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Thread 716232593

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Anonymous No.716232593 >>716232868 >>716233171 >>716233296 >>716233429 >>716233436 >>716233493 >>716233705 >>716234094 >>716234279 >>716234628 >>716234640 >>716234991 >>716235015 >>716235132 >>716235152 >>716235547 >>716235587 >>716235637 >>716235641 >>716236192 >>716236652 >>716236728 >>716236826 >>716236918 >>716237286 >>716237607 >>716237924 >>716238452 >>716238605 >>716241629 >>716242075 >>716244153 >>716247583 >>716247830 >>716250570 >>716250667 >>716250769 >>716253797 >>716260318 >>716261390 >>716261824 >>716262218 >>716262748
>DUDE GODOT IS FREE AND EASY TO USE!
Reality: It's just as difficult as Unity and Unreal. Coding is never easy. If coding was easy we would all be Notches and Toby Foxes.
Anonymous No.716232747
They had good marketing. Not really tell about epix programmingz skillz
Anonymous No.716232868 >>716233298 >>716237578 >>716237904 >>716238535 >>716249639
>>716232593 (OP)
Nah, it's definitely easier than Unity & Unreal.
Anonymous No.716233064
>Use godot
Sorry, not using tranny shit
Anonymous No.716233171
>>716232593 (OP)
Notch had a background in Java and Toby worked on romhacks.

Nothing in this life is instant. If you want it you have to work for it.
Anonymous No.716233296 >>716233432 >>716235045 >>716237410 >>716238365 >>716244665 >>716246423 >>716262458
>>716232593 (OP)
>Coding is never easy.
How in the actual fuck are you having trouble with coding? The only conceivable way you can't learn a basic scripting language like GDScript, barring the possibility you are a fucking sewage golem with literal shit for brains, is that you have a profoundly severe brain disease preventing you from making basic mental connections to simple concepts.
Anonymous No.716233298 >>716233356
>>716232868
You are not using anything else either. Lol
Anonymous No.716233356
>>716233298
I've used Godot and Unity, my friend has used Unreal and Godot.
Anonymous No.716233429
>>716232593 (OP)
godot is woke
Anonymous No.716233432 >>716234007
>>716233296
Link to the game you coded?
Yeah exactly.
Anonymous No.716233436
>>716232593 (OP)
I have one thing to say about godot and that it isnt bloated to fuck out of the box.

Click funny robot face, pick project, bam ide with blender cube. By the time blender or unreal finish booting up i want to kill myself.
Anonymous No.716233493 >>716251070
>>716232593 (OP)
Toby's code is famously total spaghetti. You don't need good code to make a game just functional code
Anonymous No.716233495 >>716233661 >>716234073
I don't know what signals are and I refuse to use them
I will use every workaround possible
Anonymous No.716233661 >>716233825
>>716233495
signals are easy, they're just emitted events between classes.
Anonymous No.716233705 >>716234289
>>716232593 (OP)
Rpg maker requires no code
Anonymous No.716233732
Godot doesn't work.
Anonymous No.716233765 >>716234067 >>716234209 >>716235880 >>716237475 >>716238205 >>716239495 >>716245838
I'm not going to use godot.
I'm not going to use unity.
I'm not going to use unreal.
Name another canvas editor "game engine" and I'll say the same. I like working in code, not a UI.

I will continue to fail to use vulkan and eventually return to opengl.
Anonymous No.716233825 >>716233858 >>716234073
>>716233661
tldr???
Anonymous No.716233858
>>716233825
signal do thing
Anonymous No.716233920 >>716234073 >>716234293 >>716235770 >>716238283
is godot actually decent?
Anonymous No.716234007 >>716234201 >>716246443 >>716257378 >>716260563
>>716233432
I'm not interested in game development, but that doesn't mean I don't code. I use C# every fucking day at work, and that has a much higher barrier of entry than a Python-adjacent scripting language like GDScript. Are you intentionally trying to be retarded, or are you genuinely put off by the fact that engines don't come with an immediate "make game" button?
Anonymous No.716234067
>>716233765
try bevy.. or jai(you need to ask jblow for permission)
Anonymous No.716234073
>>716233825
>>716233495
signals are like handlers to call any function when a certain action happens
like the area2d's signal "body_entered", which will trigger whenever a body enters the area (obviously), so as long as you have a function that matches the signal (in this case, it needs a node parameter) that function will be called anytime the signal is triggered, afaik there isnt a limit to how many functions you can link to signals
you can make your own signals and manually emit them so you can do the same but with specific triggers (like when an entity takes damage you send a "damage_taken" signal, which will trigger any functions you linked to that signal without needing to manually do it)
I use C# though so signals work slightly different than gdscript but the logic should be the same

>>716233920
any engine is as decent as the dev behind it
Anonymous No.716234094
>>716232593 (OP)
It’s not easier there are just fewer toolsets to learn because it’s a smaller engine. Blueprints is probably the easiest and that’s unreal. You can legitimately learn blueprints with no coding know-how.

Godot’s appeal is that if your game becomes a hit you keep everything. With Unity and Unreal they get a piece of the pie.
Anonymous No.716234126 >>716234232
>having issues with any game engines when a combination of googling and chatbots can solve any of your coding issues even if you have no experience in that area
Anonymous No.716234201 >>716234356
>>716234007
>No link to any game, just cope yappin
Didn't read lol
Anonymous No.716234209 >>716235784
>>716233765
I use engines pretty much just as rendering, input and memory libraries because I can't be assed to manage those myself
Anonymous No.716234232 >>716234370 >>716234401
Does Godot still not have a good IK solution?
I do want to use it for my game but thats just crazy to me.

>>716234126
>wanting to be a code monkey
Anonymous No.716234279 >>716234373 >>716234432
>>716232593 (OP)
I wanted to use Godot, but I'm afraid of trannies getting mad at me and fucking me over me making a joke or not agreeing with them 100% on every single thing.
Anonymous No.716234289 >>716234863
>>716233705
>Action Game Maker is finally made by same company
>Somehow it's confusing and unintuitive as fuck

How did they fuck this up so bad...
Anonymous No.716234293 >>716236893
>>716233920
pros:
>editor interface is easy to use & clean
>gdscript is ez to learn
>can keyframe practically anything for animation/interpolation
>ui (control nodes) system is much easier than other engine's implementations
cons:
>3D skeleton animation is lacking, no proper IK implementation
>webGL exports are janky if those matter to you
>audio system is scuffed
>3D physics system isn't as good as commercial engines, although it is improving
Anonymous No.716234356
>>716234201
Right, intentionally retarded. Got it.
Anonymous No.716234370
>>716234232
not yet, I too am still waiting for IK, its the last thing I need to have everything for my game, since stencils are FINALLY being added in 4.5
Anonymous No.716234373
>>716234279
It's literally a program you download
It's not a live service
Anonymous No.716234401 >>716234507
>>716234232
There are two bad things about 4.x IK imo.

