221858 >>716221897
>>716221430
>he didn't calibrate his shitty display
oh no no no
Anonymous No.716221897 >>716222025
>>716221858
>he thinks his monitor is calibrated
thanks for the laugh
Anonymous No.716222025 >>716222381
>>716221897
nta but it looks much better than the overblown mess the first guy posted
press start and type "calibrate" so you can see for yourself
Anonymous No.716222083
>>716221737
That was my first thought too.
Anonymous No.716222208 >>716222747 >>716222974 >>716223703
Anonymous No.716222381 >>716222684 >>716222952 >>716223663
>>716222025
they're both awful in opposite extremes
Anonymous No.716222430 >>716223409
>>716211969
Most players are fucking retarded.

We have the most power systems ever manufactured. Fog was an acceptable way to handle low render distances in the late 1990s. There's a reason developers immediately moved away from when as soon as they could in the 6th gen.

Every single example of a modern game modded to remove the anti-soul gas looks substantially better.
Anonymous No.716222494 >>716222704
This is a real thing if you actually go outside. Any place where you can see a decent distance away, like you're in the mountains or whatever, there will be a lot of fog. It's not something game devs made up, and removing it would make things look weird and artificial.
Anonymous No.716222557
>>716199129 (OP)
fog was actually done well in the division when there would be snow storms. it's like bloom, 95% of the time it's done shitty and makes things look awful
Anonymous No.716222593 >>716232752
>>716199575
What ill effects? I haven't used a crt in forever but I've been emulating some of these on my oled and they look fine to me
Anonymous No.716222663
It's baffling to me that so many people on here seem to genuinely believe you can ever see far away without fog. Have you literally just never left your parents suburban neighborhood? Distance=fog this is reality. Human eyes fucking suck, it is what it is.
Anonymous No.716222684 >>716222903
>>716222381
http://www.lagom.nl/lcd-test/black.php
Can you see the first row? Just curious.
Anonymous No.716222704 >>716222921 >>716223078
>>716222494
Distance fog exists IRL at very far distances, miles and miles away Unless it's a particularly misty day, IRL fog doesn't exist inches in front of you, like how most anti-soul gas is implemented in games.

