Thread 716220264 - /v/ [Archived: 30 hours ago]

Anonymous
7/23/2025, 2:57:11 PM No.716220264
1717258304443349
1717258304443349
md5: 1db923c8e5f351dd72fb94a4f7d6605b๐Ÿ”
haven't seen a game dev thread in a while. What have you been working on?
Replies: >>716229636 >>716232376 >>716233701 >>716233775 >>716238438 >>716240734 >>716241673 >>716250230 >>716259585 >>716265628 >>716273292 >>716273808 >>716280713 >>716290574 >>716299372
Anonymous
7/23/2025, 3:33:46 PM No.716222475
Absolutely nothing
Replies: >>716222951
Anonymous
7/23/2025, 3:41:36 PM No.716222951
>>716222475
Same here, been playing Rimwolrd nonstop instead lol.
Anonymous
7/23/2025, 4:01:27 PM No.716224203
Sbox.2025.07.23.15.56.15-1_thumb.jpg
Sbox.2025.07.23.15.56.15-1_thumb.jpg
md5: 2a0bb489049378761d8e75f594243da5๐Ÿ”
vehicle physics
Replies: >>716224543
Anonymous
7/23/2025, 4:02:52 PM No.716224296
i haven't started yet. debating on downloading ue5 due to the sheer mass of it to mess around since my coding is rusty and it seems to be the easiest engine to fuck with while not really coding that much.
Anonymous
7/23/2025, 4:06:30 PM No.716224543
cs_simpsons_VW_@
cs_simpsons_VW_@
md5: 6ab468a76f112ad25641643355400df1๐Ÿ”
>>716224203
>head clipping through the roof
same vibes
Replies: >>716225212
Anonymous
7/23/2025, 4:17:54 PM No.716225212
2025-07-23 16.17.27
2025-07-23 16.17.27
md5: c066be229b1f2f96bb59066745094cf0๐Ÿ”
>>716224543
i really don't know how i would fix it considering he's already sitting down
Replies: >>716225389
Anonymous
7/23/2025, 4:20:24 PM No.716225389
>>716225212
drag ass forward, so the back bends more and the head ends at a lower postion. Or just make the car bigger.
Replies: >>716225454
Anonymous
7/23/2025, 4:21:24 PM No.716225454
2025-07-23 16.21.02
2025-07-23 16.21.02
md5: b3d4a948f36f14bd82fd17db410a178c๐Ÿ”
>>716225389
can't modify the character bones i think, it's mostly fine actually if i move him down even further, he just needs to extend legs
Replies: >>716225576 >>716228382
Anonymous
7/23/2025, 4:23:25 PM No.716225576
>>716225454
I think you really need to make the car a bit bigger, but it might just be me. Like compare the size of the seat to the dude's size, shit's tiny.
Replies: >>716225667
Anonymous
7/23/2025, 4:24:40 PM No.716225667
>>716225576
when i sit in a golf that's how big i am
Replies: >>716225773
Anonymous
7/23/2025, 4:26:10 PM No.716225773
1753280484586039
1753280484586039
md5: 0b7bd66fa73c00cadea66565bbf2b46d๐Ÿ”
>>716225667
never been inside that car, but look at picrel. Isn't that part of the seat supposed to be for the head? doesn't even reach his shoulders
Replies: >>716227670
Anonymous
7/23/2025, 4:49:53 PM No.716227260
1000059638
1000059638
md5: 5cb971aadacfe5a7303fba4584a8c5a9๐Ÿ”
Fucking around with a console library.
Replies: >>716232376
Anonymous
7/23/2025, 4:55:17 PM No.716227627
textbox
textbox
md5: 5f23e79aef4f2af11b51169cd88df620๐Ÿ”
I'm working on text boxes. I don't know what the requirements are yet so I'm just adding stuff I think will be cool later even if I don't use it.
Replies: >>716227786
Anonymous
7/23/2025, 4:55:54 PM No.716227670
>>716225773
not really, if i would shrink the player by that much he'd be a child
Anonymous
7/23/2025, 4:57:54 PM No.716227786
>>716227627
very good on you for not making the textbox occupy all of the screen's width like some fucking noob. I think you should add some padding between the borders and the text, would look better I believe.
Anonymous
7/23/2025, 5:07:51 PM No.716228382
2025-07-23 17.07.38
2025-07-23 17.07.38
md5: 5a44843ea2463244b0945aecf0eb343f๐Ÿ”
>>716225454
mostly fixed now
Anonymous
7/23/2025, 5:18:45 PM No.716229061
who(questionmark) me(questionmark)
who(questionmark) me(questionmark)
md5: 9f0f3b98a1f2a17b7d7fa80ce6eb58b1๐Ÿ”
Implemented a basic save system, enemy item drops, a "mana" system, made some basic badges. Tried to make the battle menu fancier than a simple scrollable menu, but it it's gonna need much refining now that I see my idea in action
Anonymous
7/23/2025, 5:26:39 PM No.716229623
GibsLow_thumb.jpg
GibsLow_thumb.jpg
md5: e819b1915463c8cc26365c88f0e4de1a๐Ÿ”
Added enemy giblets last week
Getting campaign mode ready for Oct next fest
Replies: >>716231034
Anonymous
7/23/2025, 5:26:54 PM No.716229636
>>716220264 (OP)
A breakout clone that I will probably release somewhere but I am too afraid to share much here.
Anonymous
7/23/2025, 5:38:53 PM No.716230457
getting close to finishing some porn
i hope it goes viral so i have some cash to advertise my real game
Anonymous
7/23/2025, 5:40:08 PM No.716230527
ygg-1753056918-halfscale_thumb.jpg
ygg-1753056918-halfscale_thumb.jpg
md5: 412bd4ee951d07d37b71c7ca5f3f7808๐Ÿ”
I made an ecs for the game server, been moving things to use that
Replies: >>716231758
Anonymous
7/23/2025, 5:46:33 PM No.716230994
pool's closed
pool's closed
md5: 344d5ae88e30e282841b6b4b1a444154๐Ÿ”
Tested out some dreampools stuff for my dream journal map thing
too bad half the neat features for the water shader are all in newer Source games and not in Source 2013 so I can't make pool water look as good as it could be
Anonymous
7/23/2025, 5:47:11 PM No.716231034
>>716229623
I thouhgt you had already been in a next fest...
Replies: >>716231758
Anonymous
7/23/2025, 5:52:15 PM No.716231380
six hundred million square miles of this
six hundred million square miles of this
md5: 3be213e57aae40abb40087f3f593c4c6๐Ÿ”
I also exhumed this old vmf from like 2019 when The Backrooms was still just an interesting /x/ idea and not currently being made into an actual movie by A24.
The wallpaper texture and the light is the only thing I changed but I liked how it came out so now I've segued into tinkering with the map and now it's turned into its own little project.
Replies: >>716232486
Anonymous
7/23/2025, 5:54:06 PM No.716231507
Hours of blender tutorials to make a donut and I still haven't touched how to get it into unity
Anonymous
7/23/2025, 5:57:32 PM No.716231758
LinkinCrabWEBM_thumb.jpg
LinkinCrabWEBM_thumb.jpg
md5: 309147e8ad7e7860c41838dc8080401e๐Ÿ”
>>716231034
Not yet anon, those were just public multiplayer tests
Gotta get those numbers up. it's enrolled in Animal Fest and TPS Fests as well. I'm at 4k WL rn