poles are code driven only and can't be inherited from your animation.
offset bones aren't considered parented and break the ik.
Anonymous No.716234432 >>716234505
>>716234279
>trannies getting mad at me and fucking me over
there's literally nothing they could do, it's entirely open source software that's offline (and comes in a tiny installer too), you can do what you want with it and nobody has any power to stop you.
Anonymous No.716234505
>>716234432
actually there's not even an installer, it runs as-is
Anonymous No.716234507
>>716234401
you can kinda work around the pole issue by making a script that updates the magnet pos based on another node's position (annoying and should be a built in thing instead of needing to do this workaround)
the main issue with IK IMO is the pole/magnet affecting the final IK position instead of just the rotation
Anonymous No.716234628
>>716232593 (OP)
go fuck yourself dumb OP

your low IQ as well as a retard
Anonymous No.716234640 >>716234890
>>716232593 (OP)
just vibe code, brah. you don't need to be a 6x "engineer" to code now.
Anonymous No.716234863 >>716236820
>>716234289
people persuaded them to develop it in godot instead of unity when the unity drama happened
Anonymous No.716234890 >>716236690 >>716236753 >>716241519
>>716234640
nobody has released a game built with vibe coding
Anonymous No.716234991 >>716235028
>>716232593 (OP)
Isn't godot harder because there aren't a gorillion tutorials and forum threads around?
Anonymous No.716235015 >>716235424
>>716232593 (OP)
>difficult
>unity
>difficult
>c#
sorry to say anon but maybe this job/hobby isn't youre cup of tea
Anonymous No.716235028
>>716234991
the docs are excellent and there's a shitload of tutorials around by now.
Anonymous No.716235045
>>716233296
my frontal lobe is sloped and thus reduces my ability to think abstractly which is essential for building functionality of your code
Anonymous No.716235104 >>716235206
BLAZIUM > REDOT >= GODOT
Anonymous No.716235108
Whatever happened to Redot?
Anonymous No.716235132
>>716232593 (OP)
Neither of those isn't even good coders lol
Just, like, make a game already.
Anonymous No.716235152
>>716232593 (OP)
Unity is also easy.
Godot just starts faster so I prefer it plus open source so I can pretend to work on it
Anonymous No.716235206
>>716235104
>muh abandoned forks
Anonymous No.716235357 >>716235501 >>716237831
if unreal engine is so hard then how was one dude with no programming experience able to make a completely mechanically sound platformer in it all by himself? you actually need to implement mechanics in a game like this unlike some door simulator walking horror game
Anonymous No.716235361
>Toby Fox
His code is total shit
Anonymous No.716235424
>>716235015
>started learning unity just for lulz
>everything beyond C# is literally a fucking lego
>a fucking GPT will write you an extensive C# guide for complete morons and guide you step by step
At this point getting into vidya is literally a matter of having a good understanding of game mechanics
Anonymous No.716235501 >>716248324
>>716235357
>no programming experience
He made plenty of imcomplete games before he got to that point.
Anonymous No.716235547
>>716232593 (OP)
Code is just a tool to implement logic. Writing shit like DBs and drivers is hard. Scripting in a ready to use engine is fucking easy. Just say you're a brainlet.
Anonymous No.716235587
>>716232593 (OP)
>Coding is never easy.
Sounds like a "you" problem, retard-kun.
This shit is on par with python in terms of how easy it is to pick up, if you can't figure out python, give up now because you'll never make it.
Anonymous No.716235637 >>716235935 >>716236345 >>716236454 >>716236493 >>716236928 >>716237334
>>716232593 (OP)
I'm going to be honest here.
I've worked in software dev for 17 years.
Coding really sucks when you do it for your job.
It's not fun. It's not very rewarding. You rarely get any positive feedback.
You have to be a little psychotic to want to write code for your full time job.
Anonymous No.716235641
>>716232593 (OP)
>Coding is never easy
Ask me how I know you can't model, can't texture, can't rig, and can't animate.

No really go ahead, ask how I'm 100% sure of this.
Anonymous No.716235770
>>716233920
for 2d, i'm still waiting for the day i can say it's just as good as unity for 3d.
Anonymous No.716235784
>>716234209
Bro your raylib?
Anonymous No.716235880
>>716233765
>I will continue to fail to use vulkan and eventually return to opengl.
God speed brother.
Anonymous No.716235935
>>716235637
Coding is just a means to an end. You get to design and develop a product, which goes beyond the scope of just "coding". Kinda doubtful that you're actually a 17 YoE dev.
Anonymous No.716236192 >>716236690
>>716232593 (OP)
Yall niggas act like you're doing kernel development. Game logic is so easy you could unironically just use AI for 99.9% of what you're trying to achieve.
Anonymous No.716236345 >>716236928
>>716235637
That's why we get fat stacks for our suffering.
Anonymous No.716236454 >>716236928
>>716235637
All gigs get old after 2 decades of doing them.
Anonymous No.716236493 >>716236928
>>716235637
100% true. But you have to make money somehow.
Anonymous No.716236605
>implying you can model, texture, rig, create music, write a story, etc
Sure, writing a couple lines of code is what's stopping you
Anonymous No.716236612 >>716237080
How difficult is GameMaker for someone with no programming experience to learn? I want to learn GML.
Anonymous No.716236652 >>716236753
>>716232593 (OP)
>Toby Foxes
Toby can't code.
Chatgpt can just code for you, you have 0 excuses.
Anonymous No.716236690 >>716237017
>>716236192
>>716234890
Anonymous No.716236728 >>716236858
>>716232593 (OP)
>not writing your game in Assembly so it runs on potatoes
COOOOOWAAAAAAAAAAAAAAARRRRRDSSSS
Anonymous No.716236753 >>716237017
>>716236652
>>716234890
Anonymous No.716236820
>>716234863
>people persuaded them
You mean UNITY persuaded them
Anonymous No.716236826
>>716232593 (OP)
The only real issue with Godot is that it updates frequently enough and updates arbitrarily change shit around so much that finding a fucking modern tutorial that isn't several versions behind that just shorthands everything that cannot be done that way in modern versions becomes a needle in a haystack and an exercise in needless fucking frustration.

Their own god damned tutorials are typically way fucking behind too because Juan is a lazy faggot.
Anonymous No.716236858 >>716236905 >>716237048
>>716236728
Modern C compilers write better asm code than you.
Anonymous No.716236893 >>716237031
>>716234293
>3D physics system isn't as good as commercial engines, although it is improving
nigga godot now has the same physics engine used in Decima
Anonymous No.716236905 >>716236962
>>716236858
Hey, no need to be mean.
Anonymous No.716236918 >>716237261
>>716232593 (OP)
Toby's not good at programming. You don't need to be a good programmer to make games.

