Thread 716316306 - /v/ [Archived: 224 hours ago]

Anonymous
7/24/2025, 4:06:26 PM No.716316306
mejora-rendimiento-dlss-fsr-xess-frontal-2174596278
mejora-rendimiento-dlss-fsr-xess-frontal-2174596278
md5: 9b9c4683761ca614b3906bda05a1b21d🔍
>started as a neat way to get some additional life out of your hardware or just get some additional frames/reduce GPU noise at the cost of reduced image quality
>evolved into a fucking plague because devs realized they can slack on optimization even more now and just rely on upscaling turning a lot of games into technical disasters like MH Wilds

I feel bad that I actually thought dlss/fsr was something genuinely good when it came out.
Replies: >>716317801
Anonymous
7/24/2025, 4:10:32 PM No.716316585
>what could go wrong if we super sample a 24x24 texture to 8K
maybe a single resolution jump would be okay, but there's a reason so many re-texture mods go in by hand and retouch these things with higher quality base images. (((corporate greed))) ruining a cool thing, again.
Anonymous
7/24/2025, 4:13:04 PM No.716316739
the marketing started out as a way to make raytracing playable.

now the marketing has changed to make rasterization playable.
Anonymous
7/24/2025, 4:28:56 PM No.716317801
>>716316306 (OP)
>fake light
>fake resolution
>now fake frames

imagine if developers actually had to work