>>716230527
Tell me more?
Replies: >>716232294 >>716236349
Anonymous
7/23/2025, 6:05:33 PM No.716232294
>>716231758
>it's enrolled in Animal Fest and TPS Fests
you can be in multiple fests? I wish i had a game... but i dont, just a handful of abandoned prototypes...
Replies: >>716232350
Anonymous
7/23/2025, 6:06:28 PM No.716232350
>>716232294
>I wish i had a game... but i dont
agdg is down the hallway and to the left
Anonymous
7/23/2025, 6:06:57 PM No.716232376
>>716220264 (OP)
About to start the 20 games challenge in Love2D today, hopefully I can get a game template out of it.
>>716227260
Nice, would be very interesting for a modern roguelike to be both in the console and have mouse controls.
Anonymous
7/23/2025, 6:08:28 PM No.716232474
brute_atk10
brute_atk10
md5: 9218ddd5a5d19fcfe14c40ffe213d468๐Ÿ”
heavy enemy
Replies: >>716232573 >>716232636 >>716234749
Anonymous
7/23/2025, 6:08:44 PM No.716232486
six hundred million square miles of this_ntsc
six hundred million square miles of this_ntsc
md5: 25714e1a0cf720fefdb712f9e402d0d4๐Ÿ”
>>716231380
also because it just feels right and I found a neat tool that can do it
Anonymous
7/23/2025, 6:10:00 PM No.716232573
>>716232474
is this for Reinbo or is it for a new game?
Replies: >>716232659
Anonymous
7/23/2025, 6:11:02 PM No.716232636
>>716232474
have you ever considered doing something turn-based? I love your animations, and being able to do them without having to care about hitboxes, timing nor anything like that might let you make even cooler stuff.
Replies: >>716235252
Anonymous
7/23/2025, 6:11:22 PM No.716232659
spear_atk_sheet
spear_atk_sheet
md5: 8632f8b4827bdbbdbe95ae81d1a94c26๐Ÿ”
spear enemy

>>716232573
Reinbo
Replies: >>716234024 >>716234749
Anonymous
7/23/2025, 6:11:25 PM No.716232662
newstuff
newstuff
md5: 5189a1ea8c8ba133e08d15549b5fb186๐Ÿ”
I finally played BOTW and Rune factory Guardians of Azuma and it was really inspiring.

So then I implemented a new skybox, weather system, integration with TVE to make plants white during snow, an UBER shader for gameobjects to make snow appear on houses, a terrain shader to make the terrain snowy. Then did the same exercise for rain. Then I made the playable character react to rain. Then I attached some rain drop effect on the character to play when it stops raining, to show he is wet.

Then I realized that I got sidetracked and that I totally neglected the game part of the game.
Replies: >>716234789 >>716247056
Anonymous
7/23/2025, 6:25:00 PM No.716233701
>>716220264 (OP)
Worked on enemy AI yesterday. Today I'm adding few new behaviors and testing them out.

I had a pretty good idea for one during a shower but I forgot it already. Second worst feeling in gamedev.
Replies: >>716234590
Anonymous
7/23/2025, 6:26:14 PM No.716233775
5c50cf1d-ae31-4926-8468-659e50a2541d_lordedgarreferencesheet
>>716220264 (OP)
recently got a new character design for my game
Replies: >>716279819
Anonymous
7/23/2025, 6:29:49 PM No.716234024
Untitled
Untitled
md5: 5646e7c0ab71ee0ca9a78efbea70e031๐Ÿ”
>>716232659
can you add a little cheesecake to the game? i think it will be more popular.
Replies: >>716235252
Anonymous
7/23/2025, 6:34:54 PM No.716234382
outroRevisedSP_thumb.jpg
outroRevisedSP_thumb.jpg
md5: 7ff3822f828a3120f2db41e191f96ed3๐Ÿ”
WIP
Finishing teaser trailer
Replies: >>716235252 >>716235464 >>716252896 >>716256268
Anonymous
7/23/2025, 6:37:39 PM No.716234590
>>716233701
>I had a pretty good idea for one during a shower but I forgot it already
I went for a short walk and remembered, I wanted to make a behavior where the enemy gains attack speed for a few seconds, and then loses it afterwards AND more for a few seconds.
Since I wanted to make a system for buffs and possibility to delay them.
Anonymous
7/23/2025, 6:40:11 PM No.716234749
>>716232474
>>716232659
so smooth
Anonymous
7/23/2025, 6:40:55 PM No.716234789
prince
prince
md5: df84bfd9aaed548e30df10da0554e873๐Ÿ”
>>716232662

Also did my first lipsync:
>>>/wsg/5919896
Anonymous
7/23/2025, 6:48:12 PM No.716235252
1
1
md5: 25bef2637553f989c29a404a08a0a999๐Ÿ”
>>716232636
Thanks, not sure about turn based. The next thing I was going to work on was a horror based game which is more exploration rpg based rather than twitchy combat.

