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Anonymous No.716484219 >>716484589 >>716485015 >>716485219 >>716485378 >>716485540 >>716485571 >>716485906 >>716485936 >>716486042 >>716486043 >>716486180 >>716486721 >>716486826 >>716487242 >>716487470 >>716487574 >>716487961 >>716488094 >>716488227 >>716488331 >>716488484 >>716489462 >>716489775 >>716490052 >>716490726 >>716490889 >>716490901 >>716490989 >>716491059 >>716491193 >>716491334 >>716491343 >>716491368 >>716496656 >>716497232 >>716497550 >>716497919 >>716498125 >>716500031 >>716501115 >>716502095 >>716503079 >>716503082 >>716503173 >>716503238 >>716504209 >>716504494 >>716504959 >>716505370 >>716505619 >>716513972 >>716516593 >>716518527 >>716520915 >>716525117 >>716527462 >>716527589 >>716528704 >>716529365 >>716529760 >>716529881 >>716530537 >>716533354 >>716533485 >>716533634 >>716534809 >>716538636
What went wrong?
Anonymous No.716484330
they released an unfinished product
yes, early access is considered a release
Anonymous No.716484364 >>716484891 >>716485058 >>716485571 >>716520781 >>716521072 >>716526026 >>716528331
nobody actually likes souls gameplay
they like the bit where they cheese the boss
therefore doing intense bossfights/mapping where you concentrate 100% of the time will always be a shit idea
Anonymous No.716484541
>Play with friends
>We all get punished for playing together
Anonymous No.716484589 >>716484610
>>716484219 (OP)
>What if we just make everything about it not fun
Anonymous No.716484610
>>716484589
dont give jon any ideas
Anonymous No.716484726
lazy eye coding
Anonymous No.716484891
>>716484364
>nobody actually likes souls gameplay
Profoundly retarded.
Anonymous No.716485015 >>716489513 >>716517609
>>716484219 (OP)
A game absolutely no one asked for, with a schizophrenic game design that attempts to achieve 3 contradicting things simultaneously.
Entitled and resentful developers who think they sell heroine and "gamers" have no choice but to consume their drivel no matter how bad and retarded they make it.

Above all, talentless developers who think that fromshit roll is the main thing making a game "hardcore", and that having one main attack button is for some reason le bad (they can't explain why).
Anonymous No.716485058
>>716484364
people like souls games. They just dont want to play it every 3 months in a gear treadmill game
Anonymous No.716485219
>>716484219 (OP)
Needed at least 3 more years of dev time.
Anonymous No.716485307 >>716485483
>they fell for Chrisu Wilsu's psy op to sink GGG before his next game
Anonymous No.716485361
its fun but its like 30 hours of fun compared to poe1's 500
Anonymous No.716485378 >>716491152
>>716484219 (OP)
I had a lot of fun with it at first. But it's so schizophrenic in its design. It should have focused a lot more on slow and steady, dodging and stuff. Leave the zoom zoom explode entire screen for poe1.
Anonymous No.716485483
>>716485307
Bald retard will never make anything good.
PoE was successful only because it bothered to CORRECTLY rip off all the bast things that people loved about D2.
Anonymous No.716485519 >>716496797 >>716505521
>play darksouls
>boss is hard
>kill it
>get reward 100% of the time

>play POE2
>every monster is hard
>kill it
>get reward 0.000000000001% of the time
I wonder what the problem is.
Anonymous No.716485540
>>716484219 (OP)
Troonathan lied. Poe died.
Anonymous No.716485564 >>716518000
>still treating it like a proper game with gay ass release cycles
fuck you
its a beta bitch
Anonymous No.716485571
>>716484364
How is adding a roll button "Souls gameplay"? It's a Isometric Diabloclone just like POE1.
>>716484219 (OP)
Early Access scam with no content and worse mechanics. ARPGs have become MMO-lites and this game just reinforces that inshittification.
Anonymous No.716485785
It's a flop just like https://www.pathofexile.com/mobile. GGG are retard inbred kiwiniggers who captured lightning in a bottle with poe1 (which has also been shit since 2021). Wyatt won.
Anonymous No.716485906 >>716485976
>>716484219 (OP)
Nothing. PoE2 even in current state is better than PoE will ever be.
Anonymous No.716485936 >>716486081 >>716488150 >>716522023 >>716522469
>>716484219 (OP)
D2 and POE niggers have literally zero agency and no actual desire to play a videogame. Any attempt to add anything other than some variation of clicking one skill and picking up items is met with contempt. This was known since D3 when Blizzard.legit expected people to actually fight mobs in the pre-patch version of the game, which was too "videogame-like" for spreadsheet niggers
Anonymous No.716485976
>>716485906
I had a lot of fun as a witch hunter and plan to do another run through when add ground slam back into the game.
Anonymous No.716486042
>>716484219 (OP)
It just isn't fun. Feels like conflicting game design goals but I'm not going to waste my time analyzing a 3/10 game in depth.
Anonymous No.716486043
>>716484219 (OP)
The vision
Anonymous No.716486081 >>716486498 >>716486661 >>716522469
>>716485936
Can you logically explain why one attack button is bad and the only good gameplay is constantly pressing some mmoshit rotation?
Do you complain about shooters not wanting you to press a mmoshit rotation to use a gun is bad too?
Anonymous No.716486110
they think this is poe1 and release "leagues" is the same as patching content in to their unfinished product.
>half the classes missing
>half the weapons missing
>patches consist of adding paid skins in to the MTX store
>august update might not even feature any actual fucking missing content (in which case what they hell are they updating? oh yes--muh new league!)
Anonymous No.716486180 >>716491907
>>716484219 (OP)
Players expected a finished product.
Also, they put fucking sanctum in there as a mandatory part of the game
Anonymous No.716486498 >>716486686
>>716486081
>imagine playing an actual game instead of a cookie clicker or vampire survivors
Anonymous No.716486661 >>716487006 >>716487713 >>716489130
>>716486081
With one-button, all combat encounters are the same and there is basically no agency. MMO shitation is the same thing with the exception that you might have some context button, like pummel, which immediately adds infinitely more depth.
Shooters let you change weapons on the fly, use grenades, etc, and primarily are against other players.
Anonymous No.716486686 >>716486789
>>716486498
>All shooter games are cookie clickers
And this is kind of retarded subhumans who brownnose GGG nowadays.
Anonymous No.716486721
>>716484219 (OP)
nothing, I just need it to be finished. I enjoy it a lot but they update too slowly, they should just kill off PoE and go all-in on 2.
Anonymous No.716486789
>>716486686
I never said shooters are cookie clickers, I said PoE1 is, you retarded nigger.
Anonymous No.716486826
>>716484219 (OP)
They seriously thought they could update two games at the same time. Turns out they cannot. Also still can't believe the game launched without swords, lmao.
Anonymous No.716486945
>Descendancies
>-150% lootdrops
>different flavors of CBT for descendancy trials
>500s to do one melee attack
>towers
>actually, the entire endgame system
Anonymous No.716487006 >>716487849 >>716488074
>>716486661
Then give players the way to build useful context buttons. So far they can't come up with anything like that, they just attempt to force builds into "archetypes" with mmoshit rotations that don't add any depth to the game but make gameplay annoying, which by the way goes against the general philosophy of providing a player with maximum freedom in configuring player build and skills, that made poe such a popular game in first place.
Effectively it's being made by completely talentless retards who walk backwards attempting to make something new and interesting (they can't because they're talentless and retarded).
Anonymous No.716487029 >>716487903 >>716488484 >>716507663
>PoE1, only with PoE2's graphics, animation smoothness, fluidity, combat feel, WASD, campaign

it could have been perfect.
Anonymous No.716487176
The loot and especially the 'crafting' is ass. That's kind of a massive fucking problem with a game like this.
Anonymous No.716487223
saying leagues to 0.x EARLY ACCESS patches
Anonymous No.716487242
>>716484219 (OP)
No content. GGG thought the masses of normies would be happy in an endless grind fest devoid of intrigue. Poe1 survived by having a bunch of randomized mechanics but was always light on actual content (e.g challenging map encounters or bosses with deterministic outcomes, or varied environments) if they want to capture a larger audience arpgs need to evolve beyond just killing monsters for no reason
Anonymous No.716487470 >>716487663 >>716491616 >>716501236
>>716484219 (OP)
Many things but one of the most important is they decided to build the skill system around the idea that they haven't even figured out how to implement.
That idea being you have many various skills each serve a purpose around a set of situations: utility, AOE damage, single target damage and that there shouldn't be one thing that eclipses the others like it's usually the case in PoE1. The idea isn't inherently wrong obviously but this is still meant to be a Path of Exile game: one of the pillars that it stands on is skill variety and it giving you the ability to make your own build.

So basically they're required to not only make hundreds and hundreds of skills, but they also need have mechanics built in a very particular way: they need to work in a way that it serves the multi-use combo-ish type playstyle where each skill is best used for a certain type of situation (multiple enemies, single strong enemy etc.) while also being versatile enough that it allows for varied build expression AND at the same time they can't be so multi-purpose that they're used in every single build (which is exactly what's been happening so far).
And to top it all off to avoid getting to the same type of support gems in PoE1 where you just add more damage to every single skill, cause that's just what they want to do, they need a CRAPTON of supports that are interesting enough to not just be "X% more damage" to satisfy both the need for them to not be useless and boring but to also make up for the fact that you can have only one support gem of its name on your character so you can't use 2 or more for multiple abilities.

They basically put themselves into a ridiculous situation where they have to hit a sweet spot, otherwise the game will slowly just become PoE 1.5, and it doesn't feel like they had the foresight to get a whole bunch of people at the very start of development to figure that whole thing out all these years.
Anonymous No.716487574
>>716484219 (OP)
Poop Of Excrement II
Anonymous No.716487612
I made it to endgame on SSFHC and the mapping is just so fucking boring.
Anonymous No.716487663
>>716487470
The design goal of varying abilities and niche support gems isn't difficult. They are just going about it stupidly. Look at gw1. Would have been the perfect game to get inspiration from
Anonymous No.716487713 >>716488150 >>716488663
>>716486661
>play a mace warrior in PoE2
>stun a boss so I can finally use a big fuck you move against a stunned enemy
>the stun animation makes the boss stagger so far away that I have to walk to melee range to use the big move
>by the time I walk there and charge up the move, the boss is already up and hits me before my move hits
wow so much fun
Anonymous No.716487849 >>716488112 >>716488161
>>716487006
>which by the way goes against the general philosophy of providing a player with maximum freedom in configuring player build and skills
People have been complaining for the past 5 years that there were virtually no balance changes in PoE1 and the majority of the playerbase is cycling the same 5-10 skills and 3-4 ascendancies. You can open passive tree heat map and everyone is playing more or less same shit. Sure you can beat the campaign with any skill or no skill at all but the campaign and early atlas hasn't been relevant for ages and is basically a chore. The hardest content is still reserved for the very few selected builds.
Anonymous No.716487903
>>716487029
>animation smoothness
PoE2's animations look awful in the end game, unless the skills have a built in attack delay (which is exactly why mace skills feel awful). They simply aren't built for a game where you can increase attack speed to ridiculously high numbers.
Anonymous No.716487961
>>716484219 (OP)
If I had editing skills of any kind I'd make a 1-2 hour long video going over every issue in the game. Thare are a ton.
Anonymous No.716488074
>>716487006
I'm not talking about what could be what is.
Anonymous No.716488094
>>716484219 (OP)
Its only 30% of a full game. There's nothing to do
Anonymous No.716488112 >>716488273
>>716487849
>People have been complaining for the past 5 years
Is that how much time passed since poe had the 3.15 gender reassignment surgery? I don't quite remember.
Much wider selection of skills was viable before that. I remember making some completely nonsensical builds that were performing decently with solid gear. It's just bald retard's idea of "balance" was making everything worse, which resulted in only few strong options remaining universally viable.
Anonymous No.716488150
>>716487713
See:
>>716485936
Anonymous No.716488161 >>716488868
>>716487849
When people talk about build variety in poe1, it's not just top end juicing that really matters. There are niche profit strategies a ton of second builds can do. There's always a bottleneck at S tier, but poe1s A tier is vast. Could it be better? Sure, but no other game currently touches on it in a significant way
Anonymous No.716488227
>>716484219 (OP)
they catered to slow-in-the-head boomers and made the game slow & boring.
give me 900% movement speed or give me death.
Anonymous No.716488273
>>716488112
If poe1 gets a balance pass in 3.27 and they get rid of suppression and buff the base stats on uniques to the current level of the new rare bases, then balance would be a lot better. Buffing enemy spells and putting suppression in the game was a mistake
Anonymous No.716488331 >>716488736 >>716503563 >>716503851
>>716484219 (OP)
>Game is originally just PoE1 but with an improved engine
>Going to share an endgame with PoE2
>Feature creep, scope creep, and common sense makes them realize this makes no practical sense
>Any changes made specifically for PoE2 have to be ported to PoE1, which is unworkable at this point. Any future plans for PoE2 have to kept in mind with the limited engine of PoE1
>Decide to decouple them
>This wasted years of dev time
>Tencent breathing down your neck
>Eventually get on track and start to make a game
>Plan is basically "ARPG Dark Souls/Elden Ring"
>Actually kind of achieve this in Act 1 and kind of Act 2
>Need to release it into early access in 2025 for some reason (either Tencent or their own financials)
>Pull off the entire team to try to cobble together the end game in a few months
>Have no original ideas so just copy PoE1 mechanics
>PoE1 mechanics that have nothing to do with PoE2 and are built around PoE1 style of gameplay
>It's a total disaster
>Give up on the game being early access and pretend like it is released, shifting to a 4 month league schedule instead of just updating it to get testing done
>7 months since release and ONE new class with ONE new weapon added
>0 Acts added
>End game is the same, towers still exist
>itemization sill bad
>Just add 10,000 support gems with downsides
>Passive tree is a downgrade from PoE1
>Ascendancies have to have downsides too
>98% of uniques are shit even though you promised things would be different this time
>50%+ of players play the same build that plays like PoE1
The game is honestly just not good right now. It is going to take like 2 years to just get it back on track.
Anonymous No.716488484 >>716488624
>>716484219 (OP)
Still no content, but what''s there is good, discounting the endgame. The half-finished campaign already feels a thousand times better than PoE1. Other than that, PoE2 got me deeper into PoE. The money I paid for EA gave me MTX and stash tabs across both games, so even if 2 ends up the shittiest ARPG in existence, I've already got my money's worth.

