Thread 716302667 - /v/ [Archived: 67 hours ago]

Anonymous
7/24/2025, 12:30:24 PM No.716302667
blurry
blurry
md5: ef6b1885542a34141a1aaebc8ac49ca3🔍
Why is Morrowind so prone to filter new players?
Replies: >>716302714 >>716302721 >>716302804 >>716303003 >>716303020 >>716303052 >>716303887 >>716304116 >>716304402 >>716305846 >>716307153 >>716307575 >>716313124
Anonymous
7/24/2025, 12:31:11 PM No.716302714
>>716302667 (OP)
because zoomers are dumb and should be gunned down in droves
Anonymous
7/24/2025, 12:31:20 PM No.716302721
>>716302667 (OP)
Poor design often has that effect.
Replies: >>716302972
Anonymous
7/24/2025, 12:32:51 PM No.716302804
>>716302667 (OP)
What's the tradeoff between swinging hard for more fatigue vs swinging lightly for less fatigue? Is there a reason I'd do one over the other in any situation? Bare in mind I've played up until Red Mountain, only not killing Dagoth Ur out of boredom.
Replies: >>716302931 >>716303038 >>716303087 >>716304124 >>716305290 >>716308956
Anonymous
7/24/2025, 12:35:25 PM No.716302931
>>716302804
No enemy is really dangerous enough for it to actually matter. It is h
Just an early game issue as you build up enough fatigue to make melee viable.
Anonymous
7/24/2025, 12:36:07 PM No.716302972
>>716302721
>Im an illiterate therefore 3 lines of text is poor design
Maybe you should finish elementary school you nigger crackbaby
Replies: >>716303245
Anonymous
7/24/2025, 12:36:42 PM No.716303003
>>716302667 (OP)
Morrowind is a lesson in feedback. Not to mention gamers become objectively more retarded as games do. When your hobby doesn't ask you to think anymore you get tripped up when you are given room to think. Even I have fallen short in games that I enjoy that basically choke when I'm playing normie slop and it has one random ass mission that basically says "think for yourself" because it isn't indicative to anything in the game whatsoever and made me stumble hard.
Anonymous
7/24/2025, 12:37:12 PM No.716303020
>>716302667 (OP)
because combat isn't so much action-based as it functions on dice roles
which is oblique to the player
so they start out with low tier stats rather an minmaxing into whatever weapon class beforehand and then struggle to kill a mudcrab
Anonymous
7/24/2025, 12:37:25 PM No.716303038
>>716302804
you do more damage and it improves accuracy
Replies: >>716303162 >>716303181 >>716308956
Anonymous
7/24/2025, 12:37:42 PM No.716303052
>>716302667 (OP)
I would like to add, this kind of tutorial IS bad because
>it's tiny
>easily skippable
>not bound to any gameplay learning, ergo easily forgotten
>shows up once
>is never seen again
At the very least, they should make messages like this pop up once in 10 minutes, then 20 min then 40 min then 80 then 160 - just so you'd remember. Because I didn't even know Morrowind had "harder swings"
Replies: >>716303256 >>716304048 >>716304852
Anonymous
7/24/2025, 12:38:12 PM No.716303087
>>716302804
>What's the tradeoff between swinging hard for more fatigue vs swinging lightly for less fatigue?
The fuck do you mean? You just described the tradeoff. The damage bonus on holding obviously varies from weapon to weapon.
Replies: >>716303162
Anonymous
7/24/2025, 12:39:23 PM No.716303162
>>716303038
By how much? Are there any enemies where it's more viable to prioritize light swings over heavy?
>>716303087
Tradeoff in the gameplay sense. Why would I not always do a Heavy Swing over a Light swing? Mathematically it ends up being the same no matter what you end up doing
>the illusion of free will.png
Replies: >>716303374 >>716303738
Anonymous
7/24/2025, 12:39:36 PM No.716303181
>>716303038
>it improves accuracy
No it doesn't
Replies: >>716303320
Anonymous
7/24/2025, 12:41:06 PM No.716303245
>>716302972
> RNG determining if you hit in real time first/third person combat is good design.
Apparently you are the only one who thinks so. It disappeared from the face of the Earth post Morrowind.
Replies: >>716303415 >>716303475 >>716303492 >>716303841
Anonymous
7/24/2025, 12:41:23 PM No.716303256
>>716303052
what even is bad because tiny? would being dropped in Privateer's Hold and having to fight your way out with the same mechanics be better?
this tutorial isn't skippable, it happens when you start everytime.
not sure what you mean by gameplay learning, you have to learn these mechanics to play this game.
why the fuck would you get this tutorial again? it's in the manual if you want to reread it during a playthrough.
yeah it's never seen again, unless you decide to read it.
Replies: >>716303617
Anonymous
7/24/2025, 12:41:28 PM No.716303261
i think he is talking about low resolution doe
Anonymous
7/24/2025, 12:42:24 PM No.716303320
>>716303181
it does, try it out
Anonymous
7/24/2025, 12:43:30 PM No.716303374
>>716303162
weaker enemy fodder is usually preferable to spam attacks on because they have so little health that getting a couple out will finish them in seconds. bigger enemies you will want to weave in and out of range so they miss you and you swing at the maximum amount.
Replies: >>716303475
Anonymous
7/24/2025, 12:43:58 PM No.716303408
Is OpenMW ever going to be completed?
Replies: >>716303617
Anonymous
7/24/2025, 12:44:06 PM No.716303415
>>716303245
>Apparently you are the only one who thinks so.