>>716234024
lol maybe the waifu character

>>716234382
looks fun
Anonymous
7/23/2025, 6:48:14 PM No.716235257
1700140682434229
1700140682434229
md5: ed1c03571828d899bcca774d8887e82c๐Ÿ”
Finished up my Temperature system, I'm gonna start making an enemy that can go invisible tomorrow.
Anonymous
7/23/2025, 6:51:27 PM No.716235464
>>716234382
looks super fine. Have you considered making the title more pixelated so it fits better with everything else?
Anonymous
7/23/2025, 6:52:34 PM No.716235536
Bow to your sensei, BOW TO YOUR SENSEI
Bow to your sensei, BOW TO YOUR SENSEI
md5: fe7eaae807f9a669f3e5d6c7586b0fb3๐Ÿ”
Tutorial is nearly complete; I just need to add in the cutscene for when the player actually defeats Minister Shen. If you were not aware, there will be an explorable version of Fortress Fygoon (more pictures to follow) and you will be able to interact with the Minister by either asking for a rematch or some advice based on your progress. Playing a Kameo made me realize just how annoying and useless Ortho the Wizard was, so I made Shen's advice mystic-sounding but more practical (also you have to seek him out instead of him blathering about "Durr you're not good at this game." while you're fighting the controls to do exactly what he's about to suggest).
Replies: >>716256638 >>716299132
Anonymous
7/23/2025, 6:53:04 PM No.716235560
I've been converted to board gaming so I'm working on a card game instead of coding vidya.
Anonymous
7/23/2025, 6:54:43 PM No.716235675
get_sucked_idiot_thumb.jpg
get_sucked_idiot_thumb.jpg
md5: 82c24c2a48dc052645ef767ae7ea8596๐Ÿ”
making npcs slurpable
Replies: >>716235890 >>716248753 >>716252250
Anonymous
7/23/2025, 6:58:12 PM No.716235890
>>716235675
Does this hurt the NPC?
Replies: >>716236296 >>716236365
Anonymous
7/23/2025, 6:58:45 PM No.716235927
Screenshot 2025-07-20 at 11.44.37โ€ฏPM
Screenshot 2025-07-20 at 11.44.37โ€ฏPM
md5: c3facbf948243092fb2d95c8b201d445๐Ÿ”
Anyway here's Fygoon's Chamber or, to the layman, his bedroom. This room is pretty neat since the weapon rack now evolves based on what weapons the player has obtained for their save file. The clock in the room is also functional and is based on your computer's current time but with a twist: the Frydarian day, though it consists of 24 hours, is divided into three parts, each having three hours: Morning, Day, and Night. With that being said, each tsas (or hour) is comprised of 60 remnut (or minutes), which are composed of 60 mesgund (seconds); simply put, time works exactly the same on Frydar Island as it does here, but they don't use AM or PM.
Anonymous
7/23/2025, 7:02:55 PM No.716236268
Screenshot 2025-07-20 at 10.36.15โ€ฏPM
Screenshot 2025-07-20 at 10.36.15โ€ฏPM
md5: 6b5f6aaf5741dc1038c04f182dcfc347๐Ÿ”
Finally here's the dungeons in the basement. Since Fygoon and his friends are living in the Age of Peace, it's completely empty. Enemies of the Frydarian crown that once inhabited and were rightfully tortured in these halls have long since decomposed into mere skeletons, their supporters none the wiser to their fate. There's nothing really noteworthy down here, and there are far more interesting places to explore in the basement (training hall, treasury, and the Doom Dragon's lair).
Anonymous
7/23/2025, 7:03:17 PM No.716236296
>>716235890
They just get sent to the farm, don't worry :)
Anonymous
7/23/2025, 7:03:49 PM No.716236349
ygg-1753246690_thumb.jpg
ygg-1753246690_thumb.jpg
md5: 533327d44118006ff67418e1bbf44f5e๐Ÿ”
>>716231758
Everything pretty much happens on an async (uvloop) queue. I have worker pool available for CPU intensive tasks. I'm not an algorithm chad but for neighbor checks: tiles, objects are in an r-tree, and network players, npcs, monsters in a spatial hash where players are subscribers for neighbor updates. I have few other "managers" like the SIEM, which we can flag to run on a thread or a different process.
Replies: >>716255661
Anonymous
7/23/2025, 7:04:08 PM No.716236365
>>716235890
nah they're good
Anonymous
7/23/2025, 7:32:39 PM No.716238438
>>716220264 (OP)
How do i develop a good space shooting game though
Anonymous
7/23/2025, 7:39:17 PM No.716238921
How can I make a coomer game now that Steam banned them?
Replies: >>716239416
Anonymous
7/23/2025, 7:45:38 PM No.716239416
>>716238921
Probably itch instead. Worse case scenario, sell some t shirts that happen to come with a bonus code to download the game.
Replies: >>716240354 >>716288376
Anonymous
7/23/2025, 7:57:38 PM No.716240354
7e9777a82fa992f8e1a2744e595887e1
7e9777a82fa992f8e1a2744e595887e1
md5: d05105f6cff590eebe935b0d6a3b23f0๐Ÿ”
>>716239416
>itch
Replies: >>716288376
Anonymous
7/23/2025, 7:58:01 PM No.716240376
Has anyone made the jump from modding an existing game to making a game?
I can do low poly (10k or less) assets in a few hours and have learnt to texture them in substance painter.
I'm not sure if I should make a game that uses that level of modelling or keep going and learn pbr materials and bigger poly counts.
Replies: >>716240849 >>716241418 >>716289269
Anonymous
7/23/2025, 8:03:09 PM No.716240734
>>716220264 (OP)
even making a text game like Zork on your own is hard kek fuck this
Anonymous
7/23/2025, 8:04:48 PM No.716240849
>>716240376
sort of? I attempted a pokemon romhack before trying to make a game proper
Anonymous
7/23/2025, 8:13:21 PM No.716241418
>>716240376
I used to mod LF2 before doing this
Anonymous
7/23/2025, 8:16:48 PM No.716241673
7-23-25_MoY_Sheet
7-23-25_MoY_Sheet
md5: ca4d0702d6078edd09ccd641e14ee73e๐Ÿ”
>>716220264 (OP)
This.
Replies: >>716241730 >>716241881
Anonymous
7/23/2025, 8:17:50 PM No.716241730
Molta_Chase
Molta_Chase
md5: 1f97faa9fa406790e3062ef3e4fe9540๐Ÿ”
>>716241673
Spooky gypsy gonna get you
Anonymous
7/23/2025, 8:20:30 PM No.716241881
>>716241673
thats pretty neat
Anonymous
7/23/2025, 8:29:34 PM No.716242506
1751640027164377
1751640027164377
md5: 6fd96169928dc0a121c685b0e2a41979๐Ÿ”
the bane of my life is that I dont know any artists. Im a c++ god but this holds me back so hard. if I had an artist partner we could pump out 10 shekels games on steam monthly
Replies: >>716244306 >>716244365 >>716245720 >>716246605 >>716246741 >>716276569 >>716296116
Anonymous
7/23/2025, 8:51:00 PM No.716244228
There are tons of free assets bro, you might not be an artist but you can definetely make something with good art.
Anonymous
7/23/2025, 8:51:58 PM No.716244306
>>716242506
Iโ€™m an artist. What kinda games, pixel or 3D?
Anonymous
7/23/2025, 8:52:38 PM No.716244365
>>716242506
https://www.artstation.com/, start messaging every single artist here and you will eventually find someone to cooperate with you.
Replies: >>716246741
Anonymous
7/23/2025, 9:10:30 PM No.716245720
>>716242506
Art isn't that difficult to learn if you focus on the very specific things you need for your game. Get a drawing tablet and start practicing, took me about a year of very, very casual drawing(5 month break) to get good enough for an indie game.
Anonymous
7/23/2025, 9:20:10 PM No.716246356
jannybotencounter-ns_thumb.jpg
jannybotencounter-ns_thumb.jpg
md5: 6dc198b9f8ff7b3b0998d4b4f4b87f37๐Ÿ”
I posted this in the thread that died early the other day but I made a jannybot enemy for the dungeon I'm working on and it explodes when it dies
Replies: >>716246760 >>716246915 >>716273990 >>716279353
Anonymous
7/23/2025, 9:23:54 PM No.716246605
>>716242506
Just use placeholders
Anonymous
7/23/2025, 9:25:47 PM No.716246741
>>716244365
>>716242506
you are better off finding an artist through a discord community. artstation is more for studios
Anonymous
7/23/2025, 9:26:02 PM No.716246760
>>716246356
neat, a YIIK-like
Anonymous
7/23/2025, 9:27:14 PM No.716246837
UnderspaceHouseDying_thumb.jpg
UnderspaceHouseDying_thumb.jpg
md5: ea3c7a371a93a2f99cc14c2974d1d3e4๐Ÿ”
Been working on finally updating the engine but also did some smaller features, like being able to color your house like you do your ship or cockpit.
Replies: >>716246927 >>716253943 >>716259585 >>716274174
Anonymous
7/23/2025, 9:28:14 PM No.716246915
>>716246356
>Lightning bolt takes a single button press and does more damage than the sword minigame taking 5 times as long to do less damage.
Replies: >>716247097
Anonymous
7/23/2025, 9:28:24 PM No.716246927
>>716246837
The colors look good and the detailing on the window looks neat. How does king's crimson work?
Replies: >>716247171
Anonymous
7/23/2025, 9:30:10 PM No.716247056
>>716232662
>looks oka...
>furfaggot
Nevermind.
Anonymous
7/23/2025, 9:30:44 PM No.716247097
>>716246915
The lightning bolt is a spell and the robot is weak to it. Because it's weak to lightning, it puts the robot in an "exposed state" (where the red ! appears). If an enemy is exposed, the next basic attack turns into an addition which does more damage than a basic attack. I haven't done a lot of balancing yet so damage and stats are WIP.
Anonymous
7/23/2025, 9:31:48 PM No.716247171
UnderspaceDyeCockpits_thumb.jpg
UnderspaceDyeCockpits_thumb.jpg
md5: d6c5576227e732b83afc321b634ac66f๐Ÿ”
>>716246927
They're all just dyes you find in the game, so different shades and colors.
Anonymous
7/23/2025, 9:32:33 PM No.716247228
Is there any place with nintendo64 ripped models with animations?
There are models I don't think any of them have animations https://www.models-resource.com/nintendo_64/