>>716487029
I have fun attempting to fix my own shit builds as soon as I get to maps, but watching the zoom zoom screen clearing at later stages of endgame is discouraging, on top of it looking like visual cancer and not fun at all.

People generally agree that part needs to be scaled waaay the fuck down, but for that to happen, the entire game needs to be reworked. Which is why Ruthless exists, and PoE2 is supposed to build on that foundation further.
Anonymous No.716488624 >>716491962
>>716488484
>The half-finished campaign already feels a thousand times better than PoE1
To clarify, I'm comparing the campaigns. PoE1's second half shits the bed hard, and a ton of boss fights are completely forgettable, especially when they recycle the same music tracks.
Anonymous No.716488663 >>716488967
>>716487713
>Terribly designed boss encounter/my inability to play means all games should be one-button cookie clickers :^)
Anonymous No.716488736
>>716488331
It doesn't help that they waffled on their design principles and have already added infinite scaling slop into the game like stat stacking, that stupid low life interaction which is basically now mandatory because it says "wear this helm to do 4x normal damage if you are on the south side of the tree".

The games design is a complete joke
Anonymous No.716488868 >>716490985
>>716488161
By that logic PoE2 has better build variety because I can play pretty much all the content with any build I choose.
Anonymous No.716488967 >>716489130 >>716489593 >>716489865
>>716488663
You still didn't explain how exactly pressing the same identical memorized mmoshit rotation constitutes as more of playing the game compared to just pressing same button.
Anonymous No.716489130
>>716488967
I already said this:
>>716486661
Anonymous No.716489462
>>716484219 (OP)
>What went wrong?
I stopped playing PoE1 because I got tired of their clusterfuck of endgame mechanics and systems to keep track of. I've watched every PoE2 announcement stream and turns out they're just straight up bringing every single element that I hated over to their "new" PoE1 successor. I honestly don't even expect to ever play this game again, it's the same shit all over again. Fingers crossed for Chris' new project to be good, but that's not coming out in at least 10 years
Anonymous No.716489513
>>716485015
This.
Anonymous No.716489593
>>716488967
>PC niggers literally can't comprehend context sensitive attacks
Anonymous No.716489775
>>716484219 (OP)
Game is quite simply not finished and not even close to it.
Anonymous No.716489865 >>716491170
>>716488967
You aren't helping your case by inventing a magical strawman in form of "mmoshit rotation". Nobody is forcing you to memorize anything, you can still play like a retarded monkey you are and click 1 button until boss is dead. However, you are never going to perform better than people who are actually willing to play the game and utilize every button they have.
Anonymous No.716489960
idk i paid 30 bucks and got a couple hundred hours of fun out of it playing with my friend. is it finished? no. is there major problems still? yes. does it bother me that much? not really
Anonymous No.716490052
>>716484219 (OP)
Game is great, but obviously unfinished.
They need to rework some classes and add the rest of the acts and also fine tune the endgame.
Otherwise it's doing fine for how unfinished it is.
Anonymous No.716490726
>>716484219 (OP)
Everything + game is in alpha, so there is no actual game or meaningful gameplay, everyhing is subject to change.
Anonymous No.716490889
>>716484219 (OP)
>what went wrong?
People are stupid is what went wrong, people went into the game thinking you are meant to roll attacks when your actually meant to pause attacks
Anonymous No.716490901
>>716484219 (OP)
They just need to add in poe1 tier movement skills and most of the issues go away
Anonymous No.716490985
>>716488868
yeah but you have much less shit to choose from so that logic doesn't really work out lil gup
Anonymous No.716490989
>>716484219 (OP)
>What went wrong?
everything
Anonymous No.716491059
>>716484219 (OP)
It's shit but still 10000x times better than PoE1
Anonymous No.716491062 >>716491541
Its fun in theory but incomplete and only seems strong compared to other ARPGs - outside it's bubble it's a game that you can't recommend for 30$
tl;dr is
>it has nothing going to it that other RPGs do except min maxing
>the stat system contradicts the flavorful diversity you'd expect
>combat is good but AI is shit and easy making the game boring
>'build variety' is 'which flavor of one tapping the screen you like'

>the game has worse loot than RPGs
>worse randomization than Roguelikes yet relies on randomization everywhere
>worse handcrafted content than Souls or any action game
>worse bosses and expression and combat and AI than pure action games
>worse level design than literally every other game in existence

>story worse than any other ARPG even though PoE1s was good
>nothing different ever happens, ever
>the game encourages you to not engage with it's systems and most of the player base only cares about GAMBLE and loot/hour, giving GGG shit feedback everywhere else
>crafting is superficial and if it were removed the game might actually be better
>the few interesting things like minibosses giving permanent buffs or the spirit system are all weighed down by everything listed above
its interesting, but I don't know if GGG has the guts to make it work.
Anonymous No.716491152
>>716485378
Exactly. Fewer, slower monsters, maintain a slightly slower pace, dodging, blocking, timing attacks, gets prioritized. Fun, different, coherent game.
Anonymous No.716491170 >>716491352
>>716489865
Actually this whole idea that poe2 is an "mmoshit rotation" system is a farce. Every build that was top tier so far was one button shit. Multibutton builds in poe2 seemingly don't exist. They hyped up this big combo system but it came out like a wet fart. People just play lightning shit and explode the whole game with one button - spark archmage, lightning spear, galvanic shards, monk lightning strike or whatever its called

Its all one button slop. What separates poe2 from poe1 is the fact that after you explode the entire screen in one click, you have to waddle slowly to the next pack, don't have defensive buttons or mobility buttons to press, and the moment to moment gameplay is much slower and boring because of it
Anonymous No.716491193
>>716484219 (OP)
Everyone - including GGG - thinks they made POE1 good by accident. GGG's trying their best to not let it happen again.
Anonymous No.716491334 >>716500904
>>716484219 (OP)
For me it was
>monk character
>no martial arts
What's the fucking point? D4 was cool as fuck
Anonymous No.716491343 >>716491542
>>716484219 (OP)
It marketed itself to an audience too dumb to craft. All of PoEs gameplay is recognizing good bases and managing orbs, modifying the probability of drops, etc. Marketing it as a departure from PoE1 gave casuals the wrong idea. They're too stupid to even know what changed. These are people that thing rolling out of an enemy's slow as molasses wind up is thrilling and engaging gameplay.
Anonymous No.716491352 >>716491550
>>716491170
They also wanted to make players focus on defenses by adding more punishments for death, but also nerfed defenses in general such that players still overwhelmingly rely on one shotting shit
Anonymous No.716491368 >>716491410 >>716491428 >>716491768
>>716484219 (OP)
How's the music/aesthetic/vibe? I don't give a shit about your virgin min max end game looty rooty tooty garbage. Is the world/single player good? I loved POE
Anonymous No.716491393
It's at least one or two years before completion.
Anonymous No.716491410 >>716492104
>>716491368
First act is genuinely a great game
It falls apart slowly after in about every way
Anonymous No.716491428 >>716492104
>>716491368
It's a video game, not a movie, stay away.
Anonymous No.716491541 >>716491982 >>716492028 >>716492210
>>716491062
>the game has worse loot than RPGs
How? There is no game with more complex itemization.
Anonymous No.716491542 >>716491684
>>716491343
>Too dumb
Another thing is that being able to craft also means playing often and efficiently, since droprates of good orbs are quite low
Anonymous No.716491550 >>716491890
>>716491352
>want people to play defensively
>don't give them any defensive tools other than rollslop
BRILLIANT!
Anonymous No.716491616 >>716491754
>>716487470
Very good post.
Anonymous No.716491684
>>716491542
>since droprates of good orbs are quite low
They're incredibly high. I get sellable drops in every single map. PoE1 was actually lower until mercs, which hands out currency like candy, but that also filtered everyone. People just don't want to learn the game, they want a participation award.
Anonymous No.716491746
Why are PoE1 babies STILL seething about PoE2 when GGG still works on PoE1?
Anonymous No.716491754 >>716510929
>>716491616
Don't updoot your retarded posts. This isn't reddit.
Anonymous No.716491768 >>716492104
>>716491368
You can easily sink 20-30 hours on first campaign playthrough. It is close to 2013-2014 PoE1 in terms of content, difficulty and polish.
Anonymous No.716491890
>>716491550
Don't be disingenuous, we now have a plethora of support gems that slightly hinder enemies that cannot be slowed, stunned and are hasted that you see just about every map!
Anonymous No.716491907
>>716486180
A finished product was expected because what was originally advertised was the original finished product with an integrated sequel. Instead we get a separated game that expects you to do the exact same shit as the first game (which they also said they wanted to fix), all the while your kneecaps are constantly getting smashed in by the restrictions the new systems have in place.
Anonymous No.716491962
>>716488624
The second half came a fair deal later, it was meant to replace doing the first four acts an extra two times over before reaching maps. Skipping on voice acting for the classes is a bit jarring especially and it's something that is taking years to fill out completely.
Anonymous No.716491982 >>716492395 >>716492584 >>716492898
>>716491541
>There is no game with more complex itemization.
That's just the illusion from the grind - itemization is incredibly linear and thus limited, because once you get mid tier gear, 90% of other 'weird gear' is useless, then you just spend most of your time repeating a few weird steps to get the biggest number because one 3rd of the stats do nothing, and the other 3rd do nothing for your build. I've had Magebloods and Double Corrupted Svalinns in PoE1 - and 90% of the gear up until then is either very 'simple' or 'very predictable'. And this is PoE2 we're talking about, not 1.

games with more fun items include

Morrowind
Dota 2
Baldurs Gate 3
Factorio Space Age
Dwarf Fortress
The Binding of Isaac
Risk of Rain
Some FROM games
EVE

