>>716406184Changing spawn wave timers tends to be more significant since you can ensure that teleporters can't bypass the additional travel time.
But you can do more with it such as making certain flank routes only accessible when on the backfoot.
In my map, the spawnroom's roof acts as a platform that lets you access a highground route that is otherwise only accessible via rocket jumping and has nobuild up there so teleporters can't maintain the highground advantage over the point
Sometimes throwing shit at the wall will make something stick, while wave timers are reliable, they arent interesting and people would prefer to be in the map moving around instead of watching the respawn timer tick down.