I just need a vehicular game with the physics of Nuclear Option, where flying around feel like a constant games of avoiding radar, missiles and hiding your signatures.
>>716468628>Good movement does not actually make the game better.>what matters is how the game is designed around its movementThat's what "Good movement" means, disingenuous smartass.
>I would rather have a game where I move slowly and don't have many movementSpeed is irrelevant.
>than "do the cool speed strat that gets boring halfway through the game (at best)."But that's like... just your opinion anon.
Everyone's tastes are different.
No matter ho much you dislike having to move around, you won't convince anyone that games should be limited to slow, flat, no-jump, movements in a corridor.
>Mario 64I hate Nintendo, but Mario 64 was still a superb demonstration of the power of inertia-driven movement mechanic.