This image summarizes the problem beautifully >>716199268
Anonymous No.716222747
>>716222208
why the fuck would u use a reshade in unreal engine games?
unreal engine tonemapper is too fucking good and adapts for every envinronment without losing detail. literally just adjust the gamma slider in oblivion and all ur problems will go away
Anonymous No.716222903 >>716222952
>>716222684
you're embarrassing me
Anonymous No.716222909
>>716200524
>dessert
Anonymous No.716222921 >>716223249 >>716223368
>>716222704
>Distance fog exists IRL at very far distances, miles and miles away
You're delusional man. Just went on a road trip a couple weeks ago, whenever you're in a big open space you can see the fog. Way less than "miles away." I haven't measured or anything but I'd say within half a mile distance fog "kicks in."
Anonymous No.716222952 >>716222995
>>716222381
>>716222903
don't worry, you'll get a good display at some point, they're like $300 now
Anonymous No.716222974
>>716222208
>it's your hardwares fault
lol?
Anonymous No.716222995 >>716223157
>>716222952
you misunderstood
to think a fellow gamer has such god awful taste and thinks his fucked up monitor is some high standard
Anonymous No.716222997
>>716200137
I now remember that VP 3 exist.
>>716208612
Valkyrie Profile 2. A gem of a pa2 game.
Anonymous No.716223078
>>716222704
retard
Anonymous No.716223157
>>716222995
Just answer the question.
Anonymous No.716223249 >>716223390
>>716222921
Nigger I've been outside more than you, across the entire US. You're fucking retarded if you fail to see how most game's implementations are excessive compared to IRL fog.
Anonymous No.716223368
>>716222921
You'll see fog for stuff miles into the distance. Not less than a YARD in front of you, like how most AAA devs implement fog
Anonymous No.716223390
>>716223249
that bottom image is actually not as bad as video games.
Anonymous No.716223409
>>716222430
it's like with Hershey chocolate, people got used to vomit that they artificially add vomit flavor
Anonymous No.716223490 >>716238607
>>716200197
oblivion is one the ugliest games ever if you prefer bottom you are literally gay that fucking bloom is so ass
Anonymous No.716223663 >>716223956
Maybe the devs cater to the lowest common denominatorβ€”like this Dunning-Kruger idiot >>716222381β€”so they can’t really turn the fog down and still maintain the same visual fidelity on his $80 display.
Anonymous No.716223669
As far as I can tell, aside from the LOD issues games use distance fog to keep most of the discernible detail in the foreground. It's an inherent problem with realistic graphics, there's too much detail and tracking gameplay relevant objects and entities becomes more difficult depending on the environment.
Anonymous No.716223703
>>716222208
>use reshade
>lose all detail
>use r.tonemappergamma or the built in calibration setting in your game's option
>preserves all color data
if you look at images 4 and 5 in your reshade shot, you will see how the stairs have lost all detail in the "after" shot. it's insane to be using shit like that.
Anonymous No.716223956 >>716224105
>>716223663
>literal shit eating retard acting like he knows everything
thanks for the laugh
Anonymous No.716224105
>>716223956
calm down ivan
Anonymous No.716224585 >>716224815
https://youtu.be/iW4EcsG_Deg?t=22
>new unrealgame video releases
>second scene is all gassed up
kek
Anonymous No.716224713
man vidya development is so fucking cheap now.
>1 tree
>ebin crysis 3 floor
>rest is fog
Anonymous No.716224815 >>716225473
>>716224585
Even the first scene is all gassed up.
Anonymous No.716225473
>>716224815
they must have used the 1500W Portable 8 LED Fog Smoke Machine with Controller
Anonymous No.716225748 >>716226301 >>716226602
ITT anons hate cinema.
Anonymous No.716225878
>>716209689
>distant landscapes
Nigger what? It's right there.
Anonymous No.716226301 >>716226383
>>716225748
does camera shake and lens flare also count as cinema? because I hate those too
Anonymous No.716226383
>>716226301
For found footage horror? Yes.
Anonymous No.716226602
>>716225748
Yes, I want to play games not watch movies.
Anonymous No.716227284
>>716205428
dude, stop. tiled textures look fucking horrible, and always did
Anonymous No.716227308 >>716227479 >>716227487
>>716199212
what game is middle
Anonymous No.716227478 >>716227778
>>716199348
It's supposed to convey a sense of scale, like those rocks are miles away from you. But it's computationally expensive and difficult to develop a map you're supposed to traverse that's actually that huge, so they throw on haze to give the illusion that it's farther away. This technique has been used since the 90s. That said, the bottom pic does look better and I'd rather have that than a fake sense of scale.
Anonymous No.716227479 >>716227702
>>716227308
Resident evil 2 remake.
Anonymous No.716227487
>>716227308
RE2 Remake
Anonymous No.716227702 >>716228131
>>716227479
>That vignette
I'm not super sensitive to this but damn they overdid it in this game at least you can get rid of it.
Anonymous No.716227778 >>716235032
>>716227478
>sense of scale, like those rocks are miles away from you
Never got this argument, it does not look further away at all to me.
Anonymous No.716228131 >>716228678
>>716227702
At least it's a horror game some overdone graphical effects are more justifiable.
Anonymous No.716228657
>>716199268
yeah it looks fine when its far away like irl (or if its actual foggy weather). idk why gamedevs think it starts 5 feet from the camera
Anonymous No.716228678 >>716228846
>>716228131
You cannot disable this effect without mods IIRC in RE2R.
Why not have a slider, it doesn't have to be on or off.
Nearly every game allows you to disable or adjust motion blur why can't we do that with other effects?