If you compare PoE2 to 1, it's bad, but if you compare PoE2 outside it's comfort zone, it's terrible.
Anonymous No.716492028
>>716491541
Poe1 mogs it, sis
Anonymous No.716492104
>>716491768
>>716491410
Sounds good to me thanks bro
>>716491428
Oh I'm absolutely playing it just to spite your tranime reaction image ass
Anonymous No.716492210
>>716491541
https://poe.ninja/builds/mercenaries?class=Occultist
There is not a single rare here with more complex stats than 'damage' 'survive' and 'move speed'
and almost everyone runs the same uniques.
Anonymous No.716492297 >>716492515
0.1 was fine. It's just that 0.2 pointlessly nerfed all the 0.1 builds.
Anonymous No.716492336
PoE should
>remove uniques
>move all effects from uniques, including highrolls with downsides, to rares
Anonymous No.716492395 >>716492745 >>716492898 >>716493546 >>716495220 >>716501985
>>716491982
>That's just the illusion from the grind
There is no grind, a good player progresses 100x faster than a bad player, and 100x faster is not an exaggeration. PoE is and always has been an IQ test.
>itemization is incredibly linear and thus limited
Its not and the biggest thing it fixed from PoE1 is the headhunter into mageblood pipeline and jewel stacking. One piece of gear can completely change the dynamic of your character, which is why leaguestarter youtube builds don't work in endgame and you have to dynamically adjust your character to your needs. You're filling in the gaps in your offensive and defensive layers with both your build and your gear.
>Morrowind
I'm not going to read the rest of your post, because quite frankly if you like Elder Scrolls you shouldn't be posting at all, as its a complete nitwit games for people who have never played a video game before, with the worst and most braindead itemization I've ever seen. People who post in elder scrolls thread should have to carry a little jewish star next to their name for the rest of day so people know to avoid them. Absolutely embarrassing.
Anonymous No.716492454 >>716492518
They continued to make the same mistakes that dragged PoE into the dirt
They want the game to "slow down" but that just amounts to nerfing everything into being unusable while also making endgame mapping filled with mobs that zip across the screen and oneshot you even with favorable mods. They also give you 0 reason to carefully and slowly clear maps.
It's all stick and no carrot.
Anonymous No.716492515
>>716492297
I have some bad news about how GGG operates, anon
Anonymous No.716492518
>>716492454
>but that just amounts to nerfing everything into being unusable
I wish they did this, but reddit cried like CRAZY when they nerfed a single ability that was stronger than everything else... so now they don't do that anymore.
Reddit won and the game will be turned into a bad poe1 copy.
Anonymous No.716492584 >>716492745
>>716491982
Morrowind fans are the narutards of video games.
Anonymous No.716492745 >>716492975 >>716494535 >>716502131 >>716510706
>>716492395
>. PoE is and always has been an IQ test.
Im 140iq
PoEs gearing is overrated by people who are bad at games
it seems complex because one real upgrades takes mid level players a day of grinding to achieve. there's no long term thinking or anything because it avoids real RPG mechanics with everything being replacable, like skill points or tattoos - and t16s (and 17s) are very easy 'content' to reach - what part of playing CWS, and going T16 ultimatums or T17 strongboxes is meant to be high IQ? Or RF? Or FBoSS? Or Tornado shot etc. Its all very linear, because 99% of the gear everyone else uses is useless
>>716492584
Im not a Morrowind fan
Anonymous No.716492898 >>716492957 >>716493207
>>716491982
>>716492395
Oh and another thing how the fuck does Factorio have "itemization" when its just OpenTTD for retards that can't handle overflow logic? It doesn't have items at all. Just what an insanely terrible post.
Anonymous No.716492957 >>716493192
>>716492898
Space Age added it
Anonymous No.716492975 >>716493207
>>716492745
Dude, you listed so many braindead autopilot games, you literally eat glue lmao
Anonymous No.716493192
>>716492957
It added it badly, trains in Factorio are 1/10 as interesting as they are in OpenTTD. The devs need to let the game go and make something new, Factorio has already been pushed well past whatever value can be squeezed out of it.
Anonymous No.716493207 >>716493424
>>716492898
>Factorio is just OpenTTD
huh
>>716492975
Where's your honor mode achievement, successful Dwarf Kingdom, Immortal Dota Rank, 1 trillion dollars in EVE money, Golden God or 1 sextillion science per hour factory? Because all of those are harder to get than a BIS build in PoE
Anonymous No.716493249
idk it feels fine to me but I do think I picked the wrong ascendancy (Chronomancer) but being at level 89 I just have to stay with it until next season
Anonymous No.716493424 >>716493557 >>716493792
>>716493207
How is Dwarf Fortress hard? Literally just sell stone mugs. Its an ant farm simulator. Where do people like this even come from?
Anonymous No.716493546 >>716493839
>>716492395
>One piece of gear can completely change the dynamic of your character
There are very few items that actually do that and they are either extremely rare or only acquired from the most difficult content. Regular random drops never change the way you play through the game, not that it even can, because changing your build in poe is purposefully difficult, especially early on.
>leaguestarter youtube builds don't work in endgame and you have to dynamically adjust your character to your needs.
You can clear the campaign and the first ten tiers of the atlas with practically any build. 90% of the content in poe is completely irrelevant, and 90% of the build are not capable of clearing the last 10%.
>You're filling in the gaps in your offensive and defensive layers with both your build and your gear.
So, itemization and build crafting becomes a check list of mandatory multiplicative defensive and offensive layers(fucking hate that word)? That does not constitute a good system in my book.
Anonymous No.716493557
>>716493424
>How is Path of Exile hard? Literally just get a Merc to kill Kitava for you. Its a coin flip simulator. Where do people like this even come from?
Anonymous No.716493792 >>716493920
>>716493424
>How is end game hard? Literally just sell lifeforce until you get a Mageblood. Its an ant farm simulator. Where do people like this even come from?
Only SSF and Ruthless are hard, but are too grindy. Trade is too easy and out of all the variety of things you could do and find, 99% are inferior to what literally everyone will actually end up doing.
Anonymous No.716493839
>>716493546
>There are very few items that actually do that
No, all yellow gear can do that, the entire affix system is designed to do that. Not only does it change your character, but it also frees up affix slots on your gear, which can entirely shift your entire build around. Its a delicate balancing act.
>Regular random drops never change the way you play through the game
Yes they do, you aren't checking vendors or crafting.
>90% of the build are not capable of clearing the last 10%
The farther you get, the more viable irregular builds become. You've got it completely backwards.
Anonymous No.716493920 >>716494535
>>716493792
Where is the argument here? You're simply stating wrong things with nothing to back them up.
Anonymous No.716494068 >>716494732
Retards:
>You can only beat the game following a meta build, I'm poor and have to grind constantly and don't know how to make items worth multiple divines every map!
Meanwhile, PoE:
https://youtu.be/ZQHKbvowk6M
Anonymous No.716494535 >>716494659 >>716494840 >>716495170
>>716493920
>with nothing to back them up.
I've had multiple magebloods see
>>716492745
game is easy, everything is easy and progression is figured out making it linear. Variety of farming strats is too dependent on the economy which is lopsided, there's no 'secret strats' (most grinds don't pay unless you are playing a hyper specialized build, especially shit like Heist and Beastiary). Your best bet is ultimately not even playing the game, it's flipping (which I can make 30d/h with)

Each farm strat has little progression, if you're doing Ultimatum or Ritual or Alva you're starting it with the same conditions (t16 20% qual with the same scarabs) you quit the league with because there's no reason to do them in T17s, nothing you do past the start makes it better.
Just sell what you find and buy generic gear/currency then go back to the mines. Depending on your build you might progress to T17 strongboxes or harvest if prices haven't tanked yet, or some meme Rogue Exiles build.
Anonymous No.716494659 >>716494872
>>716494535
>I've had multiple magebloods see
What does that have to do with anything? There are plenty of people on /poeg/ who just bang their head against the keyboard for 400 hours every season to do what good players accomplish in 50 hours.
Anonymous No.716494732
>>716494068
Slower than a 5div Flicker build, might be useful in SSF/R
its easy to kill everyone in a t16 anyway
Anonymous No.716494840 >>716495339 >>716495365 >>716497561 >>716497841
>>716494535
>Each farm strat has little progression
Nigger what, last time I played was 3.25 and I just crafted influenced bases from t17s mostly, which made more currency than strongboxes which was considered "meta" at the time.
Anonymous No.716494872 >>716494996
>>716494659
>What does that have to do with anything?
Having a Mageblood makes you top 1% of players. It makes perfect sense to mention that.
why aren't you responding to the rest of the post
Anonymous No.716494995 >>716495161 >>716497635
>old PoE basically went for "building random shit and seeing it actually working is fun"
>nowdays people actually defend retarded crafting system and (((chase))) items for god knows what reason
>somehow even defend poe2 in current state
Remember to check PoE2's initial uniques list and how they are made by someone who has no arpg experience ever, majority are basically worse than 4mod rares statwise and have 0 interesting stuff going either.
Anonymous No.716494996 >>716495118
>>716494872
>why aren't you responding to the rest of the post
There's nothing to respond to, you're just telling me over and over that you're a retard that doesn't know how to play the game.
Anonymous No.716495118 >>716495262
>>716494996
How many Magebloods have you had
Anonymous No.716495161 >>716495601 >>716505219
>>716494995
>majority are basically worse than 4mod rares statwise
They're not supposed to be. Uniques aren't upgrades over rares. Affixes are king in PoE. This isn't Diablo 4 where you fill your equipment slots with some cookie cutter crap with a set bonus.
Anonymous No.716495170 >>716497635
>>716494535
>I've had multiple magebloods see
Nta but I will randomly say that getting week1 mageblood was my least fun experience I ever had in poe.
That item is retarded, both in price and what it does to your character afterwards.
Anonymous No.716495220
>>716492395
>which is why leaguestarter youtube builds don't work in endgame
I had no problem taking Bama to Ubers and t17 and finishing my 36/40 in like two weeks as a person that plays a league like once every year or two.
Anonymous No.716495262 >>716495365 >>716495496
>>716495118
I dunno, I've been playing since 2013, so... A lot? Getting mageblood isn't hard or a big deal, its kind of inevitable, which is why I like the direction PoE2 is trying to go in. Its good that they're nerfing things that could potentially fill the role of mageblood. That shouldn't be in the game.
Anonymous No.716495339
>>716494840
Notice how the whiny retard got real quiet here.
Anonymous No.716495365 >>716495512 >>716496081
>>716494840
Everything anyone has ever farmed in PoE without bugs makes less money/hr than crafting/flipping
I also farmed influenced gloves in T16s in 3.25 to get +2 frenzy gloves for flicker with recombinator and did meme builds for 50 mil shipments etc.
Ultimately it's not that varied, if you're crafting you buy from someone else instead of farm. Everything you do is the same, farm repetitively without a higher ceiling to pursue, sell for profit, buy the stuff you actually need
Your webm is really slow T17 clearing btw.
https://youtu.be/ul-Y1cUg4mQ?si=qPzTQKX3aIm6DOrr&t=680
>>716495262
Mageblood was added 4 years ago
Anonymous No.716495496
>>716495262
>Getting mageblood isn't hard or a big deal
yes it is, only 1% of players have it, the amount of currency those players play with is x10^n (n > 3) than the average PoE player
What do you think happens to those 250 divs when you buy a Mageblood? They just disappear?
Anonymous No.716495512 >>716495735 >>716495881
>>716495365
>Mageblood was added 4 years ago
And? All I've seen you do is post how you don't know anything about the game.
Anonymous No.716495601 >>716495883
>>716495161
Most of them are fucking glorified rares and compete with them as "arrow go up". Slamming "projectile forks" on a shitty low damage base wont suddenly make bow usable if its base barely has damage.
Hell, historically if low-level unique item was good enough to be useable due to its unique affix - it was nerfed, directly or indirectly.
When called out, Jonathan's excuse was fucking "yeah well they are low level uniques for low level bases we SURELY will make things interesting later haha". Retard who made them is seemingly gone from the studio, by the way. New uniques are also much better.
Anonymous No.716495735 >>716495929
>>716495512
How does that help anything you're saying when you were wrong about everything, all it does is make you seem retarded
Anonymous No.716495881 >>716495929
>>716495512
You need anger management help
Anonymous No.716495883 >>716496331 >>716496460
>>716495601
>Slamming "projectile forks" on a shitty low damage base wont suddenly make bow usable if its base barely has damage.
Then why was the bow that did this one of the best uniques in the game for the first season of PoE2?
https://youtu.be/ffYpB3i_NMk
Anonymous No.716495929
>>716495735
>>716495881
You seem insanely asshurt.
Anonymous No.716496081 >>716496284
>>716495365
>Your webm is really slow T17 clearing btw.
Looks like he's sitting on a timed event node spawning things.
Anonymous No.716496284 >>716496357
>>716496081
Hes not, hes doing the weakest-tier Kalguur ore node which can be killed all at once, desu it does reset HP after another pustule is killed so that's probably why it's so slow since he seems to be using increased AoE on his frost nova over more damage.
Anonymous No.716496331 >>716496457
>>716495883
Its a poe1 reach of the council that was effectively deleted ("reworked") for having that exact stat, its poe2 downside was solved by a fucking beta release HOWA (you dont need an explaination why making howa gloves was retarded and why did they had to nerf it, and will probably nerf it again, right?).
Anonymous No.716496357
>>716496284
It looks like he's getting a divine or more of loot every time he clicks his mouse there, I don't know dude.
Anonymous No.716496457 >>716496982
>>716496331
You're getting worked up and your ESL is starting to show. Shouldn't have posted so many lies that are so easily verifiable as wrong.
Anonymous No.716496460 >>716496662
>>716495883
>projectile forks
is not the same as
>+4 projectiles and added crit damage
Which scales directly with added flat. You can scale everything with +added flat, doesn't mean every weak base is suddenly strong.
Anonymous No.716496565 >>716497086 >>716497352
I legit don't understand why people who DIDN'T play PoE1 committed their entire lives to shiposting about how amazing and way better 2 is/was. It's not, and the lack of any players proves it.