Nah. Look up any period review of Morrowind. Nobody minds the dice rolls because that's what was expected from an RPG back then.
Replies: >>716303605 >>716304307
Anonymous
7/24/2025, 12:44:54 PM No.716303457
Just drink Sujamma, Nwah. Morrowind combat is trivial to break even with the stats and rng shit
Replies: >>716303592
Anonymous
7/24/2025, 12:45:16 PM No.716303475
>>716303245
but it existed in real time blobbers like might and magic 7, and it was seen as an important facet of character building. its also still used in PoE2 which is a hardcore action game with RPG elements.
>why?
in RPGs, the most satisfying power gain is multiplicative, aka exponential
increased damage, attack speed, crit and accuracy are the only 4 intuitive ways you can make a basic 'Sword' deal more damage, in ways that make sense to explain to the player, that are multiplicative but also different from one another.
>>716303374
>bigger enemies you will want to weave in and out of range so they miss you and you swing at the maximum amount.
If both characters are melee, unless you have a reliable method of stunning the enemy in some way, this is wrong - in Vanilla (aka not OpenMW) morrowind, enemy melee attacks are HITSCAN not HITBOX and they don't whiff their attacks, meaning if you do this strategy it's likely you will gain very little, and possibly whiff more attacks yourself.
Replies: >>716303551 >>716303690
Anonymous
7/24/2025, 12:45:33 PM No.716303492
>>716303245
NTA I love the way combat works in Morrowind, it's evocative of a roleplaying game where your character's skill matters. Outside of first person adventure games, many games still use these mechanics.
Replies: >>716303809
Anonymous
7/24/2025, 12:46:40 PM No.716303551
>>716303475
that doesn't matter, because you can time it so they miss and you hit, the rhythm is like a dance
Replies: >>716303681
Anonymous
7/24/2025, 12:47:09 PM No.716303580
chris smoking
chris smoking
md5: 5b550bddf7520310c061b0185443f0e7🔍
When Morrowind released it was considered exactly the same type of FUCKING BETHESDA GARBAGE that we consider Starfield to be now. This fucking company has never made anything good. You are a retard and you should kill yourself if you ever have a nice thought about Bethesda games.
Replies: >>716303641 >>716303860 >>716307090
Anonymous
7/24/2025, 12:47:19 PM No.716303592
>>716303457
>drink alcohol
>your chance of hitting goes up because of the strength boost
Best game ever made - Slavs
Anonymous
7/24/2025, 12:47:33 PM No.716303605
>>716303415
Sure it was acceptable at the time it was released. Nobody knew any better back in the dark age of gaming.
To be fair they were innovating on the fly a d all things considered it is impressive how much they got right.
The hits helped paper over the awful combat.
Replies: >>716303759 >>716305729 >>716310770
Anonymous
7/24/2025, 12:47:43 PM No.716303617
>>716303408
They're going to be porting Oblivion and New Vegas. Very based.
>>716303256
>bigger enemies you will want to weave in and out of range so they miss you and you swing at the maximum amount.
it should happen with your first mudcrab fight instead of when you swing in the air in the censurs office. Ask Valve and Nintendo how anal they are about tutorials for a reason
>not sure what you mean by gameplay learning, you have to learn these mechanics to play this game.
It does not explain fatigue directly - and since running makes you lose fatigue making it likely you approach the first mudcrab with 0 fatigue, it's possible you will never even realize intuitively, that low fatigue is what's making you deal 0 DMG.
>why the fuck would you get this tutorial again? it's in the manual if you want to reread it during a playthrough.
I pirate games, and burned CD Roms didn't come with manuals back then.
Replies: >>716303747 >>716304156
Anonymous
7/24/2025, 12:48:05 PM No.716303641
>>716303580
This is not true at all, when this game came out it blew everyone's minds especially when it came to Xbox, a console.
Replies: >>716303954
Anonymous
7/24/2025, 12:48:46 PM No.716303681
>>716303551
>because you can time it so they miss and you hit
only in OpenMW. They actually added it as a toggleable feature in the most recent release for parity sake. But in Gamebryo Morrowind, your strategy doesn't work,
>IF an enemy starts swinging at you, which they only do when you are in range, no matter HOW FAR you move back after they start, they are GUARANTEED TO HIT YOU
Replies: >>716303801
Anonymous
7/24/2025, 12:49:00 PM No.716303690
>>716303475
There are many genres RNG works.
Real time first/third person combat is not one of them
Replies: >>716303773
Anonymous
7/24/2025, 12:49:42 PM No.716303738
>>716303162
>By how much?
The damage is on the weapon. When a weapon has 10-50 damage, that means 10 on spam and 50 on max hold.
>Are there any enemies where it's more viable to prioritize light swings over heavy?
No, it depends on the weapon you're using.
Short Blades' damage ranges are such that they don't get much of an increase from holding. Additionally, their fast animations let you potentially stunlock enemies, so it's better to spam with Short Blades.
Conversely, Blunt weapons' damage ranges are such that their spam damage is utter shit, and fully charged up blows can potentially knock enemies down. So with Blunt weapons it's much better to hold.

