Thread 716259524 - /v/ [Archived: 93 hours ago]

Anonymous
7/24/2025, 12:25:25 AM No.716259524
tumblr_c3095857b43c46efad916ad36e0efe06_6e530364_540
tumblr_c3095857b43c46efad916ad36e0efe06_6e530364_540
md5: 6e6d34b93d3cd0c3354517377e6db3e9🔍
>play game
>pick up sword
>it does 10 damage
>have skills too
>increase your damage by 10%
>sword now does 11 damage
>sword has a crit chance of 10
>Skill says increase crit chance by 10%
>crit chance is now 11
Why the fuck do game devs do this? Why so obsessed with these tiny insignificant increases that don't feel fun or have any payoffs?
Why not just +10 damage or +10 crit instead of this % math miniscule numbers bullshit?

Defend this fucking garbage now?
Replies: >>716260085 >>716260182 >>716260370 >>716260753 >>716261387 >>716261463 >>716261743 >>716261928 >>716262370 >>716263851 >>716264601 >>716264893 >>716265054 >>716269592 >>716270248 >>716270802
Anonymous
7/24/2025, 12:33:15 AM No.716260085
>>716259524 (OP)
What game?
Replies: >>716260829 >>716261229
Anonymous
7/24/2025, 12:33:34 AM No.716260108
It really does matter in competitive aspects, see Guild Wars PvP.
An axe critting off Eviscerate? OOF!
Anonymous
7/24/2025, 12:34:32 AM No.716260182
>>716259524 (OP)
If you think that's bad play poe2

>plus 0.2% chance to bleed but now you take 2 times bleed damage yourself
I just find myself asking. FOR WHAT PURPOSE?
Anonymous
7/24/2025, 12:36:55 AM No.716260370
>>716259524 (OP)
Some players like doing this sort of math as part of optimization puzzles
The players who don't like optimization puzzles either take whatever has the bigger numbers as the game auto informs them or netdecks a build for what they want to play and don't care
Anonymous
7/24/2025, 12:42:04 AM No.716260753
>>716259524 (OP)
autism
Anonymous
7/24/2025, 12:42:58 AM No.716260829
>>716260085
Project Nortubel
Replies: >>716261257
Anonymous
7/24/2025, 12:47:59 AM No.716261229
>>716260085
Any game
Even fucking souls like games are doing this now in an effort to shoehorn in "RPG elements"
Anonymous
7/24/2025, 12:48:24 AM No.716261257
1752405719819227
1752405719819227
md5: 9c97b0ce32d2c797c22b72482f566ad9🔍
>>716260829
Fucking stupid retard made me laugh at this one for some reason despite never having a reaction one way or another to hundreds of these spam posts.
Anonymous
7/24/2025, 12:49:52 AM No.716261387
>>716259524 (OP)
low attention span
zoom zoom
go play overwatch
Anonymous
7/24/2025, 12:50:59 AM No.716261463
>>716259524 (OP)
>take skill to do 10% DMG
>have a magic sword that also does 10% more damage
>(10+(.10))+.10)
>sword is still 11 damage
Replies: >>716262045
Anonymous
7/24/2025, 12:54:17 AM No.716261689
fire surge max hit
fire surge max hit
md5: 13a0571d811281485358b6b5fd5c217c🔍
>spell deals 24 damage
>skill increases damage by 4%
>still gets rounded down to 24 damage
Replies: >>716262045 >>716265024
Anonymous
7/24/2025, 12:55:32 AM No.716261743
>>716259524 (OP)
Percentages usually works better over time as the game scales up. A skill that gives 10% in something might be pretty good mid- to endgame, while a flat bonus might be useless after 30 minutes of playing. Also if you can get a shitload of 10% bonuses it suddenly adds up pretty nicely. A flat 50% to damage could be useful throughout the game.
For games that never scales up much though, or where you just get a few bonuses here and there, it's pretty shitty.
Replies: >>716262728
Anonymous
7/24/2025, 12:58:20 AM No.716261928
>>716259524 (OP)
>passive has +1 damage
>late game, this is completely worthless
>passive has +10% damage
>still scales with late game items, so not entirely useless
Anonymous
7/24/2025, 12:59:58 AM No.716262045
>>716261463
>>716261689
Kek, this shit is the worst.
Anonymous
7/24/2025, 1:04:26 AM No.716262370
>>716259524 (OP)
Because +10% damage is different than +1 damage. That's dependant on the base damage, I'm sure you knew that

