>>716438950>bringing back fundamental elements from the classics, such as the reimplementation of star points and partners>also not consumable weapons will make a return>but only mario's regular jump and hammer stickers, all the other ones will be consumable as it has always been to keep the original sticker star formula but with a twistSo it's shit. Sticker star is inherently shit at its core because of the sticker system. Making Mario's basic jump and hammer non-consumable doesn't actually fix anything. It doesn't look like there will be FP, and if there's no badges to equip new moves what's the point of getting experience aside from more HP? Since the HP bar of the enemies on screen is still lumped together into one giant HP bar means you won't know how much HP an enemy has remaining if there are different enemies in the battle. Jumps being reduced to 1 extra bounce instead of 4 actually hurts the sticker star formula since enemies were designed with that much damage output in mind, and it doesn't look like the values were updated. A regular goomba should not have 5 HP when you do 2 with your basic attack. Things are still in this, so bosses will still most likely still be "use the thing and make the boss a cakewalk or suffer." Moving the battle roulette to a special gauge makes battles take longer as well (and you're still paying coins to increase the odds of hitting a good result). Since only jumps were shown I can only speculate that all action commands are press/mash A instead of unique ones like holding back with the hammer for example.
This seems like a mod from someone who heard about what was good about PM64 and TTYD, and only thought to implement the basic elements without taking the time to think about how all the systems of a game need to click together to make it fun. Shit, imaging playing TTYD but BP didn't exist? The game would be a lot less fun.