Thread 716225290 - /v/ [Archived: 24 hours ago]

Anonymous
7/23/2025, 4:19:05 PM No.716225290
Capture
Capture
md5: cf985a21d9d2c311ad481491580b1557🔍
is Factorio one of the greatest technical accomplishments ever in vidya?
Replies: >>716228490 >>716229223 >>716231295 >>716231582 >>716232441 >>716234821 >>716234972 >>716238279 >>716238739 >>716239160 >>716239352 >>716240143 >>716242002 >>716246818 >>716246858 >>716247751 >>716248327 >>716249062 >>716249686 >>716253625 >>716262450 >>716265826
Anonymous
7/23/2025, 4:57:25 PM No.716227760
>page 10
>0 replies
pity bump
Replies: >>716228403 >>716237994
Anonymous
7/23/2025, 5:06:51 PM No.716228324
Probably not but I sure do love it anyway
Anonymous
7/23/2025, 5:07:08 PM No.716228340
I mean it is really well-optimized, but I don't think that it pushes the field that much.
Replies: >>716236780 >>716255962
Anonymous
7/23/2025, 5:08:10 PM No.716228403
>>716227760
OP should post anime girl feet next time.
Replies: >>716260643
Anonymous
7/23/2025, 5:09:51 PM No.716228490
>>716225290 (OP)
I play Satisfactory mostly these days but yeah. I wonder if that dyson sphere program game is any good.
Replies: >>716228627 >>716231445 >>716259238
Anonymous
7/23/2025, 5:11:56 PM No.716228627
>>716228490
It's bery gud
Anonymous
7/23/2025, 5:21:08 PM No.716229223
>>716225290 (OP)
tfw none of my friends have the right autism for this game
Replies: >>716231515 >>716231690 >>716237273
Anonymous
7/23/2025, 5:51:00 PM No.716231295
>>716225290 (OP)
no, it's bad game made by greed devs who won't lower the price
Anonymous
7/23/2025, 5:53:12 PM No.716231445
>>716228490
Noone asked.
Why not go into the Satsifactoy threads to talk about it instead of piggybacking on the Factorio threads?
Replies: >>716231935 >>716232390 >>716239062
Anonymous
7/23/2025, 5:54:13 PM No.716231515
>>716229223
You don't need autism to play this.
Stop regurgitating tired old memes you are programmed to spam every time you see something.
Anonymous
7/23/2025, 5:55:04 PM No.716231582
IMG_20250723_185403_392
IMG_20250723_185403_392
md5: b91c565b3a15a2f2ac6cc001eb11c405🔍
>>716225290 (OP)
i only have like a third of the autism required to enjoy this. made a slop base with no bots or trains because i didnt want to learn how to use them atp. got the spidertron, launched a rocket in i think 16 hours total. never returned
Replies: >>716251793
Anonymous
7/23/2025, 5:56:28 PM No.716231690
>>716229223
Mutliplayer is a mess anyways. Everyone has specific traits that clash with someone else. I used to go insane seeing my friend's electricity management because they didn't give two fucks if they could replace 4 small poles with one medium, they just added 4 more instead.
Replies: >>716234582 >>716236659 >>716239975 >>716259338 >>716259656 >>716260061
Anonymous
7/23/2025, 6:00:10 PM No.716231935
>>716231445
Why don't you find healthier ways to get attention, tubby?
Anonymous
7/23/2025, 6:07:10 PM No.716232390
>>716231445
The poster you are replying to is intentionally trolling you.
No human being on earth actually likes Satisfactory. They're just pretending to like it to make you angry, and it worked. The only correct answer is to not reply.
Replies: >>716238123 >>716238381 >>716260064
Anonymous
7/23/2025, 6:07:56 PM No.716232441
>>716225290 (OP)
custom engine and the dev being extremely autistic about performance / optimization as well as convenience features / hotkeys, and bugfixes makes it extremely impressive. I can't think of another game that even comes close
Anonymous
7/23/2025, 6:37:34 PM No.716234582
>>716231690
> I used to go insane seeing my friend's electricity management because they didn't give two fucks if they could replace 4 small poles with one medium, they just added 4 more instead.
Why does it matter? Outside of nuking the map with a 24k ton nuke that has a shockwave that travels across the entire map and destroys your 100hp wooden electric poles?
Replies: >>716239461
Anonymous
7/23/2025, 6:40:26 PM No.716234765
Gleba killed the game.
Replies: >>716238780
Anonymous
7/23/2025, 6:41:22 PM No.716234821
>>716225290 (OP)
No?
Anonymous
7/23/2025, 6:43:51 PM No.716234972
>>716225290 (OP)
spage
Anonymous
7/23/2025, 7:08:28 PM No.716236659
>>716231690
That's ocd shit. Try setting up a shared train network and not noticing a train has been stuck for an hour because he was sharing the stops with multiple trains without setting it up properly
Anonymous
7/23/2025, 7:10:14 PM No.716236780
>>716228340
What does?
In recent memory, that is
Replies: >>716248925 >>716248975
Anonymous
7/23/2025, 7:17:26 PM No.716237273
>>716229223
My brother just got into this hard recently. He doesnt have autism but he picked up a coke habit. I'm just naturally high strung, coke chills me the fuck out and I don't feel like working on shit.
Anonymous
7/23/2025, 7:20:38 PM No.716237524
whatamidoing
whatamidoing
md5: 38f634e56e5f903c15156cdf043a6240🔍
im lost in the sauce making 3 legendary plates per minute
Replies: >>716237942
Anonymous
7/23/2025, 7:26:25 PM No.716237942
>>716237524
your asteroid recycling loop?
Replies: >>716238108 >>716238936
Anonymous
7/23/2025, 7:27:04 PM No.716237994
>>716227760
Factorio is too high IQ for the modern /v/ user. Half these people think installing Linux is some herculean task.
Replies: >>716248870 >>716254154 >>716254958 >>716260395 >>716265904
Anonymous
7/23/2025, 7:27:21 PM No.716238020
I was hooked on Dyson Sphere Program. Can atest those games are crack
Anonymous
7/23/2025, 7:28:26 PM No.716238108
>>716237942
I 4 dogshit ships asteroid looping, but I guess my tech/ quality is too low so they barely produce anything. so i got pissed and made a retarded planet based one
Replies: >>716259467
Anonymous
7/23/2025, 7:28:38 PM No.716238123
>>716232390
>No human being on earth actually likes Satisfactory.
There's honestly a lot there to like. Satisfactory's main problem is that in addition, there is also exponentially more to it to NOT like.
Anonymous
7/23/2025, 7:30:32 PM No.716238279
1725638279239448
1725638279239448
md5: e1e57de6a4adc341122805e5d38dd7fd🔍
>>716225290 (OP)
>still locked to 60fps with devs listing every imaginable excuse
LOL
lmao even
Replies: >>716239272 >>716239312 >>716242234
Anonymous
7/23/2025, 7:31:51 PM No.716238381
>>716232390
>not watching some 65 year old man play satisfactory

