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Thread 716414085

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Anonymous No.716414085 [Report] >>716414148 >>716414291 >>716414404 >>716414482 >>716414493 >>716414534 >>716414671 >>716414801 >>716414901 >>716414959 >>716415038 >>716415260 >>716415408 >>716415431 >>716415507 >>716415924 >>716416347 >>716416356 >>716416414 >>716417170 >>716418836 >>716423263 >>716423310 >>716423478 >>716423570 >>716425031 >>716425336 >>716425442 >>716426528 >>716427965 >>716428367 >>716428531 >>716428693 >>716428950 >>716429005
Why were kids before the mass adoption of the internet able to beat games that nowadays people complain about getting lost in?
Anonymous No.716414148 [Report] >>716414202
>>716414085 (OP)
i don't know, can you repeat the question?
Anonymous No.716414202 [Report] >>716414401
>>716414148
You are not the boss of me now
Anonymous No.716414291 [Report]
>>716414085 (OP)
Zoomtarded
Anonymous No.716414401 [Report] >>716417374 >>716428678
>>716414202
you're not so big.
Anonymous No.716414404 [Report] >>716414947
>>716414085 (OP)
You had no fucking choice. You bought a game, had no idea if it was even good, and either you had to git gud or accept the fact that you got fucked.
Anonymous No.716414482 [Report]
>>716414085 (OP)
I absolutely could not beat the first Digimon or Baldur's gate as a kid.
Anonymous No.716414493 [Report]
>>716414085 (OP)
YOU'RE NOT THE BOSS OF ME NOW!
Anonymous No.716414534 [Report]
>>716414085 (OP)
Strategy guides and magazines like Nintedo Power and GamePro. There were also hotlines you could call if your parents were rich. Also, the Internet started getting mass adopted by around 1995/96/97.
Anonymous No.716414671 [Report]
>>716414085 (OP)
I unironically based my personality around this guy when I was in college.

As for your question, we'd beat the games that stumped us by buying physical guidebooks.
Anonymous No.716414801 [Report] >>716415131 >>716415318 >>716416617 >>716422743 >>716425232 >>716425856 >>716426594 >>716428837
>>716414085 (OP)
Is Nazca a good anime? I never see people bring it up outside of this scene
Anonymous No.716414901 [Report]
>>716414085 (OP)
A bunch of kids in the past also couldn't beat games, but they had no internet to complain on so they only talked to a few friends and then played outside instead.
Anonymous No.716414947 [Report] >>716422183
>>716414404
This was part of it, yeah.
Turns out having easy access to unlimited information doesn't make you smarter, because you don't have to use critical thinking skills to solve problems or understand things. You just let the computer do it for you.
Kids now are used to being able to instantly look up the exact way to do everything in games, and many of them never improve at games as a result of never having to apply themselves. This isn't true of all young'ns of course, but a frighteningly high number of them are like this.
I saw a Gen Alpha's review of Luigi's Mansion where he got lost because he couldn't be bothered to just look at the in-game map to see where he had to go next. The majority of them are completely fucked.
Anonymous No.716414959 [Report]
>>716414085 (OP)
US and EU games were reprogrammed to be harder upon localization. It was a marketing tactic to addict children into challenging the game's difficulty.
Anonymous No.716415038 [Report]
>>716414085 (OP)
Paid strategy guides. Good fucking luck beating Alundra without one. Not a single person has written a guide about how you should approach solving them, only the solutions.
Anonymous No.716415096 [Report]
no fucking joke probably higher literacy rates
kek
Anonymous No.716415131 [Report]
>>716414801
It’s okay, not terrible, not great.
Anonymous No.716415139 [Report]
We had the genie and the shark.
Anonymous No.716415260 [Report]
>>716414085 (OP)
Because they were 2d side scrollers?
Anonymous No.716415306 [Report]
Same reason why those who were around before the advent of the smart phone are able to properly hold a conversation with others in the real world, or have attention spans that last longer than 30 seconds at a time. It's the same reason why certain individuals who were around before the days of the digital age have a fully-developed sense of empathy and sincerity in regards to others. Necessity is both the mother of invention and adaptation. Of skills and the the wherewithal needed to traverse certain tribulations. No bird of prey would need to fly or have razor-sharp talons if all the food came flocking straight to its gullet.
Anonymous No.716415318 [Report]
>>716414801
>That anime guy from the Malcolm in the Middle intro is from a real anime series that only aired in Japan.
Crazy. Reminds me of that kid who wore a Neurosis t-shirt in Home Improvement. Little things like that feel like easter eggs IRL.
Anonymous No.716415408 [Report]
>>716414085 (OP)
Yes, no maybe.
I don't know
can you repeat the question?
