Thread 716315386 - /v/ [Archived: 207 hours ago]

Anonymous
7/24/2025, 3:52:52 PM No.716315386
1752417660961499_thumb.jpg
1752417660961499_thumb.jpg
md5: 73dc43b998221ea95c92343be9c550ab🔍
Why is every game now Unreal Engine?
Replies: >>716315681 >>716315769 >>716316330 >>716316712 >>716316810 >>716317113 >>716317481 >>716317523
Anonymous
7/24/2025, 3:53:21 PM No.716315429
It just works
Anonymous
7/24/2025, 3:55:09 PM No.716315543
making new in-house engine hard
lots of code-monkeys that have experience on Unreal so its easier to get a project going by hiring them
Replies: >>716316330
Anonymous
7/24/2025, 3:57:12 PM No.716315681
>>716315386 (OP)
so that contractor pajeets know how the engine works
Anonymous
7/24/2025, 3:58:32 PM No.716315769
>>716315386 (OP)
Jews
Replies: >>716317596
Anonymous
7/24/2025, 4:02:05 PM No.716316027
Increase in outsourcing to pajeets who only know how to use Unreal and a decrease in people who even know how to work with anything else let alone make their own engine.
Anonymous
7/24/2025, 4:02:06 PM No.716316030
when you see the unreal engine moment_thumb.jpg
when you see the unreal engine moment_thumb.jpg
md5: 50a72676ed5bdd32cb609661affb5c55🔍
more importantly why does every unreal engine 5 game feel like unreal engine 4.5?
Anonymous
7/24/2025, 4:06:41 PM No.716316330
>>716315386 (OP)
Andromeda wasn't even an Unreal Engine game.

>>716315543
It's more than that.
A complex engine has a lot of moving parts that do a lot of stuff.
Double A studios are unlikely to have the budget to hire enough people with the know-how to do all that from scratch. It takes time and expertise, which requires funding, which is scarce.
Indie devs don't need a new engine from scratch, when other engines are perfectly equipped for the task, whether its old engines, like making a game in id tech1, or 3d sidescroller in fucking Unity.
Big studios have the problem of having 500 people to manage that can either find their way around in a big engine with semi-intuitive suites, or have a dedicated team working on an in-house engine with parts becoming deprecated as people leave the team, while leaving no proper documentation behind, lack of on going in-studio support, and tons of interns/revolving door devs that need to be familiarized with each studio's in-house engine, on a per studio basis, on a per game basis.
Which means homogenization and a standard cuts learning curves, and time spent on training.
Replies: >>716317576 >>716317638
Anonymous
7/24/2025, 4:12:14 PM No.716316687
im glad halo infinite wasnt unreal engine
Anonymous
7/24/2025, 4:12:39 PM No.716316712
1749037089021733
1749037089021733
md5: a744231b88f075a12351cf9067e0b7be🔍
>>716315386 (OP)
>Why is every game now Unreal Engine?
they're not, you just think they are. GTA6, DS2, TLOU, DMC, RE, BG3, DOOM, RDR2, GOW, Cyberpunk, Witcher 4 - none are on UE5. The only big recent game on UE5 was E33
Replies: >>716317003
Anonymous
7/24/2025, 4:14:15 PM No.716316810
>>716315386 (OP)
Red engine was 50 million to develop to the point it is in CP2077. And that was done in a span of 3 games and a decade of improvements. You want a decade dev cycle just because you hate Unreal?
Anonymous
7/24/2025, 4:17:17 PM No.716317003
>>716316712
>GTA6, DS2, TLOU, DMC, RE, BG3, DOOM, RDR2, GOW, Cyberpunk, Witcher 4
grats on listing major AAAA titles lol, very convenient you didn't list other games that aren't quad A.
Replies: >>716317109 >>716318158
Anonymous
7/24/2025, 4:18:50 PM No.716317109
>>716317003
that's because only big games like that use UE5, for the most part. What the fuck do you want me to list? In fact why don't you list all these games that use UE5 that seem to be everywhere
Replies: >>716317340
Anonymous
7/24/2025, 4:18:53 PM No.716317113
>>716315386 (OP)
MY FVARKING HERO IN THE LAST SECOND
Anonymous
7/24/2025, 4:22:02 PM No.716317340
>>716317109
https://en.wikipedia.org/wiki/Category:Unreal_Engine_5_games
Replies: >>716317927
Anonymous
7/24/2025, 4:24:29 PM No.716317481
>>716315386 (OP)
>Mass Effect Andromeda
Frostbite

>Alan Wake 2
Northlight
Anonymous
7/24/2025, 4:25:10 PM No.716317523
>>716315386 (OP)
ChatGPT line.
Anonymous
7/24/2025, 4:26:05 PM No.716317576
>>716316330
>It's more than that.
>words words words
It's so that devs can be fired easier.
That's it.
Replies: >>716318816
Anonymous
7/24/2025, 4:26:17 PM No.716317596
>>716315769
this
Anonymous
7/24/2025, 4:26:51 PM No.716317638
>>716316330
Neither was Alan Wake 2. Seeing the trend, I'd wager Borderlands isn't either.
Replies: >>716318816
Anonymous
7/24/2025, 4:28:54 PM No.716317796
i accept your concession btw anon, i noticed you stopped replying when the wiki link was posted.

i'm off to bed, goodnight and sweet dreams! *snore* mimimimimi
Anonymous
7/24/2025, 4:31:04 PM No.716317927
>>716317340
not that many, and most of them are literal whos. Also if you have a list of games that use it why not just use this list to skip those games?
Anonymous
7/24/2025, 4:34:22 PM No.716318158
>>716317003
AAAA doesn't exist and AAA/AA also haven't existed since the late 2000s.
The terminology has its roots in a period where videogames were a bubble on par with NFTs, but now it's just a completely meaningless marketing term.
Replies: >>716318267
Anonymous
7/24/2025, 4:36:11 PM No.716318267
>>716318158
what's the last AAA according to you?
Anonymous
7/24/2025, 4:43:41 PM No.716318816
>>716317576
That's also part of the equation.

>>716317638
Borderlands were UE games. I don't know if 4 will be, but it's a good guess, I think.
Anonymous
7/24/2025, 5:11:35 PM No.716321042
If unreal has really attractive and affordable licensing model why would you make a game engine yourself?
You proobably arent going to finish the engine before you start making a new game with it. It's a whole thing where a team needs to be dedicated to it forever for a series of games or the effort is pointless.
You probably arent going to hire a team thats equivalent to epic or unity, so your score with the engine and the games you make with it has to be really tight and narrow or it makes no sense. Maybe it makes sense for a studio like Remedy, ID, Kojima games.