Film grain can make at least the image look more dirty but you also want low resolution so your imagination can do all the work.
I disabled chromatic aberration in Alien Isolation because it's cancer and it makes me feel like my eyes are not working correctly.
Those effects are present in horror games because horror movies were often shot with shitty cameras on purpose or not.
Anonymous No.716228846 >>716229173
>>716228678
>I disabled chromatic aberration in Alien Isolation
Alien isolation is one of two games where CA is important to the visual style of the game.
Anonymous No.716229173
>>716228846
Maybe, I disabled it instantly. Fuck CA creative assembly and chromatic aberration
That game also has very narrow FoV. I usually would bump that to 90 or even 100, but high FoV breaks the illusion and the game stops being as scary.
Anonymous No.716229607
>>716200353
sure but it look stupid when they start doing it real close to the player instead of far off into the distance
Anonymous No.716229686
Can't see shit with all this fog.
Anonymous No.716229960 >>716230906
Lost technology.
Anonymous No.716230691
THE ANTI SOUL GAS IS LEAKING AIIIEEEE SAVE ME NIGGERMAN
Anonymous No.716230906
>>716229960
>when you fuck up tonemapping but ship it anyway
Anonymous No.716231236
IT'S ROLLING UP FROM THE SEA AAAAAIIIEEE
Anonymous No.716231760
>>716211183
>>716210019
you are hallucinating, if you had oled it would have put an end to it, alas.
Anonymous No.716231830 >>716232143
>>716199129 (OP)
what game in down left ?
Anonymous No.716232143
>>716231830
medieval with weird spelling
Anonymous No.716232394
>>716210019
I said in-game, retard. Not the fucking image.
Anonymous No.716232674
>>716200538
When you turn the fog off in BOTW you can see how insanely low the draw distance actually is.
Anonymous No.716232752
>>716222593
Please understand. 480p10 on a CRT looks like 4320p59547854879435 on an OLED.
Anonymous No.716233810
>>716212671
The farm on the left looks more like a beta version of the right
Anonymous No.716233883
>>716212765
>This has more to do with color temperature than removal of fog to be honest
You're so stupid.
Anonymous No.716235032
>>716227778
This. For me it has the opposite effect of making the world feel smaller and less immersive because it feels so artificial.
Anonymous No.716235973 >>716236127 >>716236156 >>716239168
Examples of Soul gas?
Anonymous No.716236127 >>716236221 >>716237291
>>716235973
SOTC.
Anonymous No.716236156
>>716235973
Rouge the Bat's farts.
Anonymous No.716236221 >>716237291
>>716236127
Kinda hard to see it in this clip but the devs put a lot of effort into the fog.
Anonymous No.716236494 >>716237291
Anonymous No.716236542
>>716199268
yeah, exactly. When I use my eyes and go outside, I see top image. Yes, things get blurry and have fog when they are really far away (like the mountains in the top image), but in modern video games, the bottom image is often what we see.
Anonymous No.716236563 >>716237291
Anonymous No.716236586 >>716236912
>>716199348
Top is better
Anonymous No.716236645
Anonymous No.716236771
>>716200478
>>716200538
that was a deliberate design to make you "feel the air"
Anonymous No.716236912 >>716237069
>>716236586
The classic contrarian.
Anonymous No.716237032
what's even the point of the thread? zero devs are going to look at these images and say "hmmm yes he's right, we're going to remove the fog in next patch". it's the level of CRT niggers on /g/
Anonymous No.716237069
>>716236912
I'm right because the bottom image looks flat and artificial.
The fog in the top image adds to the landscape and it makes it look more realistic and pretty.
Anonymous No.716237098
>>716199129 (OP)
I don't understand the anti volumetric fog sentiment, don't think i ever will. But i do think there is some poor implementations of it nowadays and that good looking volumetric fog is actually something that makes games look better, but the implementations in most games are lacking.
Anonymous No.716237124 >>716237291
Anonymous No.716237132
>>716199348
its fucking wrong on both
Anonymous No.716237291 >>716237980 >>716238662
>>716236127
>>716236221
>>716236494
>>716236563
>>716237124
SotC is an ugly game.
There, I said it.
Anonymous No.716237581 >>716238821
all new games have the fog. Its like the retarded movie guy and his lens flare, but worse.
Anonymous No.716237980 >>716238112
>>716237291
very bad opinion
Anonymous No.716238112 >>716238169 >>716238426
>>716237980
Very bad artstyle
This ran at 15fps on PS2 btw. Was it worth it?
Anonymous No.716238169
>>716238112
15fps on a CRT is like infinity FPS on an OLED.
Anonymous No.716238253 >>716238364
>716238169
weird bait
Anonymous No.716238364
>>716238253
Not scared to link you, but apparently you're a bitch.
Anonymous No.716238426 >>716238549
>>716238112
post a better art style
Anonymous No.716238531
>>716199129 (OP)
Graphics look better when you can't see them.
This is a direct consequence of graphicswhores screaming about jaggies and textueres.
Anonymous No.716238549
>>716238426
Anonymous No.716238607 >>716238678 >>716240543
>>716223490
found a pajeet that worked on the 'remaster'
Anonymous No.716238662
>>716237291
The remake is better.
Anonymous No.716238678 >>716238825
>>716238607
It's a sequel.
Anonymous No.716238751 >>716238887
>>716199129 (OP)
Tell chinese game devs to visit other countries to see the fucking night sky.
Anonymous No.716238787
>>716199129 (OP)
You mean hide the draw distance gas? AKA Turok Fog?
Anonymous No.716238821
>>716237581
>scatfield
Image faggots paid to play this.
Anonymous No.716238825 >>716238986
>>716238678
bot response
Anonymous No.716238887 >>716239136
>>716238751
>tell Chinese nationals to leave China