Overall it's not a very dynamic system, and I definitely have my complaints about that, but it does force you to play differently with different weapon types.
Replies: >>716303817 >>716303872 >>716304130
Anonymous
7/24/2025, 12:49:52 PM No.716303747
>>716303617
>Ask Valve and Nintendo how anal they are about tutorials for a reason
they are sticklers for casualization precisely because gamers have become dumber
>intuitively
modern gamers lack it
Anonymous
7/24/2025, 12:50:01 PM No.716303759
>>716303605
>it was acceptable at the time
It's still acceptable today. It's just a different way to do things. Some people prefer it this way, some don't. Grimrock is extremely popular. Are you going to tell me it's a dark age game?
Replies: >>716303938
Anonymous
7/24/2025, 12:50:11 PM No.716303773
>>716303690
>RNG works
Ahh young grasshoper, you did not notice that many games have 'critical strike' chance in them, which is where they moved most of the 'accuracy chance' scaling after removing accuracy scaling
Replies: >>716304007
Anonymous
7/24/2025, 12:50:52 PM No.716303801
>>716303681
no, you're supposed to weave in and out of range of melee enemies. if they have projectiles those can be dodged at a distance too. play the game, so you can stop arguing from ignorance.
Replies: >>716303894
Anonymous
7/24/2025, 12:51:02 PM No.716303809
>>716303492
Like I said you are a rare case.
Anonymous
7/24/2025, 12:51:12 PM No.716303817
>>716303738
>When a weapon has 10-50 damage, that means 10 on spam and 50 on max hold.
damn I never noticed this nor saw anyone mention it
Anonymous
7/24/2025, 12:51:46 PM No.716303841
>>716303245
>Games becoming casual friendly is a good thing!
Let me guess you also like yellow paint
Replies: >>716304118
Anonymous
7/24/2025, 12:52:01 PM No.716303860
>>716303580
Nice revisionist cope.
Replies: >>716303954
Anonymous
7/24/2025, 12:52:16 PM No.716303872
>>716303738
it's more dynamic than you think, hammers eat an enemies fatigue and drop them on the ground where every attack is now a critical
Replies: >>716304119
Anonymous
7/24/2025, 12:52:29 PM No.716303887
>>716302667 (OP)
F
Anonymous
7/24/2025, 12:52:39 PM No.716303894
>>716303801
>>no, you're supposed to weave in and out of range of melee enemies
it doesn't work, it's not programmed that way. Here's an excerpt from OpenMWs blog
>There’s more: much of the initial hit evaluation was moved from the actual weapon impact to weapon release. This is necessary so that the release animation plays with the correct strength and the swish sound plays at the correct pitch when you miss. This also means the attack’s results are determined rather unintuitively early, but there’s still a range check on impact, so you can still dodge attacks if you’re swift enough. There might be more unforeseen “features” in Morrowind’s melee combat, but this should get much more of the gist of it right.
Replies: >>716303932
Anonymous
7/24/2025, 12:52:51 PM No.716303902
Some of the retards in this thread right now are the reason RPGs have been dumbed down to basically being action games with a couple of choices here and there
Replies: >>716303950 >>716304176
Anonymous
7/24/2025, 12:53:26 PM No.716303932
>>716303894
it's how the game is played, fuck off
Replies: >>716304012
Anonymous
7/24/2025, 12:53:26 PM No.716303938
>>716303759
If it is acceptable why does no one use RNG to determine if you hit in real time first/third person combat?
Replies: >>716304082 >>716310770
Anonymous
7/24/2025, 12:53:40 PM No.716303950
>>716303902
if Im a warrior in morrowind what are my choices
Anonymous
7/24/2025, 12:53:44 PM No.716303954
chris smoking horizontal flip
chris smoking horizontal flip
md5: 68582413ba160db84bee921c0b62b25a🔍
>>716303641
I fucking hate you consolefags. I've hated you consolefags since the Goldeneye days. Fuck you and fuck your shitty games.
>>716303860
I will fucking kill you. I'll rip your head off and throw it out on the street and tell the kids to play football with it.
Replies: >>716303996
Anonymous
7/24/2025, 12:54:11 PM No.716303981
The real issue is that Morrowind movement is slow so people want to run everywhere, and then they get into a fight with an empty fatigue bar. Charging attacks is nothing compared to that.
There's a reason why everyone who knows what they're doing makes constant effect restore fatigue equipment so they don't need to deal with that shit.
Replies: >>716304051
Anonymous
7/24/2025, 12:54:26 PM No.716303996
>>716303954
I hate you retards more than you can fathom
Anonymous
7/24/2025, 12:54:36 PM No.716304007
>>716303773
Proc chance is proper use of RNG.
Determining if you hit is not.
Anonymous
7/24/2025, 12:54:41 PM No.716304012
>>716303932
its not and never was because it was never true. you psyopd yourself into believing it was
Replies: >>716304162
Anonymous
7/24/2025, 12:55:22 PM No.716304048
crayons
crayons
md5: b1baae7821110f320ebf8392c4943ea2🔍
>>716303052
>yo cuz, why dis game only tell me liek 1 time that charging your attacks for longer does bigger damage?
>it should liek. tell me that shit 8 times bruh.
>*hits pipe*
>Like bruh tell me every 15 mins so i can remember that shit feel me?
>they should like pause my game and give me a chance to read that shit too
>too easy to miss that shit. whole ass page of words im suppose to read that in 30 seconds da fuck?
Replies: >>716304130
Anonymous
7/24/2025, 12:55:27 PM No.716304051
>>716303981
People do that so they dont have to carry fatigue potions.
Anonymous
7/24/2025, 12:56:08 PM No.716304082
>>716303938
>why does no one
Look, if you're just going to ignore what I say and continue your sweeping, false statements, I'm not going to entertain you with replies anymore.
Replies: >>716304298
Anonymous
7/24/2025, 12:56:41 PM No.716304116
>>716302667 (OP)
I never knew to hold the button and I finished the main quest just fine with my long blade. It's not a very hard game.
Anonymous
7/24/2025, 12:56:41 PM No.716304118
>>716303841
You seem to enjoy poorly thought out and tedious combat. Since you are such a fan of tedium I bet you enjoy survival and item degradation mechanics as well.
Replies: >>716307194
Anonymous
7/24/2025, 12:56:45 PM No.716304119
>>716303872
I literally just said that, though. I mean it's not dynamic in terms of letting you improvise mid-combat. Once you have that hammer equipped, you're simply always going to charge your attacks, there's barely a reason not to.
Anonymous
7/24/2025, 12:56:48 PM No.716304124
>>716302804
Both consume the same amount of stamina so it's way less efficient to spam. Also the minimum damage most weapons do is 1 or 2, even if their max is like 40 or 50. So you're severely gimping your damage output with a lot of weapons if you spam. The exception are daggers and short swords, which have higher minimum damage
Replies: >>716304180
Anonymous
7/24/2025, 12:56:51 PM No.716304130
>>716304048
see
>>716303738
this is not explained anywhere. the tutorial is bad, so bad that if it wasn't there morrowind would be the same
Replies: >>716304308
Anonymous
7/24/2025, 12:57:23 PM No.716304156
>>716303617
>It does not explain fatigue directly
the game does directly tell you that you will be less effective with low fatigue and you should buy fatigue potions or have some way to gain back fatigue during a fight.
Anonymous
7/24/2025, 12:57:30 PM No.716304162
>>716304012
>that thing that works everytime? uhhh it actually doesn't work when it works
don't @ me
Replies: >>716304237
Anonymous
7/24/2025, 12:57:48 PM No.716304176
>>716303902
> People here are responsible for the switch to ARPGs.
Your welcome.
Anonymous
7/24/2025, 12:57:53 PM No.716304180
>>716304124
>>Both consume the same amount of stamina so it's way less efficient to spam.
thats not what the tutorial says
Replies: >>716304334
Anonymous
7/24/2025, 12:58:55 PM No.716304237
>>716304162
thats openMW. Bethesda designed the game around the enemy always being able to melee you and you not being able to dodge it.
Anonymous
7/24/2025, 12:59:04 PM No.716304253
e
e
md5: 11e51c0a1a74fd06899b870838abfa40🔍
morrowind is the best game ever made. the fact that it filters casuals is like icing on top
Replies: >>716304330
Anonymous
7/24/2025, 12:59:49 PM No.716304298
>>716304082
What real time first/third person game did you mention?
Anonymous
7/24/2025, 12:59:53 PM No.716304307
1753170956138275_thumb.jpg
1753170956138275_thumb.jpg
md5: 0ec0adac897de5876b6e4a791904d9ee🔍
>>716303415
>quoting marketing whores, aka "journalists", as a credible source of authority
even at the time morrowinds dice roll combat was atrocious for among us who actually played it. This was widely quoted and reason they never tried that again