Anonymous No.716415431 [Report]
>>716414085 (OP)
>don't have many games
>get stuck on a game
>spend several hours doing literally everything to find a solution
>eventually works out
>reinforce the idea to try literally everything for next time
the only physical strategy guide I had was for Super Mario RPG and I never would've known Grate Guy's casino even existed if I didn't have it but in most other cases you'd just keep trying even if it equates to bashing your head against the wall
Anonymous No.716415507 [Report]
>>716414085 (OP)
Having at least a 100 IQ went a long ways back in the day.
Anonymous No.716415924 [Report] >>716416134
>>716414085 (OP)
Because kids are lazy and retarded these days. NES/SNES era games weren't some esoteric bullshit you needed guides to get through. Most of time things were explained by just paying attention or talking to the right NPC. The solution to opening the door could be something as simple as pressing the red button on the wall and assholes today won't even think of pressing it unless there's some fucking arrow over it or an incessantly talking NPC companion yelling at them to do so.
Anonymous No.716416134 [Report] >>716416421
>>716415924
>NES/SNES era games weren't some esoteric bullshit you needed guides to get through
Don't lie bro.
Anonymous No.716416347 [Report]
>>716414085 (OP)
word of mouth, lunch table discussions, and magazines or other media (like The Wizard movie)
it's hard to imagine but there was a time when people used to physically hang out (ugh! i know)
Anonymous No.716416356 [Report] >>716416515
>>716414085 (OP)
Baxk in 90's, games were localized with harder diffictulty. On some platformers, the jumps were even shorter to the point of making them impossible to beat. It was done as part of corpo marketing in two avenues:
>1. Make games harder to keep the player more engaged into challenging, resulting into successfully addicting them to the product
>2. Sell guides as complement to help the product's difficulty with tips and tricks, even though many of them won't solve anything
Anonymous No.716416414 [Report]
>>716414085 (OP)
Kids would've been complaining back then as well. But it's not like you had 5000 other games you could be playing at any given moment or look up a full playthrough for even the most obscure games. Also like it's been mentioned you had gaming magazines and strategy guides and even hotlines which helped.
To this day I'm not sure if I actually beat the first Monkey Island.
Anonymous No.716416421 [Report]
>>716416134
t. born this century
Anonymous No.716416515 [Report] >>716417251 >>716422072
>>716416356
>to the point of making them impossible to beat
provide a one (1) [a single fucking unit] example of this, you liar
Anonymous No.716416617 [Report] >>716428747
>>716414801
why did he do it?
Anonymous No.716417170 [Report]
>>716414085 (OP)
Because you only owned like 5 games, and you shared the experience with friends or siblings. Nowadays if you struggle in a game you can find another better game for less than $5
Anonymous No.716417251 [Report]
>>716416515
lion king SNES
if you claim to have beaten it as a kid you're a liar
Anonymous No.716417374 [Report]
>>716414401
4u
Anonymous No.716418836 [Report]
>>716414085 (OP)
Back then we had the patience to spend hours looking for ways to solve stuff. Plus we didn't have a lot of games so it was that or nothing. There were also guides, tips in magazines and exchanging advice between friends. I remember once spending hours with three of us trying to find solutions when we were stuck on a PS2 game, when it would be stupidly easy to do alone today because we were kids. In puzzles we would write down what we had already tried, even wrote guides for games to share or as reminders for ourselves afterwards. I remember opening the og FFXII case a few years and finding an handwriten guide that was actually written by a friend. Even when i started having internet, i would continue to do that because not only the info was scarce or incomplete, i also didn't have the instinct to just look it up instead of tryharding yet. And that was just 20 years ago, not in the 80s or 90s. Kids these days are completely stunted by smartphones, they spend their days scrolling tiktok when i would get bored out of my skull doing that. It's a different mindset
Anonymous No.716420247 [Report]
cheat codes
Anonymous No.716422072 [Report]
>>716416515
Last time I was downloading patched roms, few of them were patches to fix localized difficulties and undubs, if you lurk for Hacks or Patches at RetroGamesTalk/CDRomance repositories, you'll stumble upon many of them. NES, SNES and PC Engine seem to have many of those.
Anonymous No.716422183 [Report]
>>716414947
The information age ironically made people stupid.
Anonymous No.716422743 [Report]
>>716414801
Nazca is irredeemable shit. It's a blood feud war between two ancient Aztec factions that reincarnated as Japs. Noting of interest happens. None of the characters are interesting.
I'm going to save you the boredom and spoil it. No one kills anyone else and only a few people die via suicide at the ass-end.
Just watch Basilisk.
Anonymous No.716423263 [Report]
>>716414085 (OP)
Teacher here: kids are becoming more and more retarded every year. AI will accelerate this tremendously. We're in for some real shit.