You do not want this, they are the scum of the earth.
Anonymous No.716238965
>>716207843
>>716209830
>>716210390
>You're not gonna get an image like the left in a game unless you have an oled display
Mini LED is perfectly capable of that. Haloing is a different story when it comes to using an in game cursor or bright objects happening simultaneously. But it is pitch black in a dark room, the same as OLED.
Anonymous No.716238986 >>716239134
>>716238825
You're a sequel to the polack bot that spams about Eve.
Anonymous No.716239134 >>716239343
>>716238986
Pajeet, go back to scamming old people.
Anonymous No.716239136
>>716238887
If they are not bottom of the barrel China trash and have jobs they typically behave even in bigger numbers and don't act a fool, their lower castes act like fucking Indian Dravidians or someshit low caste scum lol.
Anonymous No.716239168
>>716235973
Watch dogs 2. it even has a special more intensive fog setting to simulate the fog san francisco is known for.
Anonymous No.716239343 >>716239908
>>716239134
>old people
Which you'll never be if the machete-wielding people in your mud hut village have their way.
Anonymous No.716239402
Nobody will complain about the graphics because they can't see them. Lol
Anonymous No.716239908 >>716240273
>>716239343
>Pajeet bot responses cannot come up with anything new so they use /v/ posts
lmao
Anonymous No.716240008
>>716200310
Right is more atmospheric.
Anonymous No.716240273
>>716239908
Yes, I posted on /v/, as that's where the conversation is. I also have typed complete sentences, which you haven't, but I'm apparently the ESL jeet.
Nonnie, are you ok?
Anonymous No.716240543
>>716238607
You can always tell when a dev team’s budget went straight into AI upscaling and outsourced asset swaps instead of, I dunno, actual design work. It's like they found the Unity asset store and said β€œremaster complete.”
Anonymous No.716240745 >>716244482
>>716207843
I can see the image on the left though, looks how lighting is supposed to look.
Playing Doom 3 and Half Life 2 and I can see them as well.
Anonymous No.716241125 >>716244801
Anonymous No.716241160
Anonymous No.716241203
Anonymous No.716241240
Anonymous No.716241312
>>716199267
Fuck you assshole and fuck smog!
Anonymous No.716241385
Anonymous No.716241404 >>716246350
>>716199542
Look at all that beautiful color. The ps2 era truly was the greatest of all time..
Anonymous No.716241425
Anonymous No.716242784 >>716243425 >>716251857 >>716251857
>>716214979
this looks like shit
>>716215061
>>716220837
cherry picked or bumped up vbrightness, i played the game
you can say a lot about it, but its one of the best looking games ever made environment wise
while there is fog for the far far far away stuff, its looks really good contrast wise
here, googled first reslt on youtube
also something that dosnt come off here, the maps are fucking gigantic, way way too big for my liking
Anonymous No.716243052
>>716211123
What? The DoF in The Witcher 2 was absolutely terrible! You had to turn it off to see anything 10 meters away.
Anonymous No.716243343 >>716245974
I HATE POST-PROCESSING
I HATE POST-PROCESSING
Anonymous No.716243425
>>716242784
+1 the fog wasnt misused. idk why his game looks like that. maybe he disabled the wrong shader through his reshade addon thing which made the fog falloff logic break apart.
Anonymous No.716243509
last 4 posts are peak cringe
Anonymous No.716243586
>>716199575
I have a VA LCD. No issues.
Anonymous No.716243716
>>716200197
kek lmao
Anonymous No.716244482 >>716244996 >>716247054
>>716240745
Yes. That's not how it works or what was mentioned. IPS will have backlight bleed no matter how much you try to cope with the fact. It cannot be avoided
Anonymous No.716244801 >>716245176
>>716241125
The clarity of shapes and colors prior to the modern PBR graphics pipeline were superior in my opinion. Images were easier for the brain to discern and in turn were more immersive.

