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Thread 716242271

130 posts 62 images /v/
Anonymous No.716242271 >>716242890 >>716242992 >>716243108 >>716243115 >>716243427 >>716244860 >>716244952 >>716245671 >>716245947 >>716247457 >>716247813 >>716248779 >>716249819 >>716249916 >>716249925 >>716250263 >>716250604 >>716251549 >>716252786 >>716253029 >>716256646 >>716257179 >>716257487 >>716257729 >>716258024 >>716258089 >>716258892 >>716259742 >>716260051 >>716261395 >>716263318 >>716263518 >>716265410 >>716266790 >>716266880 >>716267132 >>716267856 >>716271046 >>716273180 >>716273954 >>716274517 >>716278343 >>716279447
>is gamedev easy?
>gamedev: no
>gamer: yes
Anonymous No.716242680 >>716257954
I'm working on my own game solo.
I've previously worked on a lot of pretty complicated mods for various games.
Gamedev is really fucking easy.
The trannycock-slurping fag who draws these comics is just a concept artist IIRC, one of the easiest jobs there is.
Anonymous No.716242807
replace gamedev with op's mum LMAO
Anonymous No.716242890
>>716242271 (OP)
>are you silly?
>no
>YES!!!!!!!! I AM SILLY
Anonymous No.716242973
Gamedev itself is easy. Just maek gaem and have fun.
Working under an incompetent project manager to deliver to a soulless publisher under a stupid deadline is self afflicted agony but is still easier than blue collar work.
Anonymous No.716242992
>>716242271 (OP)
>strawman comic
>twitter
>facebook
cancer
Anonymous No.716243041
use code someone else wrote for all the hard bit
your actual game logic is just a bunch of if statements
Anonymous No.716243108
>>716242271 (OP)
I'm trying to make a game and the hardest part is finding the energy to do any work after a day of my actual job draining my energy.
Anonymous No.716243115
>>716242271 (OP)
thanks for the closed captioning on the static image
Anonymous No.716243427 >>716247810 >>716257090 >>716257949 >>716279598
>>716242271 (OP)
This comic is very reductive of the actual question since "easy" is a very loose term that can easily be misconstrued. The argument on the right is closer to pic related since games used to be produced at much faster rates with far higher quality with far less resources than modern games.
Anonymous No.716244860 >>716245368 >>716245509 >>716249302 >>716258801 >>716262491 >>716264912 >>716275593 >>716278925
>>716242271 (OP)
Anonymous No.716244952 >>716245074
>>716242271 (OP)
Customer is always right, faggot. I have no sympathy for you, make it work or lose a sale
Anonymous No.716245074
>>716244952
You don't play games
Anonymous No.716245115 >>716245205 >>716278765
>a-bloo-bloo-bloo-bloo my job is so hard nobody understands me
Everyone has a job, every industry has its challenges. I'm sick and tired of hearing gamedevs crying about their job, they aren't special nor different from anybody else. Do your job nigger.
Anonymous No.716245205 >>716245305 >>716245596
>>716245115
>Everyone has a job
not me
Anonymous No.716245305
>>716245205
Get a job nigger
Anonymous No.716245368
>>716244860
high jej
Anonymous No.716245509
>>716244860
>no neocities account
DROPPED
Anonymous No.716245596
>>716245205
Or me
Anonymous No.716245671 >>716262706
>>716242271 (OP)
Anonymous No.716245947 >>716278314 >>716280682
>>716242271 (OP)
I'm completely out of the loop when it comes to game development, but it doesn't really seem like it's any harder than most other forms of software development. There's the learning curve for the various tools you'll be using, sure, but that's not really something that's gonna stop you from making a game if you're sure of what you want to make and really want to do it.
Anonymous No.716246002
My job is easy but if anyone ever asked me I'd go "it's tough".
Anonymous No.716246013 >>716248198
Do your worst, /v/.
Anonymous No.716247457
>>716242271 (OP)
You can just tell how snob and narcissistic this retard is by how he draws every one of the parties.
Not that this kind of attitude is uncommon over the gaming dev companies.
Anonymous No.716247810 >>716259024
>>716243427
It's simple, the people that made your pic related cared about making a great product and were highly skilled at their job.
