>>716274389 This, but the original was good too. You aren’t meant to have a fucking bing bang wahoo time with it, it’s scary for a reason. The enemies make you uncomfortable and feel gross for a reason
I couldn’t beat it but getting to the hotel was a fucking trip
Anonymous
7/24/2025, 3:57:32 AM No.716274578
>>716273360 >I don't think they even playtested Hard Mode
Regular enemies actually get aggressive enough to be a challenge, but bosses feel like ammo dumps. If you don't do tricks like using the clanging off the walls with the great knife you can easily spend like 40 rifle rounds on the two pyramid heads.
Anonymous
7/24/2025, 4:07:04 AM No.716275183
Let me help you: Horror games aren't meant to be full railroad action games like Resident Evil. Limitations to movements and supplies are supposed to give you the feeling of helplessness which the horror genre mainly emphasizes and should.
>>716275183 But Silent Hill has way fewer movement restrictions than Resident Evil. You couldn't even move and shoot in RE until 6. It's also much more generous with resources.