Thread 716396386 - /v/ [Archived: 97 hours ago]

Anonymous
7/25/2025, 1:22:27 PM No.716396386
marvel-vs-capcom-2-venom-vs-magneto_feature[1]
marvel-vs-capcom-2-venom-vs-magneto_feature[1]
md5: 69bbed7f63cea6221e53fd65996a2cd7šŸ”
>go into casual match
>keep running into people running perfectly optimized teams

THIS IS CASUAL MATCH.
Replies: >>716397760 >>716398678 >>716398765 >>716398803 >>716398961 >>716399182 >>716399578 >>716401146 >>716401429 >>716401993
Anonymous
7/25/2025, 1:48:52 PM No.716397760
>>716396386 (OP)
The only people playing 30yo tag fighters are sweats; so that's all youre going to run into.
all the actual casuals stopped playing after the first week once they finished with their LARP
Replies: >>716398573
Anonymous
7/25/2025, 1:56:10 PM No.716398131
causal gaming doesn't exist anymore
Anonymous
7/25/2025, 2:05:27 PM No.716398573
CvS2CharacterSelect
CvS2CharacterSelect
md5: 2850c33fcc71960127c37342c0c30e44šŸ”
>>716397760
I never got into CvS2 on Fightcade so CFC2 was my first real exposure to good players on a consistent basis.

It's still fun but can get very frustrating if someone knows what they're doing and can read your behavior because of how wildly different the character strengths can be.

"Play who you like" is hard to justify over the long term since too many characters don't stack up well to each other.
saucy
7/25/2025, 2:07:28 PM No.716398678
>>716396386 (OP)
There's a difference between people being bad at games and a bunch of con artists beholden to innocent victims. The former category actually hates video games, and the latter category hates seeing video games thrive.
Anonymous
7/25/2025, 2:08:24 PM No.716398727
fighting is a dead genre, switch to another game.
Anonymous
7/25/2025, 2:09:02 PM No.716398765
1744519463451589
1744519463451589
md5: 736d5cc2dbaa8f8aa8889bd3a8f2a10ašŸ”
>>716396386 (OP)
>THIS IS CASUAL MATCH.
Yes, and I'm going to casually beat your ass.
Anonymous
7/25/2025, 2:09:43 PM No.716398803
>>716396386 (OP)
Welcome to fighting games, you have to play efficiently and effectively, or you get destroyed anywhere you go. The online multiplayer for the genre has been like this for nearly two decades now, so you won't find any real casuals in these games.
Replies: >>716399014
Anonymous
7/25/2025, 2:12:35 PM No.716398961
1720279055527750
1720279055527750
md5: e315a485474c0b039ff5ce96cfe44d52šŸ”
>>716396386 (OP)
>go into match in a fighting game
>"wtf why is this guy fighting?"

What are you expecting to happen in a casual match? Sure, people will experiment with more stuff, but they're still going to try and win.
Anonymous
7/25/2025, 2:13:35 PM No.716399014
>>716398803
Those two decades have been helped by the rise of streaming media allowing people to share knowledge and match play far more efficiently than generations past. You get to see or demonstrate what works in real time with players or commentators explaining what is happening and why it works.
Anonymous
7/25/2025, 2:16:07 PM No.716399153
i find it funny how snkeks built this persona of "we have the hardest game" but in reality they're the most simple... no, your combo trials aren't indicative of a real match LOL
Anonymous
7/25/2025, 2:16:46 PM No.716399182
1729134957918454_thumb.jpg
1729134957918454_thumb.jpg
md5: 2114a733fc0d9f9f0fe4cfb3cf4145e8šŸ”
>>716396386 (OP)
shouldve played BBTAG lil bro
Replies: >>716399228
Anonymous
7/25/2025, 2:17:08 PM No.716399204
"casual" competition doesn't mean "dick around with meme teams" it means that there are no stakes so do whatever you want. You can dick around with meme teams, but you aren't obligated to.
You cannot be surprised that someone is going to try to win a fight in a 1v1 fighting game. If you want to just teabag at each other until the timer runs out, play VRChat or something else.
saucy
7/25/2025, 2:17:44 PM No.716399228
>>716399182
Con artists genuinely hate that they owe innocent people a fair shake. It comes with the territory.
Anonymous
7/25/2025, 2:19:23 PM No.716399312
Fighting games have been "solved" for like 25 years now. Frame data autists know the optimal attack to use at the most efficient time and will always use it perfectly. You're not in the arcade with your friends anymore. You don't learn to play a fighting game by playing it, you read arcane tomes filled with two decades of data collecting and you follow the instructions that you're told by someone who has never touched a woman.