Have you ever been playing a modern AAA game, been in the zone and very focused on the combat or whatever you're doing and realize... wow I haven't actually SEEN my character or any of the details for 20 minutes..? I've just been focusing on the gameplay. Trying to visually parse 10,000 rocks, leaves, pieces of debris and hyper detailed enemies into understandable information chunks of: place I can stand, place I can't stand, thing I can collect and enemy I should destroy. The graphics fade away and our brain works very hard to figure out what the fuck is happening.

We may have fun, but all the art is lost on us. How often do you look at the intricate detail of your gun in a first person shooter? How often do you look at the sword texture in the Witcher 3? These ultra detailed assets only serve a purpose in screenshots to sell copies. All we need out of game art is enough for our brains to know what the 3D object should represent.

We really don't need more polygons than PS2 games, and we really don't need normal maps or any of this nonsense, just a simple texture to represent what an object is. In fact, I think if we returned to simpler and cleaner game art styles they would be even MORE immersive because our brains could process more information faster.
Anonymous No.716244996 >>716245872 >>716245872 >>716247054
>>716244482
my samberg lcd tv looks like on the right, what gives
Anonymous No.716245176 >>716245836
>>716244801
Bruh, I get what you want to say, but your brain process unfathomable levels of details constantly: your environment. And it's not overloaded whether you do a hike or walk through a city. It works just fine.
This is like people feeling weird watching 60fps filmed content and prefer 24fps slideshows. Like, what the hell nigger, what does that change over real life you see also at incredible fps, if that could be quantified in the first place.
Anonymous No.716245836
>>716245176
We do process tons of detail in real life. Real life. We have an entirely different level of sensory detail in real life. In games we are engaging in a cheap imitation of reality on a big rectangular screen.

Not only that, the things we're attempting to do in games we would fail at miserably in a real life context... or they wouldn't be fun. like trying to visually track 3 monstrous enemies trying to kill you as you juke and dive around to survive. Not easy in real life! Trying to track animals in real life? Very hard.

Imagine you are tasked with finding a small golden key on the desk of a man's study. In real life, this is quite a task. Imagine all the things you'd have to search through in a normal person's office to find a key. Difficult!

Imagine trying to find a small golden key on the desk of a man's study in a AAA game. It's also very detailed and hard to find. Thus, the game will likely make the key glow so you can visually find it. Thus all the art and detail doesn't matter, you just follow the glowing icon.

Imagine trying to find a small golden key on the desk of a man's study in a 90s PC game... you could actually visually discern the key in such a game, because everything is symbolic, everything is simplified, everything is low poly and clearly discernible. You are never broken out of the game world with glowing icons, or frustrated with the complexity of real life detail.