Also which style is the easiest to 3d model? I don't want minecraft like blocky characters. Is there some middle ground between just blocks and human like?
Replies: >>716247739 >>716248052
Anonymous
7/23/2025, 9:39:29 PM No.716247739
goblin
goblin
md5: c5a42ed3db25eca279d3ef527d3bf711๐Ÿ”
>>716247228
>Also which style is the easiest to 3d model? I don't want minecraft like blocky characters. Is there some middle ground between just blocks and human like?
yeah, normal shapes but with the arms not being attached to the model. Makes animation way easier since you don't have to worry about deformations. Many old games did the same.
Anonymous
7/23/2025, 9:43:15 PM No.716248052
>>716247228
Chibi style might work for you. There's tons of gachas that have it either 2D or 3D and since they're all in Unity you can easily rip the files yourself. Just get an android emulator with the game, copy game directory over and run the various extractor programs.
Anonymous
7/23/2025, 9:52:37 PM No.716248753
>>716235675
more webm I love your game
Replies: >>716249556
Anonymous
7/23/2025, 9:53:58 PM No.716248854
how much have you earn with your game?
Replies: >>716248983 >>716252169 >>716252358
Anonymous
7/23/2025, 9:55:54 PM No.716248983
>>716248854
>have you earn
morning sar
Replies: >>716249807
Anonymous
7/23/2025, 10:03:34 PM No.716249556
>>716248753
thank you :)
Replies: >>716250063
Anonymous
7/23/2025, 10:07:09 PM No.716249807
>>716248983
mornin'saar
Anonymous
7/23/2025, 10:10:40 PM No.716250063
1745616101271467_thumb.jpg
1745616101271467_thumb.jpg
md5: 56fb198ed88176e2b95ca825b297ad1a๐Ÿ”
>>716249556
I have this webm of your game
Replies: >>716250156 >>716250925
Anonymous
7/23/2025, 10:11:50 PM No.716250156
>>716250063
rough but super cool
Replies: >>716250925
Anonymous
7/23/2025, 10:12:42 PM No.716250230
>>716220264 (OP)
How to come up with a unique element system, not ice or explosive, but actual custom elements on a hypothetical planet. I looked some astro stuff up, but it boils down to elements we have on this planet.
Replies: >>716250974 >>716251073
Anonymous
7/23/2025, 10:22:30 PM No.716250925
>>716250063
you saved a webm of my game? you have no idea how much ganbare you just gave me.

>>716250156
true and thank you
Replies: >>716251042
Anonymous
7/23/2025, 10:23:13 PM No.716250974
>>716250230
plasma solid supercritical liquid gaz inbetween element
Replies: >>716252290
Anonymous
7/23/2025, 10:24:14 PM No.716251042
>>716250925
I like the shark the most
Replies: >>716251494
Anonymous
7/23/2025, 10:24:39 PM No.716251073
>>716250230
>How to come up with a unique element system
fart > snort > vagena > shit > fart
Replies: >>716252290
Anonymous
7/23/2025, 10:30:58 PM No.716251494
diver_thumb.jpg
diver_thumb.jpg
md5: 23f7a61fd1e9b5888df270220fe48b12๐Ÿ”
>>716251042
excellent choice
Anonymous
7/23/2025, 10:37:49 PM No.716251952
7 23 25 baseball 2_thumb.jpg
7 23 25 baseball 2_thumb.jpg
md5: 6faaaff42dfa142a20e51f984d0983fb๐Ÿ”
been fuckin around while i do some slower things in preparation for the next update
first person goat baseball is a lot of fun
Replies: >>716252462 >>716252604
Anonymous
7/23/2025, 10:40:51 PM No.716252169
>>716248854
47$ out of 8000 views.
Replies: >>716252527
Anonymous
7/23/2025, 10:41:54 PM No.716252250
Kabubis_reanimated_thumb.jpg
Kabubis_reanimated_thumb.jpg
md5: 771fa7ad3b27f24cd8966604d0514158๐Ÿ”
next patch should be up fairly soon. aside from bugfixes, it's mostly going to be animation reworks and grammar fixes. new game plus is still tbd.
some kid made a wiki a couple months ago, which I think is pretty neat.