It was so fucking simple, all they had to do was make more PoE1. Add more stuff, streamline a few clunky systems, keep the structure and give people more options and more tools to play with, more loot and more enemies.

But...they did the opposite. They made systems that made no sense, they decided that the "spectacle" of their world and their story was way more important than the gameplay, and that what their player base really wanted was a disjointed campaign full of cinematic boss fight shit and cutscenes and huge, pointless map areas, rather than content they can blitz through and get to the real meat of.

And don't even get me started on who the fuck thought that mapping system was a good idea. Bro if you tried to explain PoE2's map system to me back before it launched, I would think you're intentionally making up the worst thing you could come up with as a meme.
Anonymous No.716496656
>>716484219 (OP)
The poors were forgotten it never went free to play.
Anonymous No.716496662 >>716497218 >>716497228
>>716496460
>You can scale everything with +added flat
Yeah and that's a non-linear progression mechanic, not the cooker cutter itemization you purported the game as having.
>doesn't mean every weak base is suddenly strong
Why should it be? If everything is good then nothing is good. Uniques are just another category of drop. Items are liquid in PoE because everything is functionally a currency, everything can be turned into something else.
Anonymous No.716496797 >>716498106 >>716505624
>>716485519
>play darksouls
>boss is hard
>kill it
>get reward 100% of the time
Some enemies have only a chance to drop an item once per playthrough.
Anonymous No.716496982 >>716497031
>>716496457
Its like my third post. You are just disingenious faggot that brings up RoTC and shotgun mechanics as if it solves hundreds of absolutely useless uniques (especially weapons) that wont ever be used because they are straight up downgrades for a rare item your character will have during leveling (in poe2 of all things).
Those items are probably designed by the same retard that removed movespeed from Ullrs while being perfectly aware that some endgame boss mechanics basically have movement speed checks.
Remember that someone in PoE dev team officialy has hateboner for life on uniques, and it took fucking Ben of all people to basically boycott whole "design an unique" deal to bypass that rule. GGG are that allergic to making useful uniques, its been an deliberate design choice since forever.
Difference is that initially they promised avoiding that in poe2 and then doubled down on it.
Every "good" PoE2 unique is a deliberate overtuned more damage multiplier. Yes multiproj shotgunning is obvious case, its been like that pretty much forever. GGG hates shotgunning too, btw, but I can understand them here.
Anonymous No.716497031 >>716497635
>>716496982
>Its like my third post
Like hell it is lol
Anonymous No.716497086 >>716497157
>>716496565
>and the lack of any players proves it.
You mean except it has/had way more players despite being a fully priced game vs a f2p game that's mostly botted?
Anonymous No.716497157 >>716497386
>>716497086
The only reason PoE2 has any players is because they literally killed the way better game to allow it to exist.
Anonymous No.716497218 >>716497343 >>716497635
>>716496662
>Items are liquid in PoE because everything is functionally a currency, everything can be turned into something else.
This is probably the most important thing to understand about PoE. It's not the specific item that drops, it's the networth of the loot pile on the floor. It's no surprise the other dumbass admitted to farming harvest like a retarded grape picking mexican.
Anonymous No.716497228 >>716497390
>>716496662
>>Yeah and that's a non-linear progression mechanic,
Yes it is.
>damage * attack speed * crit * projectiles
Stormshroud is a non-linear progression mechanic. Energy Blade is. This isn't.
>Items are liquid in PoE because everything is functionally a currency, everything can be turned into something else
This is bullshit. It was true back in the beta, when Piety was end game.
99% of items you see (even if we discard useless gear) on the ground aren't worth picking up. Most spreadsheets prove popcorn is less than 10% of most profit margins, and it takes too long to pick up and store and sell.
want proof? Post your wealthyexile account. Most spreadsheets since Faustus don't even account for popcorn.

Also obviously the existence of item filters at all, otherwise the entire screen looks like pic related. No one even vendors items anymore.
Anonymous No.716497232
>>716484219 (OP)
It's just so slow and boring unless you play one of 2 meta picks. You're going at a crawl until act 5
Anonymous No.716497343 >>716497561
>>716497218
>it's the networth of the loot pile on the floor
??? Its all trash
Anonymous No.716497352
>>716496565
>I legit don't understand why people who DIDN'T play PoE1 committed their entire lives to shiposting about how amazing and way better 2 is/was.
It's simple: They're being paid, or parroting e-celebs who were paid
Anonymous No.716497386 >>716497674
>>716497157
You mean the game that just a big ass update a month ago? And yet you poe1 zoomers keep seething about poe2 for no reason
Anonymous No.716497390 >>716497660
>>716497228
>Yes it is.
How is int stacking on a dex class linear item progression
Anonymous No.716497464
literally a half finished game they treated as a finished product, updates took fucking forever when instead they should've been making drastic adjustments weekly
Anonymous No.716497550
>>716484219 (OP)
Lack of coherent vision and design. Jonathan has general ideas of what he wants out of this game but lacks a comprehensive vision of how everything should fit together.
Anonymous No.716497561 >>716497841
>>716497343
Does >>716494840 look like trash? All of this is worth picking up. PoE1 gives you 6 portals not to have 6 chances, but because you need 6 portals to ferry all the loot out of a good map, and dying even once loses you multiple divines, to the point it might even put you in the red versus the materials needed to create that situation. Gotta spend money to make money.
Anonymous No.716497597 >>716497661 >>716497678 >>716510932 >>716518068
whats with the extreme hostility towards this game. just chill the fuck out
Anonymous No.716497635 >>716497849
>>716497031
You can clearly count it up to here >>716494995 and >>716495170 will be another one I guess. You are mistaking with other anon you keep arguing with, I guess.
>>716497218
I agree that this is basically GGG's view on game design. But I will keep saying that this approach makes game itself absurdly worse. Especially because they clearly have no idea how to solve "trade to bypass difficulty" issue either.
So we have a game that is balanced around trade which gets trivialized by said trade, but without trade its a pure CBT because a lot of things are overlooked for years under "its not an issue if you trade".
Anonymous No.716497660
>>716497390
because all the stat nodes on your tree can be used for STR, AGI and INT? And most of the tree in PoE2 sucks and only about 15% of nodes at any time are useful to your build anyway outside generic shit?
He takes +attributes, +lightning/ele dmg and +bow dmg on the tree anyway, followed by all evasion nodes and NOTHING ELSE - incredibly easy to follow.
Nothing he needs is elsewhere on the tree, in the sense that even if he could take stuff from elsewhere on the tree, he wouldn't need to as his best nodes are there. Same with necro builds, everything you need is right there at the top, same with Invoker builds etc
Anonymous No.716497661
>>716497597
Literally me in the red.
Anonymous No.716497674 >>716497757 >>716497971
>>716497386
>You mean the game that just a big ass update a month ago?

>GGG says openly that they literally removed all devs from PoE1 in order to save the shitshow they created with 2
>People who hate 2 (everyone), says that's fucking retarded, they were promised that both games would exist and now they're left with over a year of a dead league and no reason to play anymore, and being told that new content basically never.
>GGG caves and slides one or two people to shit out a minor league design for PoE1

Wow, sure is fun. I'm pissed about 2 because it is both completely dogshit, nonsensical in its' design AND it killed what was my favorite game of all time and replaced it with some half-assed piece of garbage that feels like it's made with 10 competing design documents, none of which have to do with improving PoE1.
Anonymous No.716497678 >>716497824
>>716497597
Inferiority complex
Anonymous No.716497757 >>716497824
>>716497674
shut the fuck up
Anonymous No.716497787 >>716498410
People thought this was another PoE game with simplified base mechanics, insead they got ARPG Souls and they got mad because they spent 30 bucks on an early acess game.

I have no sympathy for those that played a beta and got mad at it. they never bothered to temper their expectations.
Anonymous No.716497824
>>716497678
>>716497757
Raped.
Anonymous No.716497841 >>716498018
>>716497561
>>Does >>716494840 look like trash?
Yes
If he had his item filter set to 5/6 (which I believe is VERY STRICT) none of those items would show up, except maybe 2 scarabs at the end. He's playing ineffectively. This is what tools like Wealthy Exile proved. And with Faustus, no one needs 0.5c scarabs from (You) when they can buy them so easily, which is why everything except the top dropped in value since 3.25 (Chris Wilson warned us)
Anonymous No.716497849 >>716498214
>>716497635
>Especially because they clearly have no idea how to solve "trade to bypass difficulty" issue either.
It doesn't, being good at trade is the difficulty. I don't want to play the game for months at a time. Let my knowledge and skill enable me to beat the game faster and move on, the fun part of games is learning and getting better at them. I don't want an "interactive experience."
Anonymous No.716497919
>>716484219 (OP)
both versions are shit
Anonymous No.716497971 >>716498212
>>716497674
I do not bring it up anymore but 0.2 was not even that big of a patch, we had actual expansions with bigger amount of content. Where the hell are all the devs from supposed "both" teams and what are they even doing.
Apparently they are on a background work we do not even see (final acts) like sound/model/animation assets and general scripting.
Also I do not understand why they can make fucking Phercia but cant review dead ascendancies in PoE2.
Anonymous No.716498018 >>716498362
>>716497841
There's no reason to filter that much unless you're playing in an incredibly stupid and unfun way. If you aren't picking up loot worth over 10c and just focusing on hitting triple 7s on the slot machine you're wasting your time when you can get that from crafting influenced bases anyways. Only retarded streamers play like that because it's clickbait.
Anonymous No.716498032
https://youtu.be/-PAjWI4sO6Y?si=p8pxGxw4UJrHn6s-&t=106
Anonymous No.716498106
>>716496797
Even if a boss doesn't drop an item from his loot table he guarantees to drop a significant number of souls that will quite literally add 5-6 levels of power to your character.
Anonymous No.716498125
>>716484219 (OP)
dogshit servers
Anonymous No.716498212 >>716498382
>>716497971
>Where the hell are all the devs from supposed "both" teams and what are they even doing.

Motherfucker that's what any of us who held on to a shred of hope PoE1 would keep existing have been saying. We were told GGG was a huge company now, tons of talent and tons of money from our support. And then they're like "Lol sorry guys we need 100% of the studio on PoE2", and somehow even with their entire studio on the project, PoE2 is years behind schedule, it's not fun to play, the systems and designs are dogshit, and they don't even have a timeline for working on any of it.

What the fuck is GGG doing? I literally have no idea, but if I were to guess it would be nothing, they're just letting people play the game as-is and buy microtransactions and everyone just went home.
Anonymous No.716498214
>>716497849
I do not even hate that shit like investing into hinekoras early on or flipping currency market is a very real way to become stupidly rich.
But I do hate that being able to do that is the reason we have absolute laughable crafting system, for example. At least in devs mind.
Anonymous No.716498362 >>716498703
>>716498018
>>There's no reason to filter that much unless you're playing in an incredibly stupid and unfun way.
Untrue, grind is measured in divs/hour, and if you're playing an actually good build (3.25s Flicker) rather than a Ziz league starter, you will have moved on too quickly to bother. The time spent picking up loot you could've done another T17. This is why
>If you aren't picking up loot worth over 10c and just focusing on hitting triple 7s on the slot machine you're wasting your time when you can get that from crafting influenced bases anyway
Crafting is always better, never assume otherwise. But there's a reason Neversink includes those filters with every download. Because many people use them. Chaos Orbs are worth picking up because they stack and drop in stacks - the cutoff for value is 3c. If you go a T17 map without at least 2 SWISH you wasted your time.