https://youtu.be/JpmdgyUBFUs?si=D7sIPFO9E8UfyBrF
Anonymous
7/23/2025, 7:36:59 PM No.716238739
>>716225290 (OP)
>fully deterministic crossplatform multiplayer between PC and Switch
It is pretty incredible
Anonymous
7/23/2025, 7:37:27 PM No.716238780
1753289638015027
1753289638015027
md5: 8150c4dcb15b2dc78ca72eab25bf31b5🔍
>>716234765
Anonymous
7/23/2025, 7:39:25 PM No.716238936
>>716237942
Better to future proof with a build that won't get nerfed and ruin your whole factory.
Replies: >>716241098 >>716241478
Anonymous
7/23/2025, 7:41:07 PM No.716239062
>>716231445
Factory games need to stick in one thread or it 404's. That's why /egg/ covers like 30+games. Most/v/ factorio threads die after fifty posts.
Replies: >>716239452 >>716250214 >>716265983
Anonymous
7/23/2025, 7:42:19 PM No.716239160
>>716225290 (OP)
Eeeeh, I would not say the greatest technical accomplishment. But it absolutely is the most polished game I have ever seen.
Anonymous
7/23/2025, 7:43:44 PM No.716239272
>>716238279
>even if you increased the framerate, game still runs at 60 ups
>even if you increased the framerate, animations are 2d sprites and won't just magically spawn more animation frames like a tweened 3d model would
What exactly were you hoping to gain?
Replies: >>716241006
Anonymous
7/23/2025, 7:44:18 PM No.716239312
>>716238279
Why would you want a sprite based game to run on a non native framerate. It would look like shit.
Replies: >>716241006
Anonymous
7/23/2025, 7:44:56 PM No.716239352
pQBDzxg
pQBDzxg
md5: 80da09afd8d21c6169793c314539dc32🔍
>>716225290 (OP)
>the speed of your multiplayer server is hard capped by the computer of the slowest player connected at the time
I have never, in my entire life, seen or heard of anything even close to this level of insane technical incompetence.
Replies: >>716239468
Anonymous
7/23/2025, 7:45:53 PM No.716239452
>>716239062
Its a horrible game to have threads about.
Every time I see a factorio thread, I decide to boot up the game and check what I was working on. Then an hour or so later, I remember I opened a thread, and by then its dead.
Anonymous
7/23/2025, 7:46:03 PM No.716239461
>>716234582
>Why does it matter?
It looks UGLY. The whole fucking game is about being EFFICIENT. What's efficient about a SEA of wooden poles with ugly ass lines going everywhere when you can have it CLEAN and NICE LOOKING.
Replies: >>716240106 >>716240440 >>716245707
Anonymous
7/23/2025, 7:46:14 PM No.716239468
>>716239352
Really? Most games have an autoban option for that. Keeps the server from suffering from their lag.
Replies: >>716239694
Anonymous
7/23/2025, 7:49:05 PM No.716239694
>>716239468
It's insane that the netcode is so fucking bad that this is even necessary to begin with. Even the most pajeet Java abomination can deal with a slow client. The only other game I can think of that had this sort of problem is the legendarily bad chinkcode of Dark Souls 1, and even that garbage only breaks if you go below 15fps.
Replies: >>716239780
Anonymous
7/23/2025, 7:50:26 PM No.716239780
>>716239694
So he says and yet, not even as competent as a 'Jeet, he hasn't fixed the netcode himself yet.
Replies: >>716239863
Anonymous
7/23/2025, 7:51:29 PM No.716239863
>>716239780
Bad bait, here's your pity (You) so you can head on down to the (You) store and buy yourself a better game.
Anonymous
7/23/2025, 7:52:13 PM No.716239918
Space age added so much nonsense to the game. Why can your character carry hundreds of nukes but a rocket can't even carry a singular one. A nuke the size of a rocket that you can launch with your portable rocket launcher. Item weights don't make any sense. Like really is the engineer this strong that he can lift more than the silo rocket? Like if you add a weight system to the game, you must go all the way, why is the weight only for the rocket silo, it's just stupid nonsense
Replies: >>716240004 >>716254898
Anonymous
7/23/2025, 7:52:55 PM No.716239975
>>716231690
>replace
lmao, scrub detected
Anonymous
7/23/2025, 7:53:13 PM No.716240004
>>716239918
would you really be happier if the player was limited to carrying 1 nuke at a time due to carry weight?
Replies: >>716241758
Anonymous
7/23/2025, 7:54:25 PM No.716240106
>>716239461
>efficient
>the game is about efficient
>clean and nice looking
you are conflating aesthetics and efficiency. wooden poles can be more efficient, depending on stuff.
Anonymous
7/23/2025, 7:54:50 PM No.716240143
>>716225290 (OP)
Best I got is standing next to production and manually feeding resources. Never fully automated there's always a gap. :(
Anonymous
7/23/2025, 7:56:35 PM No.716240261
After I finally figured it out, Gleba became my favorite planet.
Vulcanus was fun.
Fulgora was ok.
Aquilo was a waste of time and a shitty gimmick.
Replies: >>716240381
Anonymous
7/23/2025, 7:58:03 PM No.716240381
>>716240261
Aquilo's gimmick isn't interesting, but I enjoy it regardless because it makes for aesthetic as hell designs.
Anonymous
7/23/2025, 7:58:32 PM No.716240416
falcon
falcon
md5: 9748a6e88ef2c61fb8dab88890935f3b🔍
I like making the ships but good lord do I end up spaghetti'ing the fucking thing
Replies: >>716240507 >>716240785 >>716242630
Anonymous
7/23/2025, 7:58:57 PM No.716240440
>>716239461
>The whole fucking game is about being EFFICIENT
No it's not.
Anonymous
7/23/2025, 7:59:49 PM No.716240507
>>716240416
Couldn't you just feed the turrets directly from each other? And just have the ammo chain from the lower turret up to the higher ones?
It would create a 1 tile gap between them tho.
Replies: >>716241794
Anonymous
7/23/2025, 8:03:50 PM No.716240785
>>716240416
>no railgun hardpoints
one job
Anonymous
7/23/2025, 8:07:30 PM No.716241006
>>716239272
the smooth camera scrolling at the very least
>>716239312
what a silly claim. here's an example - fight and rage dev was so impressed when he got his hands on a 144hz monitor, he rewrote the whole game to support uncapped fps