Also I don't think anyone said Godot is easier than Unity. To be honest I would recommend you just use Unity anyways, since Godot is tranny shit or LGBT or something (don't remember exactly what, just that there was/is some trick to it)
Anonymous No.716236928 >>716236981 >>716237137
>>716235637
>>716236345
>>716236454
>>716236493
code monkeys. 17 years of experience my ass. Seniors write so little code, it's hard to even call them "coders". Unless you're some webshits or something, ofc.
Anonymous No.716236962
>>716236905
I'm sorry anon. I like your code.
Anonymous No.716236981 >>716237160 >>716237684
>>716236928
>code monkeys
Opinion discarded. Every time someone says this they're just parroting reddit posts.
Anonymous No.716237017
>>716236690
>>716236753
Modern AAA slop has already shipped a non-trivial amount AI code, guaranteed.
Anonymous No.716237031 >>716237669 >>716237875 >>716258906
>>716236893
what are you talking about?
no it doesn't
Anonymous No.716237048
>>716236858
You don't know that. Maybe I'm the best assembly writer that ever was. You ever think of that? Get your compiler-generated slop out of here.
Anonymous No.716237080
>>716236612
It's one of the easier engines and is viable for pixelshit 2D, but there's little point in learning it in current year, competition got too far ahead with more robust toolsets and flexibility. Start with Godot, if that's too hard or daunting, then try GM.
Anonymous No.716237137 >>716237238 >>716237402
>>716236928
Who the fuck that's actually in the industry even refers to themselves as "coders"

I have heard people describe themselves as programmers, but usually software devs or soemthing like that, but never "coders." It's always youtube tutorial faggots that say that shit.
Anonymous No.716237160 >>716237604
>>716236981
no, its a legitimate term for people who copy paste code instead of understanding what they are doing.
The guy you are replying to is retarded and misused the term.
Anonymous No.716237238
>>716237137
When people use code as a verb, it's an indicator that they don't know what they're talking about and all their knowledge on the topic comes from movies and television.
Anonymous No.716237261 >>716237329 >>716237329 >>716237414
>>716236918
>To be honest I would recommend you just use Unity anyways, since Godot is tranny shit or LGBT or something (don't remember exactly what, just that there was/is some trick to it)
holy brainworms kek
Anonymous No.716237286
>>716232593 (OP)
True. I once got swept up in the whole unreal hype in 2021 and tried it, briefly. Tried making a basic bitch house but couldn't get the walls to lock on to each other properly, they kept clipping through each other and i couldn't get the height to be the exact same. After fucking around with that for a while, my curiosity had been sated and i dropped it.
Anonymous No.716237329
>>716237261
Okay tranny

This guy is a tranny by the way don't listen to him >>716237261
Anonymous No.716237334
>>716235637
Unironically pivot into QA anon, i know several people who thought the same almost word for word and blossomed after switching departments, if push comes to shove you can always go back
Anonymous No.716237402
>>716237137
That's how I tell larpers apart. As if they only write code and nothing else. I waste half my days in shitty meetings and code reviews.
Anonymous No.716237410 >>716241153
>>716233296
Not everyone can learn bro. A lot of people can't ever be anything more than simple shit-shovelers. It is what it is.
Anonymous No.716237414 >>716237517 >>716248457
>>716237261
I mean if he's telling the truth then I kinda don't want to use godot if it's a tranny thing
Anonymous No.716237475 >>716237534
>>716233765
Post your game.
Anonymous No.716237517 >>716237609
>>716237414
The Godot discord has trannies, so does practically every discord. You dont need to use the discord though.
Godot is open source, Unity is owned by an Israeli company who already tried to fuck over their users.
Anonymous No.716237534
>>716237475
>I will continue to fail to use Vulkan
agdg trannies have zero reading comprehension lmao
Anonymous No.716237578 >>716238028
>>716232868
>t. GODOT developer
It's NO WHERE near as easy as Unreal (which despite Epig's retardation, still has more documentation than GODOT, so it's why it's the industry middleware of choice). You're delusional if you think anyone outside of Indies (Slay the Spire 2 is going to be the true test for GODOT) is using GODOT.

Today I will remind them that SEGA of all fucking people tried to use it for their AAA (more like AA, amirite?) games and it fucked up for them: https://www.youtube.com/watch?v=T2DRMXlPKkA
Anonymous No.716237604
>>716237160
>Code monkey may refer to: A pejorative term for programmers who are employed to write simple or repetitive code
AKA: the 17 YoE "dev"
Anonymous No.716237607
>>716232593 (OP)
Based on my experience talking to a person making a game in Godot (it's a colony sim like Dwarf Fortress and Rimworld), it's main headaches come from it being early and underdeveloped. He had to write his own lighting system.
Anonymous No.716237609 >>716238053 >>716248565
>>716237517
>You dont need to use the discord though.
Yes you do. Godot has the most dogshit documentation out of all the other engines.
Anonymous No.716237669 >>716237870 >>716238615
>>716237031
https://github.com/jrouwe/JoltPhysics
Anonymous No.716237684 >>716237840
>>716236981
stay mad, webshit.
Anonymous No.716237761 >>716237995
Dude, this shit is easy: https://learnopengl.com/

Don't know why you fags act like you need godn't or whatever, but even that is too hard for you? LMAO
Anonymous No.716237831
>>716235357
>no programming experience
He had been making platformer prototypes for years before making Pseudoregalia for a competition and then finishing it for a full release. Also, he had some people aid with music and enemy design.
Anonymous No.716237840 >>716238048
>>716237684
Nah your entire vocabulary comes from reddit posts. I bet you also say shit like simp, oof, shmup, doggo, pupper, mog, and more gay shit
Anonymous No.716237862 >>716237992
I have an idea.

