>>716243187You're right, I changed to Unreal after years with Godot. I was blown away, everything I struggled to make in Godot was in Unreal with 10x more polish and properties.
Just making a character controller walk up and down stairs in Godot was a huge effort and required like 4 raycasts per frame. Unreal it's just built into the character movement component.
Navigation? It'll procedurally generate a nav mesh around NPCs as they move and only when needed to save memory.
Senses? Full sensory system built in for sight, sound, touch, even smell. All of it interconnected with the AI systems.
AI? Behavior Tree and State Trees built in with 10x the features of any Godot solution. Imagine trying to make the Environmental Query System from UE5 in Godot from scratch LOL.
Want RPG systems? Good luck replicating 1/10th of GAS in Godot. Might as well take 6 months off your project to build that feature set.
It's not even worth comparing animations and IK features between Godot and Unreal.
BUT.... damn you can really make your game look like a classic retro PS1 / DOS game in Godot. It even has vertex lighting out of the box. It's nice to have total control over the rendering. I hate that Unreal forces you to use their tonemapping and post process slop at the engine level.