The game is about 'grinding gear' but you don't grind gear, you grind currency. Except there's only a few right ways to do so and everyone else is getting scammed. And crafting is the best money maker anyway.
Anonymous No.716498382 >>716498440
>>716498212
>PoE2 is years behind schedule, it's not fun to play, the systems and designs are dogshit, and they don't even have a timeline for working on any of it.
dont you think that's a tad bit hyperbolic
Anonymous No.716498410
>>716497787
Nah that is also a bullshit take. They were initially slated to release it at a year after covid, but because their government is an authoritarian police state they had to delay to almost 2025.
Anonymous No.716498440
>>716498382
Literally none of those points are incorrect though.
Anonymous No.716498523
The better content creates become at creating tutorials, the less 'difficult' and 'complex' PoE becomes. By this point, PoE is less complex to learn than League of Legends. Soon PoE will become less complex than WoW.
Anonymous No.716498623
>itt: autistic giga fags hyperventilating about nothing important
Anonymous No.716498703 >>716500312
>>716498362
>The time spent picking up loot you could've done another T17
Im only running t17s because I'm waiting for my tabs full of gear worth multiple divines each to sell, it's not the main engine for profit. I don't need to run 100 t17s a day and hoping to hit it big at the end of it. That's a subhuman business model. Sustainable gains per map are more reasonable.
Anonymous No.716498807 >>716498889 >>716499012 >>716499223
Trying to mix "roll/parry" mechanics into a ARPG, its fine for leveling because its a planned "level", the moment we enter maps and its ass.
Anonymous No.716498889
>>716498807
I prefer roll over teleporting, which led to having to spam instant death everywhere at all times.
Anonymous No.716499012
>>716498807
you think its ass because it's not what youre used it. in actuality it feels fine to play. but i would like more movement tech later in the game because that stuff is fun to play with
Anonymous No.716499223
>>716498807
>the parry is fine for leveling
No it fucking isn't, lmao.
That "skill" is genuine shit from start to finish.
>Can't use it versus trash mobs because taking literally 2 hits while your parry shield is up staggers you
>Using it during bosses doesn't actually provide much value and some bosses have a fair few multi-hit attacks that will instantly stagger you
>Oftentimes, you do more damage by doing damage and dodging instead of parrying
Anonymous No.716500031 >>716500635 >>716512551 >>716512785
>>716484219 (OP)
The fact of the matter is it was never going to happen. NZ is not a place where you can make video games. There is no talent pool to draw from and most people are not going to be willing to pick up their lives and move out to an island. Combined with the fact that it is the most progressive and feminist place on the entire planet and you are just set up for failure.
Anonymous No.716500312 >>716500764
>>716498703
>it big at the end of it
strongbox t17 drops 2-4 divs or div-tier items per map
harvest t17 gives about 2 to 6 divs in juice per map but takes longer and is riskier
if you're picking up 0.5c scarabs in t17 you're playing wrong
Anonymous No.716500635 >>716500789 >>716500880
>>716500031
>NZ is not a place where you can make video games. There is no talent pool to draw from
What a bizarre rationale. Some of the best games ever made were produced by teams of dozens of people, and it's not like single individuals can't perform tasks in multiple areas. This isn't sports where players are constantly leaving and entering different teams year after year.
Anonymous No.716500764
>>716500312
>strongbox t17 drops 2-4 divs or div-tier items per map
It costs over 2 divs in materials to run a strongbox map correctly, and 4 divs is pretty usual for an influenced base map which costs 20c at most to run. I play the game like I play Recettear. I want to be a comfy shopkeeper who runs dungeons on the side, PoE is the only game that replicates that feeling for me, except with PoE its even better because I'm trading with actual real live people and giving them sick loot that will elevate their character and make their day. I've basically got one foot in the dungeon with a fat pack full of gear and one foot in my shop, and as I'm going back in forth I'm constantly making deals with players, and then when I'm out of stock I sit in my base and hammer out a ton of new things to sell. Like I'm making multiple trades per t17, and that's fun to me, and I've always cleared endgame quickly this way.
Anonymous No.716500789 >>716501884
>>716500635
Dozens of people drawn from a huge pool. NZ is a kiddy pool with almost no options. Reality has proven it right. Poe1 worked because it was a simple game that only took a few people to realize. Poe2 wants to be a big budget game and they don't have the manpower for it. You aren't going to convince most people to move there especially when they don't even pay that well.
Anonymous No.716500880 >>716501884
>>716500635
He's right, you can apply to GGG if you're a programmer and they only want NZ people
Anonymous No.716500904
>>716491334
>Monk
>Has an entire part of the passive tree dedicated to "unarmed attacks"
>They're literally all tiny baby attacks that are used to inflict curses on enemies or get just kill a low HP mob to get power charges
This is just the pinnacle of PoE2 design. They added an entire part of the passive tree for skills that do not need any support. If they add actual unarmed skills then sure, okay, but it needs support gems, more passive tree support, AND SKILLS THAT DO DAMAGE IN THE FIRST PLACE.
Anonymous No.716501115
>>716484219 (OP)
It should have been poe1 with better graphic
Anonymous No.716501236 >>716501296
>>716487470
The ironic problem is they never actually had a VISION for poe2. They just wanted to make a sequel, first it was just an expansion to the first game, then it was this and that. They faffed about for years doing jack all because they had no idea what they actually wanted to do. They never had a captain at the helm and it clearly shows. Poe2 is just an amalgam of random ideas thrown at the wall, there is nothing coherent about it and I doubt it will ever come out of early access.
Anonymous No.716501296 >>716501359 >>716501374 >>716501526 >>716504117
>>716501236
People said the same shit about PoE1.
Anonymous No.716501306 >>716501396
Are all of the sheep still coping that the servers being completely shit is because of continuous DDOS attacks?
Anonymous No.716501359
>>716501296
What no they didn't no one ever though about that for PoE1, Chris Wilson has been talking about VISION for PoE1 since it's inception up until a few years ago
Anonymous No.716501374
>>716501296
Go to bed Jonathan you autistic fuck.
Anonymous No.716501396
>>716501306
I live in the US so I don't have an issue. Only yuropoors are getting hit with that.
Anonymous No.716501526
>>716501296
The average PoE player can recite the entirety of Wilsons vision for 1 from memory
Anonymous No.716501884 >>716502028
>>716500789
>>716500880
The largest dev studios in the industry end up outsourcing a lot of work and have produced garbage that is far more broken than PoE2 on multiple levels. Besides, video games encompasses various fields. You can work in game dev as an artist or a musician (in fact, I'm pretty sure the narrative designer was the lead singer of a band years prior).

The issue with PoE2 is that it literally needs more content. At worst, you can make the case the game design is misguided because of the people on top making calling the shots. But none of the problems with PoE2 currently stem from lack of talent. The game looks and sounds great, way better than D4 for instance.
Anonymous No.716501985 >>716502067 >>716503645 >>716503956
>>716492395
You're talking about poe1 here right? Poe2 has no complex system of layering offense/defensive stats at all
Anonymous No.716502028 >>716502179
>>716501884
>>
>The issue with PoE2 is that it literally needs more content.
ehh no
game is broken at a basic level - undercooked and didn't advance enough to accommodate most of the mechanics to the changes. Enemy AI and bosses, for example, are worse than DaS1, some still PoE1 beach tier. It makes the combat suck.
Anonymous No.716502067 >>716502115
>>716501985
PoE1 is based
Anonymous No.716502095 >>716502242 >>716502685
>>716484219 (OP)
because it in every way appeared to be a full release with a full price tag, and because I didnt go on the devs Twitter to see that its still in pre-alpha I bought it, excited to play PoE2, and then I find out its missing half of the classes and the server system is retarded because its going to be years before the game that I paid for is ready.
Anonymous No.716502115 >>716502195
>>716502067
based on what?
Anonymous No.716502131
>>716492745
Name a game with more complex itemization
Anonymous No.716502179 >>716502686
>>716502028
thats just not true. ive never had ai issues when playing the game.
Anonymous No.716502195
>>716502115
The Vision...
Anonymous No.716502242
>>716502095
lmao. and the best thing is that this will happen to you again, and again, and again
Anonymous No.716502325 >>716502707
i like path of exile but the fans and the community have some of the biggest retarded mouth breathers ive ever seen on the internet.
Anonymous No.716502685
>>716502095
>because it in every way appeared to be a full release with a full price tag
Are you retarded? How did you buy an early access game without knowing what you were getting yourself into? And PoE2 doesn't have anywhere near a 'full price' tag.
You're either making shit up or don't know the meaning of the words you're using. But you're an ESL tho, so that would explain everything.
Anonymous No.716502686 >>716503031
>>716502179
AI is basic, not 'bugged' just badly designed. The wolves in PoE2 function like Diablo 1 skeletons, with pauses after moving and attacking, bad pathfinding and no 'behavior tree' - no advancements since Diablo 1. This includes animations, the animations have not advanced as to allow mobs to counter your dodge.

Compare this to Elden Ring AI for any mob, especially the bigger knights - awareness of yours and their animation, spacing, can move and turn while attacking, multiple strategies, will flank and move around you etc.

The bosses? On the complexity of WoW WotLK bosses - each PoE2 boss is simpler to fight than a DMC1 enemy like Shadow or Plasma.
Anonymous No.716502707 >>716502985
>>716502325
>High IQ game with amazing amounts of build creativity and diversity where you can make underplayed skills and unique items work if you try hard enough and accept you're not in the 0.1%
>Everyone just follows the build guides made by like 1 or 4 people to the point that 25-30% of the players are playing one skill that isn't even the best just cause one guy is doing it
Anonymous No.716502985 >>716503271
>>716502707
>underplayed skills
most skills are the same skill with different multipliers though? Name 5 unique builds that aren't Projectile Spam, RF Variants or Flicker
Anonymous No.716503031 >>716503359
>>716502686
>Compare this to Elden Ring AI
Using ER as an example of good AI is laughable and it's a completely different genre that doesn't work the same as an isometric ARPG. Actual midwit, lmao.
Anonymous No.716503079
>>716484219 (OP)
Nothing? It's not even out yet
Anonymous No.716503082
>>716484219 (OP)
They lied repeatedly.
Anonymous No.716503173
>>716484219 (OP)
Too much gays shit
Anonymous No.716503179
I can't even play it, it's slow as fuck when there's more than 2 people playing in the same server
Anonymous No.716503238
>>716484219 (OP)
They looked at PoE1 and asked how they could make it even more boring.
Anonymous No.716503271
>>716502985
That isn't even fair, it is not just about the mechanics of the skill but how it is built and scaled. You have different shit like slams, strike skills, projectiles, different spells, etc. Two versions of Smite can be built differently. The issue I am referring to is VFoS which was built the same way by literally around 1/3rd of the player base because they followed a guide made by one dude who then had his guide copied by other people.

PoE is weird because it is one of the longest running, most successful live service games yet it has terrible content creation. All of the content creators are lazy and put in 0 effort. I love when someone is showcasing a build and they don't even bother to prepare the PoB before hand and go in and have to fiddle with settings, add an item, look over the settings and go "Eh, this is close enough I think" or something, or they want to show off an item and have to look through 100 stash tabs to find it. It is like the game came out in 2010 so they all act like they're still on 2010s youtube.
Anonymous No.716503359 >>716504002
>>716503031
Ok
the AI is still Diablo 1 tier go test it out. Go to Grelwood and fight a wolf. He will act like the Diablo 1 skeleton.

Compare to literally any game from any genre
DOOM
DMC
Sekiro
Metal Gear Rising
Ninja Gaiden
God Hand
Warcraft 3
Guild Wars 2
Resident Evil 4
HADES
Bastion
Sengoku Rance
Geometry Wars
PacMan
Plants vs Zombies
Batman: HaM
Lord of the Rings: Shadow of War
Jackie Chan
Dark Messiah
ET Extra Terrestrial
Half Life
Half Life 2

I could go on if you'd like
Anonymous No.716503563
>>716488331
>>Any changes made specifically for PoE2 have to be ported to PoE1, which is unworkable at this point. Any future plans for PoE2 have to kept in mind with the limited engine of PoE1
I feel for the lie that both POE 1 and POE 2 would end up the same, with the first game receiving the reworks that they were promised, in 2019.
Anonymous No.716503645 >>716504221
>>716501985
>Poe2 has no complex system of layering offense/defensive stats at all
It has the same system but you can't make it go away by healing your entire health bar every game tic until only eHP matters.
Anonymous No.716503851 >>716504024
>>716488331
>98% of uniques are shit even though you promised things would be different this time
I thought they admitted they wanted uniques to stay the same with only a handful of useful 'chase' uniques. I could have sworn I read that in one of their interview.
Anonymous No.716503956
>>716501985
>poe1
Mageblood
Stormshroud
4 flask implicits, including
Immunity to Poison
Immunity to Curses
Chance to avoid Shock
Immunity to Bleeding and Corrupted Blood
Anonymous No.716504002 >>716504149 >>716504372
>>716503359
You're just doubling down on your retardation. The AI IS supposed to be simple for a game like this.