The people making games nowadays are activists first and game devs second, and they have zero passion for the field, and to top it off, they're one of the most entitled and narcissistic pricks you could ever meet in your life, completely unable to understand why their games don't sell and how people aren't giving them the money they're entitled because they made a game.
Anonymous No.716247813
>>716242271 (OP)
get a different job if it's too hard for you? what an insanely retarded outlook.
Anonymous No.716248198
>>716246013
there u go
Anonymous No.716248779
>>716242271 (OP)
is gamedev easy no yes?
Anonymous No.716249302
>>716244860
>no ICQ
Anonymous No.716249819
>>716242271 (OP)
This is stupid.
Anonymous No.716249916 >>716250784 >>716259104
>>716242271 (OP)
Anonymous No.716249925 >>716251445
>>716242271 (OP)
No it's not easy to be good
Otherwise amazing games would be coming out all the time
Anons are fucking retarded as usual
Anonymous No.716250263
>>716242271 (OP)
Anonymous No.716250604
>>716242271 (OP)
If you're a retard who thinks every employee, including the janitor, is a dev, then yes being a dev is easy.
Anonymous No.716250784 >>716262882
>>716249916
>bluesky screencap
don't care, please fuck off and never return to this website
Anonymous No.716251445 >>716251526
>>716249925
>No it's not easy to be good
There was no stipulation about the quality of the final product. The only game the artist who drew the OP worked on was, for instance, shit.
Anonymous No.716251526 >>716251821
>>716251445
yeah cos /v/ approves of shit games? you wouldn't be calling them lazy for churning out a shit game?
Anonymous No.716251549
>>716242271 (OP)
Fixed for reality.
Anonymous No.716251821
>>716251526
>you wouldn't be calling them lazy for churning out a shit game?
Not necessarily. A game can end up shit both due to a lack off effort, or because of plenty of misapplied effort.
Anonymous No.716252132
They should prefer the "lazy" accusation, because that implies they could do better. The only alternative to them not being lazy is that they are just shit. They're shit devs making shit games. Shit
Anonymous No.716252786 >>716253009 >>716268004
>>716242271 (OP)
THE PERSON WHO MAKES THIS COMIC IS NOT GAMEDEV THEY HAVE NEVER DONE GAMEDEV, they did art lmao
Anonymous No.716252935
>should our team put actual effort into developing a fun game, QA test it thoroughly so we don’t have to force a 5GB patch one week in, optimize it so it doesn’t crash every ten minutes, actually listen to our consumers and focus on the appealing factors they like while reducing the appealing factors they don’t like, not cut up a full game into three pieces and sell two of them as paid DLC, and let players enjoy the game offline?
>NO LET’S JUST INSULT THEM LMAO
This is why AAA gaming is dying, and we’ll all be laughing over its corpse. They’d rather make shitty β€œI AM SILLY” comics than put any effort into treating their consumers, their livelihoods, with an ounce of respect. Gamedevs are the most incompetent, greedy, uncaring, anti-consumer, insecure, self-obsessed, narcissistic, lazy, unproductive, and worthless pieces of shit in the tech industry.
Anonymous No.716253009 >>716257116 >>716276340
>>716252786
Anonymous No.716253029 >>716253402 >>716253796 >>716257645 >>716259404
>>716242271 (OP)
Developing a game is easy. It is, however, A LOT of work. To a lazy person a large quantity of easy work is "hard." I developed my own game over the course of four years. Basically I just put in 30-45 minutes a day, every day, without fail. It's a routine, no different than working out. Too many people start out hard, realize what has to be done, then burn out or gt overwhelmed. It's an easy marathon, not a sprint.
Anonymous No.716253402 >>716255392 >>716256935
>>716253029
i don't respect your opinion because i seriously doubt that the game you made was good or even mediocre
Anonymous No.716253796
>>716253029
Can I have a key for your game
I'm legit interested on what kind of game would result from this sort of time investment
Anonymous No.716255392
>>716253402
a turd would be better than what OP made (which is none)
Anonymous No.716256646
>>716242271 (OP)
Modders seem to do it easily enough, often times better than the developers can. And many solo game devs seem to make much more progress on their games than some studios.
Anonymous No.716256935
>>716253402
Nobody cares about your opinions, attention whore. You think this is Reddit?
Anonymous No.716257090 >>716257597
>>716243427