both of you - i really don't care about all those technicalities, ups, deterministic multiplayer, that the game is very complex so it would be hard and unreasonable to rewrite the rendering pipeline, whatever
at the end of the day, the game is stuck at 60 and thus cannot possibly be considered a technical marvel
Replies: >>716241360 >>716244885
Anonymous
7/23/2025, 8:08:47 PM No.716241098
>>716238936
>future proof
That is retard shit. You capitalize while you still can. Its easy to demo.
Anonymous
7/23/2025, 8:12:23 PM No.716241360
>>716241006
No, I genuinely mean it. I know that the "can't see more than 15 frames" gets memed on. But if you are playing a game where the only movement is the sprites cycling trough its frames, a sprite animation with 15 frames that takes 1 second should look completely identical at 15 fps, 30, 45, 60. If anything going past the intended framerate (higher or lower) would make it look janky.
I get that you would want a higher framerate in a game where you move the sprites around a lot, it would matter there, but in factorio 99% of the games sprites are static. All besides trains and bots, and I guess the player. Watching a belt move items at 999 frames should be the same as watching it at 60.
Replies: >>716241510 >>716241604 >>716244126
Anonymous
7/23/2025, 8:14:04 PM No.716241478
>>716238936
>future proofing in factorio
Lmao. XD even. I'll even throw a, real? in there for you.
The game where I can delete the whole factory on a whim, and ctrl copy/paste a new blueprint ?
Anonymous
7/23/2025, 8:14:30 PM No.716241510
>>716241360
camera movement is rough at 60 compared to 240
Replies: >>716241604
Anonymous
7/23/2025, 8:15:56 PM No.716241604
>>716241360
why are you so stuck on sprites again? can you not read?
>>716241510
especially with the ridiculous traversal speeds of space age, smooth camera would benefit the game greatly
Anonymous
7/23/2025, 8:18:14 PM No.716241758
>>716240004
not him but I'd be happier if the rockets didn't have retarded weight and slot limitations
thankfully mods fix this
Replies: >>716241918
Anonymous
7/23/2025, 8:18:48 PM No.716241794
>>716240507
I like ammo belts as it sort of "stockpiles" ammo and I had space to spare
Anonymous
7/23/2025, 8:21:01 PM No.716241918
>>716241758
This. The only thing that restriction does is waste the players time waiting for the ship they built to go back and forth a few more times. It's not like launching rockets is even expensive anymore.
Anonymous
7/23/2025, 8:22:06 PM No.716242002
>>716225290 (OP)
Maybe the greatest accomplishment for level of success of a non-game. Once you've worked through the first couple science colors you've done all of the actual puzzle solving this game provides. Everything beyond that point is busywork of just doing the same thing again but on a bigger scale. After the initial novelty wears off Factorio is just a hamster wheel for autists and you could get the exact same gameplay experience editing excel spreadsheets if they came with sprite animations.
Anonymous
7/23/2025, 8:25:49 PM No.716242234
>>716238279
The devs are weirdly anal about a lot of stuff, there is a weird sub breed of developer like the factorio devs and for example the true nas devs who antagonize their fans/customers for no apparent reason.
Anonymous
7/23/2025, 8:31:06 PM No.716242630
falconP
falconP
md5: f5f3d927b778a3acaccb83249ac06328🔍
>>716240416
Replies: >>716243141
Anonymous
7/23/2025, 8:37:45 PM No.716243141
kestrel1
kestrel1
md5: 1fa3be9f2187cebd367cd7098532998e🔍
>>716242630
That's not the only game I copy designs of.
It pisses me off we can't have holes as some of the cool looking ships in starsector have them.
Replies: >>716243571
Anonymous
7/23/2025, 8:42:54 PM No.716243571
bounds
bounds
md5: c0fc22f359f09f00ec2613ab259ca336🔍
>>716243141
SS ships can't have holes either
Anonymous
7/23/2025, 8:49:32 PM No.716244126
1724442304514789
1724442304514789
md5: 0ee3df1d2b9d05fcda5fb8c8d785d9e5🔍
>>716241360
Your post is so fucking retarded I don't even wanna deboonk your dumb ass with meme arrows. This is what Dunning-Kruger peak looks like
Anonymous
7/23/2025, 8:59:23 PM No.716244885
>>716241006
>i really don't care about all those technicalities, ups, deterministic multiplayer, that the game is very complex so it would be hard and unreasonable to rewrite the rendering pipeline, whatever
Ebin argument. You know exactly how much work has gone into it and why it is this way but uhhhhh whatever just rewrite the entire thing
Replies: >>716245070 >>716245407
Anonymous
7/23/2025, 9:01:50 PM No.716245070
>>716244885
ok kovarex, now where's 2.1?
Anonymous
7/23/2025, 9:04:48 PM No.716245301
outer wilds is a great technical accomplishment
coding all those physics and timing everything just right is impressive
Replies: >>716246157
Anonymous
7/23/2025, 9:06:23 PM No.716245407
1748673364052695
1748673364052695
md5: 63464935d3b41a67ad460196b6847714🔍
>>716244885
>we couldn't decouple camera from the rest of the game and update it at a multiple of UPS because uuuhhhhhh BECAUSE IT'S HARD OKAY?
Replies: >>716245889
Anonymous
7/23/2025, 9:08:42 PM No.716245583
frames fags have never even tried to build a factory large enough to throttle their cpu, probably can't even figure out blue science
Replies: >>716246604
Anonymous
7/23/2025, 9:10:20 PM No.716245707
>>716239461
>The whole fucking game is about being EFFICIENT.
The game's about building factories. Anyone who's worked in a factory knows that factories are not about efficiency. It's all about doing whatever fucking combination of dark magic, prayer, slipshod engineering, half assed fixes, and plenty of profanity to get shit working to the point where it's "good enough". Your friend sounds like a master of factory construction
Anonymous
7/23/2025, 9:13:04 PM No.716245889
>>716245407
Do it yourself and post it somewhere. Make a drama youtube video out of it too for free money.
Replies: >>716246604
Anonymous
7/23/2025, 9:17:13 PM No.716246157
>>716245301
I love Outer Wilds but it runs like shit compared to how it looks, with GPU being the bottleneck, not CPU physics. That's why they struggled so much with console ports and why the Switch port took 4 years. Not even PS5 can hold a stable 60
Anonymous
7/23/2025, 9:19:42 PM No.716246324
Havent played space age yet, and i dont think i will because i just kind of lose intrest at one point.
The endless expansion and copy pasting with the drones gets boring as fuck.
At one point you become so powerfull with weapons that the bugs are really not a problem anymore too.
Replies: >>716246692 >>716246752
Anonymous
7/23/2025, 9:23:50 PM No.716246604
>>716245583
Just like 99% of the player base.
>>716245889
We already have mods like GTTS that increase the cap, but aren't perfect because there only so much a mod can do.
If Factorio ever goes open source, this shit is gonna be solved day one, mark my words. And yes, I'm personally going to take a look as well. You don't have to dickride the devs so hard, like the other anon mentioned, they're being anal about a lot of things, FPS cap included.
Anonymous
7/23/2025, 9:25:11 PM No.716246692
>>716246324
a good time to land on a new planet and start over
Anonymous
7/23/2025, 9:25:56 PM No.716246752
>>716246324
Play it. Every planet is a fresh challenge with all-new production chains, most of your blueprints will be irrelevant. Getting to space is a lot faster now as well
Anonymous
7/23/2025, 9:26:52 PM No.716246818
>>716225290 (OP)
no. it's an isometric 2d video game for computers in 2025
Anonymous
7/23/2025, 9:27:29 PM No.716246858
>>716225290 (OP)
Yeah, it might be, at least in terms of game simulation. The graphics are obviously nothing too special, just 2D stuff, though they've got some crazy amount of detail in some of their sprites and sprite animations.
Anonymous
7/23/2025, 9:27:52 PM No.716246887
>loved the game
>space age comes out
>played it for a few hours
>haven't touched the game since
Anonymous
7/23/2025, 9:29:51 PM No.716247032
1753207658450915
1753207658450915
md5: 6d15037bb4055e49b57ff1b383f92e37🔍
Make another DLC and have it about going underground to the planet's core. Huge underground biomes, big fucking drills, biters getting assmadder than ever before and evolving into super fucked up forms.
Replies: >>716247116 >>716248356 >>716249972
Anonymous
7/23/2025, 9:31:00 PM No.716247116
>>716247032
yes but also underwater domes and deep sea mining / drilling
Replies: >>716247359
Anonymous
7/23/2025, 9:34:23 PM No.716247359
>>716247116
>underwater domes

>actidentally break dome
>entire base flooods
>have to start over from scratch
Replies: >>716247792 >>716247879
Anonymous
7/23/2025, 9:39:34 PM No.716247751
>>716225290 (OP)
I love this game but the complexity of Space Age broke me.
My base got too big for it's own good and I started to not even know how things were running.
Trying to upgrade a single system started to require complete redesigns of multiple setups on multiple planets and I just couldn't do it.

10/10 will go at it again sometime in the future. I need at least a year off though.
Anonymous
7/23/2025, 9:39:58 PM No.716247792
1734983523857272
1734983523857272
md5: 1effd81952943f6f0698575b66439504🔍
>>716247359
>actidentally
Replies: >>716247870
Anonymous
7/23/2025, 9:41:01 PM No.716247870
>>716247792
I couldn't be bothered to fix it, I just don't care anymore
Replies: >>716247926
Anonymous
7/23/2025, 9:41:07 PM No.716247879
>>716247359
>what are bulkheads
If they did make an underwater DLC mod I'd imagine they'd include shit like partitions and bulkheads that can be shut to contain breaches and flooding in which case if your entire underwater factory is destroyed by a single hole in the hull that's on you
kind of like how it's already on you if your entire factory gets destroyed by bugs because in your stupidity you neglected to set up adequite defences.
Anonymous
7/23/2025, 9:41:46 PM No.716247926
>>716247870
wasn't even addressed at the typo
Anonymous
7/23/2025, 9:42:46 PM No.716248004
what do you even do in this game? I don't get it
Replies: >>716248068 >>716248230 >>716248345
Anonymous
7/23/2025, 9:43:34 PM No.716248068
>>716248004
you design mechanical adding machines
Anonymous
7/23/2025, 9:45:38 PM No.716248230
>>716248004
gather raw resources and process them through increasingly complex production chains to unlock more technology
Anonymous
7/23/2025, 9:46:57 PM No.716248327
>>716225290 (OP)
The original game was a great technical achievement, a fantastic custom engine alongside an official campaign that had just enough highly polished content to serve as a sufficiently complex game for new players while being a solid base for mods and expansions to build on top of for experienced or particularly autistic players, or even being highly amenable to being pushed to the limit vanilla by players wanting to build megabases or do retarded challenges.

