>>716348730 (OP)Game key cards are a pronged humiliation ritual. Humiliation for the few buying them and for the third party partners selling them. Nintendo knows this, they have long since had a steep hatred of anyone else making games for them. All of their policies and practices are designed to extract as much wealth as possible from their partners, minimize their returns, and prevent them from growing. In the 80s they took you to court if you made a game for Sega, in the 90s Sony came around and said "yeah nintendo ripping you guys off is stupid, how about we offer you a far better deal." and they left in droves. At this time you were required to buy a quarter million units of your game to sell to customers from Nintendo if you even wanted to release a game on their console. The few that did overwhelmingly regretted it, barely making a profit if at all and even more said no thanks during the gamecube era. "Please fill our mobile gaming system with shovelware! Please!" cried nintendo, and they got what they asked for, low effort licensed garbage like Madagascar the game and pokemon the tv anime on your unlit gba screen, outselling solid third party games like mega man zero, castlevania and doom. Everyone making games regretted it. Yet on non-nintendo consoles? a golden age. Then the wii happened and nintendo begged third parties to return. "look at our sales!" nintendo exclaimed, pointing out that wii sports was selling 1:1 with the console, in denial that fucking zumba fucking fitness is right next to it. "well, OK, here's another try" said the creators of fragile dreams, of the last story, of Baroque, of The Conduit as they lost all their money and shut down their studios or at best retired to mobile game development because nintendo lied and tanked the industry.
Game key cards are a humiliation ritual. For you, and the people producing them. Every day they continue to exist is a reminder that nintendo hates you, spits on their partners, and just wants your money.