The development and performance cost to develop complex AI behaviors for a) dozens of mobs that appear on screen, b) which can be killed by a single AoE attack, c) on a type of game that doesn't prioritize pixel perfect interactions would not be worth it. You just don't know what the fuck you're talking about.
>inb4 merely pretending
Anonymous No.716504024
>>716503851
No they repeatedly said that basically any unique could be useful at end game for a nice enough build. However, they failed. I mean they literally buffed a ton of uniques going into 0.2 because of this, they wouldn't have done that if they wanted them to be worthless. What they did say is they wanted objectively powerful chase uniques to justify doing bosses and to get people excited for drops.
Anonymous No.716504117
>>716501296
And they were right ready. Poe1 is not a cohesive experience. It's a bunch of random bullshit thrown together over the years, completely tied together by the community build crafters and autists like localidentitiy who taped together the game so it was usable
Anonymous No.716504149 >>716504589
>>716504002
>The AI IS supposed to be bad
then what's the point of 'improved combat'
Anonymous No.716504209 >>716504327 >>716504338
>>716484219 (OP)
im looking forward to 0.3, actual league with challenges for cosmetics its going to be kino
Anonymous No.716504221
>>716503645
>it has the same system
Not even close
Anonymous No.716504234
It's time to accept
That Ruthless
Is the Superior Path of Exile
Anonymous No.716504327 >>716504608
>>716504209
not running the same 3 acts over and over. fuck that. give me all 6 or i'm not playing.
Anonymous No.716504338 >>716504608
>>716504209
The PoE1 set looks great and looks even better in PoE2.
Anonymous No.716504372 >>716504589
>>716504002
>>The development and performance cost to develop complex AI behaviors for a) dozens of mobs that appear on screen, b) which can be killed by a single AoE attack, c) on a type of game that doesn't prioritize pixel perfect interactions would not be worth it. You just don't know what the fuck you're talking about.
Yes I do, I'm a programmer and dev. The reason they 'can't' do it has nothing to do with programming and everything to do with 'lack of design goal'
This stuff takes minutes to make per mob - if there are 1000 different mobs in the game, it'd take a week + testing. That's what devs get paid to do.
Anonymous No.716504378 >>716504465 >>716504536
Do they still make you run the 3 acts twice?
Anonymous No.716504465
>>716504378
Yes, but Jonathon hinted that the end of that may be sooner than you think. What that means is I believe it is happening before 1.0, but I sincerely doubt 0.3 will have it.
Anonymous No.716504494 >>716504641 >>716504649 >>716504975
>>716484219 (OP)
GGG were pussies and didn't fully commit to it or the vision for it.
They let retarded streamers piss and moan that they couldn't instantly just spam one button and teleport around the map one shotting everything so they started walking back core ideas of the game.

They also should have stopped development on PoE 1 and went fully into 2.
Anonymous No.716504536
>>716504378
You do the exact same shit over and over again for hundreds of hours, 1 act or 100 isn't going to change that.
Anonymous No.716504589 >>716506160
>>716504149
>>716504372
I'm a programmer with 20 years of experience who has worked for Blizzard. You are a retarded gorilla nigger.
Anonymous No.716504608 >>716504712
>>716504327
its rumoured we are getting all acts for 0.3 from the china interview jonathan had

>>716504338
yeah i got it plus the twitch drop charges and death animation sucks you had to get a sub for the portal though so skipped that
Anonymous No.716504641 >>716504803
>>716504494
They can't really do that when a new PoE1 league gets pretty much the same amount of players as a PoE2 league and has dedicated whales who buy MTX. I think a new PoE1 league probably generates more revenue than a new PoE2 league. PoE2's initial launch did generate them an assload of money but 0.2 didn't get even 50% of 0.1
Anonymous No.716504649 >>716504817
>>716504494
Glad your rollslop trash is being defiled.
Anonymous No.716504712 >>716504860
>>716504608
I wasn't gonna get the poral, but decided fuck it. I just gave 2 subs to Mathil since he is the first PoE content creator I found back in 3.0 when I started.
Anonymous No.716504803
>>716504641
>has dedicated whales who buy MTX
Wasn't the whole point of 2 to expand their MTX market? A hoard of new players joining 2 will spend more than players in 1.
Anonymous No.716504817 >>716505128
>>716504649
>yes I enjoy no skill "gameplay" pressing one button and copying builds how can you tell?
Anonymous No.716504860 >>716505218
>>716504712
funny thing is more twitch drops are coming for the live stream for poe2 as well lmfao its never ending content from poe and poe2 from now on twitch drops and league challenge cosmetics for both games to use in both games golden era incoming
Anonymous No.716504959 >>716505098
>>716484219 (OP)
The developers somehow got nostalgia googles got permanently lasered into their eyeballs and now cant stop thinking how d2 act1 is the bestest thing ever

>IT HAS TO BE SLOW
>ALL DROPS HAS TO MATTER
Do you know when these are "true"? When you're new to the game and literally just got out of the gate
Anonymous No.716504975
>>716504494
Had nothing to do with streamers when on release they added temporaris to the game. Streamers were not privy to those things
Anonymous No.716505098
>>716504959
>ALL DROPS HAS TO MATTER
most drops are garbage
Anonymous No.716505128
>>716504817
>pretending fromsoft ganes take "skill"
Isn't there some streamers foid who beat the game on two separate characters simultaneously with a fucking dance pad? How do you retards persist with this retarded idea that dorksoys is hard?
Anonymous No.716505156
Dawn of the Hunt reached 247k players, which is down 57% from their peak of 578k at release.
Secrets of the Atlas reached 150k players, down from their peak of 230k players, so that is a loss of ~22%.

Dawn of the Hunt had 75k players 1 month after release, representing a 70% drop off
Secrets of the Atlas had 73k players 1 month after release, representing a 60% drop off

Basically, PoE1 and PoE2 are very similar. PoE1 has lower highs, but higher retention. PoE2 has higher highs, but lower retention. Neither game is counting the standalone client, which I believe would benefit PoE1 further, but we have no numbers so it is not fair to include.

The numbers justify supporting both games. There is no way your company looks at these PoE1 numbers and thinks abandoning that game is a good idea. PoE2 will have to wait until 1.0 and it's f2p launch to see if it dominates enough that PoE1 becomes redundant.
Anonymous No.716505218 >>716506995
>>716504860
The issue is I have so many fucking armor sets, supporter packs, and league rewards. I have no idea what to even wear anymore. Even the armor set they gave out for Legacy of Phrecia looks good. PoE2 is just a great looking game even though I prefer PoE1 more right now.
Anonymous No.716505219 >>716505338
>>716495161
>t-the gear is supposed to be bad
lol lmao poe copers are on another level.
Anonymous No.716505338
>>716505219
PoE1 having most of the loot being bad is fine because you kill so many monsters and do so many maps so quickly that it is impossible to make everything good.
PoE2 it is not fine. The game is much slower but the loot and league mechanics are PoE1 style where 95% of it sucks and you gotta do 100 maps to get a meaningful amount of currency, except maps take way longer and the layouts are dogshit.
Anonymous No.716505370
>>716484219 (OP)
everything itΒ΄s slower , clunkier and as shitty drops and RMTeyey as PoE1.
absolute dogshit for turboautist fags.
Anonymous No.716505521 >>716505618
>>716485519
yeah these diablo-like niggas think adding random drops to elden ring would make the game better lmao
Like farming drop weapons in elden ring is the worst shit in the whole game
Anonymous No.716505618
>>716505521
I mean, Nioh 1/2 exists.
Anonymous No.716505619 >>716505764 >>716506006 >>716506146
>>716484219 (OP)
>Realise your game is non-interactive numberslop for cookieclicker players who just want to hold forwards and loot orbs
>Claim you're going to fix this with a sequel which will make the gameplay more meaningful with slower, weightier attacks, blocks ,dodges and parries
>INSTANTLY undermine your own design goal by building on top of the first game and retaining all of the bullshit
>Cave to players who want to run forwards faster and loot more orbs instead of sticking to your intentions
What went wrong was a lack of discipline
Anonymous No.716505624
>>716496797
yeah and that's retarded lmao
Anonymous No.716505761
who did this no name new Zealanders even sell their first game? Did they get a good marketing agency?
Anonymous No.716505764 >>716505904 >>716505934
>>716505619
>putting less thinking in the game makes it more meaningful
Anonymous No.716505904
>>716505764
Go on back to the general, tranny.
Anonymous No.716505934 >>716506091 >>716506748
>>716505764
>UOOOOOOHHHHHH IM THINKEN
>IM THINKEN SO HARD RN OG
Anonymous No.716506006 >>716506106 >>716506358
>>716505619
having played both, PoE2 combat (non-farming) is better than NRFTW. It's clear NRFTW devs don't have experience with action combat, as sporadic AI, issues in control timing, and limited encounter enemy quantity + the awful ability system. There's also issues in the control scheme like targeting, turning, attack queing, issues in the 'hold down to attack' part of attacking not queing up correctly - just generally issues I've never seen in any 'action games' even shit like Skyrim or VTMB
NRFTW combat would actually be closest to "Sekiro" if in Sekiro you couldn't deflect, only Dash. But it's currently 'pre alpha' tier not 'beta' tier.
Anonymous No.716506091 >>716506173 >>716514783
>>716505934
>Implying that isn't kino
Anonymous No.716506106 >>716506195
>>716506006
PS: Monk in PoE2 >>>> literally every ARPG class
Even in PoE2, Warrior, Merc, Sorc are not nearly as good as Monk who is 9/10
Anonymous No.716506146 >>716506385
>>716505619
How many people are playing nrftw again?
Anonymous No.716506160 >>716508345
>>716504589
>who has worked for Blizzard
Why would you admit to something so embarrassing? That's like bragging you worked for mcdonalds.
Anonymous No.716506173
>>716506091
imagine ball phase with WASD... (they're adding WASD to PoE1)
Anonymous No.716506195
>>716506106
Duelist will clear Monk.
Anonymous No.716506358 >>716506601
>>716506006
>PoE2 combat (non-farming)
>non-farming
You're wrong anyway but it's funny to admit that you're only talking about the first 5 minutes of the game
Anonymous No.716506385
>>716506146
2, me and the devs GF (the person you just replied to)
Anonymous No.716506527 >>716506587
>remove all life from the passive tree
>remove 90% of life regeneration from the passive tree
>keep 1000% energy shield on it which is literally blue health
>be surprised when the vast majority of builds end up with 5k to 10k blue health since you need huge investment to get 3k+ life and still get one shot anyways
>oh and change the armor coefficient from 5x to 12x so now armor is also useless, making it so evasion and blue life are again the only viable builds for 90% of characters
>>>>>>>>>>ALSO remove the Scion/central path of the passive tree so you're hard railroaded to only play your class's starting area of the passive tree since pathing across the tree is a ridiculous burden
Anonymous No.716506587
>>716506527
It's hilarious how ES is just objectively better than life in both PoE1 and 2.
Anonymous No.716506601 >>716530226
>>716506358
>first 5 minutes of the game
Acts take many hours to clear if you're full clearing maps. But you don't have to play shit like Flicker in the end game, you can just take your 'fun build' and just... play a normal map with it, instead of playing your flicker build. No ones stopping you. The gear will disappear sooner or later. As will the character. Just have fun - that's what games are about.
Anyway, monks range + mobility + positioning + variety + combos all together now make him the most fun, compared to Warrior who does 2 attacks in a loop like an insane asylum patient.
Anonymous No.716506748
>>716505934
Casuals complain thinky games don't have enough action and that actually hard action games don't focus on atmosphere and cinematics enough. Its obvious what the problem is, you're allergic to genuine obstacles and hate real video games. This why the board is full of so many bad RPGs, retarded slavs from CRPG come here and spam awful casual games like VTMB, new vegas, mass effect, and morrowind, and amoeba brained feat stackers like WotR and Underrail every single day. Every single day these shitty threads are here. I'd take literally anything over you retards. You people don't play a single real video game.
Anonymous No.716506764 >>716506873
>make enemies that can just autohit tru evasion so that shitsux, too
ES is objectively the only good defense
Anonymous No.716506873 >>716507002
>>716506764
No, the meta is (or at least was) ES/Evasion, but that was primarily because of ghost dance which let you regenerate ES in combat and there were too many good notables that would give a ton of ES/EV.
Anonymous No.716506995
>>716505218
just choose at random and mix them up, also the quality is going to be higher for poe2 cosmetics for challenges as the texture quality is just higher as a whole
Anonymous No.716507002 >>716507112
>>716506873
monk section of the tree is just ridiculously overloaded in value so every build camps out in it and takes damn near everything
Anonymous No.716507112
>>716507002
Yeah pretty much. The Monk area is basically all upside, meanwhile everything on the Warrior side is like "3% LIFE REGENRATION WHILE STATIONARY" and "20% INCREASED DAMAGE -10% ATTACK SPEED" and gay shit like that.
Anonymous No.716507174 >>716507248 >>716507332 >>716507948
Most people don't play CRPGs like WoTR or New Vegas or Morrowind or Underrail with guides. They're RPGs - about Roleplaying, Roleplaying games are about choosing your own goals and style, so most people don't look up guides for them. PoE players do, they learn their builds ahead of time and spend all their playtime grinding until a shiny drops allowing them to move 1 or 2 nodes to the left because the new gloves overcap their fire res, unless you are one of the people making youtube videos or browsing TFT.
Anonymous No.716507248
>>716507174
>outting yourself immediately
That didn't take long. Go back to /vg/ faggot.
Anonymous No.716507332
>>716507174
>Most people don't play CRPGs like WoTR or New Vegas or Morrowind or Underrail with guides.
This is blatantly false. Most retards since the year, I dunno, 2015 or 2016 instantly go to google or youtube and look up BEST BUILDS or ALL QUESTS or look up a guide if they're ever presented with a choice to see the consequences.