Self-aware indie RPG that's just the right amount of meta. Plenty of humor, secretly becomes darker and edgier as the story progresses despite the cute artstyle.
Anonymous No.716237870 >>716238709
>>716237669
Jolt isn't the default
I'm just being pedantic. This is cool and I actually didn't know this, although I wouldn't consider it a glowing endorsement as Horizon:FW isn't known for great physics implementation, kind of the opposite. I have not played DS2
Anonymous No.716237875
>>716237031
They've had it for a couple of months now
Anonymous No.716237904 >>716238342 >>716238406 >>716238715
>>716232868
gdscript is terrible
Anonymous No.716237924
>>716232593 (OP)
Isn't this the troon engine?
Anonymous No.716237992 >>716238053
>>716237862
This is like 80% of the shit on itchio lol
Indieslop needs to die so something good can be reborn from the ashes
Anonymous No.716237995
>>716237761
@grok please summarize this in 1 page please
Anonymous No.716238028
>>716237578
Unless you work for a major publisher, this isn't relevant information. It's also strange to point out a video from nearly 4 years ago, the engine has changed substancially since then as Godot shifted to 4.0+, which was a major rework. However, Godot is still a poor choice for multiplatform releases at the moment.
Anonymous No.716238048 >>716238290
>>716237840
Do you work as an SE? 'cause I do. So I don't give a shit what vocab you learn on reddit. Keep calling yourself a "coder", CS101 dropout.
Anonymous No.716238053
>>716237609
It can be helpful, you can also just stick purely to the dev channels and stay mostly away from the water-cooler crowd.
At least thats what i did with the unreal discord and got some very helpful advanced tips that werent' explained in the docs.

>>716237992
or you could just make your awesome game (you wont)
Anonymous No.716238125 >>716238371 >>716238465
>Do you ever feel... LE SAD????
Why are indie games all like this
Anonymous No.716238205
>>716233765
opengl is what god intended
Anonymous No.716238283 >>716251287 >>716253425
>>716233920
Its unironically the best of the big editors for 2D games. Its ok with 3d, but not as advanced as Unreal. There's absolutely no reason to use Unity in 2025.
Anonymous No.716238290
>>716238048
Oh no I hate the word coder too I also hate the term code monkey though because it sounds gay like "shmup" or something holy shit I want to smack anyone who says that
Anonymous No.716238342 >>716241039
>>716237904
you can use C++ and C# instead.
Anonymous No.716238365
>>716233296
You're either an experienced dev and you've forgotten what it was like to start out or you've never coded in your life. From your later posts, it's the former. So I can only assume you are a bitter cunt who absolutely needed help earlier in life but you're too self absorbed to recognise that.
Anonymous No.716238371
>>716238125
Barrier of entry is incredibly low so the indie space is flooded with 16 year olds who think they're deep.
Anonymous No.716238406 >>716259412
>>716237904
Why. I'm using it and seems fine. The only thing that bothers me so far is not being able to type arrays
Anonymous No.716238452 >>716238495
>>716232593 (OP)
>Coding is never easy. If coding was easy we would all be Notches and Toby Foxes.
Coding is by far the easiest part of game dev outside of literal non-job tasks (marketing, hr, etc). The hardest part is coming up with mechanics that are fun and engaging.
Anonymous No.716238465
>>716238125
I'm gonna make a thread about this later
Anonymous No.716238495
>>716238452
And vomiting an absurd amount of content
Anonymous No.716238535 >>716238619
>>716232868
Even the most basic thing of getting one gameobject (or whatever it's called in godot) to interact with another is made harder in godot. In unity you're able to simply drag and drop shit.
Anonymous No.716238605
>>716232593 (OP)
Unreal/Unity are easier to use than Godot since they're actually feature complete engines with long track records, community, and documentation. Godot is only for people with too much free time on their hands, contrarians, and people who have no plans on ever actually releasing a real game. It has nothing to do with programming being hard either. As long as you can create art you can pretty much google your way into a video game at this point even before AI. Programming is a joke.
Anonymous No.716238615 >>716238792
>>716237669
>HZD and Death Stranding Physics
is this supposed to be a joke, death stranding has the most infuriating car physics in a game ever, and the way the second floating carrier glitches behind you whenever you have one shows that its implementation is worse than idk. almost everything?
Anonymous No.716238619 >>716238894
>>716238535
you can drag & drop in godot as well anon...
Anonymous No.716238709 >>716238792 >>716238920
>>716237870
I believe they changed the default to Jolt very recently
Anonymous No.716238715 >>716240047 >>716240146
>>716237904
What's wrong with it? It's basically Python. I didn't even bother learning the syntax. I just learn as I go if I get stuck on something.
Anonymous No.716238792 >>716238920 >>716239069 >>716239715
>>716238615
I agree if we're talking about the first game, but it specifically says it was used in the sequel. I've not played it, so maybe it had better physics?
Still, Jolt isn't as robost as other engines but it's miles better than Godot's own default physics system.
>>716238709
Really?
I'm still using 4.4 and it ain't the default unless you override the default physics setting.
Anonymous No.716238806 >>716239260
With AI making a game is fucking easy now
The problem still relaies on Art
AI still get give you the perfect 3D modell with Full rigging and animation you want just buy telling him what you want.
Anonymous No.716238837 >>716259258 >>716262068 >>716262269
Anyone here try Bakin RPG Developer? It's kinda like RPGMaker but can do both 3D and 2D easily, has platforming and total camera control built in and has cool plugins. The only downside: Community is so tiny that getting help is hard.
Anonymous No.716238894 >>716239078
>>716238619
Not last time I checked, even when I tried looking it up I was told you have to copy and paste the node directory text. Even if it was possible the editor did not make it clear how to do it like unity did.
Anonymous No.716238920
>>716238709
>>716238792
Not default, but is now implemented directly in Godot, as opposed to using an extension.
Anonymous No.716239069
>>716238792
>I've not played it, so maybe it had better physics?
shockingly it has exactly the same physics. if there's a difference it's very minor. I think people just think it has better physics because 1. the map is more vehicle centric and you don't have to drive over rocky terrain often 2. the most overpowered vehicle floats a foot or so over the ground and ignores almost all terrain characteristics. floating carriers still look like they're glitching.
Anonymous No.716239078 >>716239712
>>716238894
>you have to copy and paste the node directory text
anon you literally drag it straight into the code window, you can even hold ctrl on release for it to add a variable reference for you. It's ez.
Anonymous No.716239260
>>716238806
SAAAAAAAAAR
Anonymous No.716239495
>>716233765
>I like killing my productivity for sake of inexistent internet cred.
Ponder your failures.
Anonymous No.716239712 >>716239824
>>716239078
Right so you can't just drag and drop in the ui. And you have to worry about preserving node directories.
Anonymous No.716239715
>>716238792
>Jolt isn't as robost as other engines
didnt notice anything weird on my tests
Anonymous No.716239824 >>716241145
>>716239712
>Right so you can't just drag and drop in the ui.
You can. I just told you how to.
>And you have to worry about preserving node directories.
most path references are relative to the scene root. Short answer: you don't really have to worry about it.
Anonymous No.716240047 >>716240146
>>716238715
>It's basically Python.
Exactly.
Anonymous No.716240146
>>716238715
>>716240047
honestly the type inference version of python fixes most of the things i hate and thats what gdscript be
Anonymous No.716240570 >>716240638 >>716240658
I picked up godot for 2d, but I'm worried about when I switch over to Unity. I'm a backend dev so code is fine for me, my issue is engine and workflow
Anonymous No.716240638
>>716240570
>switch over to unity
you got bigger problems going on
Anonymous No.716240658 >>716240753 >>716240754
>>716240570
I mean
When i switch over to 3d, I might have to go to unity
Anonymous No.716240753
>>716240658
The Road to Vostok dev switch from unity to godot pretty painlessly.
Anonymous No.716240754 >>716240837
>>716240658
>he fell for the "godot's 3d is bad" meme
Anonymous No.716240837
>>716240754
>godot's 3d is bad
more like
>godot is bad
lmao
Anonymous No.716240841 >>716240983
Anyone know how to make a Punch Out-style game on Unity or Unreal? A step by step would be nice....
Anonymous No.716240983
>>716240841
step 1: make the player controller
step 2: make the rest of the game
Anonymous No.716241039 >>716253561
>>716238342
That slows down the iteration time by a lot.
Anonymous No.716241145 >>716241319
>>716239824
>You can. I just told you how to.
You said you had to drag and drop into the code.
>Short answer: you don't really have to worry about it.
I remember one anon saying it fucked his project up when he changed one thing in the lower branches.
Anonymous No.716241153
>>716237410
Straight to the point, bro. That's why only programmers and shit shovelers exist as professions.
Anonymous No.716241319
>>716241145
>You said you had to drag and drop into the code.
code view is part of Godot's UI. It isn't like Unity wherre you use a separate IDE (typically visual studio community), Godot has it all in 1 window. You can drag node refs straight into the code tab.
>I remember one anon saying it fucked his project up when he changed one thing in the lower branches.
Sounds like user error to me, possibly was using absolute paths instead of relative.
Anonymous No.716241469 >>716241519 >>716251375 >>716252354 >>716253551
how good are current AI agents at writing GDScript? it's pretty similar to python so it should be easy to just vibecode an entire game in Godot, right?
Anonymous No.716241519 >>716242683
>>716241469
>>716234890
Anonymous No.716241629 >>716241776 >>716247106
>>716232593 (OP)