Anonymous No.716423310 [Report] >>716423503
>>716414085 (OP)
People used to play a single game for MONTHS. Or longer. This is the manual that came with Baldur's Gate II. "Play for no more than 1 hour a day" it says! Imagine playing a game as long as BG2 only one hour a day with no youtube guides and build minmaxing videos. Getting through it would be a year long pastime. Everything is becoming hyper-optimized.
Anonymous No.716423313 [Report]
Life is unfair...
Anonymous No.716423478 [Report] >>716423581 >>716428097 >>716428362
>>716414085 (OP)
when did you learn that that's his hair and not a hoodie?
Anonymous No.716423503 [Report]
>>716423310
Nigga every game said to take breaks every half an hour, it was a mandatory statement because law makers were claiming video games made kids killers and ruined your attention span/vision. People played games for months at a time because they were worth playing, and because we didn't have the entire backlog of video game history easily at our disposal
Anonymous No.716423570 [Report] >>716423943
>>716414085 (OP)
I wondered why this image was so familiar with the "you're not the boss of me now" posts. Apparently its from Malcom I the middle intro.
Why did Malcom in the middle of all things have a random bit of an anime in its intro?
Anonymous No.716423575 [Report]
Most didn't or used cheats
Anonymous No.716423581 [Report]
>>716423478
you can see his neck through the part in his hair, i never once thought that or knew anyone who did. are you retarded?
Anonymous No.716423943 [Report]
>>716423570
I think one or two of the other random ass clips in the opening scene from that show are actual lost media
Anonymous No.716425031 [Report]
>>716414085 (OP)
Average IQ was higher.
Anonymous No.716425193 [Report]
1. The games usually came with some sort of strategy guide that would tell you the right answers
2. They didn't actually. Games were explicitly designed to be cryptic and hard so kids would have to rent the same game over and over and over and over
Anonymous No.716425232 [Report] >>716427979
>>716414801
>its a weird looking guy with long hair and not a guy wearing a hood

mind was blown
Anonymous No.716425336 [Report]
>>716414085 (OP)
You beat it yourself or coped. Also, people who used guidebooks were rightly viewed as little bitches. Man, those were the days.
Anonymous No.716425442 [Report]
>>716414085 (OP)
Kids back then had things like common sense, curiosity, and critical thinking skills.
Anonymous No.716425607 [Report]
You used to be okay with getting lost and trying to figure out where to go.
Kids now want more immediate gratification and dont enjoy feeling lost or stuck, and adults are autistic retards who complain about games not "respecting their time."
Anonymous No.716425856 [Report]
>>716414801
It's shit but has one funny cuck scene.
Anonymous No.716426528 [Report]
>>716414085 (OP)
It's not a hood, that's his hair.
Anonymous No.716426594 [Report]
>>716414801
it's shit
Anonymous No.716427965 [Report]
>>716414085 (OP)
Sinking in ridiculous amounts of time, using someone else's / school / library computer to look it up.
Anonymous No.716427979 [Report] >>716428097
>>716425232
Who the fuck wears a hoodie in an anime?
Anonymous No.716428097 [Report]
>>716423478
Answer...
>>716427979
Anonymous No.716428362 [Report]
>>716423478
I never thought it was a hoodie.
Anonymous No.716428367 [Report]
>>716414085 (OP)
They didn't.

They had to fork over money for strategy guides
Anonymous No.716428531 [Report]
>>716414085 (OP)
>fewer games
>more time
>more freedom
>Social media not talking up kids as young as 2 time
>kids actually talked to each other face to face
Boomer parents or, at least most of them, would would only give their kids 1-2 games per year. The rest would have to come from YOUR savings and allowance. No Steam, no mobile garbage. Consolefags reigned supreme while PCfags had to wait on multi disks install times.
Anonymous No.716428678 [Report]
>>716414401
life is unfair
Anonymous No.716428693 [Report]
>>716414085 (OP)
>he thinks kids used to beat games
LMAO, most of us just played level 1 and got to level 2 if we were lucky. Talking about NES/SNES era. People beating games back then were autismos
Anonymous No.716428747 [Report]
>>716416617
>YOU'RE NOT THE BOSS OF ME NOW
Anonymous No.716428837 [Report]
>>716414801
For me, it was the WCW Bret Hart clip
Anonymous No.716428950 [Report]
>>716414085 (OP)
Games usually release last in the EU so magazines usually came around with guides for hidden items and stuff shortly after release or you caved in and bought the official guide.
Anonymous No.716429005 [Report]
>>716414085 (OP)
Magazines
Strategy Guides
Phone hint lines
Some would fail but they weren’t posting online where you could read/hear their complaints.