Prerender shit was never hard
Anonymous No.716257116 >>716257756
>>716253009
>animators are bad
This fucking guy
Anonymous No.716257179
>>716242271 (OP)
Only fuckers that barely do shit on games say gamedev is hard.
Anonymous No.716257369
Dude like every fag here thinks sitting 20hrs daily in front of a game gives them dev powers. They think everyone can be Notch or make magic engines with no bugs and support for anything.
Anonymous No.716257487
>>716242271 (OP)
most /v/edditors have probably never touched a programming language
Anonymous No.716257597
>>716257090
art direction is important
Anonymous No.716257645
>>716253029
Indeed. Making The Girl Who Kicked a Rabbit was not hard, just time consuming.

Or rather, what is hard? My dick. Obviously. But besides that, let's say I'm proud of the game. Was it hard to invent systems? Hard as in painful? No. It took time out of my daily life, so if you wanna categorise hard as "you can't do other more important stuff" (hang with friends and loved ones), I guess that's a type of hard. But that's just time management and prioritisation.

I think marketing is hard, because that requires turning into a fake person, a shill. And what's the point of being indie if you're gonna be a phoney anyway to make money? That's hard as in going against your own believes.

Writing story and dialogue was difficult, cuz I hate it. That's hard as in going against my preferences, but again, not exactly painful.

Game making is hard like other jobs are: if you hate your boss, or are being forced to work late without proper compensation. But that's not indie game making.

If you quit your job and spent your savings financing a game, that's stressful. That's a form of hard, I suppose. Doesn't make it more difficult.
Anonymous No.716257729 >>716276912
>>716242271 (OP)
>/v/ when you ask them to make their ideal videogame instead of complaining about DEIs ruining the industry because they aren't making the videogames they like
Anonymous No.716257756
>>716257116
Animators aren't bad.
THE FAGGOTS WHO KEEP MAKING SHIT HITBOXES ARE BAD.
Anonymous No.716257949
>>716243427
That's a still image that's been run through a ray tracing computer. In order to be able render 30-60 frames per second of those visuals, you'd at least need a PC on par with the not yet released RTX 7090.
Anonymous No.716257954
>>716242680
Cool.
Post a vid of your vidya
Anonymous No.716258024
>>716242271 (OP)
>is comedy easy?
comedian:
>No
comic artist:
>Yes
Anonymous No.716258089
>>716242271 (OP)
Does this faggot even like video games? Every comic I see from him is AAAAAH GAME DEV IS SO HARD I HATE IT
Anonymous No.716258539 >>716258672
Bruh... Any retarded nigga can pull off a Unity assetflip game in like 5 seconds or paste code from a AI chatbot, it won't be a good or optimized game but we all start somewhere. With all these engines these days it's far easier to make anything. Now imagine a multi-biillion dollar corporation in the same place with thousands of developers, they could pull off anything they want to do.
Anonymous No.716258618
Anonymous No.716258672 >>716259529
>>716258539
>they could pull off anything they want to do.
If that were true, every corporate funded game would be a success.
Anonymous No.716258730 >>716258815
>Is drawing easy?
>professional illustrator: no
>shitty webcomic artist: yes
Anonymous No.716258801
>>716244860
where the FUCK is this guy's myspace account
Anonymous No.716258815
>>716258730
>artist: idk
>"artist": yes
FTFY
Anonymous No.716258892
>>716242271 (OP)
Yes. That's your job. Nobody give a fuck if it's easy or hard. Do your fucking job. Do you argue with your doctor whether their jobs are easy or hard?
Anonymous No.716259017
>hey chatGPT how do I do X in engine Y?
>ok perfect write the function for me
Anonymous No.716259024
>>716247810
Or more like the project lead is a busybody karen
Anonymous No.716259087 >>716259239 >>716259390 >>716262056 >>716270451 >>716273867
Anonymous No.716259104 >>716262882
>>716249916
>bluesky
Opinion discarded
Anonymous No.716259239 >>716259874 >>716262172 >>716279206
>>716259087
The only thing funny about these strips is how he makes being a game dev his personality but you can tell he fucking hates his job on a fundamental level.
Anonymous No.716259390 >>716259881 >>716274321
>>716259087
>The comic complains about censorship
>Somehow contrarians will say the dev being pissed off here is bad
Contrarian faggots are subhumans.
Anonymous No.716259404
>>716253029
I don't think you could make much in 30-45 minutes session regard of whether you do it everyday. Unless you also spent other times planning or reading docs or prototyping some game designs. There's no way finding and resolving glaring bugs can be done in 30 minutes
Anonymous No.716259529
>>716258672
They have the money, they can easily afford to pay multiple experts in different fields in order to create a wonderful game.
Anonymous No.716259742
>>716242271 (OP)
I'm not saying it's easy per se, but...
You no longer have to program in assembly, you no longer have to make your own engine, you no longer have to create your own tooling and you no longer have to deal with knowledge niggardliness.
It's the easiest it has even been.
Anonymous No.716259759
Anonymous No.716259874
>>716259239
i hate my job as well. do you not hate your job?
Anonymous No.716259881 >>716261903
>>716259390
I mean, this is a thread shitting on him so doesn't that make you the contrarian?
Anonymous No.716260051
>>716242271 (OP)
Does this guy even work in the games industry? I thought he was a concept artist for one flop and that's it.
Anonymous No.716261171
>decided to make a game with friends
>don't expect it to make us more than lunch money
>it actually makes us some decent money
>we start to argue who gets how much money
>huge fight ensues
>we're no longer friends
Anonymous No.716261395 >>716262906
>>716242271 (OP)
>is plumbing easy?
>plumber: no
>homeowner: yes

