>>716359012It has slight grounding in reality, but /v/tards are too dumb and brown to know what it is.
>there are a lot of premade assets that get reused a lot>AAA titles tend to be outsourced, so they buy a sweatshop full of Indians for the project duration. said indians are just concerned with meeting the specification, not necessarily doing it well. this leads to all options being turned on and no concern for performance>hyper-realism is a fad right now, so /v/irgins think "all UE5 games look the same," despite evidence to the contrary. they will fight tooth and nail to show Wukong looks exactly like Fortnite>Lumen has a weird smearing effect in motion, like the effect has a delay in fading. you can see it in stuff like the Oblivion remaster (block/let go repeatedly, and you see your weapon or shield smearing the surroundings), but it's not THAT obvious most of the time>there tends to be no concern over filesize, though that's not inherent to the engine itself, but the bottom feeders that are hired to develop due to its ease of use. i have a few UE5 games that go from 3-10GBThat said, it's a solid engine and has been since UE1, and can be used well with competent developers. The problem is that AAA developers have turned into the stereotypical corporation, which means churning out focus grouped low effort trash that's bigger and bigger. AAA publishers are like Michael Bay, but they can at least make a good game once in a while.