← Home ← Back to /v/

Thread 716259524

41 posts 12 images /v/
Anonymous No.716259524 [Report] >>716260085 >>716260182 >>716260370 >>716260753 >>716261387 >>716261463 >>716261743 >>716261928 >>716262370 >>716263851 >>716264601 >>716264893 >>716265054 >>716269592 >>716270248 >>716270802
>play game
>pick up sword
>it does 10 damage
>have skills too
>increase your damage by 10%
>sword now does 11 damage
>sword has a crit chance of 10
>Skill says increase crit chance by 10%
>crit chance is now 11
Why the fuck do game devs do this? Why so obsessed with these tiny insignificant increases that don't feel fun or have any payoffs?
Why not just +10 damage or +10 crit instead of this % math miniscule numbers bullshit?

Defend this fucking garbage now?
Anonymous No.716260085 [Report] >>716260829 >>716261229
>>716259524 (OP)
What game?
Anonymous No.716260108 [Report]
It really does matter in competitive aspects, see Guild Wars PvP.
An axe critting off Eviscerate? OOF!
Anonymous No.716260182 [Report]
>>716259524 (OP)
If you think that's bad play poe2

>plus 0.2% chance to bleed but now you take 2 times bleed damage yourself
I just find myself asking. FOR WHAT PURPOSE?
Anonymous No.716260370 [Report]
>>716259524 (OP)
Some players like doing this sort of math as part of optimization puzzles
The players who don't like optimization puzzles either take whatever has the bigger numbers as the game auto informs them or netdecks a build for what they want to play and don't care
Anonymous No.716260753 [Report]
>>716259524 (OP)
autism
Anonymous No.716260829 [Report] >>716261257
>>716260085
Project Nortubel
Anonymous No.716261229 [Report]
>>716260085
Any game
Even fucking souls like games are doing this now in an effort to shoehorn in "RPG elements"
Anonymous No.716261257 [Report]
>>716260829
Fucking stupid retard made me laugh at this one for some reason despite never having a reaction one way or another to hundreds of these spam posts.
Anonymous No.716261387 [Report]
>>716259524 (OP)
low attention span
zoom zoom
go play overwatch
Anonymous No.716261463 [Report] >>716262045
>>716259524 (OP)
>take skill to do 10% DMG
>have a magic sword that also does 10% more damage
>(10+(.10))+.10)
>sword is still 11 damage
Anonymous No.716261689 [Report] >>716262045 >>716265024
>spell deals 24 damage
>skill increases damage by 4%
>still gets rounded down to 24 damage
Anonymous No.716261743 [Report] >>716262728
>>716259524 (OP)
Percentages usually works better over time as the game scales up. A skill that gives 10% in something might be pretty good mid- to endgame, while a flat bonus might be useless after 30 minutes of playing. Also if you can get a shitload of 10% bonuses it suddenly adds up pretty nicely. A flat 50% to damage could be useful throughout the game.
For games that never scales up much though, or where you just get a few bonuses here and there, it's pretty shitty.
Anonymous No.716261928 [Report]
>>716259524 (OP)
>passive has +1 damage
>late game, this is completely worthless
>passive has +10% damage
>still scales with late game items, so not entirely useless
Anonymous No.716262045 [Report]
>>716261463
>>716261689
Kek, this shit is the worst.
Anonymous No.716262370 [Report] >>716263408 >>716263567
>>716259524 (OP)
Because +10% damage is different than +1 damage. That's dependant on the base damage, I'm sure you knew that

If each time you got a weapon the damage doubled, every previous aspect of the game becomes insignificant the second you upgrade. You think that would be fun?
Anonymous No.716262728 [Report] >>716262993
>>716261743
Why not just make the flat damage in early game and percentage late then?
Anonymous No.716262993 [Report] >>716263084
>>716262728
I guess one could set a flat minimum bonus that switches to a percentage later. Like a "+10% (or 10 damage), whichever is higher".
Anonymous No.716263084 [Report] >>716263472 >>716263626
>>716262993
That sounds too complex for modern
Anonymous No.716263408 [Report] >>716263441
>>716262370
>If each time you got a weapon the damage doubled, every previous aspect of the game becomes insignificant the second you upgrade. You think that would be fun?
Yes.
Anonymous No.716263441 [Report]
>>716263408
Based
Anonymous No.716263472 [Report] >>716263626
>>716263084
Too complex for modern devs, you mean? Sad but probably true.
Anonymous No.716263567 [Report] >>716264616
>>716262370
That's why you introduce new things to complicate the game and make your newfound power meaningful.
Anonymous No.716263626 [Report]
>>716263472
>>716263084
Devs and audiences alike.
Anonymous No.716263851 [Report]
>>716259524 (OP)
It's for math autists
Go look up "damage calculation formulas" and be astounded at how far autism can go especially for some games
Anonymous No.716264601 [Report] >>716264889
>>716259524 (OP)
i just let other people do the math homework and copy it
Anonymous No.716264616 [Report]
>>716263567
>complicate the game
The NPC sheeple masses of today's gamers won't like that
Anonymous No.716264889 [Report]
>>716264601
Found the POE2 player
Anonymous No.716264893 [Report]
>>716259524 (OP)
Because you'll pick up a sword that does 80 damage, enemies can have up to 500 health and you might find a ring that increases crit chance by 30%
Anonymous No.716265024 [Report]
>>716261689
Holy fuck
What were they THINKING?
Anonymous No.716265054 [Report] >>716265190
>>716259524 (OP)
Because modern RPGs are about minmaxxing, forcing you to understand the difference between additive stacking and multiplicative stacking. This is how players start off doing 10 damage and during endgame start doing billions of DPS.
Anonymous No.716265190 [Report] >>716265415
>>716265054
That's just bad game design
>maplestory
Yep confirmed bad game design
Anonymous No.716265415 [Report] >>716265934 >>716268439
>>716265190
It's proper game design, when you think about it.
Anonymous No.716265934 [Report] >>716266592 >>716266965
>>716265415
I am not autistic enough for this shit
Anonymous No.716266592 [Report]
>>716265934
You're just mentally lazy and casual.
Anonymous No.716266965 [Report]
>>716265934
>not autistic enough
It did all the computing for you? That's just a breakdown of the actions you took and how much of a role each individual skill played.
Anonymous No.716268439 [Report] >>716269183
>>716265415
what the fuck am I looking at here?
Anonymous No.716269183 [Report]
>>716268439
Damage charts detailing how much damage each skill did in total and how often they were used within a 60s time span. Pretty obvious imo
Anonymous No.716269592 [Report]
>>716259524 (OP)
>Why not just +10 damage or +10 crit instead of this % math miniscule numbers bullshit?
this is currently a problem in warframe, you have like 10 layers of damage on your guns and the lowest increase is +100% base damage so you can end up casually dealing millions of damage without meaning to
this is a problem because you delete the game's "well-crafted" bosses by looking at them, and the devs responded by kneecapping your damage by 99% (NINETY NINE PERCENT) against these bosses
what I'm saying is smaller numbers are easier to tune around
Anonymous No.716270248 [Report]
>>716259524 (OP)
If the numbers get too big it's hard to control it and then the player base finds ways to exploit it and make every multiplier run wild.
Anonymous No.716270802 [Report]
>>716259524 (OP)
Inferior genetic hair