The twist is that the homeowner just wants the hot and cold taps hooked up correctly so he gets cold when he wants cold and hot when he wants hot but the plumber would rather spend the day trying to get people to stop calling them "close nipples" because it is sexist.
Anonymous No.716261903
>>716259881
>AKSHUALLY
Contrarian faggots are subhumans.
Anonymous No.716262056 >>716262418 >>716262734
>>716259087
>hire an artist and ask them to do their job as an artist
>proceeds to throw a tantrum and makes a webcomic killing you
Jesus. No wonder they're getting replaced by AI in droves if this is how they act. I have zero sympathy.
Anonymous No.716262172
>>716259239
He hasn't had a credited role in like five years, if my career depended on those I would hate it too
Anonymous No.716262418
>>716262056
It's less that and more the constant changing of what they want out of you and asking you to do more work for free.
Anonymous No.716262467
What an ugly art style.
Anonymous No.716262491
>>716244860
Whats their IRC channel?
Anonymous No.716262706
>>716245671
Anonymous No.716262734
>>716262056
If you hire someone, list clear requirements at the start and then trust them to do their jobs, instead of micromanaging them.
If you don't think they can do their work on their own, then don't hire that person.
Anonymous No.716262882 >>716262992
>>716250784
>>716259104
It's just twitter without grok, why are you so mindbroken over it
But I do agree both are shit and should not be posted
Anonymous No.716262906
>>716261395
Nobody here cares about calling them close nipples. It is a nipple and it's size designation is "close".
My least favorite words to hear are "but can't you just-"
Anonymous No.716262992
>>716262882
>
The kind of people that moved to bsky make it a very different type of hell.
Anonymous No.716263318
>>716242271 (OP)
ISO a sprite artist, amateur is just fine as long as you have some casual experience. FPS kinda deal (but not really). Anyone with great taste for level design is also appreciated. Hit me up @thirstkill (discord)
Anonymous No.716263518
>>716242271 (OP)
>actual SWE: yes
Anonymous No.716264735
Everybody who has to grind thinks their job is the toughest in the world
Anonymous No.716264912
>>716244860
fuck you was about to comment about it
Anonymous No.716265410
>>716242271 (OP)
>Is not releasing unfinished trash impossible?
>Gamedev: yes
Anonymous No.716266686
>literal ideas guy talking about gamedevving
Anonymous No.716266790
>>716242271 (OP)
never said it was easy, putting words into an entire group of people's mouths.. this isn't good as a bit either, not even funny.
Anonymous No.716266880
>>716242271 (OP)
I seriously hope the game dev that made this comment never ever complains about poor or slow restaurant service, a contractor showing up late, or a mechanic overcharging him.
Anonymous No.716267132
>>716242271 (OP)
>I have drawn you as a bald man who is slightly stupid looking while drawing myself as the smart person! This makes me right!
His art sucks.
Anonymous No.716267856
>>716242271 (OP)
Gamedev is obviously easy.
You sit at your computer in the air conditioning just typing at your computer for a couple hours with no boss looming over your shoulder about meeting deadlines in a field where you can release shit into early access and make essentially no progress in over 8 years like yandere dev or roach software and still make a living out of it while having a cult defend, worship and support you.
It's even easier now where you have engines that are just drag and drop like game maker, you can even make a living off of fucking rpgmaker and if you ever need to code something you can just ask an AI to write it for you so you don't even need to know how to code.
Anonymous No.716268004 >>716273350
>>716252786
>they did
Nigga, he's just one. It's he.
Anonymous No.716270451
>>716259087
>Statistically probable criminal helping him
Ay we was all thinking it, but he said it amiright?
Anonymous No.716271046
>>716242271 (OP)
Gamedev is fun!