https://www.udemy.com/course/learn-2d-game-development-godot-43-c-from-scratch/

A course if anyone is interested. I'm more than halfway through but I feel like I should be working on my games along side with it for better practice and reinforcement.
Anonymous No.716241776
>>716241629
i'm too retarded to use game engine suites with all the bells and whistles. i can only do things like a unix caveman.
Anonymous No.716242075 >>716242563
>>716232593 (OP)
Godot is easy to use. It's a perfect example of the hubris and folly of engine programmers though. Godot is very clean, very modular, very elegant in its core structure. It's a pleasure to use in the beginning.

It's the type of solution to a problem that programmers love, they focus on elegance and modularity and structure. And so Godot has all of those core elements down very nicely. But it's like a game engine designed by an engine dev who likes making game engines... not as a functional tool for empowering the creation of games.

As soon as you start to go beyond the basics, it starts to fall apart. Sacrifices that were made to keep things strictly simple and small and modular have aggregate impacts later on when trying to create a game of any medium or larger size.

For example, the small performance sacrifices made early on to embrace the custom scripting language and node based approach to everything, weigh heavily when trying to raycast thousands of things later on in the game. It's more expensive to call a raycast from code than using a node... and both approaches are multiple times more expensive than calling a raycast in Unity or Unreal due to architectural mistakes made early on in Godot.

Godot's animation features, asset import features, asset loading features and navigation system are all buggy, untested and poorly optimized. So you can create a great tutorial on Youtube on making a basic level of a game prototype... but try to create a full level of a game with production level content and Godot will buckle. Too bad most people don't find out until too late because all you see with godot is tech demos and tutorials.
Anonymous No.716242563 >>716242850 >>716244805
>>716242075
Sounds to me like people intend to make simple games and then decide to feature creep beyond scope and Godot can't handle that kind of approach.
Anonymous No.716242683 >>716243258 >>716244848
>>716241519
Why wouldn't this work?
Anonymous No.716242850 >>716243187 >>716244662
>>716242563
I mean like you can't have 12 bandit enemies with bone based animation, simple navigation, very simple sensory simulation and basic AI logic running with retro 90s low poly graphics without the whole thing starting to collapse.
Anonymous No.716243187 >>716243978
>>716242850
You typically couldn't have that with retro 90s games to begin with, and genuinely if you're making a 3D action game why the hell are you not using the preferred engines for those types of games?

Every single game engine has a preference point that it works best at and suffers greatly otherwise at. This isn't unique to Godot whatsoever. Try to make IWBTG in Unreal 5 and you'll start to realize that maybe you don't wanna use it for simplified 2d games.
Anonymous No.716243258
>>716242683
"vibe coding" gives dogshit results that aren't usable to make a complete game. It is legitimately faster to write the code yourself, at most using AI to help with troubleshooting or as a marginally faster docs reference.
Anonymous No.716243978 >>716245078
>>716243187
You're right, I changed to Unreal after years with Godot. I was blown away, everything I struggled to make in Godot was in Unreal with 10x more polish and properties.

Just making a character controller walk up and down stairs in Godot was a huge effort and required like 4 raycasts per frame. Unreal it's just built into the character movement component.

Navigation? It'll procedurally generate a nav mesh around NPCs as they move and only when needed to save memory.

Senses? Full sensory system built in for sight, sound, touch, even smell. All of it interconnected with the AI systems.

AI? Behavior Tree and State Trees built in with 10x the features of any Godot solution. Imagine trying to make the Environmental Query System from UE5 in Godot from scratch LOL.

Want RPG systems? Good luck replicating 1/10th of GAS in Godot. Might as well take 6 months off your project to build that feature set.

It's not even worth comparing animations and IK features between Godot and Unreal.

BUT.... damn you can really make your game look like a classic retro PS1 / DOS game in Godot. It even has vertex lighting out of the box. It's nice to have total control over the rendering. I hate that Unreal forces you to use their tonemapping and post process slop at the engine level.
Anonymous No.716244153
>>716232593 (OP)
>Reality: It's just as difficult as Unity and Unreal
Which are also easy, making the statement true.
Anonymous No.716244315
I'm trying to recreate Final Fatnasy 1 in Godot as a learning exercise because I have a few ideas for turn-based games I want to make. I'm kind of surprised by how much more trouble it is to make compared to a platformer or something. I always had it in my head that RPGs were probably simpler to make, but it doesn't seem so.
Anonymous No.716244386 >>716245284 >>716245397 >>716247223
I am so happy that coders are rapidly coding themselves out of existence with AI.
They always, from the beginning, could have made programming languages for the laymen, but they're bitter, jealous, elitist little nerd faggots who purposefully gatekeep their shit under layers and layers of icy brittle tediousness.
Same with businessmen gatekeeping film and TV with the power of money.