for any new player in the year of our lord 2025, "always hit" mod is mandatory
Replies: >>716304480 >>716304585 >>716304846
Anonymous
7/24/2025, 12:59:54 PM No.716304308
>>716304130
You could have figured it out and it's actually your fault, sorry not sorry sweetie
Anonymous
7/24/2025, 12:59:55 PM No.716304309
dont @ me you fucking retard
Anonymous
7/24/2025, 1:00:22 PM No.716304330
>>716304253
>I like to eat poop from a butt.
Okay, you do you, mang.
Replies: >>716304464
Anonymous
7/24/2025, 1:00:24 PM No.716304334
>>716304180
I could be wrong and it consumes more stamina to do heavy swings, but all I know is that when I spam my stamina gets lower and lower, but when I charge my strikes it basically always stays full. So if there is a difference in stamina costs it's not very significant
Replies: >>716304367 >>716304534
Anonymous
7/24/2025, 1:00:50 PM No.716304367
>>716304334
>)
>I could be wrong and it consumes more stamina to do heavy swings
it says so in the tutorial for the heavy swings. maybe its bugged lol
Anonymous
7/24/2025, 1:01:31 PM No.716304402
>>716302667 (OP)
It's not, it's a casual mainstream game for the masses
Anonymous
7/24/2025, 1:02:39 PM No.716304464
>>716304330
why do you eat poop
Anonymous
7/24/2025, 1:02:58 PM No.716304480
>>716304307
> "always hit" mod is mandatory
or you could just not be a total retard and learn how to play the game. your fixation on getting a dopamine hit every time you click the mouse without putting the effort into learning the games system is just a sign of your mental illness and low IQ
Replies: >>716304619 >>716304970
Anonymous
7/24/2025, 1:04:00 PM No.716304534
>>716304334
It's more stamina per attack but it ends up much less stamina over time, when you account for the attack charging time. Pretty fucking silly if you ask me.
Replies: >>716304665
Anonymous
7/24/2025, 1:05:12 PM No.716304585
>>716304307
but the numbers made fucking sense.
the formulas were easy to understand and manipulate through gameplay means.
early game was punishing while late game was a cakewalk.
removing chance from the equation made every the whole game a cakewalk.
every aspect of bethesda games' gameplay is now a cakewalk with number manipulation being a nothingburger relegated to roleplaying.
they went so hard with making the game piss easy with no need to utilise any gameplay elements if you dont want that they even made the enemies scale with you and never go out of your comfort zone in difficulty.
back then I could utilize sound and blind to my advantage, I could move back and forth to stay out of an adversary's reach while stabbing him I could do so much. now I dont need to expect when I pretend to need them.
Replies: >>716304645
Anonymous
7/24/2025, 1:05:46 PM No.716304619
>>716304480
or you could just not make a shitty action game.
Replies: >>716304684
Anonymous
7/24/2025, 1:06:13 PM No.716304645
>>716304585
>with number manipulation being a nothingburger relegated to roleplaying.
untrue
play Skyrim on Legendary difficulty
there's plenty of 'meta gaming' there, people doing wacky shit with perks and consumables like Soup + Spamming Shield Bash
Replies: >>716305436
Anonymous
7/24/2025, 1:06:31 PM No.716304665
>>716304534
I dunno make sense to me. If I had to make a change to it I'd probably add weapon weight to the equation, so spamming a dagger consumes much less stamina than spamming a longsword
Anonymous
7/24/2025, 1:06:53 PM No.716304684
>>716304619
>action game
We're talking about an RPG though.
Replies: >>716304854
Anonymous
7/24/2025, 1:10:06 PM No.716304846
>>716304307
That's true, Morrowind has always filtered out the plebs and casuals. It's not a zoomer thing because undesirable subhumans have been filtered by it since it came out. The game gatekeeps itself and it does an amazing job at that.
Replies: >>716305049
Anonymous
7/24/2025, 1:10:17 PM No.716304852
>>716303052
but there is a way to see keybinds in the menu? simple enough solution
Anonymous
7/24/2025, 1:10:18 PM No.716304854
>>716304684
its an action game.