If each time you got a weapon the damage doubled, every previous aspect of the game becomes insignificant the second you upgrade. You think that would be fun?
Replies: >>716263408 >>716263567
Anonymous
7/24/2025, 1:09:33 AM No.716262728
>>716261743
Why not just make the flat damage in early game and percentage late then?
Replies: >>716262993
Anonymous
7/24/2025, 1:13:26 AM No.716262993
>>716262728
I guess one could set a flat minimum bonus that switches to a percentage later. Like a "+10% (or 10 damage), whichever is higher".
Replies: >>716263084
Anonymous
7/24/2025, 1:14:40 AM No.716263084
>>716262993
That sounds too complex for modern
Replies: >>716263472 >>716263626
Anonymous
7/24/2025, 1:18:53 AM No.716263408
alttp sword damage
alttp sword damage
md5: d0e28ab1d47e543a8da77ec7ef472bd7🔍
>>716262370
>If each time you got a weapon the damage doubled, every previous aspect of the game becomes insignificant the second you upgrade. You think that would be fun?
Yes.
Replies: >>716263441
Anonymous
7/24/2025, 1:19:28 AM No.716263441
>>716263408
Based
Anonymous
7/24/2025, 1:20:00 AM No.716263472
>>716263084
Too complex for modern devs, you mean? Sad but probably true.
Replies: >>716263626
Anonymous
7/24/2025, 1:21:10 AM No.716263567
>>716262370
That's why you introduce new things to complicate the game and make your newfound power meaningful.
Replies: >>716264616
Anonymous
7/24/2025, 1:22:02 AM No.716263626
>>716263472
>>716263084
Devs and audiences alike.
Anonymous
7/24/2025, 1:25:13 AM No.716263851
>>716259524 (OP)
It's for math autists
Go look up "damage calculation formulas" and be astounded at how far autism can go especially for some games
Anonymous
7/24/2025, 1:36:14 AM No.716264601
>>716259524 (OP)
i just let other people do the math homework and copy it
Replies: >>716264889
Anonymous
7/24/2025, 1:36:29 AM No.716264616
>>716263567
>complicate the game
The NPC sheeple masses of today's gamers won't like that
Anonymous
7/24/2025, 1:40:50 AM No.716264889
>>716264601
Found the POE2 player
Anonymous
7/24/2025, 1:40:52 AM No.716264893
>>716259524 (OP)
Because you'll pick up a sword that does 80 damage, enemies can have up to 500 health and you might find a ring that increases crit chance by 30%
Anonymous
7/24/2025, 1:42:49 AM No.716265024
>>716261689
Holy fuck
What were they THINKING?
Anonymous
7/24/2025, 1:43:13 AM No.716265054
123451324672345
123451324672345
md5: 937daccd0535a56b850ebf6444ac7801🔍
>>716259524 (OP)
Because modern RPGs are about minmaxxing, forcing you to understand the difference between additive stacking and multiplicative stacking. This is how players start off doing 10 damage and during endgame start doing billions of DPS.
Replies: >>716265190
Anonymous
7/24/2025, 1:45:15 AM No.716265190
>>716265054
That's just bad game design
>maplestory
Yep confirmed bad game design
Replies: >>716265415
Anonymous
7/24/2025, 1:48:15 AM No.716265415
vMefFYu
vMefFYu
md5: 67b54bf0a173d6a80243647c87dc81b8🔍
>>716265190
It's proper game design, when you think about it.
Replies: >>716265934 >>716268439
Anonymous
7/24/2025, 1:55:26 AM No.716265934
>>716265415
I am not autistic enough for this shit
Replies: >>716266592 >>716266965
Anonymous
7/24/2025, 2:05:20 AM No.716266592
>>716265934
You're just mentally lazy and casual.
Anonymous
7/24/2025, 2:10:40 AM No.716266965
>>716265934
>not autistic enough
It did all the computing for you? That's just a breakdown of the actions you took and how much of a role each individual skill played.
Anonymous
7/24/2025, 2:32:58 AM No.716268439
>>716265415
what the fuck am I looking at here?
Replies: >>716269183
Anonymous
7/24/2025, 2:43:27 AM No.716269183
>>716268439
Damage charts detailing how much damage each skill did in total and how often they were used within a 60s time span. Pretty obvious imo
Anonymous
7/24/2025, 2:49:01 AM No.716269592
>>716259524 (OP)
>Why not just +10 damage or +10 crit instead of this % math miniscule numbers bullshit?
this is currently a problem in warframe, you have like 10 layers of damage on your guns and the lowest increase is +100% base damage so you can end up casually dealing millions of damage without meaning to
this is a problem because you delete the game's "well-crafted" bosses by looking at them, and the devs responded by kneecapping your damage by 99% (NINETY NINE PERCENT) against these bosses
what I'm saying is smaller numbers are easier to tune around
Anonymous
7/24/2025, 2:58:21 AM No.716270248
>>716259524 (OP)
If the numbers get too big it's hard to control it and then the player base finds ways to exploit it and make every multiplier run wild.
Anonymous
7/24/2025, 3:06:00 AM No.716270802
>>716259524 (OP)
Inferior genetic hair