But the renaissance is at hand! The only good thing the STEMites ever did, in their blind quest for technological progress, generative "AI" woop!
Anonymous No.716244662
>>716242850
>I mean like you can't have 12 bandit enemies with bone based animation, simple navigation, very simple sensory simulation and basic AI logic running with retro 90s low poly graphics without the whole thing starting to collapse.
but you can? idk sounds like skill issue
Anonymous No.716244665
>>716233296
Meanwhile this faggot, like all STEMites, curls up into a seething weeping ball of piss when faced with the prospect of thinking of a .001% original idea. He will then go on to cope and say that ideas are easy and execution is the only thing that matters, followed immediately with, "ANYONE GOT ANY FREE IDEAS FOR ME??"
Anonymous No.716244805 >>716245927
>>716242563
Most optimization problems in Godot are handwaved with "just use gdextension sweetie" or "muh premature optimization le root of evil" and a natural consequence of this approach is a giant noobtrap.
Anonymous No.716244848
>>716242683
Because fundamentally, LLMs do not _understand_. It's not "Oh, it's only a 5h grader instead of 9th grader", there is simply nothing going in inside.
They are next-token predictors, and that alone is a very powerful tool. But you have to use it like a tool.

Vibe coding doesn't do that, it treats the LLM like an employee. The result is a code base that no one understands. The "dev" has no idea how any of this stuff works and the LLM is treating every request as if it is the first time working on the project. This leads to an ever-increasing code base which ever so slightly increases the chance hallucination. When that happens, the vibe coder has no chance of fixing the issue other than screaming at the LLM.

Yesterday we've had a story about an LLM agent dropping the production database and you could really see how unhinged it made the people. The finance guy doing that got quite emotional, constantly calling the LLM by a demeaning name, tweeting how it was constantly lying to him and demanding it apologize.
Anonymous No.716245078 >>716246162
>>716243978
Sometimes you gotta shop around with various engines to get exactly what you need. In some extreme cases, you gotta learn how to make some parts in one engine and port it to the preferred engine of choice while somehow maintaining the full effects while working in conjunction of the frankensteined project. But that isn't typically done because that also becomes an indicator of scope creep, and you should always try not to fall victim to it.

It's how people get burned out from making games to begin with. People think they can just up and start off making popular GBA games in Godot only to find out that no, actually, you aren't quite ready the scope that GBA games had compared to the NES games of era and as it turns out, you're gonna wanna start at the beginning before you can really "get" Chapter 10.

I'm nodev like crazy because I'm still trying to figure out how the fuck to make a Battle Network clone that still keeps the core essence of Battle Network's gameplay (the player vs enemy grid, the "chip folder", the "battle chip selection pause screen during battle", etc.) because I'm intentionally biting off way more than I can chew. At the very least, I don't want it to be "just a BN clone" and want the aesthetics and visuals to ultimately differ completely while still keeping it as "yep this is a Battle Network game alright". Feature creep from the very start. I'm also autistic and retarded and I genuinely cannot grasp completely abstract concepts
Anonymous No.716245284
>>716244386
>They always, from the beginning, could have made programming languages for the laymen
Those have existed/been advertised since forever. COBOL was originally sold as a way to get rid of IT and have the business people do their own content. After that came various fads like no-code.
The problem with that is that human language is fundamentally imprecise but you have actually make an objective declaration of to calculate taxes. Plus most people have idea what the hell they want, especially business leaders.
Anonymous No.716245397
>>716244386
programming languages were always for the layman. that's the whole point.
if you get filtered by python, i don't even know what to say, that's the language they teach non-engineering majors to just get shit done without worrying about the computer shit like what even is an integer.
Anonymous No.716245586 >>716245978
I moved to Godot from Unreal. Implementing things in Unreal is kind of easier after you learn how to navigate the editor and where's what, but I don't want 100gb game engine and they keep adding retarded AAAA features bloat.

It's nice for godot to just open a project and immediately get into it, faster to iterate..
Anonymous No.716245838
>>716233765
Don't worry anon once you render your triangle it's all smooth sailing from there
Anonymous No.716245927
>>716244805
Made especially worse because Godot has notoriously dog ass tutorials that simultaneously assume you both already have an idea how python works AND assumes you have never touched a computer in your entire life.
Anonymous No.716245978 >>716246952
>>716245586
I'm really interested in Unreal's new animation tooling... being able to rig and animate your characters in Unreal and quickly apply game level IK and physics interactions into your animations in engine is incredibly promising.
Anonymous No.716246162 >>716246621
>>716245078
>the player vs enemy grid, the "chip folder", the "battle chip selection pause screen during battle", etc.
All of that is pretty doable and I've implemented it for my shitty JS game(except the randomizer in abilities I guess). It's really just a state machine, the abillity to run multiple scenes and some data storage. I'd recommend SQLite. lets you skip a lot of tedious work.
Anonymous No.716246294
I will simply keep using gamemaker.
Anonymous No.716246385
how do i learn how to program? i barely passed html and failed javascript in college.
Anonymous No.716246423
>>716233296
Some people are just retarded bro
Anonymous No.716246443
>>716234007
the difficulty of the scripting language itself matters little compared to the difficulty of how many systems you have to manually implement. Having to implement your own physics system in Python is harder than having to do some basic enemy behavior in raw C
Anonymous No.716246621 >>716247745 >>716248152
>>716246162
How would I go about learning how to do it with SQLite? As in, specifically what I'm aiming for? Trying to just "raw dog" stuff and learn "the hard way" has never worked for me because again, I literally cannot handle pure abstractions and a lot of coding is specifically about taking that and making it not-so.

Like, are there specific functions that help differentiate pausing and pausing while the other scene is being loaded without impacting performance of the game? Is that a single function, or is it a large collection of smaller ones? How would I go about fitting that into the code? Is there any specific place in the overall game code it should be located specifically, or does it not really matter?
Anonymous No.716246657
I only use Redot, godot is for undesirables
Anonymous No.716246769 >>716246936
which of the engines is best for making a game like Ace Attorney
Anonymous No.716246936 >>716249137
>>716246769
ren'py
Anonymous No.716246952
>>716245978
Unreal does have some tools that can be very useful for a particular person or entirely useless for others.
Anonymous No.716247106
>>716241629
>https://www.udemy.com/course/learn-2d-game-development-godot-43-c-from-scratch/
do people really pay money for this? Seems baffling for basic stuff then again I might pay for someone to make a fzero clone course...
Anonymous No.716247223
>>716244386
>purposefully gatekeep
Its the exact opposite. Programmers are the ones that champion open source software and give away libraries they could easily charge money for. If it was easy to make programming as easy as the Star Trek holodeck then they would have already done it. If they were like you say they are, AI wouldn't exist at all.
Anonymous No.716247583 >>716247690
>>716232593 (OP)
AI will do the coding for me
Anonymous No.716247690 >>716247757 >>716247831
>>716247583
It's not that good
Anonymous No.716247745
>>716246621
Your questions are all implementation details of the engine/library you use. I'm doing my game "from scratch" for the hell of it, so I've nothing concrete to share.

