Thread 716225582 - /v/ [Archived: 198 hours ago]

Anonymous
7/23/2025, 4:23:26 PM No.716225582
pixel treatment
pixel treatment
md5: 78bf37ce524534d8db7e60abc7f6b5ca🔍
I'm trying to write a pixel art upscaler, that doesnt look like shit.

I got this so far, initially.
I was able to separate each color into a diferent layer.
seems obvious to me each layer needs a diferent algorithm.
because some of these are fill colors and another are outlines.
doesnt make sense they would use the same function.

Seems the issue of upscalers is that they're 100% automated so is kinda dificult to figure out the artistic context of each color.
Replies: >>716225901 >>716226736 >>716229250 >>716234083
Anonymous
7/23/2025, 4:25:36 PM No.716225741
I have no idea how to help you but I'd ask in the gamedev threads that pop up.
Good luck, anon.
Replies: >>716225850
Anonymous
7/23/2025, 4:27:15 PM No.716225850
>>716225741
I just need random anons to bounce ideas.
Replies: >>716226505
Anonymous
7/23/2025, 4:27:51 PM No.716225901
>>716225582 (OP)
pixel art scaling (assuming no mixels) is piss easy anon wtf is all this
Replies: >>716226574
Anonymous
7/23/2025, 4:37:46 PM No.716226505
>>716225850
You're supposed to scale it up without interpolation. Something you can easily do without an upscaler
Replies: >>716226574
Anonymous
7/23/2025, 4:38:49 PM No.716226574
>>716225901
>>716226505
current upscaling methods aren't good enough.
Replies: >>716228314
Anonymous
7/23/2025, 4:41:35 PM No.716226736
>>716225582 (OP)
While you are at it, you have a perfect base for pixel art palette swapper. You can, on command, make everything green and purple. That's amazing power you got right at your fingertips.
Anonymous
7/23/2025, 5:06:45 PM No.716228314
Like This
Like This
md5: d0c8c8e724a1377034a6482a202b49e0🔍
>>716226574
I'm not entirely sure what you're on about. Just start with a good base, make sure the edges of the layers line up even if transparent, and multiply the resolution by a whole number
Replies: >>716228635
Anonymous
7/23/2025, 5:08:15 PM No.716228409
Start with a 1->4 pixel upgrade. Each pixel should have 3 added to it to expand the visible range, no need to change color yet but this will give you more space to mess with
Replies: >>716228635
Anonymous
7/23/2025, 5:09:29 PM No.716228474
1734128761978304
1734128761978304
md5: e5b96fc4e0b8a372a16198019b6200ae🔍
is this a cris thread or am i just bein a schizo
Replies: >>716236067
Anonymous
7/23/2025, 5:12:03 PM No.716228635
>>716228314
>>716228409
that looks blocky.
Replies: >>716228704 >>716238559
Anonymous
7/23/2025, 5:13:09 PM No.716228704
>>716228635
y es? it's pixel art my dude.
are you trying to make some magic fuckin' interpolation that redraws the pixel art to use more pixels or something?
Replies: >>716229187
Anonymous
7/23/2025, 5:20:46 PM No.716229187
>>716228704
I want to make something like AI but without it being AI.
Anonymous
7/23/2025, 5:21:25 PM No.716229250
file
file
md5: c88a30216e30f0f38c9a0df4708ae3c5🔍
>>716225582 (OP)
>pixel art upscaler
already solved
Anonymous
7/23/2025, 5:25:38 PM No.716229562
I think any pixel art upscaling solution is going to look like shit if you don't account for CRT scanlines, phosphor glow, and stuff like that.
Think through the workflow/asset pipeline of artists back in the day, from ideation to display format, and I think you'll arrive at a few helpful things to tack on to you overall solution.
Replies: >>716231518
Anonymous
7/23/2025, 5:54:15 PM No.716231518
>>716229562
I want a non AI solution that can make HD art.
Anonymous
7/23/2025, 5:56:12 PM No.716231667
You would need something like a vector rubberband around the sprite elements. Then upscale and fill in the rough edges on the inside after upscaling. Then you would need to recreate the gradients (e.g. shadows), maybe you could use data from a bilinear upscale for that.
Anonymous
7/23/2025, 6:30:33 PM No.716234083
>>716225582 (OP)
>because some of these are fill colors and another are outlines.
Problem is that the same color may be used as fill or as an outline in different areas. The top outline is lighter than the bottom one.
Anonymous
7/23/2025, 7:00:29 PM No.716236067
>>716228474
Cris thread
Anonymous
7/23/2025, 7:34:23 PM No.716238559
>>716228635
that's literally the point you fucking retard
kill yourself and never touch pixels again