Thread 716233029 - /v/ [Archived: 29 hours ago]

Anonymous
7/23/2025, 6:16:42 PM No.716233029
ssstwitter.com_1753128207746_thumb.jpg
ssstwitter.com_1753128207746_thumb.jpg
md5: bc71ccd612078bb94c61f8e92de7b9b3๐Ÿ”
This is GOTY whenever it releases.
Replies: >>716233246 >>716234313 >>716234424 >>716235993 >>716236089 >>716237254 >>716238896 >>716239832 >>716239926 >>716240938 >>716241127 >>716242720
Anonymous
7/23/2025, 6:18:20 PM No.716233168
good morning saar
Replies: >>716233198 >>716233202
Anonymous
7/23/2025, 6:18:51 PM No.716233198
>>716233168
Shut the fuck up you piece of shit.
Anonymous
7/23/2025, 6:18:53 PM No.716233202
>>716233168
gmorning dragonorian
Anonymous
7/23/2025, 6:19:20 PM No.716233246
>>716233029 (OP)
Wanderfull game development.
Anonymous
7/23/2025, 6:20:05 PM No.716233309
file
file
md5: 5bc7eac1b7bf376489f925a599d0d83b๐Ÿ”
HAHAHAHAHAHA
Replies: >>716233646
Anonymous
7/23/2025, 6:24:16 PM No.716233646
>>716233309
KINDLY SAY WHAT IS WRONG WITH IT OR SHIT UP BENCHOD BASTARD !!!
Replies: >>716234434
Anonymous
7/23/2025, 6:24:50 PM No.716233686
How many times a day do we need to have a thread over this shit
Replies: >>716234151
Anonymous
7/23/2025, 6:31:33 PM No.716234151
>>716233686
SHUT UP
Anonymous
7/23/2025, 6:33:52 PM No.716234313
>>716233029 (OP)
Retarded subhuman AI pajeet
Anonymous
7/23/2025, 6:35:23 PM No.716234424
>>716233029 (OP)
>this thread again
aren't you tired of posting this ai slop over and over again?
Anonymous
7/23/2025, 6:35:32 PM No.716234434
>>716233646
NTA but the sword is not straight
Replies: >>716235542 >>716241878
Anonymous
7/23/2025, 6:52:48 PM No.716235542
>>716234434
OH NO?! THE SWORD IS NOT... LE STRAIGHT!?!?!? STOP THE PRESSES
Anonymous
7/23/2025, 6:59:30 PM No.716235993
>>716233029 (OP)
>now rotate
>"no"
Anonymous
7/23/2025, 7:00:45 PM No.716236089
>>716233029 (OP)
why does the camera only move up and down and never left and right in any of these?
Anonymous
7/23/2025, 7:17:16 PM No.716237254
>>716233029 (OP)
is this gameplay or just a ai made animation
Anonymous
7/23/2025, 7:29:54 PM No.716238224
Note how there's never any combat or interactions in these. It's just a walking sim.
Anonymous
7/23/2025, 7:38:59 PM No.716238896
GN74qutXgAEK76U
GN74qutXgAEK76U
md5: 74b11f077cc38052cd0d31fb93680b37๐Ÿ”
>>716233029 (OP)
https://x.com/AutumnPioneer/status/1948004643654476147

there you go you fucking faggot
Replies: >>716239132 >>716240287
Anonymous
7/23/2025, 7:41:57 PM No.716239132
>>716238896
>actual devs seething this much over a guy posting AIslop for fun
AI won
Replies: >>716239543
Anonymous
7/23/2025, 7:42:50 PM No.716239205
daggerfall was a thing literally thirty years ago are people retarded
Replies: >>716239640
Anonymous
7/23/2025, 7:47:12 PM No.716239543
>>716239132
>DUDE, I WOULD SELL MY SOUL AND GET RAPED BY 8 NIGGERS FOR A GAME THAT LOOKS LIKE THAT.
>There you go :) Support it!
>Erm... where's the castle.png? Also, I was just messing around... okay?
Anonymous
7/23/2025, 7:48:27 PM No.716239640
>>716239205
Daggerfall has shit scale because it has shit draw distance and no outdoor verticality. The scale depicted in the slop is what draws people to it
Anonymous
7/23/2025, 7:51:10 PM No.716239832
>>716233029 (OP)
Can Doom WADs do hills and valleys like this?
Anonymous
7/23/2025, 7:52:18 PM No.716239926
>>716233029 (OP)
Boil AIjeets in hydrofluoric acid.
Anonymous
7/23/2025, 7:56:54 PM No.716240287
r0XweK_SSS_thumb.jpg
r0XweK_SSS_thumb.jpg
md5: ae09955d483c4f631a9c13c03f45c204๐Ÿ”
>>716238896
from the comments
Replies: >>716240648 >>716240984 >>716241502 >>716245390
Anonymous
7/23/2025, 8:01:50 PM No.716240648
>>716240287
i wish actual studios were working on games of this scale

we could've gotten smaller TESlikes
Anonymous
7/23/2025, 8:02:14 PM No.716240678
This thread is dumb.
Vote on my thing.
https://strawpoll.com/NMnQNaN8Yg6
Anonymous
7/23/2025, 8:06:17 PM No.716240938
>>716233029 (OP)
I love parallax pixel art game medieval walking road sword in right hand medieval torch in left hand view bobbing dark castle in distance stormy skies fog mountains
Anonymous
7/23/2025, 8:07:13 PM No.716240984
>>716240287
imagine the Grimrock-like
Anonymous
7/23/2025, 8:07:15 PM No.716240987
How do devs solve the first person combat problem in first person RPGs? It's the biggest pain point and weakness to the genre that is otherwise the most immersive approach to existing in a simulated fantasy world.