I do tend to make my own builds, but that did take hundreds of hours of following other's builds.
Anonymous No.716507420 >>716507523 >>716511868
PoE 1 is a great endgame + great progression with fucking horrible awful gameplay
PoE2 is an unfinished endgame + unfinished progression with fucking amazing fun gameplay
My problems with PoE1 being festering pig shit to play will never be fixed
My problems with PoE2 being anemic will be fixed with time
Anti-PoE2 niggers are just tradebrain burnouts who hate video games
Anonymous No.716507523
>>716507420
I am not anti PoE2, I have 300 hours in it. I just think GGG were retarded for releasing it so early and am astounded we've only had 1 class added in 7 months.
Anonymous No.716507547
starting a new ruthless nigga (VFoS)
what should I farm?
Anonymous No.716507663 >>716507878
>>716487029
>combat feel
you literally can't have this in your autistic zoomzoom instant map clear trash
holy shit I hate poe tradecucks so much
>b-bb-b-bbut mapclear builds exist in POE2
and they should all be nerfed to the ground so the game doesn't turn into your slop pile, faggot
Anonymous No.716507878 >>716508268
>>716507663
Why not just play fucking skyrim you fag? Why are you trying to fit a square peg in a round hole?
Anonymous No.716507948
>>716507174
New Vegas and Morrowind don't have builds, there's only one valid stat spread and perks are superfluous with ultimately the same functionality of straight forwardly boosting damage output. (which leads to retarded situations like shotguns and sniper rifles have identical use cases in NV) WotR is so bad with its focus on cookie cutter metagaming it pretty much ruined the image of the PF1e ruleset which spawned videos like this:
https://youtu.be/nJdBSPcpr0E
In Underrail you just preempitively map out your entire progression then spend the entire game digging through trash cans and pick pocketing until you can wombo every fight the same exact way, there's basically no neuron activity required the second you get past character creation.

CRPGs are basically a ruined genre for retarded casuals now, and places like RPG codex are to blame. These very same slav poseurs who call PoE shallow then praise Diablo 2 as deep because its cinematic and grimderp. Its all so transparent.
Anonymous No.716508267 >>716508341
0.3 is going to change the world
Anonymous No.716508268 >>716510371
>>716507878
Why are you so pathetically obsessed with your divs/hr cringe that you're willing to put up with one of the least enjoyable games ever made? That you're willing to try to ruin an actually good game like PoE2 to make it more like your horrible divs/hr shitpit PoE1?
video games are meant to be fun, which 2 is. Kill yourself.
Anonymous No.716508341 >>716508725
>>716508267
>No Druid
Anonymous No.716508345
>>716506160
I'm first generation employee tho
Anonymous No.716508725 >>716509124
>>716508341
id rather have shadow and get daggers and traps instead of druid, he uses a staff and we already have staves in the games and his spells will be utility off field with changing form being the main thing so shadow is what im hoping more for
Anonymous No.716509124 >>716509464 >>716509605
>>716508725
Jonathon was hinting more at no new class and instead reworking a handful of ascendancies. Hopefully that was just bait to lower expectations to then get people excited. If there is no new class it will literally be 12 months and 1 new class + weapon.
Anonymous No.716509464 >>716509831
>>716509124
i think it is to lower expectations because they cant move dates now which is a good thing
Anonymous No.716509605 >>716509831
>>716509124
>Jonathan was hinting no new class
He was being weirdly dicey and cagey about whether it was "no new class because we're reworking ascendancies", or "-1 to the number of new classes because we're reworking ascendancies"
because he's being cagey, I'm guessing it's the former, but it is still possible for 0.3 to include a new class which is almost definitely Druid.
Anonymous No.716509831 >>716510009
>>716509464
>>716509605
If I had to place a bet it would be on druid + a few reworked ascendancies (my guess is Chaos Monk + Blood Mage + Warbringer) and hopefully buffs for Witchhunter and Chronomancer.
Anonymous No.716510009 >>716510103
>>716509831
monks new ascendency is called martial artist
Anonymous No.716510103 >>716510208
>>716510009
And what will it do? Improve the like 2 unarmed skills? Or the wind skills? Maybe allow you to use mace attacks while unarmed?
Anonymous No.716510208
>>716510103
i dont know all i know is there was leaked files datamined in the boss dialogue, and one of the monks ascendencies was called martial artist
Anonymous No.716510371
>>716508268
Holy retard
Anonymous No.716510424 >>716510823 >>716512965
RATE POE2 CLASSES NIGGAS
>gameplay
>variety
>ascendancy
>visuals/audio/lore
>progression
Anonymous No.716510706 >>716510935
>>716492745
kill yourself, 60iq niggerfaggot
Anonymous No.716510823
>>716510424
>gameplay
Monk
>variety
Uh, old Stormweaver could use any spell cause of flat damage, now they're all basically pigeonholed into something
>ascendancy
Stormweaver was the best, got nerfed, now is probably Amazon
>visuals/audio/lore
Blood mage is really cool in concept, but bad in execution.
Merc has great voice acting, none of his ascendancies are really interesting though.
>progression
Amazon or Deadeye
Anonymous No.716510929
>>716491754
Ah, my bad, next time I'll do it correctly
> here's your (YOU)
Wait. How do you know what they do on reddit? Faggot.
Anonymous No.716510932
>>716497597
WOULD every single one of them even the guy in the background
Anonymous No.716510935
>>716510706
I have a MENSA membership, wanna see it?
Anonymous No.716511868
>>716507420
>horrible awful gameplay
>amazing fun gameplay
they both have shit gameplay, at least poe gameplay is faster so you spend less time on it
Anonymous No.716511987 >>716512347
Playing Draven with no gear and just basic attack/2H club makes me realize how bad the dodge roll in PoE2 is
like god damn, I get it's not souls but the slowdown and rollspam prevention is hugeeee
Anonymous No.716512347 >>716513545
>>716511987
if anyone is autistic enough to try a 'basic attack' only run, here's a tip: your attacks are in a cone. But you will only walk forward during them. mousing over enemies as you attack them makes you walk towards them, attack behind and to the side of enemies, as the movement of such a move is preferable to walking INTO the boss.
Anonymous No.716512551 >>716512629 >>716512785
>>716500031
NZ is a great place to live, but that's only assuming you're already loaded
Anonymous No.716512629
>>716512551
GabeN is NZ now
Anonymous No.716512785 >>716513135 >>716514308 >>716514448
>>716500031
>>716512551
NZ has employment laws that are incredibly based but also not good for a population of their size.
Basically, before you can hire someone from outside of NZ and give them a work visa you have to prove to the government that you literally need specifically them and no one else in NZ can do what they can do. In a country like the USA that would be awesome because of our huge population. In NZ it has meant that GGG literally cannot hire as many employees as they want to but can't hire outside ones either and are basically fucked. Chris has expressed his irritation at the law many years ago when PoE1 was getting bigger and bigger and their workforce was basically the same cause they scoured every fucking corner of NZ for competent devs.
Anonymous No.716512965
>>716510424
I don't like any of the current skills. They're all incredibly bland
Anonymous No.716513135
>>716512785
They just need to make an eu or us satellite office
Anonymous No.716513545 >>716513795
>>716512347
I DID IT
Anonymous No.716513795
>>716513545
Nice.
sage No.716513972 >>716514092
>>716484219 (OP)
>What went wrong?
They balanced the fun out of the game. Same thing happened with Helldivers 2. Anytime you find a fun build they patch it out.
Anonymous No.716514092 >>716514343 >>716514394
>>716513972
you must be new to path of exile, ggg have been doing this since day 1 on poe1 and the game is thriving because of it, if they didnt do this the game would turn into diablo 4 a cluster fuck of 1 shot everything with infinite damage
Anonymous No.716514308
>>716512785
Too bad. Chris was pissed he could not import some dirt cheap pajeets
Anonymous No.716514343 >>716514532 >>716514569
>>716514092
there are still a shitload of 1 button builds, GGG just nerfs builds they don't like even when they're weak, like minions and righteous fire. Reminder they kept melee utterly useless for like 10 years before finally caving to fan pressure and kind of fixing it
Anonymous No.716514394 >>716514569
>>716514092
I still 1 shot everything and clear screens, I just have to find a new build every update because they keep trying to patch it out.
Anonymous No.716514397
I MUST MAKE THEM PAY
I MUST MAKE THEM SUPPERRRRRRRRRR
Anonymous No.716514448
>>716512785
bro that's most immigration systems including mine here in EE. Companies know to just post ridiculously trash job offers, then when nobody applies they turn around and hire 5 Ranjeets
Anonymous No.716514532
>>716514343
>like minions
Yeah, thats annoying. Why even have minions if you are going to constantly fuck over the minion builds? Just remove minions if they dont want them in the game.

I guess another thing I dont like is how limited builds feel compared to 1.
Anonymous No.716514569 >>716514615 >>716514848
>>716514343
>>716514394
exactly imagine if they didnt nerf everything there would be infinite 1 button builds with zero challenge, its your fault for following a streamer build because you cant make your own
Anonymous No.716514615
>>716514569
I do make my own, every update I make a new one. Why are you so pathetic?
Anonymous No.716514783 >>716515056 >>716523851 >>716524491
>>716506091
so poe2 is just wow now? but people were saying it's just elden ring with loot
Anonymous No.716514848
>>716514569
PoE1, especially pre-gold, actively punished players for experimenting. It was more efficient to just roll another character if you fucked up your build. That's why every single game veteran tells new players to just follow a guide.
>zero challenge
just don't play meta builds, there's your challenge. The problem is that loot and currencies are balanced in such a way that if you actually want to do endgame you HAVE to play sweaty builds, otherwise you're not getting whatever meme uniques you need from Delve or Breach or whatever
Anonymous No.716515056
>>716514783
PoE2 is unique
but unfinished and denies itself too hard
Anonymous No.716515692
poe2 is the most fun ive had playing an arpg and i just want more content
Anonymous No.716516593
>>716484219 (OP)
>what if we made Ruthless but made item progression even worse
>what if we gave you only a couple item drops per map
>what if we made you play chase the map marker
>what if we destroy build diversity by introducing manditory skill interactions
This is the first few issues that come to mind
Anonymous No.716517609 >>716518389
This nigga gets it >>716485015
The game's issues are structural and will probably not ever be fully resolved. It's not a matter of more weapons, ascendancies, or content - the game is conceptually flawed.
Anonymous No.716517839
gonna give it a try again next season
Anonymous No.716518000
>>716485564
It's not a beta when you have that many people showing up for your launch.
Anonymous No.716518068
>>716497597
It attracts autists, autists have a very hard time no melting down and lashing out when something isn't exactly like they want it to be.
Anonymous No.716518389
>>716517609
>the game is conceptually flawed.
so why is it fun to play?
Anonymous No.716518527 >>716519365
>>716484219 (OP)
I hate this game its garbage and unfun I got to maps in HC on release week and I had zero fun the whole way every boss was shit tier I hate bosses who remain immune to all damage as they spam constant shit down on you, its cheap as fuck. I will never play through this shit ever again.
Anonymous No.716519365
>>716518527
Why did you post sloptendo
Anonymous No.716520781
>>716484364
are you fucking retarded?
Anonymous No.716520915
>>716484219 (OP)
Every conceivable thing went wrong. It plays like d4, but its fine because complex builds or items or whatever, d4 bad poe2 good. The dodge roll feels like you're covered in molasses, cast animations are sluggish, loot and crafting is somehow infinitely worse than even poe1 open beta, where using exalts on fucking maps was a strategy.

