>>716533725It mainly thrives off nostalgia pandering.
The Messenger was mainly a gameplay-first experience with shallow and often silly characters, but they weren't the focus so it was fine. The writing didn't improve despite the text-heavy genre shift, so now you get hours of vapid dialogue from characters who have zero personality or short term memory. Character interactions have zero depth, and when someone does something bad there are no feelings of blame, guilt, or remorse, just a couple text boxes of screaming in the moment then everyone moves on to the next thing.
Combat's lock system is kind of interesting, but the game's skill list is almost entirely [element] attack or heal, so it's mostly just keeping resources ready to play Simon Says.
Puzzles are insultingly easy. The first dungeon's Golden Sun vibes bait you into expecting compounding psynergy puzzles after getting not-Move, but you've already seen the game's peak with the first railroaded push block. DLC improves on this, but I don't recommend playing that either.