>>716303245but it existed in real time blobbers like might and magic 7, and it was seen as an important facet of character building. its also still used in PoE2 which is a hardcore action game with RPG elements.
>why?in RPGs, the most satisfying power gain is multiplicative, aka exponential
increased damage, attack speed, crit and accuracy are the only 4 intuitive ways you can make a basic 'Sword' deal more damage, in ways that make sense to explain to the player, that are multiplicative but also different from one another.
>>716303374>bigger enemies you will want to weave in and out of range so they miss you and you swing at the maximum amount.If both characters are melee, unless you have a reliable method of stunning the enemy in some way, this is wrong - in Vanilla (aka not OpenMW) morrowind, enemy melee attacks are HITSCAN not HITBOX and they don't whiff their attacks, meaning if you do this strategy it's likely you will gain very little, and possibly whiff more attacks yourself.