More boss phases, invuln phases, shit that nobody liked in poe1. The skill tree isn't anywhere near as interesting as po1, itemization is bland, and skill gems/passives being in a menu, not your gear, feels tacky and cheap.
Anonymous No.716521063
30 dollars early access
Anonymous No.716521072
>>716484364
>ARPGfags be like "is this dark souls?"
Anonymous No.716521657
i tried playing the new poe1 season after 100+ hours in season 2 of poe2 and i just cant play it. poe1 feels like utter dogshit to play, looks like shit, and has TOO MUCH FUCKING SHIT in it. also no wasd hurts.

anyways, poo2 is a good game that just needs more updates and actual balance design instead of just lightning spear + tangletong
Anonymous No.716521764
You let your mask slip, shitposter-san.
Anonymous No.716521886 >>716521917
they legit just need to get rid of the whole kiss/curse thing
Anonymous No.716521917 >>716522196
>>716521886
what? you dont like temporal chains on all of your maps?
Anonymous No.716522023
>>716485936
This is true. I do think that PoE2 went about it the wrong way though. setting up combos gets tedious after a while. more variety in gameplay could also be achieved with different damage types / ability effects having situational uses that you are switching between during combat as you are making decisions

poe1 babs like their press 1 button gameplay and all poe2 did was change that 1 button spam into pressing 1 rotation spam
Anonymous No.716522117
LS on the rhoa mount feels better to play than any poe1 build
Anonymous No.716522196 >>716522358 >>716522410
>>716521917
i don't really mind map modifiers fucking you in the ass, what i do mind is the tree fucking you in the ass, and support gems having like 5% increase aoe/20% chance shaper slams you fuck you retard. it just makes the game have less choices overall.
Anonymous No.716522227
Literal AI post.
Anonymous No.716522358 >>716522530
>>716522196
oh and would it fucking kill GGG to have gem loadouts? even in poe it's fucking annoying to swap gems for bossing and for mapping, just have it be a fucking button.
Anonymous No.716522410 >>716522507
>>716522196
>i dont mind getting fucked in the ass that way anon, i just don't like it when he moves his dick slightly to the left and fucks me in the ass

i agree with you but you might be a retard
Anonymous No.716522469
>>716485936
>>716486081

ARPGs in general are watered down and "accessible" adaptations of rogue and other older games. Blizzard has always been in the business of making their games more accessible to a broader audience, not just recently. The amount of buttons don't make the game any more interesting, and for a lot of people, yes, theorycrafting builds and interactions is a huge motivator for them, but they still play the game.

Praising D3 at all is retarded. It only became half-assed playable after RoS, it was a shitshow before that only managed to last that long because of the IP. I don't think d2 was ever a difficult or particularly engaging game, and it's retarded to try and recapture it. It was fun in 2001, it's a fucking snoozefest now.
Anonymous No.716522507
>>716522410
i think map mods should fuck you in the ass, it's end game content meant to challenge you the further you progress, the problem is that GGG refuses to actually scale rewards up properly for players actually willing to play with temporal chains on their map. now there is obviously a line to this if t17 map mods have taught us anything.
Anonymous No.716522530 >>716536251
>>716522358
Good news, it IS a button.
As long as you have the Gem slots, you can quick-swap between 2 modified Skill Trees whenever you press a button from the one you aren't currently using, allowed you to *easily* utilize clear skills and bossing skills.
And if you don't have enough Gem slots.. Fuck you doin'?
Anonymous No.716523851
>>716514783
That is PoE1 dude
Anonymous No.716523959
As far as the skill tree and Gems are concerned, it feels like entirely separate teams designed each part of the tree and the Gems relating to that area of the tree, only collaborating and making it semi-cohesive for the overlapping parts.
Anonymous No.716524491
>>716514783
no one was saying it was elden ring with loot lmao
Anonymous No.716525117
>>716484219 (OP)
Are there any PoE-likes that are actual?
Anonymous No.716525240 >>716529089 >>716533542
Play Grim Dawn and Titan Quest instead.
Anonymous No.716526025 >>716526436 >>716526476
Didn't people only like the first PoE because Blizzard was shitting the bed with Diablo at the time?
Anonymous No.716526026 >>716528081
>>716484364
they hate you for saying this but it is true
only poetards are dumb enough to think people want that stress in every moment in a diablo-like
Anonymous No.716526436
>>716526025
People gave PoE and chance and realized that, even if its developers are hilariously incompetent, they're willing to keep iterating on it till it works. And if you put enough monkeys on typewriters, they'll eventually come up with something good.
Anonymous No.716526476 >>716526652
>>716526025
blizzard has not made a good game since diablo 2
Anonymous No.716526652 >>716526724 >>716527256
>>716526476
Warcraft 3
Anonymous No.716526724
>>716526652
You can't expect shitposters who have never even played Diablo 2 to actually have any awareness of genre outside of the ARPG and turbo-normie sphere, Anon. Be more gentle with him.
Anonymous No.716527256 >>716527295
>>716526652
dogshit
Anonymous No.716527295 >>716527337
>>716527256
Took you a while to come up with a response there.
Anonymous No.716527337 >>716527402
>>716527295
im not sitting in the thread dumbass
Anonymous No.716527402
>>716527337
Sure you're not.
Anonymous No.716527462
>>716484219 (OP)
>What went wrong?

It's stuck in beta hell. I ain't paying until full product comes out.
Anonymous No.716527589
>>716484219 (OP)
>sequel to live service game
>sequel to a game that has a completely different playerbase now than they did at the start because the devs taught their first playerbase that they will take their games and turn them to shit
>free game you have to pay money for to play now
Take your pick.
Anonymous No.716528081
>>716526026
poe ruined arpgs
d2 rune farming started the fire and poe normalfags ended it with their obsession with trading and minmaxing builds hard enough that GGG balances the game around streamers who showcase mirror-tier builds as if it's that normal gameplay
Anonymous No.716528331
>>716484364
elden ring as a paid game has more players than free poe 1
nightreign had a higher peak than poe 1
poe 2 had double the peak of poe 1 as a paid game
people crave skill based soulslike gameplay not trading to win with a build guide on the second monitor and path of building on the third monitor "gameplay"
Anonymous No.716528704
>>716484219 (OP)
they tried to balance a huge load of shit on their upper lip but it fell right down their mouth instead so they had to suck on it and pretend to enjoy

their early access cash grab attempt worked very well though since many poe1 refugees fell for it and the paid bitches who streamed it got their share out of it

You can't make an ARPG with for 3 different platforms, that's not how it works, that's not how it ever will work

Tencent wants it to be available on mobile and console and maximize MTX which is instantly a failure, combined with roll slop, souls like faggotry, UE leading ultimately to below mediocre experience and instant FOTW dumpster fire

besides chinese bots nobody sane is playing it
Anonymous No.716529089
>>716525240
i'm hoping Crate's xpac development is going smoothly. I had been expecting it out by now, until they came out and explained how they announced THIS xpac in the earliest stage which is why everyone is confused why it ain't out yet
Anonymous No.716529365
>>716484219 (OP)
lost 99% of their player base happened
Anonymous No.716529496
They had a close enough to perfect game with PoE1 and decided to use none of that experience in creating PoE2 to create the BIGGEST shit known to man.
Anonymous No.716529760
>>716484219 (OP)
Bugs and exploits and bad design decisions and massive secondary market real money transactions run by Chinese slave shops kicking back money to TenCent. And the devs don't give a fuck.
Anonymous No.716529881
>>716484219 (OP)
turned their back on The Blackest Monkey because of George Floyd guilt.
Anonymous No.716530226
>>716506601
But... flicker IS fun.
Anonymous No.716530537 >>716530889
>>716484219 (OP)
It caused the retarded PoE 1 community to seethe so nothing went wrong
Anonymous No.716530889
>>716530537
getting obliterated by criticism isn't seething newfag
Anonymous No.716531910
It’s too hard for the rewards and realistically achievable power fantasy. I got to lvl 96 on release, and 93 on dawn of the hunt. I’m not playing the next update.
Anonymous No.716533354
>>716484219 (OP)
FAT RETARD WITH GOGGLES
Anonymous No.716533485 >>716533916
>>716484219 (OP)
>make poe1
>everyone has fun trying to make crazy game breaking builds
>one of the most popular is super fast screen exploding builds
>poe2 kills it along with most other builds

>find cool build
>they nerf it mid league

>add new skill system
>its worse in every way to the old system
>cant use more than one of the same support
>linking is expensive and tied to the gem not your character


Many other things are fundamentally wrong with the game
They built a game that makes it hars to farm/grind when the whole point of an arpg is grinding
The name of their company is fucking GRINDING gear games
Anonymous No.716533542
>>716525240
I would rather eat a bucket of broken glass than suffer through a mind numbing "game" like grim dawn again.
Anonymous No.716533634
>>716484219 (OP)
Didn't play poe1 much but
Game baits you to think instead of the usual build/items vs gameplay skill of any sort is like 50/50 which is shocking for an arpg.
People excited for it. Every boss and mini boss in campaign has arpg mechanics so you are engaged and attentive.
Items feel good as every source of dps and survivability feels earned.
Note: this was at the start of a new games life cycle and new season so nobody had any idea of how false this all really is.
You eventually trade and progress and notice that this is just a typical all that matters is your build and stats arpg except without any movement so everything feels sluggish and the usual arpg lottery design is dragged out as every encounter takes 5 years to clear since you're immobile.
People get bored
People quit.
Anonymous No.716533916 >>716535708
>>716533485
>they nerf it mid league
I still cant believe they were retarded enough to do that
Anonymous No.716534809 >>716538721
>>716484219 (OP)
why nerf my fucking build Info the ground? it isn't a pvp game, it is not about balance!
Anonymous No.716535708
>>716533916
They couldn’t even wait to soft nerf it in patch notes like usual, they just slammed the hammer mid-league like some mobile dev tweaking gacha drop rates. Who the hell plays an ARPG to have their power fantasy yanked away after 3 weeks of work because some YouTuber made a thumbnail with red arrows pointing at big numbers?
Anonymous No.716536251
>>716522530
gem loadouts meaning he could swap in a support gem into a skill on his bar or swap support gems on the fly retard. The passive tree gets like 20 points for the weapon swap tech and is pretty useless on most builds. It's a glorified buff bar to like one skill or a curse, it doesn't allow you to spec into two different types of skills there's not enough points for that
Anonymous No.716537024
Stupid tranny game
Anonymous No.716538636
>>716484219 (OP)
it was Tencent appeasement. seriously, it's the impetus for the entire project. they're doing everything they can to distract from this fact. they absolutely need you to think this is the project they genuinely wanted to make or it destroys the brand.
also, they were running away from poe1 because it is essentially unfixable. they made it worse and worse for years and they don't want to undo all the "progress".
many of the most ardent PoE2 supporters are the new fans that saw it as "their in" to the PoE bandwagon. "now it's their chance" after hearing years about PoE's growth but being too daunted by its years of built-up cruft and complexity, so wanted to jump in ASAP to learn alongside the development, "knowing" it must get great eventually. but what they don't know is GGG is already spent, its better developers have already left or are planning on leaving, and it's a shell of what it once was, much like Blizzard.
Anonymous No.716538721
>>716534809
cuz ur fag witch blink or spark sorc build shit the market up and made divine orbs go up 5x in price after everyone started running it. It was also basically designed for bots so the chinks went ape shit.