>>716235675
always cool as hell to see your progress, you and Ghost Hand are my two favorites from these threads at the moment
Replies: >>716252361 >>716253002
Anonymous
7/23/2025, 10:42:33 PM No.716252290
>>716250974
You mean like integrating opposites? What's the opposite of lightning, sun, thunder, earth, spacer, magma, stone? I could try to brute force 2 elements or more into one.
>>716251073
Excuse me, you vulgar brainlet, where's bob and teets?
Replies: >>716252462
Anonymous
7/23/2025, 10:43:29 PM No.716252358
>>716248854
Enough to be happy
Replies: >>716252527
Anonymous
7/23/2025, 10:43:35 PM No.716252361
>>716252250
Cooler than pokemon, but ok
Anonymous
7/23/2025, 10:45:03 PM No.716252462
>>716251952
LMAO
>>716252290
no , like the periodic elemental board
Replies: >>716253724
Anonymous
7/23/2025, 10:46:04 PM No.716252527
>>716252358
how much?
>>716252169
dam it's that hard to make money for a game dev? it's near impossible earning money with a video game without being a company
Replies: >>716252581
Anonymous
7/23/2025, 10:46:43 PM No.716252581
>>716252527
>how much?
Enough to be happy.
Replies: >>716252723
Anonymous
7/23/2025, 10:46:58 PM No.716252604
>>716251952
>FP mode
damn that's cool. Did you implement specific controls for that mode?
Replies: >>716253337
Anonymous
7/23/2025, 10:48:24 PM No.716252723
>>716252581
do you have a job? do you earn more with the job or more with your game? is your game famous?
Replies: >>716252982
Anonymous
7/23/2025, 10:50:54 PM No.716252896
>>716234382
I'm sure it's Paleo, but that E looks too much like an O for Paloo
Replies: >>716256268
Anonymous
7/23/2025, 10:52:25 PM No.716252982
>>716252723
Is yours?
Replies: >>716253489
Anonymous
7/23/2025, 10:52:41 PM No.716253002
>>716252250
thanks man, appreciate it. very cool mon-designs. very distinct
Anonymous
7/23/2025, 10:53:53 PM No.716253104
You guys should make meme games like that cuck simulator game. You will rake in more money
Replies: >>716253171
Anonymous
7/23/2025, 10:54:57 PM No.716253171
>>716253104
I'm not into this just for the money
Anonymous
7/23/2025, 10:57:12 PM No.716253337
>>716252604
yeah
this is all on the dev build, but i added WASD to move to facilitate this. we'll see where things will go from there
Replies: >>716253431
Anonymous
7/23/2025, 10:58:36 PM No.716253431
>>716253337
careful or you might transition from ARPG to dungeon crawler without even noticing lol.
Replies: >>716253613
Anonymous
7/23/2025, 10:59:42 PM No.716253489
>>716252982
no
Anonymous
7/23/2025, 11:00:15 PM No.716253520
2025-07-23 22.59.33
2025-07-23 22.59.33
md5: 101386a5335e929d0f54c2642a1216f5๐Ÿ”
added van
Anonymous
7/23/2025, 11:01:35 PM No.716253613
6 19 25 glad loop 2_thumb.jpg
6 19 25 glad loop 2_thumb.jpg
md5: 71e636ac09f526682827ced3df46cc1b๐Ÿ”
>>716253431
all this is doing is making me want to make a first person dungeon crawler really badly.
since everything is already fully 3D i could just repurpose things if needed.
i think it would be fun but it might be too much work to do it solo.
Replies: >>716254350
Anonymous
7/23/2025, 11:03:17 PM No.716253724
>>716252462
The one with Einsteinium?
Replies: >>716253798
Anonymous
7/23/2025, 11:04:17 PM No.716253798
Periodic_Table
Periodic_Table
md5: ab59af87b794da997de2f3d3245d9a78๐Ÿ”
>>716253724
Replies: >>716290380
Anonymous
7/23/2025, 11:05:39 PM No.716253895
bosstest
bosstest
md5: fa368067671a3e1102a352ffa8c52050๐Ÿ”
pew pew :-)
Replies: >>716253969 >>716254175 >>716254223 >>716254350
Anonymous
7/23/2025, 11:06:27 PM No.716253943
>>716246837
You're still working on this?
Replies: >>716254560
Anonymous
7/23/2025, 11:06:39 PM No.716253969
>>716253895
looks cool
Replies: >>716254263
Anonymous
7/23/2025, 11:09:19 PM No.716254175
>>716253895
this remind me the game my father had on his phone. it was a hard game
Anonymous
7/23/2025, 11:09:58 PM No.716254223
>>716253895
cool stuff
Anonymous
7/23/2025, 11:10:28 PM No.716254263
planetest
planetest
md5: 140ff6e93ecf6bde6dc5363cdca210c6๐Ÿ”
>>716253969
Thanks!
Anonymous
7/23/2025, 11:11:32 PM No.716254350
>>716253613
might be a lot of work yes, but you always scale down a bit, maybe in characters and scenario detail. Maybe make it lowpoly.
>>716253895
looks cool, I like the boss design. Player ship might be a little bit too big but that just might be me.
Anonymous
7/23/2025, 11:12:50 PM No.716254425
lastupdated
lastupdated
md5: ef01785dd687e864a57b5acae4f7c5d0๐Ÿ”
it's so over
Replies: >>716254673
Anonymous
7/23/2025, 11:15:08 PM No.716254560
UnderspaceLightingLightningFixes_thumb.jpg
UnderspaceLightingLightningFixes_thumb.jpg
md5: 7fcf798a80ba6aa454e8d3151c63af77๐Ÿ”
>>716253943
Got one more big milestone update before it leaves early access.
Replies: >>716254782 >>716259585 >>716274147
Anonymous
7/23/2025, 11:16:49 PM No.716254673
gob_thumb.jpg
gob_thumb.jpg
md5: be6b1a8435d53dae7491dc261fe7ca3a๐Ÿ”
>>716254425
I've been lazy too. I blame it on the summer heat.
Replies: >>716274617
Anonymous
7/23/2025, 11:18:33 PM No.716254782
>>716254560
nice i can finally play it soon
Anonymous
7/23/2025, 11:30:43 PM No.716255661
>>716236349
I like this. What's the game about?
Replies: >>716263284
Anonymous
7/23/2025, 11:39:36 PM No.716256268
>>716252896
>>716234382
Yeah, I can't tell if it's Paloo or not. Should be changed for clarity.
Anonymous
7/23/2025, 11:45:27 PM No.716256638
>>716235536
nice. keep it up bro
Replies: >>716279819
Anonymous
7/23/2025, 11:57:10 PM No.716257429
items_thumb.jpg
items_thumb.jpg
md5: 64b39313fa4e334e5bacc66411be5e74๐Ÿ”
some early inventory draft. Some of the logic is already done but I need to improve the code around loading and unloading the items 3D models, plus improving the light on that spinning 3D model. Also have to design the UI which is something I really don't feel like doing lol. Most fun part about making this was the pre-rendered sprites, since I never did that before.
Replies: >>716257978 >>716258576
Anonymous
7/24/2025, 12:05:04 AM No.716257978
>>716257429
This game is what I come to these threads for.
Demo when?
Replies: >>716258216
Anonymous
7/24/2025, 12:08:11 AM No.716258216
>>716257978
Damn, appreciate the encouraging words anon.
>Demo when
I have to apologize. I used to answer to that with "sometime during summer" but I don't know if that's going to be possible. Life got in the way and I've also been playing too much vidya. Still hoping to release something soon, even if it's not the demo I had in mind but more of an alpha test with a small level and some combat.
>tldr
hopefully soon
Anonymous
7/24/2025, 12:13:27 AM No.716258576
>>716257429
looks good!
Anonymous
7/24/2025, 12:15:14 AM No.716258707
where do i get my hands on a speedometer background and warning icons?
Replies: >>716258825 >>716258918
Anonymous
7/24/2025, 12:16:35 AM No.716258825
>>716258707
https://cc0-textures.com/search?q=warning
no idea about the speedometer
Replies: >>716258921
Anonymous
7/24/2025, 12:17:41 AM No.716258918
>>716258707
https://continuebreak.com/articles/speedometer-and-tachometer-textures-blender-part-4/
Replies: >>716259119
Anonymous
7/24/2025, 12:17:42 AM No.716258921
Car-Dashboard-Warning-Light-Symbols-e1642283762900-381849769
>>716258825
not like those, the ones on the dashboard
Anonymous
7/24/2025, 12:20:07 AM No.716259119
>>716258918
hmm i guess i technically could make it blender, doubt it would look as good as a real one though
Anonymous
7/24/2025, 12:25:34 AM No.716259542
I have gotten basically nothing done for like a week. Trying to 100% Donkey Kong Bananza. I'm making a 3D platformer, so, I guess it could be considered research
Anonymous
7/24/2025, 12:26:10 AM No.716259585
>>716220264 (OP)
Fuckall.
I've been focused on a different 4chan-related projects instead so my mind isn't in the devving mood sadly.
Also bought (aka wasted money on) a second monitor "for productivity". Worst part is that these next few months until ywar end I'll be fixed on clearing my vidya backlog so that means even less time to dev.
I suppose seeing these threads are what motivates me to work on muh game.
>>716246837
>>716254560
I bought a copy of this during the summer sale. Anything to help a fellow de/v/ out.
Anonymous
7/24/2025, 12:29:17 AM No.716259808
Best gamedev thread in a while
Replies: >>716260239 >>716295818
Anonymous
7/24/2025, 12:35:16 AM No.716260239
>>716259808
yeah a very good one indeed, lots of progress being posted and no bullshit dramas. I love you all.
Anonymous
7/24/2025, 12:53:02 AM No.716261594
I'm still continuing to learn Pixel Game Maker and I'm convinced that I'll be able to make a game in it. Trying to wrap my brain around game resolution, camera resolution, and making sure assets look right on different size screens. Like if I have my camera as 960x540 it'll distort the pixel art on a 1280x720 display but it'll look fine on 1920x1080. 640x360 apparently scales up to all the common display sizes fine though but I already made some pixel art assets that are slightly too big for it. My character has to be smaller and less detailed unless I want them taking up a lot of the screen in other words. But maybe I'm not understanding things right and need to dick around with things more.
Replies: >>716262538
Anonymous
7/24/2025, 1:06:52 AM No.716262538
>>716261594
That shit drove me insane back when I started, ended up uaing low res just to make sure everything looked alright. Good luck with your game anon, learning new shit can be dauntinf but it sure is worth it.
Anonymous
7/24/2025, 1:08:00 AM No.716262619
city
city
md5: 937d6b6cff8fef17f0529ced79f47381๐Ÿ”
Finally got back to work on Hellas (sandbox MMO) after three years of focusing too much on my job. Feels good.