you take actions.
you behave like you're in an action move.
time is in action.
you perform actionable activity to become Nerevarine.
Replies: >>716304969 >>716311073
Anonymous
7/24/2025, 1:12:36 PM No.716304969
>>716304854
>its an action game
>you take actions
So what you're telling me is that D&D is secretly an action game?
Replies: >>716305171
Anonymous
7/24/2025, 1:12:38 PM No.716304970
>>716304480
those same people mod the durability out of Breath of the Wild. they're a lost cause
Replies: >>716305161
Anonymous
7/24/2025, 1:14:07 PM No.716305049
>>716304846
We are all thankful Morrowind serves as its own warning.
Thankfully devs heeded that warning.
Replies: >>716305127
Anonymous
7/24/2025, 1:15:35 PM No.716305127
>>716305049
>We are all thankful Morrowind serves as its own warning.
>Thankfully devs heeded that warning.
Incoherent autismbabble
Replies: >>716305243
Anonymous
7/24/2025, 1:16:17 PM No.716305161
>>716304970
So mods CAN actually fix games.
I thought it was just a meme.
Anonymous
7/24/2025, 1:16:24 PM No.716305171
>>716304969
you don't take actions in DnD
you ask different people to perform them
some refuse
in the context of the tabletop separate from the people, the little toy barbarians are living out an action movie
Replies: >>716305268 >>716305375
Anonymous
7/24/2025, 1:17:48 PM No.716305243
>>716305127
Hey everyone it is public education anon.