>How would I go about learning how to do it with SQLite?
I guess you can start with the W3 tutorials for SQL, I remember them being fairly decent. The key term is relational databases, you should be able to just find an university lecture on them.

>pausing and pausing
Every game runs a loop where on every frame, a bunch of stuff is calculated. You want to get to the point where it says "Update Scene A" and then you wrap it into an if() to see if that menu is open. Like I said, details depend on engine.
Anonymous No.716247757 >>716248473
>>716247690
for now
Anonymous No.716247830 >>716253194
>>716232593 (OP)
Troonware
Anonymous No.716247831 >>716248473
>>716247690
it will get better
Anonymous No.716248152 >>716248958
>>716246621
>I literally cannot handle pure abstractions
Yes you can. You're doing it right now. You're using a computer yet you don't know how to program, how electricity works (exactly), or how physics allows it to work. Real life is abstraction because our brains can't handle everything at once. Programming is the exact same thing. Take your problem and break it up into steps that will solve the problem. If the steps are still too complicated, break them up into more steps. Repeat until the steps are doable and then do them. When done, connect them all together and that's your program. For example, your problem is 2 + 2. Write a function to solve it, and now any time you need the answer to 2 + 2, just call the function. The function is the abstraction so that you don't have to think about how 2 + 2 works anymore. Or in game terms, a function to make the character walk 1 step, which itself might involve other function calls like drawing to the screen and updating your game position.
Anonymous No.716248324
>>716235501
Makes me feel better about my incomplete projects, to be honest.
Anonymous No.716248457
>>716237414
You should only fear that if they go full retard like the Ubuntu team
Anonymous No.716248473
>>716247757
>>716247831

I'm not sure it can. It's good at discrete objectives or as a search tool, but once you have several systems in place - especially in the context of a game engine it falls apart in usefulness.

Partially because you're working with things that cannot be broken down into computable information unless you spend several hours doing so or going back and forth with the AI - at which point it's more useful to do it yourself.

Great search tool, great learning tool, very good. "do it for me" - a no, AI will trend towards disorder without precise order that comes by way of your instruction, if you cannot understand what to instruct - you will not get a good outcome that is stable.
Anonymous No.716248565
>>716237609
no you don't, discord has always been a shit repository of information. but now you can literally just ask an AI and it'll find the documentation for you.
Anonymous No.716248958 >>716249958
>>716248152
I don't think you understand the difference between "i can't fathom how it works because my brain just skips over it automatically" and "I recognize this works, not sure how, but I recognize this works".

Think of grammar. That's pretty abstract shit. Unless you sit down with me, color code shit, and make a visible, tangible template that helps me understand the matter PHYSICALLY, I quite literally cannot wrap my fucking head around it. Once I CAN, then the ACT of abstractions plays its role. You're not getting that I am incapable of getting TO that point without clear physical help in doing so.

I said I was retarded, anon, and I fucking meant it.
Anonymous No.716249137 >>716250431
>>716246936
Will that let me have an inventory of items and let me examine environments for clues
Anonymous No.716249639 >>716253284
>>716232868
unreal has blueprints, you can literally make a game without having to know any programming language
Anonymous No.716249958 >>716250284
>>716248958
If you're only looking at the abstraction of course you don't understand the details its hiding. That's the entire point of it. No one would be able to, not only you. Just google whatever question you have and you'll get some more information about how it actually works. If you have any more questions on those parts, then google how those parts work until you are satisfied. This self teaching is pretty much what programming is all about. If you can't do it you should just give up because there's way too many questions that are going to come up for a person to answer in real time for you.
Anonymous No.716250284
>>716249958
My issue largely comes from documentation issues, because many engines will update and change shit around far too fast and much and it leads to questions only solveable in earlier versions of the engine. That's why I fear I'm ultimately nodev, because most documentation for shit like Unity and Godot, for example, are about other explicitly specific things with specific UI elements that once were available but no longer are because they've been arbitrarily redefined and renamed.

I'll look into SQLite, though, and see if I can better understand how the elements of the game I wanna make work so I can better navigate advice and solutions I otherwise have to gamble a google search on.
Anonymous No.716250431
>>716249137
Yeah, those are both pretty common in ren'py games and there's plenty of tutorials about them. There's no editor, though. You write everything in text files
Anonymous No.716250570
>>716232593 (OP)
>Reality: It's just as difficult as Unity and Unreal
Therefore it's better because it's free and you won't be sued for using it.
Anonymous No.716250667
>>716232593 (OP)
It's enough for my h game, so I'm not complaining.
Anonymous No.716250769
>>716232593 (OP)
Toby Fox has notoriously bad code in his projects, better than PirateSoftware but that isn't a high bar
Anonymous No.716251070
>>716233493
>Toby's code is famously total spaghetti. You don't need good code to make a game just functional code
2D games can get away with inefficient code as 2D uses less computational resources
Anonymous No.716251287 >>716251806
>>716238283
Any good sites for tutorials?
Anonymous No.716251375
>>716241469
Atrocious. You'll spend more time troubleshooting their garbage and/or handholding the AI through the process than you would just writing the damn code yourself. They constantly mix Godot 3 and 4 together, along with referencing non-existent nodes and variables.
Anonymous No.716251806
>>716251287
The official docs are a good place to start
https://docs.godotengine.org/en/stable/community/tutorials.html#doc-community-tutorials

Also sign up for a forum account. You'll get better help from there than other places
https://forum.godotengine.org/
Anonymous No.716252354
>>716241469
Force it to reference the documentation and you'll kind of get some decent responses but good luck with your meme vibecoding shit.
Anonymous No.716253162
More like a faggot.
Dropped.
Anonymous No.716253194 >>716253415
>>716247830
The type of people that are afraid of the COCK are usually the same type of people that can't contribute even a single useful line of code. And is usually why political forks always fail.
Anonymous No.716253201 >>716253382
troon engine
Anonymous No.716253284 >>716253456
>>716249639
And once you DO learn how to code, you'll realize that graphical programming fucking sucks and should be discouraged.
Anonymous No.716253382
>>716253201
>Discord
pot, meet kettle
Anonymous No.716253415 >>716253610
>>716253194
>And is usually why political forks always fail.
But Godot is political to begin with
Anonymous No.716253425
>>716238283
Explain to me in what way is godot better than unity
Anonymous No.716253456
>>716253284
I code and I vastly prefer unreal blueprints. Even the best of code is not as quickly legible as a well organized blueprint