Space Age makes for a good and fun game in its own right but it doesn't rise to the level of polish that the original achieved. It railroads you into specific building styles and forces you to solve specific "puzzles" with mechanics designed exclusively to prevent you from doing it "wrong". (Things like the asteroids having hyper specific resistances to force exactly the right turret progression the devs wanted, or the demolisher dust cloud negating all speed bonuses and even the mech suit's hover just because fuck you.)
What's worse is how SA feels oddly rushed and unfinished in places, despite the devs having infinite money and infinite time to finish it. Aquilo is minuscule and feels like a last-minute addition. Gleba was in fact reworked last-minute and its early game progression is abysmal for new players to discover and figure out. Space platforms cannot receive circuit network signals from surfaces so space logistics feels oddly restrictive, especially when contrasted to the vast array of options implemented for trains in the 2.0 updates. The quality mechanic is obtuse and doesn't mix with the rest of the factory.
And perhaps worst of all, the ending feels completely unfinished. You just reach an arbitrary point in space on your ship and once the distance number ticks over enough a victory screen pops up. It's underwhelming in the extreme. And the shattered planet being an empty point in space is almost as underwhelming for post-game content. It's almost astounding in its mediocrity.
Replies: >>716248738 >>716248762 >>716248902 >>716249241 >>716255589 >>716255757 >>716264037
Anonymous
7/23/2025, 9:47:15 PM No.716248345
>>716248004
Watch trains
Replies: >>716248813
Anonymous
7/23/2025, 9:47:26 PM No.716248356
>>716247032
I was actually really hoping for some underground mechanics in the DLC that turned out to be Space Age, at least something like being able to make some kind of mines so we can move past the "just scrape resources from the surface" thing. I guess that practically speaking adding some form of layer system to the game would be an absolutely major undertaking if they wanted to do it properly. It could definitely be the central mechanic for another DLC, but they said there won't be more Factorio beyond 2.1, that they'll work on something new next.
Anonymous
7/23/2025, 9:49:00 PM No.716248471
Is main bus the only way to go? It's too powerful but I don't want it to be every playthrough.
Replies: >>716248597 >>716248783 >>716248948 >>716249268 >>716249616 >>716260001 >>716260146
Anonymous
7/23/2025, 9:50:38 PM No.716248597
>>716248471
main bus is obsolete, build subfactories with train connections
Replies: >>716249303
Anonymous
7/23/2025, 9:52:25 PM No.716248738
>>716248327
It's one of those cases where the dev should have swallowed it's pride and copied a lot of the good mods and put them in the base game.
Most modders would love the idea that the mod they made makes it to the game, as long as they get their name in the creddits.
Replies: >>716249331
Anonymous
7/23/2025, 9:52:46 PM No.716248762
>>716248327
My least favorite thing about factorio has to be the shipbuilding.
Between this and that rimworld sos dlc I feel a little bit left out.
It is just not very fun, sadly.
Replies: >>716249331
Anonymous
7/23/2025, 9:53:03 PM No.716248783
>>716248471
you can do a train base instead where every production unit has its own dedicated resource dropoff and pickup train spots. scales up better than a main bus design but takes quite some time investment to design, and isn’t necessary to beat the game, especially now with stacked green belts moving 240 items/sec. you can just use main bus for a very long time with stacked green belts
Anonymous
7/23/2025, 9:53:26 PM No.716248813
1752182358387871
1752182358387871
md5: 60c989544d15433f63098080e27b5684🔍
>>716248345
NTA but why would you not play OpenTTD for that? Factorio lifted train mechanics straight out of it, if you isolated the train aspect of factorio and made it into a more complex game from that one factor you'd get openttd. For logistics and scheduling, and just transportation in general, it's superior. Factorio is, as the name suggests, attractive because of its industry building and upgrading.
Replies: >>716249616
Anonymous
7/23/2025, 9:54:06 PM No.716248870
>>716237994
>Half these people think installing Linux is some herculean task.
It gets worse, 90% of /g/ can't write compilable code.
Anonymous
7/23/2025, 9:54:37 PM No.716248902
>>716248327
>And perhaps worst of all, the ending feels completely unfinished. You just reach an arbitrary point in space on your ship and once the distance number ticks over enough a victory screen pops up. It's underwhelming in the extreme. And the shattered planet being an empty point in space is almost as underwhelming for post-game content. It's almost astounding in its mediocrity.

Everything about this is why I stopped playing at Aquilo. Redesigning everything just to make a ship that flies into space wasn't appealing enough to continue.
The shattered planet should have been a real place to land.
Anonymous
7/23/2025, 9:54:58 PM No.716248925
>>716236780
Come to think of it vidya as a whole has been stagnant for 10 years now.
I guess all the low-hanging fruit have been picked, and it will be small incremental improvements.
Anonymous
7/23/2025, 9:55:25 PM No.716248948
>>716248471
Main bus is the easiest way to brute force building a factory incrementally without knowing what you'll need to build later. Just shove all the major resource you produce on one big set of belts, and then later you can build whatever production line you need by pulling off from it, and if you need something else you can just add it to the bus.
Trains can do the same thing (just make stations exporting everything, and to make a new production line just add stations to import every ingredient and shove the result onto a train) but it takes a lot more space to build so it's usually reserved for larger factories that have already scaled up.

But most importantly, once you learn how to plan better and can guesstimate what you'll need to build, you don't need to limit yourself to perfectly expandable designs. You can start building something spaghetti-like but leaving enough space for what you'll reasonably need later, ending up with a neat-looking factory that produces everything you need but also isn't soullessly rigid like what you get with a bus or cityblocks or whatever. Basically you just need to get good enough to freehand shit.
Anonymous
7/23/2025, 9:55:46 PM No.716248975
>>716236780
Neon White
Anonymous
7/23/2025, 9:56:54 PM No.716249062
>>716225290 (OP)
I still haven't finished space age.
I play it for a bit now and then, going for 2 days straight sometimes then dropping it.
I actually really enjoy this.
Anonymous
7/23/2025, 9:59:12 PM No.716249241
>>716248327
I genuinely don't understand what possessed them to kill every non-gun turret in Space Age. It's such a bizarre change considering that lasers wouldn't even be that good on space platforms since you can't use nuclear power and would need massive solar banks to keep up. Why did the have to nerf them AND make every enemy in space have 90% resistance to lasers as well
Replies: >>716249331 >>716255673
Anonymous
7/23/2025, 9:59:33 PM No.716249268
>>716248471
Trains and later logistics bots replace the bus.
No real reason to bus when you can move resources on demand.
Anonymous
7/23/2025, 10:00:00 PM No.716249303
>>716248597
trains are obsolete. we fluid bus now
Anonymous
7/23/2025, 10:00:25 PM No.716249331
>>716248738
They did do that for a lot of QoL mods.
For the existing overhaul mods, I can see why they didn't copy them - most of the overhauls are basically the same thing as vanilla except more, more production chains, more complexity, more more different resource types, more more more but all of the exact same thing. The devs really wanted to make something "different" for the DLC, and space travel and multi-surface factories is indeed something different that almost no mod has done before. (Except Space Exploration, and in a way they did copy the concept, but also adding a bunch of engine features in a way SeX wouldn't have been able to.)

>>716248762
Agree, I hate it. It's an optimisation problem with like eight subsystems you have to fit together simultaneously, and due to the space constraints you can't easily share blueprints between them unless you reuse nearly the same design. It's finicky as fuck and you're forced to make at least three different designs before finishing the game.


>>716249241
>since you can't use nuclear power
>he doesn't know
Replies: >>716249827 >>716249834 >>716253123 >>716253591 >>716253790
Anonymous
7/23/2025, 10:03:39 PM No.716249558
Leave Gleba alone! She did nothing wrong
Anonymous
7/23/2025, 10:04:21 PM No.716249616
>>716248471
Nah, the primary benefit of a main bus is that you have a common place to put and take resources from, which means you only need to balance supply and demand at a global scale as opposed to a build to build scale. This is a major advantage if you don't really know what you're doing, especially if you're playing blind. If you know what you're doing, even just approximately, it doesn't provide any major benefit but still comes with the downside of just using a crazy huge amount of space, like as much or more than the builds themselves.

If you know what you're doing you can just build and connect things directly. Like if you KNOW that the build you're making needs 2 belts of iron, there's no reason to put those 2 belts of iron on the bus only to take them back out of the bus later on. The bus is only good if you don't know and don't plan anything at all, then you just take iron from the iron belt and put more iron on the iron belt when you see it's no longer enough.

>>716248813
The train system in Factorio is already much more complex, at least as far as I can remember. I remember OpenTTD just had schedules, but didn't have things like train limits and no real way to control where and when trains decide to travel, like you can using the circuit network in Factorio. Like in Factorio you can quite easily make a supply & demand system where trains travel only when requested, or you can make a system where trains dynamically pick up different materials based on demand and so on.

OpenTTD does have better building since it actually has Z-levels and tunnels in addition to bridges, while Factorio only has elevated rail, but in terms of have the network functions I feel Factorio is better.
Replies: >>716252679
Anonymous
7/23/2025, 10:05:18 PM No.716249686
>>716225290 (OP)
it will be pretty difficult to find any game that can match 40000 iron plates moving around without coming even near to dropping performance
Anonymous
7/23/2025, 10:07:29 PM No.716249827
>>716249331
The key to ships in Factorio is to realize that you don't REALLY need to absolutely minimize their size. Big ships run just fine, just cover the entire width of the ship with engines and it'll be plenty fast, especially if you're not absolutely minmaxing for some end-game megabase or something.
Anonymous
7/23/2025, 10:07:32 PM No.716249834
>>716249331
ok you CAN use nuclear power, it's just designed to be a huge pain in the ass and be worse than solar panels
Replies: >>716249914 >>716249949 >>716250234 >>716250403 >>716252221 >>716252441
Anonymous
7/23/2025, 10:08:32 PM No.716249914
>>716249834
Solar panels are fucking useless nuclear is free power
Anonymous
7/23/2025, 10:08:57 PM No.716249949
>>716249834
lol what. Nuclear is cheaper and faster to set up than solar. You also need an insane amount of space compared to a row of reactors+turbines. Even on ships a reactor is more space efficient unless you have a very small slow ship.
Anonymous
7/23/2025, 10:09:24 PM No.716249972
>>716247032
No thanks, I'd rather just they update Space age a few times to suck less and then move on to a new project.
They are great devs, they shouldn't be forever stuck making this one game
Replies: >>716250193
Anonymous
7/23/2025, 10:12:18 PM No.716250193
>>716249972
Kovarex says he wants to make an MMO like WoW.
Or to fix C++
Either one.
Replies: >>716250458
Anonymous
7/23/2025, 10:12:30 PM No.716250214
>>716239062
Wrong.
Factorio can hold a long thread on its own
Satisfactory and all the other wannabes cannot.
Replies: >>716250657
Anonymous
7/23/2025, 10:12:43 PM No.716250234
>>716249834
The most annoying part about nuclear was trying to feed enough water into the boilers with the old broken fluid system, but now that they fixed that I don't really see a reason to not use it anymore.
Setting up some loops to get fuel cells isn't even hard and you can just blueprint what you made and use it in all your next games
Anonymous
7/23/2025, 10:15:05 PM No.716250403
>>716249834
Nah. For a small ship, you need one reactor, like 1-2 heat exchangers and 1-3 turbines and you have basically infinite power. You get more than enough ice from asteroids (and you're already collecting it for fuel anyway) and you just end up dedicating one inventory slot to nuclear fuel, which will get topped up from nauvis like once every 20 hours at most.
Yeah you COULD use solar panels but nuclear isn't really much more effort to set up, and once you have it you can forget about your power budget forever, whereas with solar panels you always have to worry about having enough.