This is the power that game devs lose as games become more and more realistic and detailed.
Anonymous No.716245872
>>716244996
>>716244996
doctored images.
Unless you sit and play in total darkness, you wont even see a difference. But they doctor the images to make it seem like LCD glows like the sun in normal lighting conditions while OLED is literally a void, the sucks up any light particles(some oleds glow in normal lighting conditions and make LCD look darker than the OLED ironically)

but oled shills will tell you none of this. just spam lies enough and people, goys will fall for it.
same with VA monitors not having black smear(they do)
Anonymous No.716245974
>>716243343
Why?
Anonymous No.716246178 >>716247187
Volumetric fog comes from games being outsourced to India.

Indians believe that everything must be covered in a thick layer of dust and fog, because that's what they've been living in their entire lives. They do not understand, please be forgiving.
Anonymous No.716246350 >>716249180
>>716199542
>>716241404
>Look at all that beautiful color. The ps2 era truly was the greatest of all time..

That's Dreamcast soul
Anonymous No.716247054
>>716244482
yeah, if only oldes didnt burn in
>>716244996
no it doesnt
when you have oled and ips next to each other its really obvioys, you just got used to it, human brain always filters out noise you see
i got the "best" and most shilled ips monitor of the year for my graphic design work for a whooping 1,5k$ and it still has light bleed, but the are a lot of nice asus, dell and benq monitors those days ( all probably made in same chink factory)
Anonymous No.716247187
>>716246178
retarded take
it just a way to hide lods and poor level of detail stuff
before it was a way to optimize, its almost never a stylistc choice
only horizon 2 did it to look cool, and it worked, that game is stunning
Anonymous No.716247194 >>716247705
>>716199129 (OP)
Magically make it so distant assets don't necessarily have to have lower fidelity.
Until you achieve that breakthrough where asset loading doesn't reduce performance, you're stuck with fog.
Anonymous No.716247334 >>716249164
>>716199348
Its probably to make it seem like things are farther away than they are.
Games tend to be very spatially compressed compared to IRL, but game worlds have to feel even bigger than real life.
So putting some distance fog in, that starts early, makes relatively close locations feel farther off.
Anonymous No.716247447 >>716248282
>>716199542
Almost all of these look like dogshit, you rose-tinted retard.
Anonymous No.716247705
>>716247194
You won't notice the lower fidelity if it's that far away. In fact, with proper mipmaps, it will look better than with fog.
Anonymous No.716248225
>>716212534
many many games get crowdfunded with ease
Anonymous No.716248282
>>716247447
You're retarded and dogshit tastes. Kill yourself
Anonymous No.716249164
>>716247334
I understand the concept, trying to trick the brain for fake scale. But not only is it still visually unappealing, but you also have shit like interior fog. Not even like from a hallway or a few rooms over, but THE ROOM YOURE CURRENTLY IN
At what point do you say, maybe this is too much?
Anonymous No.716249180
>>716246350
Why is it that games like this are so beautiful to so many people? Like those clouds are just a real life picture of clouds. That bridge background is just a picture of a city. The textures are all simple albedo artwork, probably made with photos and painting in photoshop. The polygons on the models are clearly visible...

but it's all so crisp, so pure. The Blue color of sonic is exactly the same in each image, it isn't being influenced by 200 layers of lighting simulation. I'm trying to understand why I love Gen 6 and Gen 5 3D graphics so much more than modern games and I can't quite describe it.
Anonymous No.716251281 >>716251829
>>716209689
>atmospheric scattering of light.
That effect mostly happens far out in the distance, and most landscape photographers actually use lens filters to reduce it. The shaders in the images above are way off, they look unnatural and ugly.
Anonymous No.716251829
>>716251281
Anonymous No.716251857
>>716242784
>>716242784
Hey I ain't knocking the game. The graphics, lighting and overall atmosphere are some of the best I've seen in a game. The gameplay is pretty fun as well for what it is.
Anonymous No.716252067
>>716199129 (OP)
like most novelties, it overstayed its welcome once the novelty wore off
Anonymous No.716252068
>>716199783
Toys for Bob is such a shitty studio. They deserve being enslaved in the CoD mines more than any other company.
Anonymous No.716252534
>>716200538
This reminds me of how putrid the Lightning Temple in TotK looks. I love the game, but I would've knocked two points off the score for visuals alone if I were a reviewer.