Specifically, fixed some fundamental networking issues and moved the server from a HDD to a SDD. Looking forward to content/feature work.
Replies: >>716262730
Anonymous
7/24/2025, 1:09:34 AM No.716262730
>>716262619
Very pleasing to look at, nice color palette.
Replies: >>716263453
Anonymous
7/24/2025, 1:14:23 AM No.716263068
dreamGame
dreamGame
md5: 7d752f7b9e2cfc31826cbe08340cb446๐Ÿ”
I only have concepts and storylines. I really need to actually start making shit.
Replies: >>716290428
Anonymous
7/24/2025, 1:17:34 AM No.716263284
>>716255661
Its a sandbox, some servers will be like a runescape-clone, others more like minecraft-clone, and whatever minigames or mechanics I build for them to toggle on top of that.
Anonymous
7/24/2025, 1:19:40 AM No.716263453
boar
boar
md5: 15f7ef32477d3cb70c2596b93d0a2d51๐Ÿ”
>>716262730
Cheers! Art is the hard part, and the biggest obstacle to adding content. But at least I've found a style that seems to work. One day it'd be nice to make something more high-res or 3D, but it's a lot harder to make that look good enough.
Replies: >>716272794 >>716290482
Anonymous
7/24/2025, 1:23:57 AM No.716263763
Ahem,
Monsters raping boys, post your work. NOW!
Anonymous
7/24/2025, 1:31:56 AM No.716264325
Screenshot_2
Screenshot_2
md5: 424749ea86116925c04ee28985e8a448๐Ÿ”
I tried to do a MH style wyvern today
I probably want a proper mouth if I'll rig and run some animation tests on it.
This isn't for a game but I do hope to be able to create a deep down game some day.
Replies: >>716279819
Anonymous
7/24/2025, 1:51:14 AM No.716265628
>>716220264 (OP)
What is y'alls background in math?
Replies: >>716267130 >>716268091 >>716268871 >>716269119 >>716270127 >>716299162
Anonymous
7/24/2025, 2:13:13 AM No.716267130
>>716265628
cs degree-level
Anonymous
7/24/2025, 2:27:42 AM No.716268091
>>716265628
Same as above, CS university math. Moist useful has been high-school trigonometry, and discrete math (number theory, Boolean logic)
Anonymous
7/24/2025, 2:38:58 AM No.716268871
>>716265628
I've always had an interest in physics and chemistry so the applied math there actually strangely informs a lot of coding decisions. Really helps with understanding animation and game-feel type shit
Replies: >>716290790
Anonymous
7/24/2025, 2:42:17 AM No.716269119
SlopeRun_thumb.jpg
SlopeRun_thumb.jpg
md5: 79561cc454b38ed1caa7cd3f3ce93a93๐Ÿ”
>>716265628
I absolutely love math and physics, and I am an enthusiast but I don't have a particular background in it. I really like vector math as well as angle math, which has served me very, very well in making my game.
Replies: >>716269257
Anonymous
7/24/2025, 2:44:33 AM No.716269257
>>716269119
look at him go
Anonymous
7/24/2025, 2:52:23 AM No.716269815
I'm wondering if I should release my short weird horror games individually or as a vaguelly related collection with a shared hub.
Anonymous
7/24/2025, 2:56:46 AM No.716270127
>>716265628
i'm self teaching myself algebra right now, and calculus in a few months when i finish the textbook.
Anonymous
7/24/2025, 3:06:07 AM No.716270813
music to my ears
music to my ears
md5: 8b61ab6bd8cdaa250add3d1475477431๐Ÿ”
Little trip hop exploration theme
https://voca.ro/1a5PttXWucUi
Replies: >>716275131
Anonymous
7/24/2025, 3:33:14 AM No.716272794
>>716263453
it looks nice anyway
Anonymous
7/24/2025, 3:39:39 AM No.716273292
PowerOfGoldenSlammer July Devstuff_thumb.jpg
PowerOfGoldenSlammer July Devstuff_thumb.jpg
md5: 97414085f06bc6b367ed913f8ab5f1e2๐Ÿ”
>>716220264 (OP)
Still working on Golden Slammer. UI changes and custom characters as well as adding more requested features like lava lamps, baggy pants, wallet chains, hacky sack, yoyos and RC cars. Also updated the demo with a daynight cycle so the player is encouraged to complete quests before they have to be home for dinner.
Replies: >>716297292 >>716300116
Anonymous
7/24/2025, 3:42:04 AM No.716273479
165 / 57 / 9

it went from page 10 to 9?
Anonymous
7/24/2025, 3:46:29 AM No.716273808
Unity_vM4dDqo722_thumb.jpg
Unity_vM4dDqo722_thumb.jpg
md5: f5874e553fd49e79c58a03dc5a7f7a65๐Ÿ”
>>716220264 (OP)
new attacks
Anonymous
7/24/2025, 3:47:39 AM No.716273907
Capture
Capture
md5: d4871206191cdcac79a920ef034cffa3๐Ÿ”
Struggling with balancing texel density VS memory usage with unique textures in substance painter. VR requires very high texel density to look good. But now I'm realizing that the VR market is dead and maybe I should pivot to making low poly friendslop.
Anonymous
7/24/2025, 3:48:49 AM No.716273990
>>716246356
This has good vibes.
Replies: >>716281283
Anonymous
7/24/2025, 3:51:24 AM No.716274147
>>716254560
How accurate is the info on your steamDB page?

https://steamdb.info/app/1111930/charts/

Is the site bullshit?
Anonymous
7/24/2025, 3:51:50 AM No.716274174
>>716246837
Reminds me of having a comfy home in Star Wars Old Republic (the MMO).
Anonymous
7/24/2025, 3:58:10 AM No.716274617
>>716254673
Kinda same, took a week "break" kind of as I sense a drop in general interest from everybody in so many things lately which makes promoting a game really tough so I turtle up and just keep quiet and work. Like it suddenly feels like everyone is no longer excited about or replying to things, or it seems that way, in reality everyone is just generally switched off or focused on something else. But for indie devs for whom just a single response can mean everything, it can be brutal.
Replies: >>716275712
Anonymous
7/24/2025, 3:58:21 AM No.716274627
>>716273220