Then Fulgora cuts your solar input so now you need even more space for solar panels, and you better have had the foresight to overbuild (or noticed its reduced solar output in advance) or your ship's gonna brown out. But if you built nuclear, you literally don't even need to think about this.

For big ships nuclear is almost the only viable way. You CAN go to aquilo with solar but it takes just an unreasonable amount of space. You basically should only do it because you want to, or as a challenge.
You can even go to the solar system edge purely on solar panels if you build a gargantuan abomination of a ship, if you really want to. Nuclear is just easier at all stages of the game.
Replies: >>716250901
Anonymous
7/23/2025, 10:15:49 PM No.716250458
>>716250193
IIRC they said it was going to be something that "is to WoW like Factorio is to Minecraft" and I'm really not sure what that is supposed to mean, really.
Replies: >>716250673
Anonymous
7/23/2025, 10:18:41 PM No.716250657
>>716250214
I wish this was true
https://arch.b4k.dev/v/thread/714879414
https://arch.b4k.dev/v/thread/715644069
https://arch.b4k.dev/v/thread/711602572
https://arch.b4k.dev/v/thread/711006484
Replies: >>716265983
Anonymous
7/23/2025, 10:18:54 PM No.716250673
>>716250458
runescape 4…
Anonymous
7/23/2025, 10:22:10 PM No.716250901
>>716250403
Now that I'm thinking of it, you unlock nuclear on Nauvis so there's nothing stopping you from making your first ship design nuclear-powered, is there? I'll probably try that when I play a new map, maybe when they release 2.1 or something.
Replies: >>716251387 >>716251492 >>716256768
Anonymous
7/23/2025, 10:29:21 PM No.716251387
>>716250901
Yep nothing stopping you, in fact I only ever used nuclear for all my ships ever because I think solar is gay.
Anonymous
7/23/2025, 10:30:57 PM No.716251492
>>716250901
That's why space science unlocks the kovarex technology. It's supposed to be a hint for you to use nuclear in space.
Replies: >>716251589
Anonymous
7/23/2025, 10:32:32 PM No.716251589
>>716251492
I think that's more just a remnant from an old build of the game, when space science actually required uranium to make. But yeah, requiring uranium for science may have been the hint in and of itself.
Anonymous
7/23/2025, 10:33:57 PM No.716251690
When is this "patch 2.1" supposed to be released?
Replies: >>716252240 >>716254896
Anonymous
7/23/2025, 10:35:37 PM No.716251793
>>716231582
That's a pretty good factory if it's your first time and no guides.
Anonymous
7/23/2025, 10:41:40 PM No.716252221
1749723199090493
1749723199090493
md5: 77b50bea0ac65ff9dad46c9b76cb9c4b🔍
>>716249834
fission is both easy and practical m8
Anonymous
7/23/2025, 10:41:48 PM No.716252240
>>716251690
Are they even making updates to the game? I thought they said that they were done.
Replies: >>716252379
Anonymous
7/23/2025, 10:43:47 PM No.716252379
>>716252240
2.1 will add balancing,nerfs, and probably some quality of life before they move onto something else. Factorio as far as we know is finished after it. (besides future bugs)
Replies: >>716252489 >>716252518
Anonymous
7/23/2025, 10:44:44 PM No.716252441
Screenshot 2025-07-23 164338
Screenshot 2025-07-23 164338
md5: 58616485b5b1a2974a9cc58ea4cd0084🔍
>>716249834
>worse than solar panels
trvth solar is so much better than nuclear, need more power just make more panels bro it's no biggie
Anonymous
7/23/2025, 10:45:28 PM No.716252489
>>716252379
I want them to add biters on asteroids
Anonymous
7/23/2025, 10:45:56 PM No.716252518
>>716252379
>2.1 will add balancing,nerfs
Ok so they're going to take some more fun out of the game is all.
Replies: >>716252869 >>716253309 >>716254896
Anonymous
7/23/2025, 10:47:45 PM No.716252679
1752776911218910_thumb.jpg
1752776911218910_thumb.jpg
md5: 16e8006da9e683e460d3936ab65c6eec🔍
>>716249616
>The train system in Factorio is already much more complex
Nyo, openttd has more signals, track efficiency is affected by terrain elevation and turn radius, and as previously stated more interesting logistics.
Replies: >>716254896
Anonymous
7/23/2025, 10:50:37 PM No.716252869
>>716252518
Yep. Quality is getting nerfed because players found ways to do it too easily.
Replies: >>716252914 >>716256768 >>716260279
Anonymous
7/23/2025, 10:51:16 PM No.716252914
>>716252869
>Quality is getting nerfed because players found ways to do it too easily
The processing chip recycling? Or asteroid reprocessing?
Replies: >>716253347
Anonymous
7/23/2025, 10:51:19 PM No.716252916
1728279750053075
1728279750053075
md5: 53470510833a098106531a68163978bd🔍
OpenTTD is vastly superior for trains
Anonymous
7/23/2025, 10:54:16 PM No.716253123
>>716249331
>eight subsystems you have to fit together simultaneously, and due to the space constraints you can't easily share blueprints between them unless you reuse nearly the same design. It's finicky as fuck and you're forced to make at least three different designs before finishing the game.
it's because of me, sorry.
I make laser only ships and it makes devs seethe when they see my absolute unit BURN ITS WAY THROUGH SPACE GARBAGE!
Replies: >>716253517
Anonymous
7/23/2025, 10:56:47 PM No.716253309
>>716252518
that's all the greedy fucks know how to do
Anonymous
7/23/2025, 10:57:19 PM No.716253347
>>716252914
Asteroid processing, LDS recycling (due to the liquid copper+iron recipe)
Replies: >>716253584
Anonymous
7/23/2025, 11:00:11 PM No.716253517
>>716253123
You've removed the ammo routing minigame but you've replaced it with building an even larger power station minigame, and you still have to figure out the asteroid collectors minigame, turrets across the entire perimeter minigame, routing asteroid chunks minigame and having enough crushing capacity minigame, fuel crafting minigame and routing fuel to the engines minigame, and fitting in storage minigame
And if it's going to aquilo or beyond you STILL need the ammo routing minigame anyway and two extra ammo crafting minigame with the intermediate ore processing minigame. Make sure it all fits together wagie!
Replies: >>716253591 >>716253790
Anonymous
7/23/2025, 11:01:13 PM No.716253584
>>716253347
>LDS recycling (due to the liquid copper+iron recipe)
Why is this an issue? Just too much production with the foundry+research?
Replies: >>716253815 >>716253897 >>716254896
Anonymous
7/23/2025, 11:01:19 PM No.716253591
1734589393424703
1734589393424703
md5: b4f7e2f66bea963da5a506d0d42e2741🔍
>>716253517
>>716249331
Gentlemen, I give you the future
Replies: >>716253790 >>716253791
Anonymous
7/23/2025, 11:01:49 PM No.716253625
>>716225290 (OP)
Suicide retard
Anonymous
7/23/2025, 11:03:00 PM No.716253710
15118589512716
15118589512716
md5: 1915e20d55375e7d4b15b009c43cbe66🔍
I didn't have unload set on Fulgora for over 100 hours.
Anonymous
7/23/2025, 11:04:08 PM No.716253790
1751962756823087_thumb.jpg
1751962756823087_thumb.jpg
md5: e74e2ffb45f34fa7fa8de5011a4e3cfa🔍
>>716249331
>>716253517
>>716253591
BEHOLD

https://vocaroo.com/1j7rY6bh2nkb
For too long have we been oppressed by variability of our power source.
For too long have we been forced to juggle resources, balancing either throwing them away or getting clogged in the process, or worse still having to clutter the cargo with constantly moving raw materials.
For too long have we been forced to act as cavemen, fling projectiles at the enemy.
I bring you hope!
I bring you, a ray of light in the darkness!

