>>716253029Indeed. Making The Girl Who Kicked a Rabbit was not hard, just time consuming.
Or rather, what is hard? My dick. Obviously. But besides that, let's say I'm proud of the game. Was it hard to invent systems? Hard as in painful? No. It took time out of my daily life, so if you wanna categorise hard as "you can't do other more important stuff" (hang with friends and loved ones), I guess that's a type of hard. But that's just time management and prioritisation.
I think marketing is hard, because that requires turning into a fake person, a shill. And what's the point of being indie if you're gonna be a phoney anyway to make money? That's hard as in going against your own believes.
Writing story and dialogue was difficult, cuz I hate it. That's hard as in going against my preferences, but again, not exactly painful.
Game making is hard like other jobs are: if you hate your boss, or are being forced to work late without proper compensation. But that's not indie game making.
If you quit your job and spent your savings financing a game, that's stressful. That's a form of hard, I suppose. Doesn't make it more difficult.