>>716251690I don't think they said anything about when. IIRC they just said they were going to fix some bugs after SA released, then make 2.1 and after that they were going to consider Factorio finished.
>>716252518Yeah, I'm a bit worried about that too. SA already feels a bit heavy-handed in some places, where it's very obvious they wanted to push you into playing their way or some very obvious features that are mysteriously missing.
>>716252679It has more signals but they don't really allow you to build anything you can't build in Factorio, beyond prio mergers and clever things like that which basically "exploit" signal behavior. The thing is that Factorio's signals can be circuit-controlled so if you want to you can still build prio mergers and so on in Factorio.
From what I remember, elevation had 2 settings and both were pretty silly, 1 basically kneecaps your train's speed entirely if it goes up even 1 tile and the other where it barely does anything. Elevation is nice in the end but it's nothing that major. Same for turn radius, I mean all the turn radius does is that it makes you build your shortest curves according to the length of your longest trains, then you don't get any slowdown and that's that.
Factorio on the other hand lets you control train behavior in much more detail because you can actually make them react to changing external conditions, it lets you make much cooler train networks which actually operate efficiently, plus the complexity of the logistics in Factorio is far higher given there are way more production chains than what OpenTTD has.
Don't get me wrong, I love OpenTTD and when Factorio was at like version 1.0 or earlier I would have said OpenTTD is the way better train game, but now in 2.0 that's no longer the case.
>>716253584They supposedly don't like that you only need legendary plastic to make it but if you recycle legendary LDS you get legendary copper and steel out of it too.