I give you...Project Sunshine!
Replies: >>716254076 >>716254103
Anonymous
7/23/2025, 11:04:08 PM No.716253791
Screenshot 2025-07-23 170403
Screenshot 2025-07-23 170403
md5: e92b6514d83d775f0874527f3ef73892🔍
>>716253591
Is that a laser-only ship? I couldn't get solar/lasers working without making the ship pretty large.
Replies: >>716254076
Anonymous
7/23/2025, 11:04:26 PM No.716253815
>>716253584
With enough productivity you could get a positive resource loop. Obviously with quality it became very powerful because you could recycle it and get legendary plastic/copper/steel for free.
So now you just won't be able to use quality in that foundry recipe at all.
Replies: >>716254118 >>716255608
Anonymous
7/23/2025, 11:05:42 PM No.716253897
>>716253584
Liquids don't have quality so 1 Legendary plastic would net you 1 L LDS, recycle that and you get all the L copper and steel you could ever want
Anonymous
7/23/2025, 11:06:52 PM No.716253991
I'm quitting once 2.1 nerfs everything
Replies: >>716254117
Anonymous
7/23/2025, 11:08:07 PM No.716254076
>>716253790
>>716253791
>>>/wsg/5930716
Replies: >>716254274
Anonymous
7/23/2025, 11:08:28 PM No.716254103
>>716253790
Lasers are useless
I'll put flamethrowers on my ship
Anonymous
7/23/2025, 11:08:40 PM No.716254117
>>716253991
I'm modding all the nerfs back into the game like I did with space mines blowing up platforms. I don't even use space mines but I want the option there.
Anonymous
7/23/2025, 11:08:40 PM No.716254118
>>716253815
I don't think it was a positive loop, was it? The hard prod cap at 300% is designed to prevent that.
The main issue is that, once you do get close to the prod cap meaning you can recycle with minimal resource loss, you could basically turn legendary plastic into free legendary iron and copper at practically zero cost in a single step, since fluids don't affect output quality. Basically it was a machine to turn molten iron and molten copper into legendary iron and copper plates in a single crafting step.
Replies: >>716255329
Anonymous
7/23/2025, 11:09:06 PM No.716254154
1619650082160
1619650082160
md5: f79e3ed899495c22fc401ceead34a915🔍
>>716237994
>/v/ user. Half these people think installing Linux is some herculean task.
stop bullying me
im getting made fun of right now on /g/ for trying to learn java for fun and failing
Replies: >>716254290 >>716260639
Anonymous
7/23/2025, 11:10:35 PM No.716254274
>>716254076
>One nanometer away from losing a row of lasers
>Twice
Unreliable. Scrap that shit.
Replies: >>716254353
Anonymous
7/23/2025, 11:10:47 PM No.716254290
>>716254154
anon just implement the AbstractFactoryNotifierDelegate interface it's not hard
Anonymous
7/23/2025, 11:11:33 PM No.716254353
>>716254274
it's a feature, not a bug, gets to aquilo and back without a scratch consistently.
Anonymous
7/23/2025, 11:20:24 PM No.716254896
>>716251690
I don't think they said anything about when. IIRC they just said they were going to fix some bugs after SA released, then make 2.1 and after that they were going to consider Factorio finished.

>>716252518
Yeah, I'm a bit worried about that too. SA already feels a bit heavy-handed in some places, where it's very obvious they wanted to push you into playing their way or some very obvious features that are mysteriously missing.

>>716252679
It has more signals but they don't really allow you to build anything you can't build in Factorio, beyond prio mergers and clever things like that which basically "exploit" signal behavior. The thing is that Factorio's signals can be circuit-controlled so if you want to you can still build prio mergers and so on in Factorio.

From what I remember, elevation had 2 settings and both were pretty silly, 1 basically kneecaps your train's speed entirely if it goes up even 1 tile and the other where it barely does anything. Elevation is nice in the end but it's nothing that major. Same for turn radius, I mean all the turn radius does is that it makes you build your shortest curves according to the length of your longest trains, then you don't get any slowdown and that's that.

Factorio on the other hand lets you control train behavior in much more detail because you can actually make them react to changing external conditions, it lets you make much cooler train networks which actually operate efficiently, plus the complexity of the logistics in Factorio is far higher given there are way more production chains than what OpenTTD has.

Don't get me wrong, I love OpenTTD and when Factorio was at like version 1.0 or earlier I would have said OpenTTD is the way better train game, but now in 2.0 that's no longer the case.

>>716253584
They supposedly don't like that you only need legendary plastic to make it but if you recycle legendary LDS you get legendary copper and steel out of it too.
Replies: >>716263629
Anonymous
7/23/2025, 11:20:25 PM No.716254898
>>716239918
It's a silly hasty measure to add a limitation meant to be meaningful that was never looked back at due to closing deadlines
One of the silliest things that I can remember is putting my quality smg in the rocket and it weighed 200kg
Replies: >>716255041
Anonymous
7/23/2025, 11:21:17 PM No.716254958
>>716237994
Factorio is for the 110 IQ midwit audience.
Replies: >>716260713
Anonymous
7/23/2025, 11:22:27 PM No.716255041
>>716254898
>One of the silliest things
for me it's needing to heat my pipes carrying boiling fluoride
Anonymous
7/23/2025, 11:26:16 PM No.716255329
>>716254118
The 300% and 25% recycle means you get the plastic back, so you're directly turning the liquid metal into legendary shit at the cost of calcite.
Anonymous
7/23/2025, 11:29:41 PM No.716255589
>>716248327
this post, this whole post, is spot on. I'm so disappointed
Anonymous
7/23/2025, 11:29:57 PM No.716255608
>>716253815
Sounds like a bandaid fix for a problem rooted in design
Anonymous
7/23/2025, 11:30:50 PM No.716255673
>>716249241
>Why did the have to nerf them AND make every enemy in space have 90% resistance to lasers as well
https://mods.factorio.com/mod/let-me-laser-down-asteroids
Anonymous
7/23/2025, 11:32:03 PM No.716255757
>>716248327
>Gleba was in fact reworked last-minute
Well they should have reworked all the other planets, because that one is the only fun one.
Also the only one with actual enemies.
Replies: >>716258432 >>716258828
Anonymous
7/23/2025, 11:35:17 PM No.716255962
>>716228340
>I mean it is really well-optimized
not really
just optimized enough to run on decent CPUs
tried it once a shitty notebook by copy-pasting my game folder and I was getting sub 30 fps on fulgora after disabling a lot of shit from the settings
not really warranted considering it's just a bunch of pre-rendered sprites
probably bottlenecked the cpu or something like that
Replies: >>716258443
Anonymous
7/23/2025, 11:47:19 PM No.716256768
>>716250901
You could, but solar is more than enough for the inner planets until you start using foundries. I usually don't bother until Gleba.

>>716252869
The reason everyone resorted to cheesing the quality mechanic is because the "intended" way of interacting with it kind of sucks. Hopefully they recognize that and change it somehow instead of just taking stuff away.
Replies: >>716257042 >>716257617 >>716258447 >>716259792 >>716263016
Anonymous
7/23/2025, 11:51:30 PM No.716257042
1510459111923
1510459111923
md5: 3f60a3180dbc8753a97d65ffa4ee1eee🔍
>>716256768
>cheesing
Anonymous
7/24/2025, 12:00:07 AM No.716257617
>>716256768
just let me use high-quality ingredients in low-quality recipies. all i ask.
Anonymous
7/24/2025, 12:11:21 AM No.716258432
>>716255757
i liked aquilo too. even the simplest things felt difficult due to the temperature and isolation.
Replies: >>716259865
Anonymous
7/24/2025, 12:11:29 AM No.716258443
>>716255962
Hey, as far as I am concerned if my /g/ certified toaster with second-gen i7 could run it well, it is optimized.
Anonymous
7/24/2025, 12:11:31 AM No.716258447
>>716256768
>Hopefully they recognize that and change it somehow instead of just taking stuff away.
I'm not hopeful; so far their communication seems to have been that 2.1 will mostly have polish, bugfixes, and minor balancing changes like nerfing the "cheese", and allegedly they're not planning any new big features or reworks.
It remains to be seen if things like reworking gleba early game, adding at least something meaningful at the endgame, or indeed improving quality integration into the rest of the game will fall under "balance fix" or "big feature", but I'm not really holding out hope.
Replies: >>716260163
Anonymous
7/24/2025, 12:16:38 AM No.716258828
>>716255757
Gleba's fun once you understand it, but its progression is absolute ass. The other planets (which all have way fewer new mechanics to learn) introduce their shit gradually, with trigger technologies that have you go through the new mechanic and local tech tree step by step until you naturally get to the point of building the planet science. But Gleba, which is arguably the most complex planet AND the one with the most pressure due to the enemy presence, instead has pretty useless trigger technologies and you just unlock different pieces that don't do much individually, until you suddenly have everything and you're told "ok now build the entire factory!". And you're left trying to learn how to manage spoilage lines - a completely new paradigm to building production and factories - and having to build the entire gleba production chain in one go, all while under a soft time limit because the enemies will start attacking you if you're taking too much time.