You've got classic style. Play a simple attack animation and roll dice like it's D&D (Ultima Underworld / Daggerfall / Morrowind style). This style kinda sucks, but works well with the numbers based gameplay of classic RPGs.

You've got modern juice style. Basically Skyrim or Avowed. Play animations and enemies have some procedural hit reactions. Relies on animations, effects and sounds to sell it. Stats and dice rolls impact how much damage is done, but a hit is a hit. Still manages to be pretty dull as there's no real strategy to it.

You've got directional melee combat style. Kingdom Come Deliverance and Mount & Blade have both explored this a bit. More technical and fun sword fights as you must aim and parry, but makes combat against non humanoids difficult.

Well anons, got any other ideas on how to make first person combat fun in a fantasy RPG game?
Replies: >>716241337
Anonymous
7/23/2025, 8:09:08 PM No.716241127
arthas
arthas
md5: d3939489156907083f8a45d6af9b758a๐Ÿ”
>>716233029 (OP)
>look at the source of this
>AI generated
>well it's still pretty cool looking-
>look at the thread comments
>I WILL MAKE THIS GAME SAARS I WILL GENERATE IMAGES AND VIDEOS LIKE THIS AND YOU MAKE THE GAME OUT OF IT SAAR I AM CEO MAJOR GAME DEV JUST NEED 3D ARTIST, 2D ARTIST, PROGRAMMER AND I WILL AI GENERATE THE IDEAS
Alright
Replies: >>716241969
Anonymous
7/23/2025, 8:12:10 PM No.716241337
>>716240987
I think some YouTuber talked about it
Character skill vs player skill is a major issue.
KCD gives the illusion of player skill,
while something like morrowind (melee) is entirely based on character skill.

It's a dilemma
you want your stats and choices to matter,
but in moment to moment combat, you also want to be rewarded for being quick on your feet.
honestly, Skyrim kind of gets it right. Even though it feels janky,
it works well in the long term with different builds
if you're willing to look past the jank
Replies: >>716242568
Anonymous
7/23/2025, 8:14:24 PM No.716241502
>>716240287
This looks nice.
Anonymous
7/23/2025, 8:16:23 PM No.716241639
28
28
md5: c9ab87bae26da819387d1a4aa3d105d7๐Ÿ”
I can suggest an equation that has the potential to impact the future of games:

E=mc2 + AI
Anonymous
7/23/2025, 8:20:27 PM No.716241878
>>716234434
The OP sword...
Replies: >>716243086
Anonymous
7/23/2025, 8:21:43 PM No.716241969
>>716241127
DON'T REDEEM THE GAME, YOU BLOODY BENCHOD SIR!!
Anonymous
7/23/2025, 8:30:13 PM No.716242568
>>716241337
First Person combat has potential I wish more games explored. Because you have total control of your aim, there needs to be a directionality or at least "aimed" element to the combat. Think jumping off a cliff and trying to slice a weak spot on a dragon's back, or trying to get under its belly to slice it there. Or maybe you're fighting a goblin with chunks of rough metal armor on it and you can swing for the chest or head armor and break it off, revealing the weak flesh underneath for a kill.

There is potential to do interesting things with first person melee combat, but the game will feel so significantly different with Mouse and Keyboard vs. controllers that it becomes a challenging balance. Making a first person melee game that's fun as fuck with mouse & keyboard is going to be very very hard with a controller, and that's where the money is so how do you balance it?

I think for good first person melee combat you need to essentially forget the skill point and item attack damage elements of RPGs. First person melee fights have to be quick, like 1 to 3 hits to kill most enemies. Lingering, long fights with tons of health are absolutely boring in first person. So I think these games should embrace RPG simulations around how you talk to NPCs, what you DO, and your abilities, but keep combat essentially like an action game.
Replies: >>716243182
Anonymous
7/23/2025, 8:32:14 PM No.716242720
>>716233029 (OP)
>fantasyslop
do shitskins really
Replies: >>716244705
Anonymous
7/23/2025, 8:37:00 PM No.716243086
>>716241878
heh.
Anonymous
7/23/2025, 8:38:14 PM No.716243182
>>716242568
>I think for good first person melee combat you need to essentially forget the skill point and item attack damage elements of RPGs
just play dishonored or condemned criminal origins or some vr game
Anonymous
7/23/2025, 8:57:00 PM No.716244705
>>716242720
wรถรถรถรถ
Anonymous
7/23/2025, 9:06:13 PM No.716245390
>>716240287
Ah, yes the legendary immersive adventure of turn-based prolapse gargle