You do that, or you lose pitifully to people that did. Yay, fighting games.
Replies: >>716399616 >>716400963
Anonymous
7/25/2025, 2:24:22 PM No.716399578
>>716396386 (OP)
FGCfags are cancerous like that
saucy
7/25/2025, 2:25:05 PM No.716399616
>>716399312
Frame data wins rounds in some fighting games like Street-Fighter and Tekken, but it's mostly worthless in other games like Smash and GGStrive. Strive isn't a game where the player needs to "get in first," to do damage, it's a tug-of-war to see who will overextend first, and that usually is the player with an extra dragon punch.

Fighting games have always been an action oriented genre so players will have to act and react, but USFIV was the RPG-ification of the genre, which essentially made it impossible to enjoy without a strong knowledge of active and recovery frames. Now that knowledge has been ironed out and made more fluid, but it still governs the way SF6 is played.
Replies: >>716399706 >>716400125 >>716401123 >>716401784
Anonymous
7/25/2025, 2:27:06 PM No.716399706
>>716399616
in games where spacing matters or has variable frame data it doesn't matter, tactics are better
usfiv had variable frame data but it had heavy flowcharts which worked, still better than everything that happened after it
Replies: >>716399869 >>716401123
saucy
7/25/2025, 2:29:52 PM No.716399869
>>716399706
Frame data mattered a lot in USFIV because of plinking and supers which only worked on airborne opponents. If not for those two things having a really strong influence on the matchups, no one would spend 30 seconds building meter in the corner while FADCing any incoming projectiles.
Replies: >>716400113 >>716401123
Anonymous
7/25/2025, 2:34:20 PM No.716400113
>>716399869
but that's different from frame data mattering for your overall gameplan, that was for combos and frame traps, while sfv was a good game at the end of its lifetime, the consequences of +2 oki have shaped the landscape for future fighting games
Anonymous
7/25/2025, 2:34:40 PM No.716400125
>>716399616
every time i see this namefag speak it's always the most incorrect shit i've ever seen. frame data wasn't that big of a requirement until SF5, many great SF4 players didn't learn the ins and outs of every move in the game, just general stuff, what character had a 3 frame reversal, what characters could you safe jump, what moves were plus (outside of stuff like jump ins and jabs, there wasn't a whole lot that frame trapped due to frames). this also existed in 2x and 3s. even if you want to argue that frame data became important for links.. it really didn't. links existed in 3s, links existed in ST, SF4 did open up combo opportunities from a jab sure but it was less memorizing frames and more going "yea i can link into my mp into special here" which even then, SF4 didn't create that, we seen that in SFEX many years prior.
>frames are worthless in strive
yea because that game wasn't dominated by a sol far slash due to frame data for the first year or so of it's life.
Replies: >>716400363 >>716401123
Anonymous
7/25/2025, 2:35:41 PM No.716400182
Instead of playing fighters I’m playing AvP on fightcade
saucy
7/25/2025, 2:39:12 PM No.716400363
file
file
md5: 5234d2c31714b14c05cf0097470038dcšŸ”
>>716400125
Plinking was basically the only way to improve your game in Ultra, and it involved 1-frame links. If you didn't have good reaction times, or a decent controller, you were looking up the frame data for when an attack started, ended, and its active frames. This pretty much ensured anyone who was anyone knew and modulated their playstyle around frame data. It genuinely changed the game, as more than 20 characters in the game had 1-frame links, most of whom had extremely rewarding options for those links.