If the expansion was just supposed to be hard then that'd be one thing, but every other planet is comically easy in comparison, and for some reason Gleba both gets the most difficulty piled on (the most difficult new factory style to learn, the most difficult enemies to defend) AND has the worst first-time progression of them all.

I love it too now that I've understood it, but the initial progression is just quite simply bad, there's no other way to put it.
Replies: >>716259081 >>716259729
Anonymous
7/24/2025, 12:16:38 AM No.716258830
I know everyone is going to disagree, and some might even call me a faggot. However I
Replies: >>716258991 >>716259143 >>716259306
Anonymous
7/24/2025, 12:18:37 AM No.716258991
>>716258830
faggot
Anonymous
7/24/2025, 12:19:44 AM No.716259081
>>716258828
The initial progression is a bit too slow but the process of solving the logistical challenge of the planet was the most fun I had in the expansion
Anonymous
7/24/2025, 12:20:31 AM No.716259143
>>716258830
oh no, they got him
Replies: >>716259306
Anonymous
7/24/2025, 12:21:45 AM No.716259238
>>716228490
DSP is pretty good. More of a 3D factorio than satisfactory is at least.
Anonymous
7/24/2025, 12:22:49 AM No.716259306
>>716258830
>>716259143
candlejack strikes ag
Anonymous
7/24/2025, 12:23:11 AM No.716259338
>>716231690
lol yeah. I have a friend who hyperfocuses on killing all of the biters even though it would be detrimental. Then he would end up building a factory and overbuild everything. I'm talking 20 assemblers for concrete.
Anonymous
7/24/2025, 12:24:38 AM No.716259467
>>716238108
The trick is to have it fly between planets since the asteroid density in orbit is pitiful. Also you need a good 100 crushers.
Anonymous
7/24/2025, 12:27:08 AM No.716259656
>>716231690
>Everyone has specific traits that clash with someone else.
that's the fun part
Anonymous
7/24/2025, 12:28:08 AM No.716259729
>>716258828
>I love it too now that I've understood it, but the initial progression is just quite simply bad
It works because it's bad. You have an actual sense of accomplishment once you get it working properly that you'll never get with the other piss-easy planets.
Replies: >>716259954
Anonymous
7/24/2025, 12:29:02 AM No.716259792
>>716256768
>You could, but solar is more than enough for the inner planets until you start using foundries.
Yeah, you can definitely make it work but I feel like having infinite power without needing to waste extra space on panels is super good.

>Hopefully they recognize that and change it somehow instead of just taking stuff away
I feel like they need to make a single, tiny change to make it much more approachable from a logistics point of view: allow higher quality items to substitute for lower quality items. It makes logical sense, plus if this were in the game then you could much more flexibly integrate quality production chains together with your mainline science. You would be able to add some quality production for all kinds of intermediates and siphon off the quality stuff you want, but at the same time if it overflows you can just neatly send it out to be used for science production.

This would be a nice fit and alternative to making recycler loops for fucking everything, especially if they want to remove the late-game "shortcuts" like LDS and asteroid quality. Quality could actually be somewhat integrated and interoperable with primary production. I think this would be especially nice for quality stuff before the end-game, legendary-only stage. You could make a trickle of quality stuff out of your primary production and make use of it throughout your entire playthrough, then by the time you reach end-game if you really want to mass-produce legendary shit you still have room for "proper" quality recycler loops.
Anonymous
7/24/2025, 12:30:04 AM No.716259865
>>716258432
>i liked aquilo too. even the simplest things felt difficult due to the temperature and isolation.
I just used a big ship to drop infinite carbon down and had robots that would bring it to various heating towers. I'm sure it would be cool to get the rocket fuel or solid fuel or whatever you're supposed to use, but I never had to bother with any of that.
Replies: >>716260248 >>716260496
Anonymous
7/24/2025, 12:31:29 AM No.716259954
>>716259729
Meh. I think the inherent difficulty of the logistical challenge is enough on its own; there's no need for the fake difficulty created by the trigger tech progression being godawful.
Again, if they had just decided to dump you on each planet that would've been one thing, but they went through the trouble of adding the mini-tutorial through the trigger techs; and Gleba gets one too except it's useless. It's very very clear that they didn't make it bad on purpose; they went through the trouble of adding the entire trigger tech system just to make it easier to guide new players. They just fucked it up on Gleba, and that's my main point that I started with - it's unfinished, they clearly wanted a nice guide for new players but they simply didn't manage to get it right.
Replies: >>716260212
Anonymous
7/24/2025, 12:32:11 AM No.716260001
>>716248471
Main bus scales poorly after a certain point. City blocks are better, but they're soulless.
Anonymous
7/24/2025, 12:32:58 AM No.716260061
>>716231690
>Everyone has specific traits that clash with someone else.
This. It's impossible to get anything done when you constantly feel the urge to rebuild your friends designs. Though, it can be fun once you get trains up and completely ignore their builds and watch as the train network becomes an absolute rats nest as everyone attaches to it.
Anonymous
7/24/2025, 12:33:02 AM No.716260064
>>716232390
>No human being on earth actually likes Satisfactory.
It's also on Steam now, you need to let it go.
Anonymous
7/24/2025, 12:33:50 AM No.716260128
>play Factorio
>have a blast learning the game
>start a new file
>game is just a boring checklist for hours until you get to the fun part
sad!
Anonymous
7/24/2025, 12:34:07 AM No.716260146
>>716248471
I make a giant circular loop that feeds back into itself. That way, if something runs short, it just means there is less production of that thing rather than everything outright stopping because there's no iron or whatever.
Anonymous
7/24/2025, 12:34:21 AM No.716260163
>>716258447
1.1 had the Spidertron logistics and train limits, both of which I consider highly impactful, game-changing features despite not really looking too shiny on the tin, so I hope 2.1 at least comes with a couple of things like that. Allow us to use high quality components in lower quality recipes, allow us to send circuit network signals to space platforms (and maybe even in-between planets), personally I'd also like to see some adjustment on the 1 landing pad per planet part, but I honestly don't know exactly what could be done there without making it extremely exploitable.

Maybe it would be nice to add some sort of "train station module" you can connect to it so you can pick stuff up with trains directly, to have an option that isn't fucking massive bot spam or limited inserter surface area on the pad itself.
Replies: >>716260560
Anonymous
7/24/2025, 12:34:57 AM No.716260212
>>716259954
The trigger techs are really fucking annoying on Nauvis
Replies: >>716260649
Anonymous
7/24/2025, 12:35:24 AM No.716260248
>>716259865
there's plenty of oil on aquilo, doing it that way was probably harder lol
Anonymous
7/24/2025, 12:35:47 AM No.716260279
1749824787056557
1749824787056557
md5: 6f9324f837e5e83211a4d5d727a9fdf3🔍
>>716252869
no fun allowed
Anonymous
7/24/2025, 12:37:25 AM No.716260395
>>716237994
https://www.exherbo.org
Anonymous
7/24/2025, 12:38:39 AM No.716260496
>>716259865
I just took a nuclear plant with me, infinite heat right there. I only used towers to burn excess solid fuel IIRC.
Replies: >>716260584
Anonymous
7/24/2025, 12:39:38 AM No.716260560
>>716260163
>but I honestly don't know exactly what could be done there without making it extremely exploitable.
There's a very obvious solution in making it a prometheum research (there's even already a setting for it in the lua files, and there's already mods that do this). The landing pad limit mostly starts to become a bottleneck is giant postgame gigafactories, and it's also a nice reward for extra convenience once you've already finished the game.