Walk me through what confused you this time. I will succeed where your teachers failed.
Anonymous
7/24/2025, 1:18:12 PM No.716305268
>>716305171
i'm not sure you understand the concept of a roleplaying game
Replies: >>716305371
Anonymous
7/24/2025, 1:18:29 PM No.716305290
>>716302804
Power attacks have never been worth it in any ES
You want to attack while at high stam so you don't have penalties.
Anonymous
7/24/2025, 1:20:01 PM No.716305371
>>716305268
I am not sure you understand that you are not the arbiter of rpgness.
You seem to believe your opinion holds more weight than it does.
Anonymous
7/24/2025, 1:20:04 PM No.716305375
>>716305171
>you don't take actions in DnD
Yes, you do. You even take swift actions sometimes. How's that for action-packed gameplay?
Replies: >>716305446
Anonymous
7/24/2025, 1:21:16 PM No.716305436
>>716304645
formula for sneak
>(Sneak + Agility/5 + Luck/10) * (0.5 + Distance to Target/500) * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue) + Chameleon Magnitude
need to raise sneak and agility while staying behind target and chameleon helps when skill level is low.
hit rate formula
>(Weapon Skill + Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Fortify Attack Magnitude - Blind Magnitude
need to avoid blind while raising weapon skill, high fatigue and agility helps
formula for not getting hit
>(Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Sanctuary Magnitude + Chameleon Magnitude/5
gotta get that sanctuary and chameleon if I dont wanna lose health all the time
spell cast formula
>(Spell's skill * 2 + Willpower / 5 + Luck / 10 - Spell cost - Sound magnitude) * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue)
need good spell skill and willpower while sound and silence are a nono. also knowing this means that I know that sound fucks up spell chance but still allows the ai to waste magicka trying to cast spells unlike silence.
all of this are present in skyrim but due to the fact that everything succeeds 100% of the time and is effective enough so that I dont need to interact with any gameplay mechanic beyond roleplaying reasons. no wonder everyone calls skyrim streamlined. outside the class system, everything is still there but is so unnecessary now that most people seem to think its gone.
Anonymous
7/24/2025, 1:21:28 PM No.716305446
>>716305375
You don't take actions. You ask your Barbarian to take action, and if he feels like it he gambles on his decision. It's more like a gacha rap battle.
Replies: >>716305483 >>716305997
Anonymous
7/24/2025, 1:22:13 PM No.716305483
>>716305446
>You ask your Barbarian
What if I'm the Barbarian?
Replies: >>716305548
Anonymous
7/24/2025, 1:22:55 PM No.716305528
Literacy going down the drain correlates with people getting filtered by Morrowind
Anonymous
7/24/2025, 1:23:20 PM No.716305548
>>716305483
Then you would be kicked out of the game shop
Anonymous
7/24/2025, 1:26:39 PM No.716305729
>>716303605
>back in the dark age of gaming
You have no idea what you are talking about, nigger faggot.
Replies: >>716306292
Anonymous
7/24/2025, 1:28:48 PM No.716305846
>>716302667 (OP)
The rusty dagger in the Census Office was the ultimate filter.
Anonymous
7/24/2025, 1:30:58 PM No.716305997
>>716305446
Old timey rpgs treat the character as a chess piece moved around the board.
This disconnect is why old timey rulesets are ill suited to real time first/third person video games.
It adds an unnecessary layer of separation between the player and the game.
This isn't rocket science. The problem has long been solved.
Anonymous
7/24/2025, 1:36:02 PM No.716306292
>>716305729
Back then Morrowind was a huge leap forward from turn based isometric rpgs.

They were impressed the same way cavemen were impressed by fire. They had no idea what was possible because what they were seeing WAS impossible. They had never seen anything like it.
As the audience became more sophisticated the games improved to meet expectations.

Back then truly was the dark age of gaming. Think of Morrowind as the obelisk from 2001 and the players the creatures.
Replies: >>716306443
Anonymous
7/24/2025, 1:38:48 PM No.716306443
>>716306292
and yet oblivion and skyrim are still worse in every metric
Replies: >>716306763 >>716307232
Anonymous
7/24/2025, 1:44:36 PM No.716306763
>>716306443
Such as?
Heart?
Soul?
Passion?
Art Direction?
World building?
Goodlyness?
Love?

What is the strongest metric you have?
Replies: >>716306972 >>716307056
Anonymous
7/24/2025, 1:48:12 PM No.716306972
>>716306763
Sexual themes in writing. Morrowind has about a dozen.
Anonymous
7/24/2025, 1:49:21 PM No.716307056
>>716306763
https://en.uesp.net/wiki/General:Differences_Between_Morrowind,_Oblivion,_and_Skyrim

more features, more interactive gamplay, more interesting world, better writing, is actually an rpg as opposed to a theme park ride
Replies: >>716307232
Anonymous
7/24/2025, 1:49:55 PM No.716307090
>>716303580

Willing to bet you're some fat retarded 27 year old who wasn't even aware of Morrowind when it released. YOu have no fucking clue what you're even talking about.
Replies: >>716310705
Anonymous
7/24/2025, 1:51:05 PM No.716307153
>>716302667 (OP)
The best part about the game is its world design and journal-based directions. Everything else is done better by modded Skyrim.

Standards have risen. It has one niche thing that keeps people playing it.
Anonymous
7/24/2025, 1:51:47 PM No.716307194
>>716304118
You seem to enjoy poorly designed babby games with yellow paint and pointing you into the direction of the next cutscene. Since you are such a fun of low IQ entertainment, I but you enjoy sucking on your thumb and screaming all day as well.
Replies: >>716307439
Anonymous
7/24/2025, 1:52:31 PM No.716307232
>>716307056
Those are opinions not metrics.
Metric is an actual word with an actual definition.

So again.
What is your best metric you have to support this>>716306443
Replies: >>716307498
Anonymous
7/24/2025, 1:55:41 PM No.716307439
>>716307194
At least I am not a fan of tedium. They are the lowest form of video game fan.
In it just for the repetitive grind. They are little more than gacha fans.
So silence thing. You sicken me.
Anonymous
7/24/2025, 1:56:37 PM No.716307498
u
u
md5: 816198f6ff13d585d137aaf161ea4cfb🔍
>>716307232
>Metric is an actual word with an actual definition.
Replies: >>716307681
Anonymous
7/24/2025, 1:57:44 PM No.716307575
>>716302667 (OP)
The trash takes itself out.
Read or fuck off, this isn't a game for illiterate zoomers.
Anonymous
7/24/2025, 1:59:32 PM No.716307681
>>716307498
So you are going with "More is better because it is more"?
Simple ideas for simple minds I guess.