https://youtu.be/ZRY0aMbSZEM

https://youtu.be/D-vsJ5GGuzM
Replies: >>716400419 >>716400686 >>716401123
Anonymous
7/25/2025, 2:40:07 PM No.716400419
>>716400363
chatgpt ass response, next time don't try to talk about games you didn't play
sajam ass shit
Replies: >>716400452
saucy
7/25/2025, 2:40:46 PM No.716400452
>>716400419
Okay man, I'll be sure to get a pass at the toll gate because I actually speak English.
Replies: >>716401123
Anonymous
7/25/2025, 2:45:30 PM No.716400686
>>716400363
>you needed to learn frame data for one frame links
no you didn't lmao, all you needed to know is that it was a link that was either hard or easy. you didn't need to know the start up, active frames or w/e unless you wanted to build a bear your own routes for whatever reason or create frame traps, which for a game where half the cast had an invincible meterless reversal that could be cancelled, invincible backdashes and the best crouch tech in SF history outside of Ex2+. wasn't as good of an idea as you would think coming from SF5 or 6. you didn't need to know what the frames were to do a link, all you really needed to know was X linked into Y. i couldn't tell you if half of the combos i do are 1 frame or 2 frame links, all i know is that they are links and i can hit them consistently. the only ones i do know really are claw cr lp cr lp because it could not be plinked, as a claw player i very much remember re-wiring my control scheme for that. but for everyone else. it didn't matter, "it combos it's just tight".
Replies: >>716401123
Anonymous
7/25/2025, 2:50:41 PM No.716400963
>>716399312
not really, there are loads of fighting games, perticularly older ones that a basic understanding of the system will get you far, frame data doesn't really matter in ST for example. jabs may be super duper plus on block but it doesn't matter as the push back means there isn't much they can do from it. frame data dictating play is more of a 3d thing that has only somewhat been recently introduced as a focal point in 2d games. which i also dislike.
Replies: >>716401123
Anonymous
7/25/2025, 2:53:27 PM No.716401123
>>716400963
>>716400686
>>716400125
>>716399706
Right

>>716400363
>>716400452
>>716399869
>>716399616
Fucking WRONG
Anonymous
7/25/2025, 2:53:44 PM No.716401146
>>716396386 (OP)
Just play arcade mode or some game with multiple solo modes like alpha 3 max or soul calibur 2.
Anonymous
7/25/2025, 2:58:11 PM No.716401429
>>716396386 (OP)
Which of these teams is the "perfectly optimized" one?
Replies: >>716401836
Anonymous
7/25/2025, 3:03:52 PM No.716401784
>>716399616
>>Frame data wins rounds in some fighting games like Street-Fighter and Tekken, but it's mostly worthless in other games like Smash and GGStrive.
>Strive isn't a game where the player needs to "get in first," to do damage, it's a tug-of-war to see who will overextend first, and that usually is the player with an extra dragon punch.
what the fuck is this garbage ass floor 4 opinion, frame data makes or breaks a character in Strive and it's one of they key factors in whether a character is good or not
the entire reason Sol has been consistently good is because of his obnoxious plus on block fS that you can mash out like a gorilla, giving him some of the easiest and most effective pressure sequences and resets in the game
Anonymous
7/25/2025, 3:04:39 PM No.716401836
>>716401429
Magneto and Tron can make some magic, although there are certainly better combos.

If player 2 had Doom instead of Charlie then it'd be a lot more threatening.
Anonymous
7/25/2025, 3:07:11 PM No.716401993
>>716396386 (OP)
>nooo how dare people be better than me
Anonymous
7/25/2025, 3:10:25 PM No.716402184
1746428045080000
1746428045080000
md5: 4d91e3e7f73b875b51f8d2aebde38721šŸ”
>playing casual match in Marvel Rivals
>playing as a character i suck as, trying to get better
>fucking heal slut playing an auto aim character says "god my team sucks"
>I say "so then leave"
>"So you admit you suck, then?"
>"as this character, yes. thats why i'm in quickplay"
>They have the worst stats on the team, i get Ace when the match ends
People who try their absolute hardest in casual/unranked matches do so because they know they would get absolutely ass raped in ranked matches.