Who knows, maybe they'll fix some of this stuff. The thing that also doesn't give me a lot of hope is how they already fucked up so much of Space Age - it really feels to me like the modern Wube that put out SA is no longer the same Wube that crafted Factorio 1.0.
Replies: >>716260956
Anonymous
7/24/2025, 12:40:01 AM No.716260584
>>716260496
y'know, i did that too, but found it to be more effort than it was worth
Anonymous
7/24/2025, 12:40:32 AM No.716260639
>>716254154
https://scratch.mit.edu
Anonymous
7/24/2025, 12:40:34 AM No.716260643
>>716228403
How the fuck are you turned on by cartoon feet?
Anonymous
7/24/2025, 12:40:38 AM No.716260649
>>716260212
They gave me a reason to use barrels at least
>Make a single barrel of sulfuric acid, go to the uranium mine unload the barrel directly into the miner to unlock the buildings
Anonymous
7/24/2025, 12:41:32 AM No.716260713
>>716254958
This sentence is completely meaningless.
Replies: >>716260892
Anonymous
7/24/2025, 12:43:47 AM No.716260892
>>716260713
no, it's information dense and correct. you may be a midwit.
Replies: >>716261380
Anonymous
7/24/2025, 12:44:35 AM No.716260956
>>716260560
Forget the landing pads. We need a way to transfer cargo between spaceships. It's ridiculous to expect the player to send cargo down just to shoot it back up again to a different ship.
Replies: >>716261136
Anonymous
7/24/2025, 12:46:53 AM No.716261136
>>716260956
Ship docking. You should need to build little adjustment thrusters.
Replies: >>716261238
Anonymous
7/24/2025, 12:48:03 AM No.716261238
>>716261136
>can't crossload platform-to-platform
aaaaaaaaa
Anonymous
7/24/2025, 12:49:47 AM No.716261380
>>716260892
Buzzwords and trying to fit in by using them is a complete lack of information. This place has uneducated you.
Replies: >>716261530
Anonymous
7/24/2025, 12:51:58 AM No.716261530
>>716261380
maybe midwit was overrating you. grim.

do you know what the primary utility of jargon is? i'll give you a hint: it's not locking out the ignorant
Replies: >>716261668
Anonymous
7/24/2025, 12:54:02 AM No.716261668
>>716261530
Still, completely meaningless tantrum from an obese, neglected child. I wonder if you try to talk to people like this in public.
Anonymous
7/24/2025, 1:05:40 AM No.716262450
>>716225290 (OP)
I'm bored of space age, they need to release a new space age to keep me entertained
Replies: >>716262885
Anonymous
7/24/2025, 1:09:51 AM No.716262752
I am actually one of the 5 people that bought the Switch version.
It runs way better on the Switch 2 ( but it's still 30fps). The devs said they would do a Switch 2 version but Nintendo is not being as open handed with their devkits this time, which is such a fucking Nintendo move.
Replies: >>716262885 >>716262902
Anonymous
7/24/2025, 1:11:53 AM No.716262885
>>716262450
underwaterage please

>>716262752
doing business with nintendo must be a massive pain in the ass
Anonymous
7/24/2025, 1:12:08 AM No.716262902
>>716262752
>charge 80 gorillion dollars for your game
>can't afford a 300 dollar devkit
These retards should have locked down the modding and sold planet DLC microtransactions instead.
Replies: >>716263371
Anonymous
7/24/2025, 1:13:44 AM No.716263016
>>716256768
>Hopefully they recognize that and change it somehow instead of just taking stuff away
Do you realize how fucking stubborn kovarex was against research qeue, and for how long he held it up against practically everyone asking him to add it, only to put it in, but disabled by default? Man's stubborn like a mule, for good and bad, and you bet your ass that if he wants you to fucking gamba your power armor, you're going to gamba your power armor
Anonymous
7/24/2025, 1:18:24 AM No.716263371
1731202369086909
1731202369086909
md5: f88916b439a8520c951d3cc1b245144d🔍
>>716262902
retard
Replies: >>716263481
Anonymous
7/24/2025, 1:20:07 AM No.716263481
>>716263371
>charge 80 gorillion dollars for your game
>can't afford to bribe Nintendo to get access to their AAAA game dev kits
Anonymous
7/24/2025, 1:22:03 AM No.716263629
noodles
noodles
md5: 20c70d3b2825fddf0443cf981177edc0🔍
>>716254896
>Elevation is nice in the end but it's nothing that major.
It kind of is, because playing on a mountainous region makes a big difference gameplay-wise in terms of expenses versus a flat one.
>I mean all the turn radius does is that it makes you build your shortest curves according to the length of your longest trains
Which is important, because its kind of stupid and soulless that Factorio doesn't take it into consideration and all, to the point where trains don't really feel like, well, actual trains, and rather just functions.
>plus the complexity of the logistics in Factorio is far higher given there are way more production chains
This is by far the most wrong thing you've said and my biggest problem with factorio, the productions chains are absolutely braindead and work like a minecraft progression tree, its the absolute worst thing about the game by far. Factorio basically doesn't have logistics, its not very hard to optimize input, especially when there's a tooltip that tells you turnips per minute now, whereas even things like time and distance have a huge impact in OpenTTD. This part of Factorio is utterly boring. This is why in OpenTTD you're utilizing forward planning and building high bandwidth transportation lines preempitively as things grow infinitely, whereas once you've set something up in Factorio that's pretty much it for that particular area, to the point where you're stamping blueprints everywhere.
Replies: >>716263887 >>716265367
Anonymous
7/24/2025, 1:25:56 AM No.716263887
>>716263629
>its not very hard to optimize input, especially when there's a tooltip that tells you turnips per minute
Ah yes, for a game to be good you MUST open up a spreadsheet and manually calculate out production rates.
Replies: >>716264046
Anonymous
7/24/2025, 1:27:48 AM No.716264037
>>716248327
>Space Age makes for a good and fun game in its own right but it doesn't rise to the level of polish that the original achieved
that's what happens when you rush it out the door with last minute changes instead of doing another early access like they should have. i mean we're on version 2.0.60, fucking SIXTY patches
Anonymous
7/24/2025, 1:27:54 AM No.716264046
>>716263887
How retarded and german do you have to be to find joy in just stamping production blocks and blueprints everywhere? I'm surprised the avatar doesn't drive a forklift.
Anonymous
7/24/2025, 1:47:39 AM No.716265367
>>716263629
>playing on a mountainous region makes a big difference gameplay-wise in terms of expenses
It's absolutely nothing major. Money in OpenTTD is basically infinite and earned much too quickly, unless you do something retarded like attempt to level the whole map. Building a nice-looking railway that winds up a mountain is aesthetically pleasing but it's nothing huge on the actual train network side.
>Which is important, because its kind of stupid and soulless that Factorio doesn't take it into consideration and all
Factorio rail curves are already huge, like you can use some very long trains in OpenTTD before you need to start dealing with Factorio-sized rail curves. I've used 10-length trains in OpenTTD and maybe at that point you actually have to start making relatively large curves, which in Factorio you've got by default.
>This is by far the most wrong thing you've said and my biggest problem with factorio
You have no idea what you're talking about. Have you ever played the game beyond red science? Like, even making green science already has a more complex production chain than anything in OpenTTD. The production chains in OpenTTD are few in number and very simple, they have what, like 3 or 4 steps at most? Beyond that there is no need to divide resources based on request / consumption rates and there are usually far fewer stations for any resource, while in Factorio you have tens of different items, long production chains, the need to distribute resources as requested by every station and potentially tens or 100+ stations for some individual resources (in big bases). The logistics complexity in OpenTTD is nowhere close.
>especially when there's a tooltip that tells you turnips per minute
This is what you bitch about, when OpenTTD doesn't even do this much and you can just do shit like dump all the coal on the map in 1 power station, because there are no limits and no need to distribute resources to multiple locations?
Anonymous
7/24/2025, 1:53:58 AM No.716265826
>>716225290 (OP)
Yeah, it scales incredibly well.
Which you'd think is something that should be standard for the automation/simulator genre, but there are a ton of games that completely fall apart once you start building something big. Rise of Industry and Railway Empire would be two personal examples for games that shit the bed.
Anonymous
7/24/2025, 1:54:59 AM No.716265904
>>716237994
Installing Linux is the easy part, not going back to Windows in complete anger 2 weeks later is what's hard.
Anonymous
7/24/2025, 1:56:11 AM No.716265983
>>716239062
Nah, fuck that shit.

>>716250657
Your links are gay, and this thread is still here.
Replies: >>716268335
Anonymous
7/24/2025, 2:31:17 AM No.716268335
>>716265983
Not for long with that attitude.