Nothing like sales, critical acclaim, awards, or anything like that?
Anonymous
7/24/2025, 2:18:12 PM No.716308956
>>716302804
Depends on the weapon, it's charging speed and min/max attack values. If it has a higher minimum attack value (like 5-10+) and relatively fast charging speed, spamming is usually worth it against low health enemies that die in 1-2 hits.
But unless the min and max attack values are very close, charging is nearly always better dps. It depends on how good your execution is. The swing animation isn't actually an accurate representation of charging the weapon, some weapons like spears and bows charge faster, while others (like japanese one-handed weapons) charge slower than the animation plays. Also, the attack values displayed on the tooltip aren't always accurate either, some weapons have considerably higher attack than displayed. For example, Spear of Bitter Mercy has a min attack of 24, but unless you use a macro to click for 1ms, you're more likely to get a min attack of around 30.

The amound of fatigue spent is depenent on the weight of the weapon btw.

>>716303038
>improves accuracy
This is bullshit.
Replies: >>716309338 >>716309409
Anonymous
7/24/2025, 2:24:02 PM No.716309338
>>716308956
try it out
Replies: >>716310142
Anonymous
7/24/2025, 2:25:02 PM No.716309409
>>716308956
>weapon weight affects fatigue cost.
really?
I just think overall equipped weight and carry weight affects global fatigue use.
Replies: >>716310142
Anonymous
7/24/2025, 2:35:57 PM No.716310142
>>716309338
Alright, let's see the results of your tests then. Surely you aren't just basing this on your feelings while casually playing through the game.

>>716309409
Yes, This is also a reason why things like the Bound Battleaxe are so OP (aside from the already OP damage), because it costs nearly no fatigue to swing while the daedric version with a weight of 90 deletes the stamina bar of lower level characters in a few swings.

The total amount of shit you carry compared to your max weight capacity affects your movement speed, jumping distance, jumping height and how fast fatigue drains while running.
Replies: >>716310708 >>716310969
Anonymous
7/24/2025, 2:44:48 PM No.716310705
>>716307090
Bitch, you shut the fuck up. We hated Morrowind and fags like you. Morrowind was the laughing stock of CRPGs.
Anonymous
7/24/2025, 2:44:52 PM No.716310708
>>716310142
bound battle axe's damage doesnt scale with skill though
it works based on a preset mid skill level
Replies: >>716311094
Anonymous
7/24/2025, 2:45:51 PM No.716310770
>>716303605
>it's bad because it's old

>>716303938
>ad populam

Do you have any actual arguments to make as a case against an RPG using character skill as a determinant of success, or do you just have a personal distaste for it? It's ok if you don't like it, but that doesn't mean it's bad. You can just play Oblivion or Skyrim instead.

Captcha: XH0M0
Replies: >>716311251 >>716311473
Anonymous
7/24/2025, 2:49:05 PM No.716310969
>>716310142
my tests?
>spam click
>miss miss miss
>hold click
>hit
???
go try it.
Replies: >>716311094 >>716311228
Anonymous
7/24/2025, 2:49:16 PM No.716310981
most hated morrowind cause it was an in depth crpg
those who loved in depth crpgs hated morrowind cause up to that point crpgs were only made in one form. by one form I mean the baldurs gate subgenre. nearly every crpg before baldurs gate was thrown out the window for a decade by the time morrowind came out. everything was made in the same subgenre. the subgenre had become the whole genre. kinda like how action games got replaced by soulslikes.
morrowind was different and so it was hated.
Replies: >>716311597 >>716311631
Anonymous
7/24/2025, 2:50:35 PM No.716311073
>>716304854
This is on the level of "I play a role, therefore this is a role-playing game". You take actions in Pathfinder - standard, move, swift, immediate. Is that an action game? Utter drivel.
Anonymous
7/24/2025, 2:50:55 PM No.716311094
>>716310708
I have no idea what you talking about. Weapon damage does not scale with skill, weapon skills only affect accuracy (except hand-to-hand, but that's technically not a weapon). Only Strength scales weapon damage.

>>716310969
So you were just shitposting after all. Got it.
Replies: >>716311392
Anonymous
7/24/2025, 2:53:10 PM No.716311228
most people who judge morrowind's combat like >>716310969 never mention its nuances outside the numbers and dice rolls.
I always loved how you could get stunned if the attack was a fully pulled heavy one, which would result in weapons always hitting you for a short period.
I liked how direction of attack caused different damage with different weapons so a spear would need you to keep moving back and forth, to stab an enemy from outside its range of attack and stay safe as a thief. a thief has high agility and speed which is great for using spears and daggers.
I liked how you wouldnt just hear a clang and see the shield shiver in place but actually see enemies and your own character raise shield to actually protect against attacks
Replies: >>716311719 >>716311853
Anonymous
7/24/2025, 2:53:34 PM No.716311251
>>716310770
It is mediocre because it is mediocre. The point of the post you quoted was the players back then didn't realize it was mediocre because there was nothing to compare it to.
> You could compare it to TB Iso rugs.
Fair point. Same way you can compare a black and White movie to a cave painting.
Anonymous
7/24/2025, 2:54:39 PM No.716311318
morrowind's biggest problem is the dialogue, I don't care about the RNG combat, I don't care about the ugly graphics, I could ignore the movement speed but the fact that every NPC talks like a TVTropes page, and every page of dialogue is a lore dump worthy of Wikipedia just takes me out of it
I'm sure it was very impressive for 2002 but when every NPC repeats the same long paragraph for every topic, that's actually less immersive to me than generic dragon quest NPC dialogue

