>>716353617 (OP)We had a new Daggerfall already it was called Starfield.
>95% of the game is randomly generated>The 5% that is actually hand crafted is pretty mediocre>There are a bunch of skills and mechanics that exist just to waste the player's time>The only thing that's kind of interesting is ignoring the main story and fucking around with the weirdly elaborate side-mechanics>But even this gets annoying when you realize how much travel it takes to get anywhere with the systemThe only difference is that Daggerfall had some challenge to it beyond enemies with bloated HP and damage. Like don't get me wrong, I enjoy Daggerfall for what it is and I wish we got some actual dungeon crawlers in the modern era but if you told someone to make Daggerfall with a bunch of modern design sensibilities and tech, you'd get Starfield. Right down to replacing all the weird skills like languages, climbing, and skullduggery with base building.