is this real
Replies: >>716275026 >>716276616 >>716279919 >>716280010 >>716293934
Anonymous
7/24/2025, 4:04:36 AM No.716275026
>>716274627
my porn games are unsearchable on itch io.. its real.
Anonymous
7/24/2025, 4:06:11 AM No.716275131
>>716270813
i dont know enough about trip hop to offer an opinion
Anonymous
7/24/2025, 4:14:22 AM No.716275641
To add to this, sooo many people have stopped playing games and have become completely obsessed with [current events] but they continue to hang around the gaming scene and pretend to be interested in games. It makes the market extremely weird to deal with. If you make products for like gardeners or something, you can rest assured the people hanging around your product are probably actually doing gardening.
Replies: >>716275712
Anonymous
7/24/2025, 4:15:25 AM No.716275712
>>716275641
whoops >>716274617
Anonymous
7/24/2025, 4:28:32 AM No.716276569
>>716242506
the bane of your life is that you're too lazy to learn art. The sooner you start, the sooner you'll be making a good looking game
Anonymous
7/24/2025, 4:29:14 AM No.716276616
>>716274627
IIRC they got to itch before they even got to steam
Replies: >>716277435
Anonymous
7/24/2025, 4:40:54 AM No.716277435
>>716276616
its over, i thought being a foreign company would shield them
Replies: >>716277606
Anonymous
7/24/2025, 4:43:28 AM No.716277606
>>716277435
There is no shielding. Either you comply or they pull their payment processing. Causing you to lose an insane amount of revenue, because you only support niche payment processors now that 98% of the population isn't using.
Replies: >>716278649
Anonymous
7/24/2025, 4:59:30 AM No.716278649
>>716277606
https://youtu.be/6kguaGI7aZg?si=kLr8jYqCDpDBvS2r
Anonymous
7/24/2025, 5:10:28 AM No.716279353
>>716246356
I'm yiiking out right now because i unironically love yiik and it's awesome to see this
Replies: >>716280345
Anonymous
7/24/2025, 5:17:37 AM No.716279819
Fygoon Render
Fygoon Render
md5: 4fd4b10c01d17c3006a7e778f15d21f0๐Ÿ”
Once again, the /v/ gamedev thread is superior to a certain other thread that I shanโ€™t name. The progress I have seen on here is just fantastic.
>>716256638
Thanks, dudeski.
>>716264325
"Some day"? Why not now? The hardest part is getting startedโ€ฆwell that and making cutscenes, but for all I know you might be a fantastic cinematographer.
>>716233775
Very nice lion. The face seems a tad too canid-like, so I recommend flattening it a bit so it looks more like a feline. As a somewhat related aside, I recall reading somewhere that Japanese people tend to design their anime women on cat pictures rather than humans; perhaps you could use that as a guide for how the lion's snout could look. While it might just be me, I think the lion's design would look better if you made his mane almost appear as if it was a part of his beard (you know, give him a flowing mustache too); but perhaps my idea of anthropomorphism is not the same as yours. All in all, superb job.
Replies: >>716295818
Anonymous
7/24/2025, 5:19:12 AM No.716279919
>>716274627
yep, it's basically over for nsfw devs, there's literally going to be 0 platforms to sell your shit that doesn't get taken down by the payment processors.
gotta protect the kids
Anonymous
7/24/2025, 5:20:52 AM No.716280010
>>716274627
lmao called it. thank god I never went that route
Replies: >>716281341
Anonymous
7/24/2025, 5:26:15 AM No.716280345
DarkWood Forest
DarkWood Forest
md5: f26a6a0aca6673a006fa5adbf1f839d9๐Ÿ”
>>716279353
There's nothing wrong with liking things most find mediocre or bad. Keep this between you and me, but there's a bit of Kameo and Delgo in my own work, among more "scandalous" sources.
Anonymous
7/24/2025, 5:31:34 AM No.716280713
AIDIalogue_thumb.jpg
AIDIalogue_thumb.jpg
md5: accb97daa95890a587062c9faf5cc97d๐Ÿ”
>>716220264 (OP)

Any ideas how to market my game better? Should I go heavy in the AI angle or go in the anime jrpg angle?

https://store.steampowered.com/app/3595850/City_of_Spells/
Replies: >>716300551
Anonymous
7/24/2025, 5:41:08 AM No.716281262
1747530293905488
1747530293905488
md5: bdfae1e7c014d96f5d9fec9def6a8f1a๐Ÿ”
I say lean into the AI bit. JRPGs are a dime a dozen, but if you can explain how the AI enhances your story (and how your game isn't AI sloppa) then you can stand out.
Also lean harder on making the characters look like paper puppets; I swear, it will turn your game from looking like a cheap Toon Boom animation to SOVL.
Anonymous
7/24/2025, 5:41:25 AM No.716281283
>>716273990
It really does, anon. This whole threadโ€™s been radiating late-night โ€œsmall team but big dreamsโ€ energy, and honestly thatโ€™s the best kind. Comfy, humble, and weirdly inspiring in that sleep-deprived 3am kind of way.
Anonymous
7/24/2025, 5:42:23 AM No.716281341
>>716280010
Never go full degenerate.
Anonymous
7/24/2025, 6:07:07 AM No.716282779
Haven't done much in a while.
Trying to model a rally car.
I've also been looking into animation.
Anonymous
7/24/2025, 6:18:58 AM No.716283495
How do you reject people who want to join your team as an idea guy?
Replies: >>716287253
Anonymous
7/24/2025, 7:20:37 AM No.716287253
>>716283495
As Nancy Reagan said, just say no.
Anonymous
7/24/2025, 7:39:39 AM No.716288280
Any character modellers looking for a project to join?
Anonymous
7/24/2025, 7:41:23 AM No.716288376
>>716240354
>>716239416
Well well well.
Anonymous
7/24/2025, 7:57:53 AM No.716289269
>>716240376
I used to mod and write basic tutorials for Medieval 2 Total War, but never completed my mod due to engine limitations and unwillingness to compromise on vision (not to mention the massive amount of work needed overall)
Anonymous
7/24/2025, 8:20:13 AM No.716290380
>>716253798
Yup, 99 Einsteinium. Unsure what a calcium attack is, but maybe I can put the table to good use, thanks.
Anonymous
7/24/2025, 8:21:20 AM No.716290428
>>716263068
Is that an anime in the lower box?
Anonymous
7/24/2025, 8:22:21 AM No.716290482
>>716263453
The better drova
Anonymous
7/24/2025, 8:24:12 AM No.716290574
frog
frog
md5: 8a99d24db74450a1e0a18efbace776a5๐Ÿ”
>>716220264 (OP)
>What have you been working on?
Not much, spent this week fixing some player animation behaviors and improving the LookAt IK and UI transitions.
I've been slowly getting back into game dev, I'm gonna work on more level assets tomorrow because there are still a lot of buildings I need to finish.
Replies: >>716291069 >>716295012
Anonymous
7/24/2025, 8:27:52 AM No.716290790
>>716268871
Math helps understand almost everything
Anonymous
7/24/2025, 8:33:22 AM No.716291069
>>716290574
cute
Anonymous
7/24/2025, 8:54:44 AM No.716292201
>avatar or signature use
Anonymous
7/24/2025, 9:01:00 AM No.716292538
>announcing report
Anonymous
7/24/2025, 9:27:48 AM No.716293934
>>716274627
Seems that they delisted every NSFW game, but only actually nuked ones with incest. So there's potential for the former to return.
Either way, I bet we'll just go back to days of seiso games with r18 patches.
Anonymous
7/24/2025, 9:29:13 AM No.716294007
https://itch.io/updates/update-on-nsfw-content
Replies: >>716294829 >>716297789 >>716299659
Anonymous
7/24/2025, 9:45:52 AM No.716294829
>>716294007
what the fuck
Replies: >>716297789
Anonymous
7/24/2025, 9:49:06 AM No.716295012
>>716290574
Dude stop you won't allowed to sell it anymore
Replies: >>716295962
Anonymous
7/24/2025, 10:02:40 AM No.716295689
1723697398316514
1723697398316514
md5: 93015566e75289c46aaf40e4d10615f9๐Ÿ”
>thread died before I could reply
>incase you see this anon
>>716288301
Well look up what language the game engine you want to use supports, and learn that. Keep in mind; Java is for street shitters, Rust is for trans government plants, python is for scripting prototypes not final products, most everything else is a meme. You'll be best off using a C variant. Most likely C++, although maybe C# depending on specifics.

