>>716516443>>716516278 (OP)Slavoj Žižek’s stance on video games is nuanced and not easily reduced to being "pro" or "against." He doesn’t explicitly endorse or condemn video games but uses them as a lens to explore philosophical and psychoanalytic concepts. Žižek sees video games as culturally significant, reflecting shifts in subjectivity, ontology, and ideology. For instance, he discusses how games create a state of "obscene immortality," where players can die and restart, embodying a pre-Oedipal, undead-like subjectivity (,). He also suggests that the virtual nature of games allows players to explore their "true selves" through actions like sadism, though he frames this within his broader theories of desire and repression ().
However, Žižek admits to limited personal engagement with games, often stating he knows little about them and views them as "basically stupid" (). He’s expressed fascination with their philosophical implications, arguing that modern philosophers should study them (), yet he’s critical of their ideological underpinnings, such as reinforcing capitalist or violent narratives (e.g., in Call of Duty). His interest lies in their theoretical potential rather than their entertainment value.
In short, Žižek is "pro" video games in the sense that he finds them philosophically rich and worthy of analysis, but he’s not a gamer or an advocate for gaming as a pastime. His perspective is primarily academic, using games to critique broader societal and psychological dynamics.