Unless you're doing souless corporate slop, then you're working 24/7 on a shit you hate and know everyone will hate, and that will only be successful because your "game" is more or less a gambling house with 3D graphics disguising it.
Anonymous No.716273180
>>716242271 (OP)
learning to do it is hard doing it is easy
Anonymous No.716273265
calling it a strawman is really funny when there's such a genre of person that believes remaking assets for every single game is normal and not doing it is "lazy" that AAA development singlehandedly subsists off these fucking retards
Anonymous No.716273350
>>716268004
>Nigga, he's just one. It's he.
no it's a team
Anonymous No.716273867
>>716259087
>loli surround by dogs
marketers are not this based
Anonymous No.716273954 >>716275205
>>716242271 (OP)
Anonymous No.716274321
>>716259390
well in that comic he's in the right, simple as that.
Anonymous No.716274517
>>716242271 (OP)
And the gamer's right
The only problem is, gamedev costs actual money
Anonymous No.716275205
>>716273954
Carmack's a brilliant developer but I dunno how much he actually cares about video games insofar as it seems he's interested in being a pioneer more than anything, guy couldn't take care of a cat
Anonymous No.716275526
Depends on what "game dev" entails. Working by yourself and using tools easily avaliable to everyone? Time consuming but not super difficult. Making your own game from scratch and doing manual programming? May be difficult depending on if you are actually skilled or delusional. Working on a large team that has all agreed on jobs and scope? Really easy though time consuming. Working with a completely fucked team and incompetent leadership? Nightmarish.
Anonymous No.716275593
>>716244860
I demand MORE handles
Anonymous No.716276340
>>716253009
based
don't forget 20 frames worth of (cancellable) hitstop
Anonymous No.716276912 >>716280108
>>716257729
Anonymous No.716278314
>>716245947
What gets people is the shit they aren't good at
If it's some artsy person they usually get filtered by programming or the tool
If it's some code monkey they have a hard time making designs and concepts/art
Anonymous No.716278343
>>716242271 (OP)
AI can make games, what's so hard about it?
Anonymous No.716278765
>>716245115
Gamers are just as bad as devs when they whine about layoffs. The studios Microsoft shutdown had five or more years and nothing to show for it.
Anonymous No.716278925
>>716244860
>MSN Messenger
Anonymous No.716279206 >>716279517
>>716259239
It's pretty easy to see why
Anonymous No.716279447
>>716242271 (OP)
Anonymous No.716279517
>>716279206
OOF
Anonymous No.716279598
>>716243427
You need to have those guys say its easy, you saying it is means nothing.
Anonymous No.716280108
>>716276912
>Imagine being at LOL thread
>So fat you look and see food
WDHMBT?
Anonymous No.716280682
>>716245947
The problem with game making is that it's a multi-disciplinary field. You could be an excellent developer in your own niche (systems programmer, gameplay programmer, level designr, technical artist, animator, etc), but it can be hard to be an expert in all the relevant fields to the project. The more tasks you try to tackle yourself, the more you've got to learn, with increasing complexity when you move from simpler 2d games to 3d stuff.
That's not to say traditional software dev doesn't face its own issues with managing communications between departments, but I doubt many traditional developers have to worry about a graphics and art pipeline too much, for instance.