Thread 716362546 - /v/ [Archived: 26 hours ago]

Anonymous
7/25/2025, 2:13:16 AM No.716362546
39j3hfbj pepe
39j3hfbj pepe
md5: 3ad94f4f68f9037ce0fc319f08c7f13e🔍
Hot take: "Cheesing" an enemy or boss is legit gameplay. Did you hop up on a box or a ledge that the enemy can't get to and pelted it with arrows or fire magic? That is gameplay. You couldn't win the race in GTA3 so you parked a truck in front of the other cars before the race began to drive around them and win? That is gameplay. Are you playing Skyrim on a man's difficulty setting so you constantly re-engage stealth to wither down a tougher enemy? That is gameplay.

People always talk shit about "cheesing" but this often just legit and simple "outside of the box" thinking. Idk why people talk shit, this is often what makes a game fun.
Replies: >>716362743 >>716363009 >>716363123 >>716363361
Anonymous
7/25/2025, 2:16:17 AM No.716362743
>>716362546 (OP)
>cheesing" but this often just legit and simple "outside of the box" thinking
No, cheesing is abusing some aspect that was overlooked in development and not the way it was intended to be played. You are not overcoming the obstacle at the intended difficulty and use less skill.
Replies: >>716365273
Anonymous
7/25/2025, 2:20:25 AM No.716363009
>>716362546 (OP)
that shit is boring as fuck though.
Anonymous
7/25/2025, 2:21:34 AM No.716363091
Not really a hot take. Most people don't deny that it's legit gameplay. What people argue is that you can sometimes (not always) get a lesser experience by doing that.

Using your example from GTA. If you had continued to try the race over and over, you might have realized how useful it is to brake at certain times, how to take corners while keeping speed, how to block turns so other racers couldn't get past, and other mechanics that lead to more engagement/understanding of what the game offers. If you have fun simply by progressing and moving the story forward, that's totally fair. But "cheesing" can definitely lead to missing maybe some of the fun that comes from actually learning what the game has.

Hell, it can even lead to issues down the line when you can't cheese certain encounters. I personally had this happen in Demon's Souls. I struggled with Maneaters so I used the bug where you could shoot arrows through the fog wall and take out one of them before the fight starts. But since I never really learned how to dodge or properly block things, I got absolutely slammed by False Allant. Maybe I could've learned that somewhere else, but Maneater is definitely one of those bosses that pushes you to learn what the game has.

Again, do what's fun and give you the experience you personally want. But cheesing can and does take away from what a game can offer sometimes. Not always, but sometimes.
Anonymous
7/25/2025, 2:21:57 AM No.716363123
1562694619768
1562694619768
md5: 2a36b4702867b7e4e08a3df7700f0842🔍
>>716362546 (OP)
Anonymous
7/25/2025, 2:25:21 AM No.716363361
>>716362546 (OP)
if you find out how to "cheese" it yourself it's fun and legit
it you searched online for a easy way out, why bother playing
Anonymous
7/25/2025, 2:56:41 AM No.716365273
>>716362743
>overlooked in development
This is what I call a "them" problem.