>developers hide stats in a multiplayer game to avoid "toxicity" between players
Is that really why all kinds of metrics and leaderboards have disappeared from games?
>leaderboards get constantly flooded with obvious cheated scores from chink accounts no matter how often the dev prunes it
What the fuck is their problem?
>>716336083 (OP)I did get a turkroach tranime pfp kid buttmad upset and crying about my hour count in game and unprompted once but it was more funny than toxic him telling me to do everything except playing the game just to make me disconnect or something
You don't need the stats. You won't improve.
>>716336204Not really.
"Toxicity" is nu-speak for discontent voiced by skilled players when they realize they're being put in teams with dogshit ones to force a 50% winrate in order to create an illusion of balance instead of creating an honest matchmaking system.
>>716336083 (OP)I honestly think co-op games like L4D and WoW are so toxic because nobody actually knows who is dead weight and who isn't natively. Shittiers can build up their egos pretending every win is their and every loss is their team's
file
md5: b601011f857ff94e4214a2f0963f2420
🔍
>developers hide player levels/play time so they can disguise the shitty matchmaking that tries to push you towards 50% win rate