If you have several things going on in life... coding and then getting back to it a week later - you need to "get where you're at"
Anonymous No.716253551
>>716241469
>I want AI to think for me because I do not know how to code
Anonymous No.716253561
>>716241039
learn2hotreload
Anonymous No.716253610 >>716253685 >>716253789
>>716253415
Political FORK. Any offshoot that started just because of trannies will never succeed. Productive people just filter out the political noise.
Anonymous No.716253685 >>716254068
>>716253610
xlibre seems to be doing just fine
Anonymous No.716253789 >>716254000
>>716253610
productive people don't use troon-coded wannabe engines
Anonymous No.716253797 >>716253891 >>716255031
>>716232593 (OP)
Godot? Isn't that the gay engine?
Anonymous No.716253891 >>716253960
>>716253797
Yeah but you can make hate-spewing games with it to troll the developer 100%, they are prone to hizzyfits online, that would be gold.
Anonymous No.716253960 >>716254062
>>716253891
Are you sure it's them that's throwing the hissy fits?
Anonymous No.716254000
>>716253789
Literally nowhere in my Godot project window do I see anything related to trannies. Wanna point me in the right direction?
Anonymous No.716254062
>>716253960
You didn't see the X-Shitter drama they started because they were called out on their leftism/tranny shit? Its funny. Literal meltie in real time.
Anonymous No.716254068
>>716253685
Too bad Wayland already won.
Anonymous No.716254143
I always remember that one song where the two kids are dancing with a robot when I see that logo.
Anonymous No.716255031 >>716255776 >>716256462
>>716253797
the only people who care about that stale retarded slapfight dont make games to begin with
Anonymous No.716255776
>>716255031
to be fair multiple dudes that were giving thousand of dollars to godot got cut off because they were chud
Anonymous No.716256462 >>716256850
>>716255031
I like Godot and want it to be a good alternative but that retard slap fight just shows where the priorities are. They still haven't recovered to their monthly donations pre spergout and it's done nothing but harm them in the long run.
Anonymous No.716256850
>>716256462
It's indicative of a wrong focus yes. This submission to the antiwhite "minority" narrative. Where you have equality, there is no excellence, and eventually competence. I like Godot but it is not complete, and given their stance I'm not confident it will continue to improve.
Anonymous No.716256886 >>716256962
So WHAT THE FUCK am I even supposed to use for gamedev?
Anonymous No.716256962 >>716257695 >>716259849
>>716256886
Engine dev, it sucks but it's the only way your game remains 100% uncucked.
Anonymous No.716257378
>>716234007
yes I am retarded
I cannot code
why is it so difficult to understand for you big brained types?
Anonymous No.716257695 >>716258394
>>716256962
I want my game to eventually come out though
Anonymous No.716258394
>>716257695
godot if you can code, unreal if you want to avoid that
Anonymous No.716258906 >>716264269
>>716237031
yes it does lmao, jolt was made for horizon zero dawn and is used by death stranding, it was originally a plugin for godot but they made it native built it. its over for any other shit engine.
Anonymous No.716259258
>>716238837
>Bakin RPG Developer
I think I've played a few H-games made using that and all of them ran like ass.
Anonymous No.716259412 >>716260271 >>716260487
>>716238406
>not being able to type arrays
Didn't they change that?
Anonymous No.716259849
>>716256962
Just fork Godot lol
Anonymous No.716260271 >>716260487 >>716260553
>>716259412
yeah, they have typed arrays now, godot is getting stronger static typing over time thank god, i found them adopting the python ethos of hiding types was ridiculous for the sake of making learning programming "easier". now all we need is for them to add brackets to gdscript and we'll have a decent scripting language.
Anonymous No.716260318
>>716232593 (OP)
Unreal and Unity is bloated as fuck. Godot works out of the box.
>If coding was easy we would all be Notches and Toby Foxes.
Toby fox got popular because of everything BUT his code. Notch got popular because he made the most popular game ever. Coding has nothing to do with if the game will be popular, just if it functions, and no, not everyone can do either.
GDScript is frustrating at first but works fine once you understand the quirks.
Anonymous No.716260487
>>716260271
>>716259412
still waiting for structs in gdscript so I can export those to inspector instead of needing to make a resource script
Anonymous No.716260553 >>716260919
>>716260271
>all we need is for them to add brackets to gdscript
Didn't they add that too or am I stupid?
Anonymous No.716260563
>>716234007
You are either a disingenuous cunt or not half as smart as you think you are
Anonymous No.716260919 >>716261419
>>716260553
it'll throw an error at you assuming you want to make a dictionary.
Anonymous No.716260976 >>716261471
Idk that tranny tantrum they threw online was really unprofessional in my opinion and I'll never trust them again.
Anonymous No.716261390
>>716232593 (OP)
I think Unity or Unreal, one of those has gotten easier recently with node-based programming or some shit but they followed Godot on that. Being able to replace a hundred lines of code by clicking "yes I want the sight cone to send a signal" is huge and if you don't get that you're ngmi.
Anonymous No.716261419
>>716260919
I think those brackets are specific to dicts but I use these brackets () all the time
Anonymous No.716261471
>>716260976
>a culture war on social media is as bad as Unity trying to retroactively nickel-and-dime everyone who relied on them
Enginewarring is pointless and I'm not gonna make you choose one over the other, but you should save your anger for if/when Godot directly spites its users.
Anonymous No.716261824
>>716232593 (OP)
its hard for me to make a phone call or go to the store
i just want to sit and do nothing
yet these things are seemingly not difficult for most people. i bet coding is like that
Anonymous No.716262068
>>716238837
How is it?
Anonymous No.716262218
>>716232593 (OP)
it has way more gotchas and limitations that both unity and unreal simply dont have
networking is insanely undocumented and blind leading the blind on the forums
redot had the chance to fix the critical issues with the design of godot but they didnt do it since that would require any work to do
Anonymous No.716262269
>>716238837
>Cannot do true 2D

No.
Anonymous No.716262458
>>716233296
I have ADD and instantly start losing hope the moment my code encounters a bug past simple syntax errors. Yes, I am mentally weak. Yes, I plan to start using adderall to cope with this.
Anonymous No.716262748
>>716232593 (OP)
>Reality: It's just as difficult as Unity and Unreal
If Godot is hard for you then you're NGMI
>Coding is never easy
gdscript is as easy as it fucking gets.
Anonymous No.716264269
>>716258906
jolt isn't the default and is considered experimental