>>716370874>>Flares basically don't work, especially on helicopters so they have zero missile evasion optionsskill issue, you suck. throttle back, dont point your fartpipe directly at the enemy seeker, use multiple flares (or just pre-flare)
>>AI is basically braindead and will often crash into each other on the ground all trying to taxi and takeoff at onceThey arent awful in combat but their taxi behavior is pretty shit, and tarantulas just suicide 30% of the time when trying to deliver something
>>Barely any missions or contentNot many short scenario missions, but there are lots of user missions, and you can get lots of hours out of escalation/terminal control/confrontation
>>Aircraft all essentially handle the same and there are no performance penalties or limitations to loading one down with as many bombs or missiles possiblethe weight comment is just lying, you can very easily tell the difference between a plane at MTOW and one lightly loaded, or even if you have an asymmetric load with heavy bombs/missiles
the flight models aren't super characterful, but I noticed some differences while doing dogfight training
>vortex loses energy FAST and you basically need to end a fight in the first turn against the others>the compass has a crazy sustained turn rate (and roll rate) and can 2-circle most fighters, but loses in the vertical for obvious reasons>the revoker doesnt have the same roll authority as the compass/ifrit at low speeds, but makes up for it with amazing yaw due to 3D vectoring nozzle>the ifrit is just better than everything else in most cases, but thats kinda the point for the pricethere are enough differences to matter, at least in fights against other players
>>Overall lacks a lot of polish and has the most placeholder UI of all timetrue