>>716387894 (OP)I only played Misery. It was ok in parts. Looked good when it was in fog. Characters looked fucking stupid. Has some free roam exploration. Surviving and improving situation, advancing your location list, going on into the harder and unknown maybe good gameplay in examples like this one.
Dangers making safety sacred or appreciated. Keeping safe, not being greedy, or relying on things going right by themselves. Out to get stuff, improve gear and armament. Capability extending where you can go. What you can do. Missions become an option.
Should have been refined for consoles. Better looking guns. Forced fog at all times to hide the insufficient detail of distance, especially on ground without vegetation. New models with different style, not the stupid shit that was worn. Made like COD. Easy to shoot, hard to see enemies but them easily identified down, lights off or screams. Introduce some effects if world improvement eg tessellation, parallax, more geometry, isn't enough.
Combined games. Mods. Intermediary sections so seamless instead of loads. Or transports instead of skips at the end of areas.
Just enjoy camping. Atmosphere. Explore the abandoned attempts at industry. Planned defences and society. Needs erected. Not good enough. Out competed. Or just irradiated. Undeservedly forsaken. Not their fault.