I'm sure it's impressive for people who think more words = more better. But sincerely at this point I may as well just read a book
Replies: >>716311691 >>716311854
Anonymous
7/24/2025, 2:55:40 PM No.716311392
>>716311094
yeah sorry it was the bound armors that gave armor ratings as if the armor skill was 30.
Replies: >>716311954
Anonymous
7/24/2025, 2:56:42 PM No.716311473
>>716310770
You used ad populum wrong.
Asking what game used Morrowinds combat after Morrowind is simply asking for an example.
There are none because no dev is that stupid.
Anonymous
7/24/2025, 2:58:39 PM No.716311597
>>716310981
You are overthinking it. It wasn't hated. People just thought the combat was shitty.
It was a fine game that needed a combat overhaul.
Replies: >>716311853
Anonymous
7/24/2025, 2:59:08 PM No.716311631
>>716310981
>morrowind cause it was an in depth crpg
lmao morrowtroons
Anonymous
7/24/2025, 3:00:00 PM No.716311691
>>716311318
the dialogue isnt that bad.
most people I talk to after the first 5 hours have 3-5 lines of new dialogue.
I go into a new town and I press on latest rumors and thats it.
I see a new class and I press on my trade and thats it.
its only with the first time that you come across lore dump classes that you get walls of texts. like with man at arms explaining 50 different weapon and armor types or inn owners (what was the class called?) explaining all the drinks or apotecories explaining all the potions or scouts explaining all the geographic regions and towns.
putting two of these in arrile's tradehouse was such a dumb move. two walls of texts in the first building you visit was bound to disencourage many people.
though outside these classes(who you read their dialogue once and your good to go) everyone else(including other members of these classes) just got 1-5 new dialogues when you meet them.
Anonymous
7/24/2025, 3:00:25 PM No.716311719
>>716311228
Defenders of Morrowinds combat never mention the horrid AI.
The rng is just the beginning of Morrowinds many flaws regarding combat.
Anonymous
7/24/2025, 3:02:19 PM No.716311853
>>716311597
>the combat was shitty
the combat is very engaging though. and also spectacular see >>716311228
most people were used to isometric combat where what happens is "imagined" by the player and loosely displayed.
seeing it in first person took the wind out of it.
its not like graphics which actually looked much worse than 2d when 3d first came out.
Replies: >>716312008
Anonymous
7/24/2025, 3:02:23 PM No.716311854
>>716311318
Mixing lore dump wiki articles with narrative text was beyond short sighted.
One of the many flaws that needed correcting.
Anonymous
7/24/2025, 3:03:46 PM No.716311954
>>716311392
Yeah I figured after posting you've mixed them up with the armor.
Bound armor is still really fucking good for low- to medium level characters. A full set (with shield) brings your armor rating from 0 to 55, which makes you almost invincible against all enemies that deal physical damage and aren't hopelessly out of your league. Perfect for those early game Nords with Warhammers like the one near Pelagiad or the one in the Dwemer Puzzle Box dungeon.
Anonymous
7/24/2025, 3:04:32 PM No.716312008
>>716311853
The combat was awful. It had no redeeming value at all. That is why they scrapped it, started over, moved on, and never looked back.
Anonymous
7/24/2025, 3:06:45 PM No.716312179
>filtered by the combat
Lying assholes, you got filtered by reading.
>hurr durr why durr my shurrt surrd not kurrl
>specs into axes or something the fuck else
Replies: >>716312521 >>716312549
Anonymous
7/24/2025, 3:11:23 PM No.716312521
>>716312179
>be me
>spec into marksman
>wield bow and arrow
>enemy is hitting me at point blank with his mellee weapon
>my arrows appear behind him and never hurt him
Anonymous
7/24/2025, 3:11:41 PM No.716312549
>>716312179
To be fair the vast majority of the writing in Morrowind would be described as serviceable. It was merely meant to impart info and aspired to do nothing more.
Padding the game with dry info dumps is not wise. Having the dry writing overlap multiple NPCs was downright idiotic.
Replies: >>716312872
Anonymous
7/24/2025, 3:16:05 PM No.716312872
>>716312549
I argue that it was wise.
binding lore dumps to classes instead of characters meant you werent gonna miss out on them if you didnt find the right character. and that meant outside 2-3 people in each town, almost no one was a lore dump as those classes were rare.
they made the mistake of putting the towns+regions lore dump class in the first town. this was to introduce all the wondrous towns the game had to offer and to incentivise players to branch out instead of just taking a stilt strider to balmora. (and to introduce trainers and faction-walled services I suppose)
Anonymous
7/24/2025, 3:20:04 PM No.716313124
1752693027303731
1752693027303731
md5: f31408bed0561e7f1a08783d416b43a2🔍
>>716302667 (OP)
Age isn't important. Only casuals like morrowind, it's for people who never played a video game before and have zero interest in video games. If you like it then your opinion is not of any value and you will never have an opinion of any value.