Want to actually be good? Unironically start with C. Then once you've mastered it, move on to C++

Check /g/ every once in a while, they have occasional threads on learning to code, and once in a blue moon a /ccct/ thread for chads.
Anonymous
7/24/2025, 10:05:04 AM No.716295818
>>716259808
>>716279819
Thread is dead as usual. Less than 20 posts in the past 4 hours. Sad to see that even the long breaks where it's not constantly being posted hasn't turned things around.
Replies: >>716296334
Anonymous
7/24/2025, 10:07:02 AM No.716295926
I'm almost done with my game. Just one chapter and the endings left.
Anonymous
7/24/2025, 10:07:37 AM No.716295962
1743028841094363
1743028841094363
md5: a474324e47234e73b5ba26d119b74fce๐Ÿ”
>>716295012
Anonymous
7/24/2025, 10:11:11 AM No.716296116
>>716242506
Fuck off, rotatetranny. You just don't have it in you to make anything worthwhile.
Anonymous
7/24/2025, 10:16:05 AM No.716296334
>>716295818
eurobros are sleeping/working, plus a lot of progress got posted earlier in the threat
Anonymous
7/24/2025, 10:16:09 AM No.716296338
is it possible to make ue5 run super light? what are some key pitfalls preventing that?
Replies: >>716296603 >>716296921 >>716297090 >>716297459
Anonymous
7/24/2025, 10:21:55 AM No.716296603
>>716296338
When I was working with UE5 I basically disabled all the "new" features (nanite, etc)
Anonymous
7/24/2025, 10:28:55 AM No.716296921
>>716296338
>UE5
gonna stop you right there
unless your game needs mega GWAFICS faggotry, pick a different engine
it will run better and be smaller in filesize
UE5 is overkill for indies unless they are doing something with super-realistic graphics
Replies: >>716297081 >>716299617
Anonymous
7/24/2025, 10:32:11 AM No.716297081
>>716296921
>don't use that engine it's too much
>it's too big and powerful
>it's overkill
This is what drives people to use Unreal.
Anonymous
7/24/2025, 10:32:20 AM No.716297090
>>716296338
>is it possible to make the heavyweight engine super light?
the answer you want to hear is potentially yes, the answer you need to hear is "why?"
Anonymous
7/24/2025, 10:36:46 AM No.716297292
>>716273292
dope
Anonymous
7/24/2025, 10:40:14 AM No.716297459
>>716296338
Epic gives the source code away for free. Not only can you disable bloat, you can modify the engine and make your own custom build. Probably more sensible to just uncheck some boxes though.
Anonymous
7/24/2025, 10:44:56 AM No.716297697
1753330953012753_thumb.jpg
1753330953012753_thumb.jpg
md5: 70b95c89bf5c84abc14cbb1d1d58707f๐Ÿ”
>there was a time not that making an indie game that wasn't completely rancid would make you wealthy
>just had to get greenlit on steam or something and not make something terrible
>could promote and market the game by making a couple twitter posts to real people (not bots) who actually played games maybe even just post on 4chan
>that was now over a decade ago
Replies: >>716297932 >>716298232
Anonymous
7/24/2025, 10:47:17 AM No.716297789
>>716294007
>>716294829
Why the sudden hate against bad neighbourhood? Is the elite against smudge games? Why? Don't they love whore and of?
Replies: >>716297847
Anonymous
7/24/2025, 10:48:35 AM No.716297847
>>716297789
one is corporate, the other isn't
this only affects indie devs, not the corpos who churn out a bunch of smut games
Anonymous
7/24/2025, 10:50:39 AM No.716297932
>>716297697
Weird how nowadays indie games have publishers to deal with some of these problems, making them technically not indie
Replies: >>716298094
Anonymous
7/24/2025, 10:54:09 AM No.716298094
>>716297932
Well indie devs had publishers back then too but more importantly they were just a small group and the competition was 1/100th of what it as now. Now indie game is a label given to games made by studios with hundreds of people, with investors and publishers and multiple offices. I can't make sense of it.
We was robbed.
Anonymous
7/24/2025, 10:56:44 AM No.716298232
>>716297697
Oh and actually because greenlight was a thing if you made a game and published it even in early access it was going to be seen by millions of people. Maybe not purchased but definitely seen. There was like one landing page for new release indie games and even the dinkiest games were featured there and the whole world would see it. Imagine getting that visibility now with zero effort to marketing. Just click publish on steam and boom instant mass exposure.
Anonymous
7/24/2025, 11:13:09 AM No.716299034
Lads, I don't know whether I should just put my first project down. It's still in its infancy, but I think people might simply ignore yet another super mario clone.
Back to the drawing board and create a vampire survivor clone? Are they faster produced?
Anonymous
7/24/2025, 11:15:05 AM No.716299132
>>716235536
Just remember when people shit on you and review bomb your game they're not a bunch of 4chan haters; they're punishing you for being a huge fucking asshole for years and years. Just thought I'd let you know in advance. And yes, you do deserve it.
Anonymous
7/24/2025, 11:15:54 AM No.716299162
>>716265628
A in GCSE math :)
Anonymous
7/24/2025, 11:20:53 AM No.716299372
>>716220264 (OP)
A Populous: The Beginning remake/spiritual successor. I loved this game as a kid, still do. I have a modifiable voxel planet with an animated ocean and basic terraforming tools. Textures look like shit tho
Anonymous
7/24/2025, 11:26:19 AM No.716299617
>>716296921
i mainly want to mess with open-world streaming because i want to import some terrain i've made in houdini without putting it all in ram at the same time.
Anonymous
7/24/2025, 11:27:01 AM No.716299659
>>716294007
reddit blames conservatives for some fucking reason when the group doing this shit identifies itself as feminists. It's the same people as Sarkeesian and the game journos
Replies: >>716301002
Anonymous
7/24/2025, 11:37:30 AM No.716300116
>>716273292
Why is the game called pogs, when the pog gameplay is such a small part? It's more of a 90s simulator than a pog game
Anonymous
7/24/2025, 11:46:56 AM No.716300551
>>716280713
AI
Anonymous
7/24/2025, 11:48:38 AM No.716300624
Sbox.2025.07.24.11.29.48-1_thumb.jpg
Sbox.2025.07.24.11.29.48-1_thumb.jpg
md5: b6b80f69f9efd50fc278335ce2b15824๐Ÿ”
the simple joys in life
Replies: >>716300731
Anonymous
7/24/2025, 11:51:29 AM No.716300731
>>716300624
looks fun
Anonymous
7/24/2025, 11:57:16 AM No.716301002
>>716299659
And you're doing the same thing, they are self-proclaimed conservatives but you just simplify it to "leftie women"